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package Game::WordBrain::Word; |
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use strict; |
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use warnings; |
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use overload '""' => \&_operator_stringify; |
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use Game::WordBrain::Letter; |
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our $VERSION = '0.2.1'; # VERSION |
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# ABSTRACT: Representation of a Word for WordBrain |
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=head1 NAME |
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Game::WordBrain::Word - Representation of a Word for WordBrain |
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=head1 SYNOPSIS |
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# Create a new word |
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my @letters = ( |
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Game::WordBrain::Letter->new( ... ), |
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Game::WordBrain::Letter->new( ... ), |
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...; |
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); |
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my $word = Game::WordBrain::Word->new( letters => \@letters ); |
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# Stringify |
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print $word; # Overloaded Stringification |
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print $word->word; # Explict stringification |
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=head1 DESCRIPTION |
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A L is composed of an ArrayRef of Ls that are used to construct it. |
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=head1 ATTRIBUTES |
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=head2 B |
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An ArrayRefof Ls that comprise the word. |
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=head1 METHODS |
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=head2 new |
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my @letters = ( |
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Game::WordBrain::Letter->new( ... ), |
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Game::WordBrain::Letter->new( ... ), |
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...; |
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); |
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my $word = Game::WordBrain::Word->new( letters => \@letters ); |
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Given an ArrayRef of Ls, create a new potential WordBrain word. |
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=cut |
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sub new { |
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my $class = shift; |
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my $args = shift; |
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return bless $args, $class; |
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} |
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=head2 word |
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my $word = Game::WordBrain::Word->new( ... ); |
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print $word->word; |
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Explict stringification of the word. There is also overloaded " stringification but you are free to use which ever method you are most comfortable with. |
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=cut |
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sub word { |
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my $self = shift; |
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my $word; |
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for my $letter (@{ $self->{letters} }) { |
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$word .= $letter->{letter}; |
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} |
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return $word; |
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} |
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sub _operator_stringify { |
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3818
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my $word = shift; |
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return $word->word; |
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} |
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1; |