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| 1 |  |  |  |  |  |  | package Game::TextPacMonster::Creature; | 
| 2 | 10 |  |  | 10 |  | 667 | use strict; | 
|  | 10 |  |  |  |  | 17 |  | 
|  | 10 |  |  |  |  | 253 |  | 
| 3 | 10 |  |  | 10 |  | 50 | use warnings; | 
|  | 10 |  |  |  |  | 16 |  | 
|  | 10 |  |  |  |  | 210 |  | 
| 4 | 10 |  |  | 10 |  | 64 | use utf8; | 
|  | 10 |  |  |  |  | 20 |  | 
|  | 10 |  |  |  |  | 47 |  | 
| 5 |  |  |  |  |  |  |  | 
| 6 | 10 |  |  | 10 |  | 539 | use Game::TextPacMonster::Point; | 
|  | 10 |  |  |  |  | 23 |  | 
|  | 10 |  |  |  |  | 12417 |  | 
| 7 |  |  |  |  |  |  |  | 
| 8 |  |  |  |  |  |  | sub new { | 
| 9 | 163 |  |  | 163 | 0 | 1623 | my ( $class, $id, $point, $map ) = @_; | 
| 10 | 163 |  |  |  |  | 587 | my $self = { | 
| 11 |  |  |  |  |  |  | _id        => $id, | 
| 12 |  |  |  |  |  |  | _point     => $point, | 
| 13 |  |  |  |  |  |  | _pre_point => undef, | 
| 14 |  |  |  |  |  |  | _map       => $map, | 
| 15 |  |  |  |  |  |  | }; | 
| 16 | 163 |  |  |  |  | 671 | bless $self, $class; | 
| 17 |  |  |  |  |  |  | } | 
| 18 |  |  |  |  |  |  |  | 
| 19 |  |  |  |  |  |  | sub id { | 
| 20 | 1 |  |  | 1 | 0 | 6 | my $self = shift; | 
| 21 | 1 |  |  |  |  | 7 | return $self->{_id}; | 
| 22 |  |  |  |  |  |  | } | 
| 23 |  |  |  |  |  |  |  | 
| 24 |  |  |  |  |  |  | sub point { | 
| 25 | 705 |  |  | 705 | 0 | 963 | my $self = shift; | 
| 26 |  |  |  |  |  |  |  | 
| 27 | 705 | 100 |  |  |  | 1327 | if (@_) { | 
| 28 | 128 |  |  |  |  | 216 | $self->{_pre_point} = $self->{_point}; | 
| 29 | 128 |  |  |  |  | 178 | $self->{_point}     = shift; | 
| 30 | 128 |  |  |  |  | 184 | return $self; | 
| 31 |  |  |  |  |  |  | } | 
| 32 |  |  |  |  |  |  | else { | 
| 33 | 577 |  |  |  |  | 1863 | return $self->{_point}; | 
| 34 |  |  |  |  |  |  | } | 
| 35 |  |  |  |  |  |  | } | 
| 36 |  |  |  |  |  |  |  | 
| 37 |  |  |  |  |  |  | sub move_free { | 
| 38 | 2 |  |  | 2 | 0 | 34 | die "it should be overrided on sub class"; | 
| 39 | 0 |  |  |  |  | 0 | return 0; | 
| 40 |  |  |  |  |  |  | } | 
| 41 |  |  |  |  |  |  |  | 
| 42 |  |  |  |  |  |  | sub move { | 
| 43 | 14 |  |  | 14 | 0 | 26 | my $self = shift; | 
| 44 |  |  |  |  |  |  |  | 
| 45 | 14 | 100 |  |  |  | 51 | return 1 if $self->move_first; | 
| 46 |  |  |  |  |  |  |  | 
| 47 | 8 |  |  |  |  | 31 | my $counted_ways = $self->{_map}->count_movable_points( $self->point ); | 
| 48 |  |  |  |  |  |  |  | 
| 49 | 8 | 100 |  |  |  | 25 | return $self->move_back    if $counted_ways == 1; | 
| 50 | 7 | 100 |  |  |  | 34 | return $self->move_forward if $counted_ways == 2; | 
| 51 | 3 |  |  |  |  | 16 | return $self->move_free; | 
| 52 |  |  |  |  |  |  | } | 
| 53 |  |  |  |  |  |  |  | 
| 54 |  |  |  |  |  |  | sub move_forward { | 
| 55 | 8 |  |  | 8 | 0 | 20 | my $self = shift; | 
| 56 | 8 |  |  |  |  | 29 | my $pre  = $self->pre_point; | 
| 57 | 8 |  |  |  |  | 26 | my $now  = $self->point; | 
| 58 |  |  |  |  |  |  |  | 
| 59 | 8 |  |  |  |  | 32 | my $ways = [ | 
| 60 |  |  |  |  |  |  | Game::TextPacMonster::Point->new( | 
| 61 |  |  |  |  |  |  | $now->x_coord + 1, | 
| 62 |  |  |  |  |  |  | $now->y_coord | 
| 63 |  |  |  |  |  |  | ),    # go right | 
| 64 |  |  |  |  |  |  | Game::TextPacMonster::Point->new( | 
| 65 |  |  |  |  |  |  | $now->x_coord - 1, | 
| 66 |  |  |  |  |  |  | $now->y_coord | 
| 67 |  |  |  |  |  |  | ),    # go left | 
| 68 |  |  |  |  |  |  | Game::TextPacMonster::Point->new( | 
| 69 |  |  |  |  |  |  | $now->x_coord, $now->y_coord + 1 | 
| 70 |  |  |  |  |  |  | ),    # go down | 
| 71 |  |  |  |  |  |  | Game::TextPacMonster::Point->new( | 
| 72 |  |  |  |  |  |  | $now->x_coord, $now->y_coord - 1 | 
| 73 |  |  |  |  |  |  | ),    # go up | 
| 74 |  |  |  |  |  |  | ]; | 
| 75 |  |  |  |  |  |  |  | 
| 76 | 8 |  |  |  |  | 25 | for my $way (@$ways) { | 
| 77 | 19 | 100 | 100 |  |  | 60 | return 1 if ( !$way->equals($pre) && $self->_move_point($way) ); | 
| 78 |  |  |  |  |  |  | } | 
| 79 |  |  |  |  |  |  |  | 
| 80 | 0 |  |  |  |  | 0 | return 0; | 
| 81 |  |  |  |  |  |  | } | 
| 82 |  |  |  |  |  |  |  | 
| 83 |  |  |  |  |  |  | sub pre_point { | 
| 84 | 85 |  |  | 85 | 0 | 109 | my $self = shift; | 
| 85 | 85 |  |  |  |  | 224 | return $self->{_pre_point}; | 
| 86 |  |  |  |  |  |  | } | 
| 87 |  |  |  |  |  |  |  | 
| 88 |  |  |  |  |  |  | sub stay { | 
| 89 | 2 |  |  | 2 | 0 | 11 | my $self = shift; | 
| 90 | 2 |  |  |  |  | 10 | my $p    = $self->point; | 
| 91 |  |  |  |  |  |  |  | 
| 92 | 2 |  |  |  |  | 12 | $self->point( Game::TextPacMonster::Point->new( $p->x_coord, $p->y_coord ) ); | 
| 93 | 2 |  |  |  |  | 10 | return 1; | 
| 94 |  |  |  |  |  |  | } | 
| 95 |  |  |  |  |  |  |  | 
| 96 |  |  |  |  |  |  | sub get_relative_point { | 
| 97 | 21 |  |  | 21 | 0 | 31 | my $self = shift; | 
| 98 |  |  |  |  |  |  |  | 
| 99 | 21 |  |  |  |  | 488949 | my $player = $self->get_player_point; | 
| 100 | 21 |  |  |  |  | 114 | my $me     = $self->point; | 
| 101 |  |  |  |  |  |  |  | 
| 102 | 21 |  |  |  |  | 74 | my $x = $player->x_coord - $me->x_coord; | 
| 103 | 21 |  |  |  |  | 70 | my $y = $player->y_coord - $me->y_coord; | 
| 104 |  |  |  |  |  |  |  | 
| 105 | 21 |  |  |  |  | 76 | return Game::TextPacMonster::Point->new( $x, $y ); | 
| 106 |  |  |  |  |  |  | } | 
| 107 |  |  |  |  |  |  |  | 
| 108 |  |  |  |  |  |  | sub get_player_point { | 
| 109 | 22 |  |  | 22 | 0 | 56 | my $self = shift; | 
| 110 | 22 |  |  |  |  | 199 | return $self->{_map}->get_player_point; | 
| 111 |  |  |  |  |  |  | } | 
| 112 |  |  |  |  |  |  |  | 
| 113 |  |  |  |  |  |  | sub move_first { | 
| 114 | 20 |  |  | 20 | 0 | 40 | my $self = shift; | 
| 115 |  |  |  |  |  |  |  | 
| 116 | 20 | 100 |  |  |  | 198 | if ( $self->{_map}->get_time == 0 ) { | 
| 117 | 12 |  |  |  |  | 31 | my @methods = qw( move_down move_left move_up move_right); | 
| 118 |  |  |  |  |  |  |  | 
| 119 | 12 |  |  |  |  | 24 | for (@methods) { | 
| 120 | 28 | 100 |  |  |  | 101 | return 1 if ( $self->$_ ); | 
| 121 |  |  |  |  |  |  | } | 
| 122 |  |  |  |  |  |  | } | 
| 123 |  |  |  |  |  |  |  | 
| 124 | 10 |  |  |  |  | 31 | return 0; | 
| 125 |  |  |  |  |  |  | } | 
| 126 |  |  |  |  |  |  |  | 
| 127 |  |  |  |  |  |  | sub move_back { | 
| 128 | 2 |  |  | 2 | 0 | 10 | my $self   = shift; | 
| 129 | 2 |  |  |  |  | 8 | my $p      = $self->pre_point; | 
| 130 | 2 |  |  |  |  | 8 | my $next_p = Game::TextPacMonster::Point->new( $p->x_coord, $p->y_coord ); | 
| 131 | 2 |  |  |  |  | 8 | return $self->_move_point($next_p); | 
| 132 |  |  |  |  |  |  | } | 
| 133 |  |  |  |  |  |  |  | 
| 134 |  |  |  |  |  |  | sub move_up { | 
| 135 | 47 |  |  | 47 | 0 | 571 | my $self = shift; | 
| 136 | 47 |  |  |  |  | 97 | my $p    = $self->point; | 
| 137 | 47 |  |  |  |  | 143 | my $next_p = | 
| 138 |  |  |  |  |  |  | Game::TextPacMonster::Point->new( $p->x_coord, $p->y_coord - 1 ); | 
| 139 | 47 |  |  |  |  | 119 | return $self->_move_point($next_p); | 
| 140 |  |  |  |  |  |  | } | 
| 141 |  |  |  |  |  |  |  | 
| 142 |  |  |  |  |  |  | sub move_down { | 
| 143 | 59 |  |  | 59 | 0 | 549 | my $self = shift; | 
| 144 | 59 |  |  |  |  | 138 | my $p    = $self->point; | 
| 145 | 59 |  |  |  |  | 183 | my $next_p = | 
| 146 |  |  |  |  |  |  | Game::TextPacMonster::Point->new( $p->x_coord, $p->y_coord + 1 ); | 
| 147 | 59 |  |  |  |  | 202 | return $self->_move_point($next_p); | 
| 148 |  |  |  |  |  |  | } | 
| 149 |  |  |  |  |  |  |  | 
| 150 |  |  |  |  |  |  | sub move_right { | 
| 151 | 51 |  |  | 51 | 0 | 115 | my $self = shift; | 
| 152 | 51 |  |  |  |  | 118 | my $p    = $self->point; | 
| 153 | 51 |  |  |  |  | 228 | my $next_p = | 
| 154 |  |  |  |  |  |  | Game::TextPacMonster::Point->new( $p->x_coord + 1, $p->y_coord ); | 
| 155 | 51 |  |  |  |  | 148 | return $self->_move_point($next_p); | 
| 156 |  |  |  |  |  |  | } | 
| 157 |  |  |  |  |  |  |  | 
| 158 |  |  |  |  |  |  | sub move_left { | 
| 159 | 56 |  |  | 56 | 0 | 642 | my $self = shift; | 
| 160 | 56 |  |  |  |  | 111 | my $p    = $self->point; | 
| 161 | 56 |  |  |  |  | 225 | my $next_p = | 
| 162 |  |  |  |  |  |  | Game::TextPacMonster::Point->new( $p->x_coord - 1, $p->y_coord ); | 
| 163 | 56 |  |  |  |  | 136 | return $self->_move_point($next_p); | 
| 164 |  |  |  |  |  |  | } | 
| 165 |  |  |  |  |  |  |  | 
| 166 |  |  |  |  |  |  | sub _move_point { | 
| 167 | 232 |  |  | 232 |  | 310 | my ( $self, $point ) = @_; | 
| 168 |  |  |  |  |  |  |  | 
| 169 | 232 | 100 |  |  |  | 1250 | if ( $self->{_map}->can_move($point) ) { | 
| 170 | 124 |  |  |  |  | 261 | $self->point($point); | 
| 171 | 124 |  |  |  |  | 800 | return 1; | 
| 172 |  |  |  |  |  |  | } | 
| 173 | 108 |  |  |  |  | 440 | return 0; | 
| 174 |  |  |  |  |  |  | } | 
| 175 |  |  |  |  |  |  |  | 
| 176 |  |  |  |  |  |  | 1; |