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#!/usr/bin/env perl |
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# Copyright (C) 2009-2022 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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package Game::TextMapper; |
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our $VERSION = 1.05; |
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use Game::TextMapper::Log; |
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use Game::TextMapper::Point; |
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use Game::TextMapper::Line; |
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use Game::TextMapper::Mapper::Hex; |
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use Game::TextMapper::Mapper::Square; |
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use Game::TextMapper::Smale; |
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use Game::TextMapper::Apocalypse; |
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use Game::TextMapper::Gridmapper; |
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use Game::TextMapper::Schroeder::Alpine; |
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use Game::TextMapper::Schroeder::Archipelago; |
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use Game::TextMapper::Schroeder::Island; |
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use Game::TextMapper::Traveller; |
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use Modern::Perl '2018'; |
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643
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use Mojolicious::Lite; |
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56703
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24319
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use Mojo::DOM; |
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use Mojo::Util qw(url_escape xml_escape); |
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use File::ShareDir 'dist_dir'; |
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1568
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use Pod::Simple::HTML; |
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14649
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1160
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use Pod::Simple::Text; |
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6533
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1
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74
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use List::Util qw(none); |
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73
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use Cwd; |
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6026
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# Commands for the command line! |
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push @{app->commands->namespaces}, 'Game::TextMapper::Command'; |
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# Change scheme if "X-Forwarded-Proto" header is set (presumably to HTTPS) |
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app->hook(before_dispatch => sub { |
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my $c = shift; |
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$c->req->url->base->scheme('https') |
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if $c->req->headers->header('X-Forwarded-Proto') } ); |
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53
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plugin Config => { |
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default => { |
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loglevel => 'warn', |
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logfile => undef, |
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contrib => undef, |
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}, |
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file => getcwd() . '/text-mapper.conf', |
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}; |
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62
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my $log = Game::TextMapper::Log->get; |
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$log->level(app->config('loglevel')); |
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$log->path(app->config('logfile')); |
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$log->info($log->path ? "Logfile is " . $log->path : "Logging to stderr"); |
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67
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my $dist_dir = app->config('contrib') // dist_dir('Game-TextMapper'); |
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$log->debug("Reading contrib files from $dist_dir"); |
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70
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get '/' => sub { |
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my $c = shift; |
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my $param = $c->param('map'); |
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if ($param) { |
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my $mapper; |
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if ($c->param('type') and $c->param('type') eq 'square') { |
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$mapper = Game::TextMapper::Mapper::Square->new(dist_dir => $dist_dir); |
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} else { |
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$mapper = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir); |
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} |
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$mapper->initialize($param); |
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$c->render(text => $mapper->svg, format => 'svg'); |
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} else { |
83
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my $mapper = new Game::TextMapper::Mapper; |
84
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my $map = $mapper->initialize('')->example(); |
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$c->render(template => 'edit', map => $map); |
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} |
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}; |
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89
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any '/edit' => sub { |
90
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my $c = shift; |
91
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my $mapper = new Game::TextMapper::Mapper; |
92
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my $map = $c->param('map') || $mapper->initialize('')->example(); |
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$c->render(map => $map); |
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}; |
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96
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any '/render' => sub { |
97
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my $c = shift; |
98
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my $mapper; |
99
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if ($c->param('type') and $c->param('type') eq 'square') { |
100
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$mapper = Game::TextMapper::Mapper::Square->new(dist_dir => $dist_dir); |
101
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} else { |
102
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$mapper = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir); |
103
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} |
104
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$mapper->initialize($c->param('map')); |
105
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$c->render(text => $mapper->svg, format => 'svg'); |
106
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}; |
107
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108
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get '/:type/redirect' => sub { |
109
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my $self = shift; |
110
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my $type = $self->param('type'); |
111
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my $rooms = $self->param('rooms'); |
112
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my $seed = $self->param('seed'); |
113
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my $caves = $self->param('caves'); |
114
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my %params = (); |
115
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$params{rooms} = $rooms if $rooms; |
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$params{seed} = $seed if $seed; |
117
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$params{caves} = $caves if $caves; |
118
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$self->redirect_to($self->url_for($type . "random")->query(%params)); |
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} => 'redirect'; |
120
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121
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# alias for /smale |
122
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get '/random' => sub { |
123
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my $c = shift; |
124
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my $bw = $c->param('bw'); |
125
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my $width = $c->param('width'); |
126
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my $height = $c->param('height'); |
127
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$c->render(template => 'edit', map => Game::TextMapper::Smale->new->generate_map($width, $height, $bw)); |
128
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}; |
129
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130
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get '/smale' => sub { |
131
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my $c = shift; |
132
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my $bw = $c->param('bw'); |
133
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my $width = $c->param('width'); |
134
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my $height = $c->param('height'); |
135
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if ($c->stash('format')||'' eq 'txt') { |
136
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$c->render(text => Game::TextMapper::Smale->new->generate_map($width, $height)); |
137
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} else { |
138
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$c->render(template => 'edit', |
139
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map => Game::TextMapper::Smale->new->generate_map($width, $height, $bw)); |
140
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} |
141
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}; |
142
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143
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get '/smale/random' => sub { |
144
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my $c = shift; |
145
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my $bw = $c->param('bw'); |
146
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my $width = $c->param('width'); |
147
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my $height = $c->param('height'); |
148
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my $map = Game::TextMapper::Smale->new->generate_map($width, $height, $bw); |
149
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my $svg = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir) |
150
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->initialize($map) |
151
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->svg(); |
152
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$c->render(text => $svg, format => 'svg'); |
153
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}; |
154
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155
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get '/smale/random/text' => sub { |
156
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my $c = shift; |
157
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my $bw = $c->param('bw'); |
158
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my $width = $c->param('width'); |
159
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my $height = $c->param('height'); |
160
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my $text = Game::TextMapper::Smale->new->generate_map($width, $height, $bw); |
161
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$c->render(text => $text, format => 'txt'); |
162
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}; |
163
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164
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sub alpine_map { |
165
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2
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2
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0
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4
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my $c = shift; |
166
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# must be able to override this for the documentation |
167
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2
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33
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13
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my $step = shift // $c->param('step'); |
168
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# need to compute the seed here so that we can send along the URL |
169
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2
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33
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488
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my $seed = $c->param('seed') || int(rand(1000000000)); |
170
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2
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117
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my $url = $c->url_with('alpinedocument')->query({seed => $seed})->to_abs; |
171
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2
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1330
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my @params = ($c->param('width'), |
172
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$c->param('height'), |
173
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$c->param('steepness'), |
174
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$c->param('peaks'), |
175
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$c->param('peak'), |
176
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$c->param('bumps'), |
177
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$c->param('bump'), |
178
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$c->param('bottom'), |
179
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$c->param('arid'), |
180
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$c->param('wind'), |
181
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$seed, |
182
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$url, |
183
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$step, |
184
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); |
185
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2
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|
100
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|
867
|
my $type = $c->param('type') // 'hex'; |
186
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2
|
100
|
|
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|
96
|
if ($type eq 'hex') { |
187
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1
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|
17
|
return Game::TextMapper::Schroeder::Alpine |
188
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|
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|
|
|
->with_roles('Game::TextMapper::Schroeder::Hex')->new() |
189
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|
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->generate_map(@params); |
190
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|
|
} else { |
191
|
1
|
|
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|
16
|
return Game::TextMapper::Schroeder::Alpine |
192
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|
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|
|
|
|
->with_roles('Game::TextMapper::Schroeder::Square')->new() |
193
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->generate_map(@params); |
194
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} |
195
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|
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} |
196
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|
197
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get '/alpine' => sub { |
198
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my $c = shift; |
199
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my $map = alpine_map($c); |
200
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if ($c->stash('format') || '' eq 'txt') { |
201
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$c->render(text => $map); |
202
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} else { |
203
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$c->render(template => 'edit', map => $map); |
204
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} |
205
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}; |
206
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207
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get '/alpine/random' => sub { |
208
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my $c = shift; |
209
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my $map = alpine_map($c); |
210
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|
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my $type = $c->param('type') // 'hex'; |
211
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|
|
my $mapper; |
212
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|
|
if ($type eq 'hex') { |
213
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$mapper = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir); |
214
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|
|
} else { |
215
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$mapper = Game::TextMapper::Mapper::Square->new(dist_dir => $dist_dir); |
216
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|
|
} |
217
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|
my $svg = $mapper->initialize($map)->svg; |
218
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|
$c->render(text => $svg, format => 'svg'); |
219
|
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|
|
}; |
220
|
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221
|
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|
|
get '/alpine/random/text' => sub { |
222
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|
|
my $c = shift; |
223
|
|
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|
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|
|
my $map = alpine_map($c); |
224
|
|
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|
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|
|
$c->render(text => $map, format => 'txt'); |
225
|
|
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|
|
|
|
}; |
226
|
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227
|
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|
|
get '/alpine/document' => sub { |
228
|
|
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|
|
my $c = shift; |
229
|
|
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|
|
|
|
# prepare a map for every step |
230
|
|
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|
|
|
|
my @maps; |
231
|
|
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|
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|
|
my $type = $c->param('type') || 'hex'; |
232
|
|
|
|
|
|
|
# use the same seed for all the calls |
233
|
|
|
|
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|
|
my $seed = $c->param('seed'); |
234
|
|
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|
|
|
|
if (not defined $seed) { |
235
|
|
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|
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|
|
$seed = int(rand(1000000000)); |
236
|
|
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|
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|
|
$c->param('seed' => $seed); |
237
|
|
|
|
|
|
|
} |
238
|
|
|
|
|
|
|
for my $step (1 .. 18) { |
239
|
|
|
|
|
|
|
my $map = alpine_map($c, $step); |
240
|
|
|
|
|
|
|
my $mapper; |
241
|
|
|
|
|
|
|
if ($type eq 'hex') { |
242
|
|
|
|
|
|
|
$mapper = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir); |
243
|
|
|
|
|
|
|
} else { |
244
|
|
|
|
|
|
|
$mapper = Game::TextMapper::Mapper::Square->new(dist_dir => $dist_dir); |
245
|
|
|
|
|
|
|
} |
246
|
|
|
|
|
|
|
my $svg = $mapper->initialize($map)->svg; |
247
|
|
|
|
|
|
|
$svg =~ s/<\?xml version="1.0" encoding="UTF-8" standalone="no"\?>\n//g; |
248
|
|
|
|
|
|
|
push(@maps, $svg); |
249
|
|
|
|
|
|
|
}; |
250
|
|
|
|
|
|
|
$c->stash("maps" => \@maps); |
251
|
|
|
|
|
|
|
|
252
|
|
|
|
|
|
|
# The documentation needs all the defaults of Alpine::generate_map (but |
253
|
|
|
|
|
|
|
# we'd like to use a smaller map because it is so slow). |
254
|
|
|
|
|
|
|
my $width = $c->param('width') // 20; |
255
|
|
|
|
|
|
|
my $height = $c->param('height') // 5; # instead of 10 |
256
|
|
|
|
|
|
|
my $steepness = $c->param('steepness') // 3; |
257
|
|
|
|
|
|
|
my $peaks = $c->param('peaks') // int($width * $height / 40); |
258
|
|
|
|
|
|
|
my $peak = $c->param('peak') // 10; |
259
|
|
|
|
|
|
|
my $bumps = $c->param('bumps') // int($width * $height / 40); |
260
|
|
|
|
|
|
|
my $bump = $c->param('bump') // 2; |
261
|
|
|
|
|
|
|
my $bottom = $c->param('bottom') // 0; |
262
|
|
|
|
|
|
|
my $arid = $c->param('arid') // 2; |
263
|
|
|
|
|
|
|
|
264
|
|
|
|
|
|
|
# Generate the documentation text based on the stashed maps. |
265
|
|
|
|
|
|
|
$c->render(template => 'alpine_document', |
266
|
|
|
|
|
|
|
seed => $seed, |
267
|
|
|
|
|
|
|
width => $width, |
268
|
|
|
|
|
|
|
height => $height, |
269
|
|
|
|
|
|
|
steepness => $steepness, |
270
|
|
|
|
|
|
|
peaks => $peaks, |
271
|
|
|
|
|
|
|
peak => $peak, |
272
|
|
|
|
|
|
|
bumps => $bumps, |
273
|
|
|
|
|
|
|
bump => $bump, |
274
|
|
|
|
|
|
|
bottom => $bottom, |
275
|
|
|
|
|
|
|
arid => $arid); |
276
|
|
|
|
|
|
|
}; |
277
|
|
|
|
|
|
|
|
278
|
|
|
|
|
|
|
get '/alpine/parameters' => sub { |
279
|
|
|
|
|
|
|
my $c = shift; |
280
|
|
|
|
|
|
|
$c->render(template => 'alpine_parameters'); |
281
|
|
|
|
|
|
|
}; |
282
|
|
|
|
|
|
|
|
283
|
|
|
|
|
|
|
# does not handle z coordinates |
284
|
|
|
|
|
|
|
sub border_modification { |
285
|
0
|
|
|
0
|
0
|
0
|
my ($map, $top, $left, $right, $bottom, $empty) = @_; |
286
|
0
|
|
|
|
|
0
|
my (@lines, @temp, %seen); |
287
|
0
|
|
|
|
|
0
|
my ($x, $y, $points, $text); |
288
|
0
|
|
|
|
|
0
|
my ($minx, $miny, $maxx, $maxy); |
289
|
|
|
|
|
|
|
# shift map around |
290
|
0
|
|
|
|
|
0
|
foreach (split(/\r?\n/, $map)) { |
291
|
0
|
0
|
|
|
|
0
|
if (($x, $y, $text) = /^(\d\d)(\d\d)\s+(.*)/) { |
|
|
0
|
|
|
|
|
|
292
|
0
|
0
|
0
|
|
|
0
|
$minx = $x if not defined $minx or $x < $minx; |
293
|
0
|
0
|
0
|
|
|
0
|
$miny = $y if not defined $miny or $y < $miny; |
294
|
0
|
0
|
0
|
|
|
0
|
$maxx = $x if not defined $maxx or $x > $maxx; |
295
|
0
|
0
|
0
|
|
|
0
|
$maxy = $y if not defined $maxy or $y > $maxy; |
296
|
0
|
|
|
|
|
0
|
my $point = Game::TextMapper::Point->new(x => $x + $left, y => $y + $top); |
297
|
0
|
0
|
|
|
|
0
|
$seen{$point->coordinates} = 1 if $empty; |
298
|
0
|
|
|
|
|
0
|
push(@lines, [$point, $text]); |
299
|
|
|
|
|
|
|
} elsif (($points, $text) = /^(-?\d\d-?\d\d(?:--?\d\d-?\d\d)+)\s+(.*)/) { |
300
|
0
|
|
|
|
|
0
|
my @numbers = $points =~ /\G(-?\d\d)(-?\d\d)-?/cg; |
301
|
0
|
|
|
|
|
0
|
my @points; |
302
|
0
|
|
|
|
|
0
|
while (@numbers) { |
303
|
0
|
|
|
|
|
0
|
my ($x, $y) = splice(@numbers, 0, 2); |
304
|
0
|
|
|
|
|
0
|
push(@points, Game::TextMapper::Point->new(x => $x + $left, y => $y + $top)); |
305
|
|
|
|
|
|
|
} |
306
|
0
|
|
|
|
|
0
|
push(@lines, [Game::TextMapper::Line->new(points => \@points), $text]); |
307
|
|
|
|
|
|
|
} else { |
308
|
0
|
|
|
|
|
0
|
push(@lines, $_); |
309
|
|
|
|
|
|
|
} |
310
|
|
|
|
|
|
|
} |
311
|
|
|
|
|
|
|
# only now do we know the extent of the map |
312
|
0
|
|
|
|
|
0
|
$maxx += $left + $right; |
313
|
0
|
|
|
|
|
0
|
$maxy += $top + $bottom; |
314
|
|
|
|
|
|
|
# with that information we can now determine what lies outside the map |
315
|
0
|
|
|
|
|
0
|
@temp = (); |
316
|
0
|
|
|
|
|
0
|
foreach (@lines) { |
317
|
0
|
0
|
|
|
|
0
|
if (ref) { |
318
|
0
|
|
|
|
|
0
|
my ($it, $text) = @$_; |
319
|
0
|
0
|
|
|
|
0
|
if (ref($it) eq 'Game::TextMapper::Point') { |
320
|
0
|
0
|
0
|
|
|
0
|
if ($it->x <= $maxx and $it->x >= $minx |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
321
|
|
|
|
|
|
|
and $it->y <= $maxy and $it->y >= $miny) { |
322
|
0
|
|
|
|
|
0
|
push(@temp, $_); |
323
|
|
|
|
|
|
|
} |
324
|
|
|
|
|
|
|
} else { # Game::TextMapper::Line |
325
|
|
|
|
|
|
|
my $outside = none { |
326
|
0
|
0
|
0
|
0
|
|
0
|
($_->x <= $maxx and $_->x >= $minx |
|
|
|
0
|
|
|
|
|
327
|
|
|
|
|
|
|
and $_->y <= $maxy and $_->y >= $miny) |
328
|
0
|
|
|
|
|
0
|
} @{$it->points}; |
|
0
|
|
|
|
|
0
|
|
329
|
0
|
0
|
|
|
|
0
|
push(@temp, $_) unless $outside; |
330
|
|
|
|
|
|
|
} |
331
|
|
|
|
|
|
|
} else { |
332
|
0
|
|
|
|
|
0
|
push(@temp, $_); |
333
|
|
|
|
|
|
|
} |
334
|
|
|
|
|
|
|
} |
335
|
0
|
|
|
|
|
0
|
@lines = @temp; |
336
|
|
|
|
|
|
|
# add missing hexes, if requested |
337
|
0
|
0
|
|
|
|
0
|
if ($empty) { |
338
|
0
|
|
|
|
|
0
|
for $x ($minx .. $maxx) { |
339
|
0
|
|
|
|
|
0
|
for $y ($miny .. $maxy) { |
340
|
0
|
|
|
|
|
0
|
my $point = Game::TextMapper::Point->new(x => $x, y => $y); |
341
|
0
|
0
|
|
|
|
0
|
if (not $seen{$point->coordinates}) { |
342
|
0
|
|
|
|
|
0
|
push(@lines, [$point, "empty"]); |
343
|
|
|
|
|
|
|
} |
344
|
|
|
|
|
|
|
} |
345
|
|
|
|
|
|
|
} |
346
|
|
|
|
|
|
|
# also, sort regions before trails before others |
347
|
|
|
|
|
|
|
@lines = sort { |
348
|
0
|
|
|
|
|
0
|
(# arrays before strings |
349
|
0
|
0
|
0
|
|
|
0
|
ref($b) cmp ref($a) |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
350
|
|
|
|
|
|
|
# string comparison if both are strings |
351
|
|
|
|
|
|
|
or not(ref($a)) and not(ref($b)) and $a cmp $b |
352
|
|
|
|
|
|
|
# if we get here, we know both are arrays |
353
|
|
|
|
|
|
|
# points before lines |
354
|
|
|
|
|
|
|
or ref($b->[0]) cmp ref($a->[0]) |
355
|
|
|
|
|
|
|
# if both are points, compare the coordinates |
356
|
|
|
|
|
|
|
or ref($a->[0]) eq 'Game::TextMapper::Point' and $a->[0]->cmp($b->[0]) |
357
|
|
|
|
|
|
|
# if both are lines, compare the first two coordinates (the minimum line length) |
358
|
|
|
|
|
|
|
or ref($a->[0]) eq 'Game::TextMapper::Line' and ($a->[0]->points->[0]->cmp($b->[0]->points->[0]) |
359
|
|
|
|
|
|
|
or $a->[0]->points->[1]->cmp($b->[0]->points->[1])) |
360
|
|
|
|
|
|
|
# if bot are the same point (!) … |
361
|
|
|
|
|
|
|
or 0) |
362
|
|
|
|
|
|
|
} @lines; |
363
|
|
|
|
|
|
|
} |
364
|
|
|
|
|
|
|
$map = join("\n", |
365
|
|
|
|
|
|
|
map { |
366
|
0
|
0
|
|
|
|
0
|
if (ref) { |
|
0
|
|
|
|
|
0
|
|
367
|
0
|
|
|
|
|
0
|
my ($it, $text) = @$_; |
368
|
0
|
0
|
|
|
|
0
|
if (ref($it) eq 'Game::TextMapper::Point') { |
369
|
0
|
|
|
|
|
0
|
Game::TextMapper::Point::coord($it->x, $it->y) . " " . $text |
370
|
|
|
|
|
|
|
} else { |
371
|
0
|
|
|
|
|
0
|
my $points = $it->points; |
372
|
|
|
|
|
|
|
join("-", |
373
|
0
|
|
|
|
|
0
|
map { Game::TextMapper::Point::coord($_->x, $_->y) } @$points) |
|
0
|
|
|
|
|
0
|
|
374
|
|
|
|
|
|
|
. " " . $text; |
375
|
|
|
|
|
|
|
} |
376
|
|
|
|
|
|
|
} else { |
377
|
0
|
|
|
|
|
0
|
$_; |
378
|
|
|
|
|
|
|
} |
379
|
|
|
|
|
|
|
} @lines) . "\n"; |
380
|
0
|
|
|
|
|
0
|
return $map; |
381
|
|
|
|
|
|
|
} |
382
|
|
|
|
|
|
|
|
383
|
|
|
|
|
|
|
any '/borders' => sub { |
384
|
|
|
|
|
|
|
my $c = shift; |
385
|
|
|
|
|
|
|
my $map = border_modification(map { $c->param($_) } qw(map top left right bottom empty)); |
386
|
|
|
|
|
|
|
$c->param('map', $map); |
387
|
|
|
|
|
|
|
$c->render(template => 'edit', map => $map); |
388
|
|
|
|
|
|
|
}; |
389
|
|
|
|
|
|
|
|
390
|
|
|
|
|
|
|
sub island_map { |
391
|
2
|
|
|
2
|
0
|
5
|
my $c = shift; |
392
|
|
|
|
|
|
|
# must be able to override this for the documentation |
393
|
2
|
|
33
|
|
|
13
|
my $step = shift // $c->param('step'); |
394
|
|
|
|
|
|
|
# need to compute the seed here so that we can send along the URL |
395
|
2
|
|
33
|
|
|
504
|
my $seed = $c->param('seed') || int(rand(1000000000)); |
396
|
2
|
|
|
|
|
110
|
my $url = $c->url_with('islanddocument')->query({seed => $seed})->to_abs; |
397
|
2
|
|
|
|
|
1711
|
my @params = ($c->param('width'), |
398
|
|
|
|
|
|
|
$c->param('height'), |
399
|
|
|
|
|
|
|
$c->param('radius'), |
400
|
|
|
|
|
|
|
$seed, |
401
|
|
|
|
|
|
|
$url, |
402
|
|
|
|
|
|
|
$step, |
403
|
|
|
|
|
|
|
); |
404
|
2
|
|
100
|
|
|
269
|
my $type = $c->param('type') // 'hex'; |
405
|
2
|
100
|
|
|
|
90
|
if ($type eq 'hex') { |
406
|
1
|
|
|
|
|
22
|
return Game::TextMapper::Schroeder::Island |
407
|
|
|
|
|
|
|
->with_roles('Game::TextMapper::Schroeder::Hex')->new() |
408
|
|
|
|
|
|
|
->generate_map(@params); |
409
|
|
|
|
|
|
|
} else { |
410
|
1
|
|
|
|
|
11
|
return Game::TextMapper::Schroeder::Island |
411
|
|
|
|
|
|
|
->with_roles('Game::TextMapper::Schroeder::Square')->new() |
412
|
|
|
|
|
|
|
->generate_map(@params); |
413
|
|
|
|
|
|
|
} |
414
|
|
|
|
|
|
|
} |
415
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
get '/island' => sub { |
417
|
|
|
|
|
|
|
my $c = shift; |
418
|
|
|
|
|
|
|
my $map = island_map($c); |
419
|
|
|
|
|
|
|
if ($c->stash('format') || '' eq 'txt') { |
420
|
|
|
|
|
|
|
$c->render(text => $map); |
421
|
|
|
|
|
|
|
} else { |
422
|
|
|
|
|
|
|
$c->render(template => 'edit', map => $map); |
423
|
|
|
|
|
|
|
} |
424
|
|
|
|
|
|
|
}; |
425
|
|
|
|
|
|
|
|
426
|
|
|
|
|
|
|
get '/island/random' => sub { |
427
|
|
|
|
|
|
|
my $c = shift; |
428
|
|
|
|
|
|
|
my $map = island_map($c); |
429
|
|
|
|
|
|
|
my $type = $c->param('type') // 'hex'; |
430
|
|
|
|
|
|
|
my $mapper; |
431
|
|
|
|
|
|
|
if ($type eq 'hex') { |
432
|
|
|
|
|
|
|
$mapper = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir); |
433
|
|
|
|
|
|
|
} else { |
434
|
|
|
|
|
|
|
$mapper = Game::TextMapper::Mapper::Square->new(dist_dir => $dist_dir); |
435
|
|
|
|
|
|
|
} |
436
|
|
|
|
|
|
|
my $svg = $mapper->initialize($map)->svg; |
437
|
|
|
|
|
|
|
$c->render(text => $svg, format => 'svg'); |
438
|
|
|
|
|
|
|
}; |
439
|
|
|
|
|
|
|
|
440
|
|
|
|
|
|
|
sub archipelago_map { |
441
|
0
|
|
|
0
|
0
|
0
|
my $c = shift; |
442
|
|
|
|
|
|
|
# must be able to override this for the documentation |
443
|
0
|
|
0
|
|
|
0
|
my $step = shift // $c->param('step'); |
444
|
|
|
|
|
|
|
# need to compute the seed here so that we can send along the URL |
445
|
0
|
|
0
|
|
|
0
|
my $seed = $c->param('seed') || int(rand(1000000000)); |
446
|
0
|
|
|
|
|
0
|
my $url = $c->url_with('archipelagodocument')->query({seed => $seed})->to_abs; |
447
|
0
|
|
|
|
|
0
|
my @params = ($c->param('width'), |
448
|
|
|
|
|
|
|
$c->param('height'), |
449
|
|
|
|
|
|
|
$c->param('concentration'), |
450
|
|
|
|
|
|
|
$c->param('eruptions'), |
451
|
|
|
|
|
|
|
$c->param('top'), |
452
|
|
|
|
|
|
|
$c->param('bottom'), |
453
|
|
|
|
|
|
|
$seed, |
454
|
|
|
|
|
|
|
$url, |
455
|
|
|
|
|
|
|
$step, |
456
|
|
|
|
|
|
|
); |
457
|
0
|
|
0
|
|
|
0
|
my $type = $c->param('type') // 'hex'; |
458
|
0
|
0
|
|
|
|
0
|
if ($type eq 'hex') { |
459
|
0
|
|
|
|
|
0
|
return Game::TextMapper::Schroeder::Archipelago |
460
|
|
|
|
|
|
|
->with_roles('Game::TextMapper::Schroeder::Hex')->new() |
461
|
|
|
|
|
|
|
->generate_map(@params); |
462
|
|
|
|
|
|
|
} else { |
463
|
0
|
|
|
|
|
0
|
return Game::TextMapper::Schroeder::Archipelago |
464
|
|
|
|
|
|
|
->with_roles('Game::TextMapper::Schroeder::Square')->new() |
465
|
|
|
|
|
|
|
->generate_map(@params); |
466
|
|
|
|
|
|
|
} |
467
|
|
|
|
|
|
|
} |
468
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
get '/archipelago' => sub { |
470
|
|
|
|
|
|
|
my $c = shift; |
471
|
|
|
|
|
|
|
my $map = archipelago_map($c); |
472
|
|
|
|
|
|
|
if ($c->stash('format') || '' eq 'txt') { |
473
|
|
|
|
|
|
|
$c->render(text => $map); |
474
|
|
|
|
|
|
|
} else { |
475
|
|
|
|
|
|
|
$c->render(template => 'edit', map => $map); |
476
|
|
|
|
|
|
|
} |
477
|
|
|
|
|
|
|
}; |
478
|
|
|
|
|
|
|
|
479
|
|
|
|
|
|
|
get '/archipelago/random' => sub { |
480
|
|
|
|
|
|
|
my $c = shift; |
481
|
|
|
|
|
|
|
my $map = archipelago_map($c); |
482
|
|
|
|
|
|
|
my $type = $c->param('type') // 'hex'; |
483
|
|
|
|
|
|
|
my $mapper; |
484
|
|
|
|
|
|
|
if ($type eq 'hex') { |
485
|
|
|
|
|
|
|
$mapper = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir); |
486
|
|
|
|
|
|
|
} else { |
487
|
|
|
|
|
|
|
$mapper = Game::TextMapper::Mapper::Square->new(dist_dir => $dist_dir); |
488
|
|
|
|
|
|
|
} |
489
|
|
|
|
|
|
|
my $svg = $mapper->initialize($map)->svg; |
490
|
|
|
|
|
|
|
$c->render(text => $svg, format => 'svg'); |
491
|
|
|
|
|
|
|
}; |
492
|
|
|
|
|
|
|
|
493
|
|
|
|
|
|
|
sub gridmapper_map { |
494
|
1
|
|
|
1
|
0
|
2
|
my $c = shift; |
495
|
1
|
|
33
|
|
|
4
|
my $seed = $c->param('seed') || int(rand(1000000000)); |
496
|
1
|
|
50
|
|
|
201
|
my $pillars = $c->param('pillars') // 1; |
497
|
1
|
|
50
|
|
|
52
|
my $rooms = $c->param('rooms') // 5; |
498
|
1
|
|
50
|
|
|
46
|
my $caves = $c->param('caves') // 0; |
499
|
1
|
|
|
|
|
43
|
srand($seed); |
500
|
1
|
|
|
|
|
16
|
return Game::TextMapper::Gridmapper->new() |
501
|
|
|
|
|
|
|
->generate_map($pillars, $rooms, $caves); |
502
|
|
|
|
|
|
|
} |
503
|
|
|
|
|
|
|
|
504
|
|
|
|
|
|
|
get '/gridmapper' => sub { |
505
|
|
|
|
|
|
|
my $c = shift; |
506
|
|
|
|
|
|
|
my $map = gridmapper_map($c); |
507
|
|
|
|
|
|
|
if ($c->stash('format') || '' eq 'txt') { |
508
|
|
|
|
|
|
|
$c->render(text => $map); |
509
|
|
|
|
|
|
|
} else { |
510
|
|
|
|
|
|
|
$c->render(template => 'edit', map => $map); |
511
|
|
|
|
|
|
|
} |
512
|
|
|
|
|
|
|
}; |
513
|
|
|
|
|
|
|
|
514
|
|
|
|
|
|
|
get '/gridmapper/random' => sub { |
515
|
|
|
|
|
|
|
my $c = shift; |
516
|
|
|
|
|
|
|
my $map = gridmapper_map($c); |
517
|
|
|
|
|
|
|
my $mapper = Game::TextMapper::Mapper::Square->new(dist_dir => $dist_dir); |
518
|
|
|
|
|
|
|
my $svg = $mapper->initialize($map)->svg; |
519
|
|
|
|
|
|
|
$c->render(text => $svg, format => 'svg'); |
520
|
|
|
|
|
|
|
}; |
521
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
get '/gridmapper/random/text' => sub { |
523
|
|
|
|
|
|
|
my $c = shift; |
524
|
|
|
|
|
|
|
my $map = gridmapper_map($c); |
525
|
|
|
|
|
|
|
$c->render(text => $map, format => 'txt'); |
526
|
|
|
|
|
|
|
}; |
527
|
|
|
|
|
|
|
|
528
|
|
|
|
|
|
|
sub apocalypse_map { |
529
|
1
|
|
|
1
|
0
|
2
|
my $c = shift; |
530
|
1
|
|
33
|
|
|
5
|
my $seed = $c->param('seed') || int(rand(1000000000)); |
531
|
1
|
|
|
|
|
227
|
srand($seed); |
532
|
1
|
|
|
|
|
3
|
my $hash = $c->req->params->to_hash; |
533
|
1
|
|
|
|
|
54
|
return Game::TextMapper::Apocalypse->new(%$hash) |
534
|
|
|
|
|
|
|
->generate_map(); |
535
|
|
|
|
|
|
|
} |
536
|
|
|
|
|
|
|
|
537
|
|
|
|
|
|
|
get '/apocalypse' => sub { |
538
|
|
|
|
|
|
|
my $c = shift; |
539
|
|
|
|
|
|
|
my $map = apocalypse_map($c); |
540
|
|
|
|
|
|
|
if ($c->stash('format') || '' eq 'txt') { |
541
|
|
|
|
|
|
|
$c->render(text => $map); |
542
|
|
|
|
|
|
|
} else { |
543
|
|
|
|
|
|
|
$c->render(template => 'edit', map => $map); |
544
|
|
|
|
|
|
|
} |
545
|
|
|
|
|
|
|
}; |
546
|
|
|
|
|
|
|
|
547
|
|
|
|
|
|
|
get '/apocalypse/random' => sub { |
548
|
|
|
|
|
|
|
my $c = shift; |
549
|
|
|
|
|
|
|
my $map = apocalypse_map($c); |
550
|
|
|
|
|
|
|
my $mapper = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir); |
551
|
|
|
|
|
|
|
my $svg = $mapper->initialize($map)->svg; |
552
|
|
|
|
|
|
|
$c->render(text => $svg, format => 'svg'); |
553
|
|
|
|
|
|
|
}; |
554
|
|
|
|
|
|
|
|
555
|
|
|
|
|
|
|
get '/apocalypse/random/text' => sub { |
556
|
|
|
|
|
|
|
my $c = shift; |
557
|
|
|
|
|
|
|
my $map = apocalypse_map($c); |
558
|
|
|
|
|
|
|
$c->render(text => $map, format => 'txt'); |
559
|
|
|
|
|
|
|
}; |
560
|
|
|
|
|
|
|
|
561
|
|
|
|
|
|
|
sub star_map { |
562
|
1
|
|
|
1
|
0
|
3
|
my $c = shift; |
563
|
1
|
|
33
|
|
|
5
|
my $seed = $c->param('seed') || int(rand(1000000000)); |
564
|
1
|
|
|
|
|
204
|
srand($seed); |
565
|
1
|
|
|
|
|
4
|
my $hash = $c->req->params->to_hash; |
566
|
1
|
|
|
|
|
41
|
return Game::TextMapper::Traveller->new(%$hash)->generate_map(); |
567
|
|
|
|
|
|
|
} |
568
|
|
|
|
|
|
|
|
569
|
|
|
|
|
|
|
get '/traveller' => sub { |
570
|
|
|
|
|
|
|
my $c = shift; |
571
|
|
|
|
|
|
|
my $map = star_map($c); |
572
|
|
|
|
|
|
|
if ($c->stash('format') || '' eq 'txt') { |
573
|
|
|
|
|
|
|
$c->render(text => $map); |
574
|
|
|
|
|
|
|
} else { |
575
|
|
|
|
|
|
|
$c->render(template => 'edit', map => $map); |
576
|
|
|
|
|
|
|
} |
577
|
|
|
|
|
|
|
}; |
578
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
get '/traveller/random' => sub { |
580
|
|
|
|
|
|
|
my $c = shift; |
581
|
|
|
|
|
|
|
my $map = star_map($c); |
582
|
|
|
|
|
|
|
my $mapper = Game::TextMapper::Mapper::Hex->new(dist_dir => $dist_dir); |
583
|
|
|
|
|
|
|
my $svg = $mapper->initialize($map)->svg; |
584
|
|
|
|
|
|
|
$c->render(text => $svg, format => 'svg'); |
585
|
|
|
|
|
|
|
}; |
586
|
|
|
|
|
|
|
|
587
|
|
|
|
|
|
|
get '/traveller/random/text' => sub { |
588
|
|
|
|
|
|
|
my $c = shift; |
589
|
|
|
|
|
|
|
my $map = star_map($c); |
590
|
|
|
|
|
|
|
$c->render(text => $map, format => 'txt'); |
591
|
|
|
|
|
|
|
}; |
592
|
|
|
|
|
|
|
|
593
|
|
|
|
|
|
|
get '/help' => sub { |
594
|
|
|
|
|
|
|
my $c = shift; |
595
|
|
|
|
|
|
|
|
596
|
|
|
|
|
|
|
seek(DATA,0,0); |
597
|
|
|
|
|
|
|
local $/ = undef; |
598
|
|
|
|
|
|
|
my $pod = ; |
599
|
|
|
|
|
|
|
$pod =~ s/=head1 NAME\n.*=head1 DESCRIPTION/=head1 Text Mapper/gs; |
600
|
|
|
|
|
|
|
my $parser = Pod::Simple::HTML->new; |
601
|
|
|
|
|
|
|
$parser->html_header_after_title(''); |
602
|
|
|
|
|
|
|
$parser->html_header_before_title(''); |
603
|
|
|
|
|
|
|
$parser->title_prefix(''); |
605
|
|
|
|
|
|
|
my $html; |
606
|
|
|
|
|
|
|
$parser->output_string(\$html); |
607
|
|
|
|
|
|
|
$parser->parse_string_document($pod); |
608
|
|
|
|
|
|
|
|
609
|
|
|
|
|
|
|
my $dom = Mojo::DOM->new($html); |
610
|
|
|
|
|
|
|
for my $pre ($dom->find('pre')->each) { |
611
|
|
|
|
|
|
|
my $map = $pre->text; |
612
|
|
|
|
|
|
|
$map =~ s/^ //mg; |
613
|
|
|
|
|
|
|
next if $map =~ /^perl/; # how to call it |
614
|
|
|
|
|
|
|
my $url = $c->url_for('render')->query(map => $map); |
615
|
|
|
|
|
|
|
$pre->replace("" . xml_escape($map) . " \n" |
616
|
|
|
|
|
|
|
. qq{ Render this example }); |
617
|
|
|
|
|
|
|
} |
618
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
$c->render(html => $dom); |
620
|
|
|
|
|
|
|
}; |
621
|
|
|
|
|
|
|
|
622
|
|
|
|
|
|
|
app->start; |
623
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
__DATA__ |