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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Schroeder::Island - generate an island chain |
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=head1 DESCRIPTION |
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This creates an island chain in an ocean, based on the idea of a hotspot moving |
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across the map. All regions atop the hotspot get raised at random; all regions |
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outside the hotspot are eroded at random. This leaves a chain of ever smaller |
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islands behind. |
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The rest of the code, river formation and all that, is based on the Alpine |
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algorithm and therefore it also requires the use of roles. |
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return Game::TextMapper::Schroeder::Island |
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->with_roles('Game::TextMapper::Schroeder::Square')->new() |
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->generate_map(@params); |
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=head1 SEE ALSO |
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L |
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L |
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L |
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L |
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=cut |
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package Game::TextMapper::Schroeder::Island; |
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use Game::TextMapper::Log; |
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use Modern::Perl '2018'; |
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use Mojo::Base 'Game::TextMapper::Schroeder::Alpine'; |
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use Role::Tiny::With; |
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with 'Game::TextMapper::Schroeder::Base'; |
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use List::Util qw'shuffle min max'; |
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2314
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my $log = Game::TextMapper::Log->get; |
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has 'bottom' => 0; |
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has 'top' => 10; |
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has 'radius' => 5; |
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has 'hotspot'; |
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sub ocean { |
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0
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my $self = shift; |
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my ($world, $altitude) = @_; |
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for my $coordinates (sort keys %$altitude) { |
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1200
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if ($altitude->{$coordinates} <= $self->bottom) { |
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3482
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my $ocean = 1; |
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for my $i ($self->neighbors()) { |
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5242
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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5242
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my $legal = $self->legal($x, $y); |
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5242
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my $other = coordinates($x, $y); |
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5242
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next if not $legal or $altitude->{$other} <= $self->bottom; |
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$ocean = 0; |
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} |
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5037
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$world->{$coordinates} = $ocean ? "ocean" : "water"; |
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} |
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} |
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} |
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sub change { |
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0
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my $self = shift; |
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return if $self->hotspot->[0] > $self->width - 2 * $self->radius; |
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my $world = shift; |
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my $altitude = shift; |
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# advance hotspot |
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if (rand() < 0.2) { |
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$self->hotspot->[0] += 1.5 * $self->radius; |
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} else { |
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$self->hotspot->[0]++; |
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} |
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if (rand() < 0.5) { |
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if (rand() > $self->hotspot->[1] / $self->height) { |
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$self->hotspot->[1]++; |
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} else { |
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$self->hotspot->[1]--; |
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} |
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} |
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# figure out who goes up and who goes down, if the hotspot is active |
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my %hot; |
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for my $x (max(1, $self->hotspot->[0] - $self->radius) .. min($self->width, $self->hotspot->[0] + $self->radius)) { |
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for my $y (max(1, $self->hotspot->[1] - $self->radius) .. min($self->height, $self->hotspot->[1] + $self->radius)) { |
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2943
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if ($self->distance($x, $y, @{$self->hotspot}) <= $self->radius) { |
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my $coordinates = coordinates($x, $y); |
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$hot{$coordinates} = 1; |
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} |
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} |
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} |
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# change the land |
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for my $coordinates (keys %$altitude) { |
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my $change = 0; |
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22200
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if ($hot{$coordinates}) { |
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# on the hotspot the land rises |
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1816
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$change = 1 if rand() < 0.2; |
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} else { |
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# off the hotspot the land sinks |
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$change = -1 if rand() < 0.2; |
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} |
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next unless $change; |
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# rising from the ocean atop the hotspot |
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4482
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$altitude->{$coordinates} += $change; |
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7057
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$altitude->{$coordinates} = $self->bottom if $altitude->{$coordinates} < $self->bottom; |
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4482
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$altitude->{$coordinates} = $self->top if $altitude->{$coordinates} > $self->top; |
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} |
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# land with higher neighbours on the hotspot goes up |
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for my $coordinates (keys %hot) { |
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1816
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my $change = 0; |
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for my $i ($self->neighbors()) { |
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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1843
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next unless $self->legal($x, $y); |
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1816
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16340
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my $other = coordinates($x, $y); |
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1816
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$change = 1 if $altitude->{$other} - $altitude->{$coordinates} > 1; |
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2326
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last; |
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} |
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1816
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3160
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$altitude->{$coordinates}++ if $change; |
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} |
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# note height for debugging purposes |
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for my $coordinates (keys %$altitude) { |
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22200
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29611
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$world->{$coordinates} = "height$altitude->{$coordinates}"; |
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} |
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} |
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sub forests { |
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my $self = shift; |
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my ($world, $altitude) = @_; |
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# higher up is forests |
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for my $coordinates (keys %$altitude) { |
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1200
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next unless $altitude->{$coordinates}; # skip ocean |
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next if $world->{$coordinates} =~ /mountain|lake/; |
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if ($altitude->{$coordinates} == 1) { |
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$world->{$coordinates} = "light-grey bushes"; |
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} elsif ($altitude->{$coordinates} == 2) { |
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$world->{$coordinates} = "light-green trees"; |
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} elsif ($altitude->{$coordinates} == 3) { |
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$world->{$coordinates} = "green forest"; |
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} elsif ($altitude->{$coordinates} == 4) { |
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$world->{$coordinates} = "dark-green forest"; |
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} elsif ($altitude->{$coordinates} > 4) { |
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0
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$world->{$coordinates} = "dark-green mountains"; |
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} |
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} |
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} |
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sub lakes { |
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my $self = shift; |
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my ($world, $altitude) = @_; |
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# any areas surrounded by higher land is a lake |
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HEX: |
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for my $coordinates (sort keys %$altitude) { |
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1200
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2145
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for my $i ($self->neighbors()) { |
168
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1499
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2786
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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1499
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100
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2831
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next unless $self->legal($x, $y); |
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1409
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12255
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my $other = coordinates($x, $y); |
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1409
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100
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3530
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next HEX if $altitude->{$other} == 0; |
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next HEX if $altitude->{$coordinates} > $altitude->{$other}; |
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} |
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$world->{$coordinates} = "green lake"; |
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} |
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} |
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sub islands { |
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2
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2
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0
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my $self = shift; |
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2
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my ($world, $altitude) = @_; |
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# any areas surrounded by water is an island |
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HEX: |
183
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2
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for my $coordinates (sort keys %$altitude) { |
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1200
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100
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1899
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next if $altitude->{$coordinates} == 0; |
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for my $i ($self->neighbors()) { |
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323
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566
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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323
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602
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next unless $self->legal($x, $y); |
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323
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2947
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my $other = coordinates($x, $y); |
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323
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100
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760
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next HEX if $altitude->{$other} > 0; |
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} |
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48
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$world->{$coordinates} = "water mountains"; |
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} |
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} |
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195
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sub generate { |
196
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2
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2
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0
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5
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my $self = shift; |
197
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2
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7
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my ($world, $altitude, $settlements, $trails, $step) = @_; |
198
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|
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# %flow indicates that there is actually a river in this hex |
199
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2
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4
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my $flow = {}; |
200
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201
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2
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6
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$self->hotspot([int($self->radius / 2), int($self->height / 3 + rand() * $self->height / 3)]); |
202
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|
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203
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2
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2
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46
|
my @code = (sub { $self->flat($altitude) }); |
|
2
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|
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17
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204
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2
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7
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for (1 .. $self->width - 2 * $self->radius) { |
205
|
64
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|
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64
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158
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push(@code, sub { $self->change($world, $altitude) }); |
|
64
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122
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206
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|
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|
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} |
207
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2
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|
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2
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|
7
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push(@code, sub { $self->ocean($world, $altitude) }); |
|
2
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28
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208
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209
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|
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push(@code, |
210
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2
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2
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36
|
sub { $self->lakes($world, $altitude); }, |
211
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2
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2
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20
|
sub { $self->islands($world, $altitude); }, |
212
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2
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2
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|
20
|
sub { $self->forests($world, $altitude); }, |
213
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2
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2
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|
25
|
sub { push(@$settlements, $self->settlements($world, $flow)); }, |
214
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2
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|
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2
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42
|
sub { push(@$trails, $self->trails($altitude, $settlements)); }, |
215
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2
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22
|
); |
216
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217
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# $step 0 runs all the code; note that we can't simply cache those results |
218
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|
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# because we need to start over with the same seed! |
219
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2
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4
|
my $i = 1; |
220
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2
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7
|
while (@code) { |
221
|
78
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|
237
|
shift(@code)->(); |
222
|
78
|
50
|
|
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|
1209
|
return if $step == $i++; |
223
|
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|
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} |
224
|
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} |
225
|
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226
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|
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sub generate_map { |
227
|
2
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|
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2
|
0
|
378
|
my $self = shift; |
228
|
|
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|
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# The parameters turn into class variables. |
229
|
2
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50
|
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|
21
|
$self->width(shift // 40); |
230
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2
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|
50
|
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|
36
|
$self->height(shift // 15); |
231
|
2
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|
50
|
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|
26
|
$self->radius(shift // 4); |
232
|
2
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|
33
|
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14
|
my $seed = shift||time; |
233
|
2
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|
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|
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4
|
my $url = shift; |
234
|
2
|
|
50
|
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|
7
|
my $step = shift||0; |
235
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|
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236
|
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|
|
# For documentation purposes, I want to be able to set the pseudo-random |
237
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|
|
# number seed using srand and rely on rand to reproduce the same sequence of |
238
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|
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# pseudo-random numbers for the same seed. The key point to remember is that |
239
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|
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# the keys function will return keys in random order. So if we look over the |
240
|
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|
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# result of keys, we need to look at the code in the loop: If order is |
241
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|
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# important, that wont do. We need to sort the keys. If we want the keys to be |
242
|
|
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|
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|
|
# pseudo-shuffled, use shuffle sort keys. |
243
|
2
|
|
|
|
|
7
|
srand($seed); |
244
|
|
|
|
|
|
|
|
245
|
|
|
|
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|
|
# keys for all hashes are coordinates such as "0101". |
246
|
|
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|
|
|
# %world is the description with values such as "green forest". |
247
|
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|
|
# %altitude is the altitude with values such as 3. |
248
|
|
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|
|
# @settlements are are the locations of settlements such as "0101" |
249
|
|
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|
|
# @trails are the trails connecting these with values as "0102-0202" |
250
|
|
|
|
|
|
|
# $step is how far we want map generation to go where 0 means all the way |
251
|
2
|
|
|
|
|
8
|
my ($world, $altitude, $settlements, $trails) = |
252
|
|
|
|
|
|
|
({}, {}, [], []); |
253
|
2
|
|
|
|
|
12
|
$self->generate($world, $altitude, $settlements, $trails, $step); |
254
|
|
|
|
|
|
|
|
255
|
|
|
|
|
|
|
# when documenting or debugging, do this before collecting lines |
256
|
2
|
50
|
|
|
|
10
|
if ($step > 0) { |
257
|
|
|
|
|
|
|
# add a height label at the very end |
258
|
0
|
0
|
|
|
|
0
|
if ($step) { |
259
|
0
|
|
|
|
|
0
|
for my $coordinates (keys %$world) { |
260
|
0
|
|
|
|
|
0
|
$world->{$coordinates} .= ' "' . $altitude->{$coordinates} . '"'; |
261
|
|
|
|
|
|
|
} |
262
|
|
|
|
|
|
|
} |
263
|
|
|
|
|
|
|
} |
264
|
|
|
|
|
|
|
|
265
|
2
|
|
|
|
|
5
|
local $" = "-"; # list items separated by - |
266
|
2
|
|
|
|
|
4
|
my @lines; |
267
|
2
|
|
|
|
|
389
|
push(@lines, map { $_ . " " . $world->{$_} } sort keys %$world); |
|
1200
|
|
|
|
|
2125
|
|
268
|
2
|
|
|
|
|
68
|
push(@lines, map { "$_ trail" } @$trails); |
|
4
|
|
|
|
|
14
|
|
269
|
2
|
|
|
|
|
5
|
push(@lines, "include gnomeyland.txt"); |
270
|
|
|
|
|
|
|
|
271
|
|
|
|
|
|
|
# when documenting or debugging, add some more lines at the end |
272
|
2
|
50
|
|
|
|
7
|
if ($step > 0) { |
273
|
|
|
|
|
|
|
# visualize height |
274
|
|
|
|
|
|
|
push(@lines, |
275
|
|
|
|
|
|
|
map { |
276
|
0
|
|
|
|
|
0
|
my $n = int(25.5 * $_); |
|
0
|
|
|
|
|
0
|
|
277
|
0
|
|
|
|
|
0
|
qq{height$_ attributes fill="rgb($n,$n,$n)"}; |
278
|
|
|
|
|
|
|
} (0 .. 10)); |
279
|
|
|
|
|
|
|
# visualize water flow |
280
|
0
|
|
|
|
|
0
|
push(@lines, $self->arrows()); |
281
|
|
|
|
|
|
|
} |
282
|
|
|
|
|
|
|
|
283
|
2
|
|
|
|
|
9
|
push(@lines, "# Seed: $seed"); |
284
|
2
|
50
|
|
|
|
18
|
push(@lines, "# Documentation: " . $url) if $url; |
285
|
2
|
|
|
|
|
990
|
my $map = join("\n", @lines); |
286
|
2
|
|
|
|
|
365
|
return $map; |
287
|
|
|
|
|
|
|
} |
288
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
1; |