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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Archipelago - work in progress |
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=head1 DESCRIPTION |
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This is an unfinished idea. |
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=cut |
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package Game::TextMapper::Schroeder::Archipelago; |
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use Game::TextMapper::Log; |
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use Modern::Perl '2018'; |
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use Mojo::Base -base; |
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use Role::Tiny::With; |
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with 'Game::TextMapper::Schroeder::Base'; |
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use List::Util qw'shuffle min max'; |
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my $log = Game::TextMapper::Log->get; |
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has 'bottom' => 0; |
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has 'top' => 10; |
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has 'radius' => 5; |
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has 'width' => 30; |
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has 'height' => 10; |
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has 'concentration' => 0.1; |
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has 'eruptions' => 0.03; |
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has 'world' => sub { { } }; |
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has 'altitude' => sub { {} }; |
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sub flat { |
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my $self = shift; |
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$log->debug("initializing altitude map"); |
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# initialize the altitude map; this is required so that we have a list of |
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# legal hex coordinates somewhere |
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for my $y (1 .. $self->height) { |
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for my $x (1 .. $self->width) { |
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my $coordinates = coordinates($x, $y); |
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$self->altitude->{$coordinates} = 0; |
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$self->world->{$coordinates} = "height0"; |
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} |
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} |
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} |
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sub ocean { |
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my $self = shift; |
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$log->debug("placing ocean and water"); |
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for my $coordinates (sort keys %{$self->altitude}) { |
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if ($self->altitude->{$coordinates} <= $self->bottom) { |
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my $ocean = 1; |
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for my $i ($self->neighbors()) { |
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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my $legal = $self->legal($x, $y); |
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my $other = coordinates($x, $y); |
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next if not $legal or $self->altitude->{$other} <= $self->bottom; |
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$ocean = 0; |
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} |
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$self->world->{$coordinates} = $ocean ? "ocean" : "water"; |
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} |
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} |
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} |
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sub eruption { |
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my $self = shift; |
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my $cx = int $self->width * rand(); |
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my $cy = int $self->height * (rand() + rand()) / 2; |
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$log->debug("eruption at " . $self->coordinates($cx, $cy)); |
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my $top = 1 + int($self->top * $cx / $self->width); |
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$top-- if $top > 2 and rand() < 0.6; |
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for my $coordinates (keys %{$self->altitude}) { |
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my $d = $self->distance($self->xy($coordinates), $cx, $cy); |
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if ($d <= $top) { |
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my $h = $top - $d; |
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$self->altitude->{$coordinates} = $h if $h > $self->altitude->{$coordinates}; |
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$self->world->{$coordinates} = "height" . $self->altitude->{$coordinates}; |
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} |
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} |
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} |
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sub generate { |
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my $self = shift; |
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my $step = shift; |
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my @code = (sub { $self->flat() }); |
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for (1 .. $self->width * $self->height * $self->eruptions) { |
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push(@code, sub { $self->eruption() }); |
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} |
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push(@code, sub { $self->ocean() }); |
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# $step 0 runs all the code; note that we can't simply cache those results |
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# because we need to start over with the same seed! |
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my $i = 1; |
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while (@code) { |
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shift(@code)->(); |
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return if $step == $i++; |
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} |
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} |
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sub generate_map { |
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my $self = shift; |
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# If provided, the arguments override the defaults |
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$self->width(shift // $self->width); |
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$self->height(shift // $self->height); |
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$self->concentration(shift // $self->concentration); |
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$self->eruptions(shift // $self->eruptions); |
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$self->top(shift // $self->top); |
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$self->bottom(shift // $self->bottom); |
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my $seed = shift||time; |
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my $url = shift; |
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my $step = shift||0; |
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# For documentation purposes, I want to be able to set the pseudo-random |
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# number seed using srand and rely on rand to reproduce the same sequence of |
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# pseudo-random numbers for the same seed. The key point to remember is that |
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# the keys function will return keys in random order. So if we loop over the |
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# result of keys, we need to look at the code in the loop: If order is |
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# important, that wont do. We need to sort the keys. If we want the keys to be |
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# pseudo-shuffled, use shuffle sort keys. |
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srand($seed); |
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# keys for all hashes are coordinates such as "0101". |
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$self->generate($step); |
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# when documenting or debugging, do this before collecting lines |
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if ($step > 0) { |
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# add a height label at the very end |
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if ($step) { |
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for my $coordinates (keys %{$self->altitude}) { |
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$self->world->{$coordinates} .= ' "' . $self->altitude->{$coordinates} . '"'; |
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} |
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} |
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} |
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local $" = "-"; # list items separated by - |
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my @lines; |
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push(@lines, map { $_ . " " . $self->world->{$_} } sort keys %{$self->world}); |
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# push(@lines, map { "$_ trail" } @$trails); |
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push(@lines, "include gnomeyland.txt"); |
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# when documenting or debugging, add some more lines at the end |
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if ($step > 0) { |
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# visualize height |
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push(@lines, |
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map { |
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my $n = int(255 / $self->top * $_); |
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qq{height$_ attributes fill="rgb($n,$n,$n)"}; |
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} (0 .. $self->top)); |
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# visualize water flow |
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push(@lines, $self->arrows()); |
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} |
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push(@lines, "# Seed: $seed"); |
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push(@lines, "# Documentation: " . $url) if $url; |
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my $map = join("\n", @lines); |
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return $map; |
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} |
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1; |