|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
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 # Copyright (C) 2009-2021  Alex Schroeder   | 
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 #  | 
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 # This program is free software: you can redistribute it and/or modify it under  | 
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 # the terms of the GNU Affero General Public License as published by the Free  | 
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 # Software Foundation, either version 3 of the License, or (at your option) any  | 
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 # later version.  | 
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 #  | 
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 # This program is distributed in the hope that it will be useful, but WITHOUT  | 
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 # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS  | 
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 # FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more  | 
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 # details.  | 
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 # You should have received a copy of the GNU Affero General Public License along  | 
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 # with this program. If not, see .  | 
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 =encoding utf8  | 
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 =head1 NAME  | 
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 Game::TextMapper::Point - a point on the map  | 
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 =head1 DESCRIPTION  | 
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 This is a simple class to hold points. Points have coordinates and know how to  | 
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 print them.  | 
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 =cut  | 
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 package Game::TextMapper::Point;  | 
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 use Modern::Perl '2018';  | 
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 use Mojo::Base -base;  | 
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 =head2 Attributes  | 
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 C, C, C are coordinates.  | 
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 C, C | 
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 actual implementations, L and  | 
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 L.  | 
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 C | 
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 C (for the coordinates), and both C and  | 
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 C (for the label).  | 
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 =cut  | 
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 has 'x';  | 
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 has 'y';  | 
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 has 'z';  | 
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 has 'type';  | 
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 has 'label';  | 
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 has 'size';  | 
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 has 'map';  | 
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 =head2 Methods  | 
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 =head3 str  | 
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 Returns "(1,2,3)" or "(1,2)" depending on whether the z coordinate is defined or  | 
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 not; use this for log output.  | 
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 =cut  | 
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 sub str {  | 
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   my $self = shift;  | 
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   if (defined $self->z) {  | 
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0
  
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     return '(' . $self->x . ',' . $self->y . ',' . $self->z . ')';  | 
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   } else {  | 
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0
  
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     return '(' . $self->x . ',' . $self->y . ')';  | 
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 =head3 equal($other)  | 
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 True if all three coordinates match.  | 
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 =cut  | 
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 sub equal {  | 
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2865
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2865
  
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8688
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   my ($self, $other) = @_;  | 
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2865
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   return $self->x == $other->x && $self->y == $other->y && $self->z == $other->z;  | 
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 =head3 cmp($other)  | 
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 Return -1, 0, or 1 depending on the three coordinates.  | 
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 =cut  | 
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 sub cmp {  | 
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   my ($a, $b) = @_;  | 
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0
  
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  0
  
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   return $a->x <=> $b->x || $a->y <=> $b->y || $a->z <=> $b->z;  | 
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 =head3 coordinates  | 
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 Return "1,1,1" or "1,1" for coordinates in scalar context, depending on whether  | 
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 the z coordinate is defined or not, or it returns the three coordinates in list  | 
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 context.  | 
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 =cut  | 
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103
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 sub coordinates {  | 
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0
  
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0
  
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1
  
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0
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   my ($self) = @_;  | 
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0
  
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  0
  
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0
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   return $self->x, $self->y, $self->z if wantarray;  | 
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0
  
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  0
  
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0
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   return $self->x . "," . $self->y . "," . $self->z if defined $self->z;  | 
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0
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0
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   return $self->x . "," . $self->y;  | 
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 }  | 
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110
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 =head3 coord($x, $y, $separator)  | 
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112
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 Return "0101" or "-01-01" for coordinates. Often this what we want in text.  | 
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 =cut  | 
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116
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 sub coord {  | 
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46538
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46538
  
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1
  
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69163
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   my ($x, $y, $separator) = @_;  | 
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46538
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127354
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   $separator //= "";  | 
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   # print (1,1) as 0101; print (-1,-1) as -01-01  | 
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46538
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   return sprintf("%0*d$separator%0*d",  | 
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121
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 		 ($x < 0 ? 3 : 2), $x,  | 
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 		 ($y < 0 ? 3 : 2), $y);  | 
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124
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125
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 =head2 Abstract methods  | 
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126
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127
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 These methods must be implemented by derived classes. The $offset argument is an  | 
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 array with the offsets to add to the C based on C coordinate. The idea is  | 
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 that if we have two dungeon levels, for example, and we want to generate a  | 
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 single SVG document, then the first level is at the top of the page, as usual,  | 
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 and the next level is further down on the page: all the C coordinates were  | 
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 increased by the offset.  | 
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 =head3 svg_region($attributes, $offset)  | 
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136
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 This returns an SVG fragment, a string with a C or C element, for  | 
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 example.  | 
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138
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139
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 This is used for the group containing the regions in the resulting SVG.  | 
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140
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141
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 =head3 svg($offset)  | 
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143
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 This returns an SVG fragment, a string with a C | 
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145
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 This is used for the group containing the background colours in the resulting  | 
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 SVG.  | 
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148
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 =head3 svg_coordinates($offset)  | 
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150
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 This returns an SVG fragment, a string with a C element.  | 
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152
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 This is used for the group containing the coordinates in the resulting SVG.  | 
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153
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154
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 =head3 svg_label($url, $offset)  | 
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155
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156
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 This returns an SVG fragment, a string with a C element containing two  | 
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157
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 C elements, and possibly an C element: the "glow", the label itself,  | 
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158
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 and possibly a link to the URL.  | 
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159
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160
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 This is used for C (the group containing the labels) in the resulting  | 
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161
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 SVG.  | 
| 
162
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    | 
| 
163
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 =head1 SEE ALSO  | 
| 
164
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    | 
| 
165
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 | 
 L uses this class. Internally, it calls C  | 
| 
166
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 which is implemented by either L or  | 
| 
167
 | 
 
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 L. Depending on the implementation,  | 
| 
168
 | 
 
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 | 
 L or L are used  | 
| 
169
 | 
 
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 | 
 to implement this class.  | 
| 
170
 | 
 
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    | 
| 
171
 | 
 
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 =cut  | 
| 
172
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    | 
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173
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 1;  |