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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Gridmapper - generate dungeon maps |
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=head1 DESCRIPTION |
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This generates dungeon maps. At its core, this uses a 3×3 layout, 9 sections |
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total. 5 or 7 of these 9 sections get a room. The connections for the rooms (the |
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"shape") is picked at random from a fixed list of configurations (plus flipped |
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and rotated variants). The first room contains the stairs. |
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To generate bigger dungeons, more of these 3×3 layouts are added to the first. |
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As the number of rooms is dynamic, the algorithm figures out how to best use a |
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number of layouts containing 5 or 7 rooms to get to that number, and then simply |
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drops the extra rooms. |
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=head1 METHODS |
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=cut |
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package Game::TextMapper::Gridmapper; |
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use Game::TextMapper::Log; |
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use Game::TextMapper::Constants qw($dx $dy); |
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use Modern::Perl '2018'; |
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use List::Util qw'shuffle none any min max all'; |
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use List::MoreUtils qw'pairwise'; |
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use Mojo::Util qw(url_escape); |
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use Mojo::Base -base; |
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my $log = Game::TextMapper::Log->get; |
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# This is the meta grid for the geomorphs. Normally this is (3,3) for simple |
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# dungeons. We need to recompute these when smashing geomorphs together. |
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has 'dungeon_dimensions'; |
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has 'dungeon_geomorph_size'; |
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# This is the grid for a particular geomorph. This is space for actual tiles. |
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has 'room_dimensions'; |
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# Rows and columns, for the tiles. Add two tiles for the edges, so the first |
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# two rows and the last two rows, and the first two columns and the last two |
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# columns should be empty. This is the empty space where stairs can be added. |
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# (0,0) starts at the top left and goes rows before columns, like text. Max |
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# tiles is the maximum number of tiles. We need to recompute these values when |
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# smashing two geomorphs together. |
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has 'row'; |
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has 'col'; |
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has 'max_tiles'; |
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sub init { |
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my $self = shift; |
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$self->dungeon_geomorph_size(3); # this stays the same |
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$self->dungeon_dimensions([3, 3]); # this will change |
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$self->room_dimensions([5, 5]); |
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$self->recompute(); |
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} |
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sub recompute { |
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my $self = shift; |
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$self->row($self->dungeon_dimensions->[0] |
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* $self->room_dimensions->[0] |
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+ 4); |
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$self->col($self->dungeon_dimensions->[1] |
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* $self->room_dimensions->[1] |
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+ 4); |
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$self->max_tiles($self->row * $self->col - 1); |
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} |
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=head2 generate_map($pillars, $n, $caves) |
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If C<$pillars> is true, then rooms with pillars are generated. This is usually a |
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good idea. It's harder to pull off from I because the description |
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of the dungeon should mention the pillars but there's now way to do that. |
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Perhaps, if C<$pillars> were to be a reference of room numbers with pillars, it |
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might work; right now, however, it's simply a boolean value. |
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C<$n> is number of rooms. |
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If C<$caves> is true, then the entire map uses cave walls instead of regular |
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walls. |
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=cut |
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sub generate_map { |
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my $self = shift; |
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my $pillars = shift; |
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my $n = shift; |
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my $caves = shift; |
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$self->init; |
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my $rooms = [map { $self->generate_room($_, $pillars, $caves) } (1 .. $n)]; |
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my ($shape, $stairs) = $self->shape(scalar(@$rooms)); |
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my $tiles = $self->add_rooms($rooms, $shape); |
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$tiles = $self->add_corridors($tiles, $shape); |
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$tiles = $self->add_doors($tiles) unless $caves; |
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$tiles = $self->add_stair($tiles, $stairs) unless $caves; |
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$tiles = $self->add_small_stair($tiles, $stairs) if $caves; |
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$tiles = $self->fix_corners($tiles); |
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$tiles = $self->fix_pillars($tiles) if $pillars; |
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$tiles = $self->to_rocks($tiles) if $caves; |
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return $self->to_text($tiles); |
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} |
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sub generate_room { |
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my $self = shift; |
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my $num = shift; |
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my $pillars = shift; |
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my $caves = shift; |
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my $r = rand(); |
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if ($r < 0.9) { |
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return $self->generate_random_room($num); |
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} elsif ($r < 0.95 and $pillars or $caves) { |
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return $self->generate_pillar_room($num); |
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} else { |
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return $self->generate_fancy_corner_room($num); |
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} |
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} |
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sub generate_random_room { |
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my $self = shift; |
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my $num = shift; |
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# generate the tiles necessary for a single geomorph |
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my @tiles; |
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my @dimensions = (2 + int(rand(3)), 2 + int(rand(3))); |
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my @start = pairwise { int(rand($b - $a)) } @dimensions, @{$self->room_dimensions}; |
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# $log->debug("New room starting at (@start) for dimensions (@dimensions)"); |
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for my $x ($start[0] .. $start[0] + $dimensions[0] - 1) { |
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for my $y ($start[1] .. $start[1] + $dimensions[1] - 1) { |
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$tiles[$x + $y * $self->room_dimensions->[0]] = ["empty"]; |
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} |
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} |
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my $x = $start[0] + int($dimensions[0]/2); |
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my $y = $start[1] + int($dimensions[1]/2); |
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push(@{$tiles[$x + $y * $self->room_dimensions->[0]]}, "\"$num\""); |
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return \@tiles; |
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} |
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sub generate_fancy_corner_room { |
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my $self = shift; |
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my $num = shift; |
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my @tiles; |
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my @dimensions = (3 + int(rand(2)), 3 + int(rand(2))); |
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my @start = pairwise { int(rand($b - $a)) } @dimensions, @{$self->room_dimensions}; |
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# $log->debug("New room starting at (@start) for dimensions (@dimensions)"); |
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for my $x ($start[0] .. $start[0] + $dimensions[0] - 1) { |
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for my $y ($start[1] .. $start[1] + $dimensions[1] - 1) { |
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push(@{$tiles[$x + $y * $self->room_dimensions->[0]]}, "empty"); |
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# $log->debug("$x $y @{$tiles[$x + $y * $self->room_dimensions->[0]]}"); |
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} |
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} |
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my $type = rand() < 0.5 ? "arc" : "diagonal"; |
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$tiles[$start[0] + $start[1] * $self->room_dimensions->[0]] = ["$type-se"]; |
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$tiles[$start[0] + $dimensions[0] + $start[1] * $self->room_dimensions->[0] -1] = ["$type-sw"]; |
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$tiles[$start[0] + ($start[1] + $dimensions[1] - 1) * $self->room_dimensions->[0]] = ["$type-ne"]; |
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$tiles[$start[0] + $dimensions[0] + ($start[1] + $dimensions[1] - 1) * $self->room_dimensions->[0] - 1] = ["$type-nw"]; |
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my $x = $start[0] + int($dimensions[0]/2); |
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my $y = $start[1] + int($dimensions[1]/2); |
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push(@{$tiles[$x + $y * $self->room_dimensions->[0]]}, "\"$num\""); |
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return \@tiles; |
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} |
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sub generate_pillar_room { |
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0
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my $self = shift; |
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my $num = shift; |
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my @tiles; |
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if ($type eq "|" and ($x == $start[0] or $x == $start[0] + $dimensions[0] - 1) |
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or $type eq "-" and ($y == $start[1] or $y == $start[1] + $dimensions[1] - 1)) { |
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push(@{$tiles[$x + $y * $self->room_dimensions->[0]]}, "pillar"); |
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} else { |
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} |
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} |
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} |
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my $x = $start[0] + int($dimensions[0]/2); |
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my $y = $start[1] + int($dimensions[1]/2); |
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push(@{$tiles[$x + $y * $self->room_dimensions->[0]]}, "\"$num\""); |
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} |
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sub one { |
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} |
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=head1 LAYOUT |
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One of the shapes is picked, and then flipped and rotated to generate more |
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shapes. This is why we can skip any shape that is a flipped and/or rotated |
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version of an existing shape. |
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=head2 5 Room Dungeons |
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These are inspired by L
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Dungeon|https://gnomestew.com/the-nine-forms-of-the-five-room-dungeon/> by |
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Matthew J. Neagley, for Gnome Stew. |
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=cut |
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sub five_room_shape { |
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my $self = shift; |
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my $n = shift; |
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my @shapes; |
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=head3 The Railroad |
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5 5 4--5 5--4 |
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4 3--4 3 5--4 3 |
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1--2--3 1--2 1--2 1--2--3 1--2 |
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=cut |
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push(@shapes, |
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[[0, 2], [1, 2], [2, 2], [2, 1], [2, 0]], |
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[[0, 2], [1, 2], [1, 1], [2, 1], [2, 0]], |
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[[0, 2], [1, 2], [2, 2], [2, 1], [1, 1]], |
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[[0, 2], [1, 2], [1, 1], [1, 0], [0, 0]]); |
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=head3 Foglio's Snail |
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5 4 |
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1--2--3 |
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=cut |
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# Note how whenever there is a non-linear connection, there is a an extra |
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# element pointing to the "parent". This is necessary for all but the |
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# railroads. |
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push(@shapes, |
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[[0, 2], [1, 2], [2, 2], [2, 1], [1, 1, 1]]); |
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=head3 The Fauchard Fork |
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5 5 |
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3--4 4--3 5--3--4 |
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1--2 1--2 1--2 |
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=cut |
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10
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push(@shapes, |
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[[0, 2], [1, 2], [1, 1], [2, 1], [1, 0, 2]], |
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[[0, 2], [1, 2], [1, 1], [0, 1], [1, 0, 2]], |
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[[0, 2], [1, 2], [1, 1], [2, 1], [0, 1, 2]]); |
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=head3 The Moose |
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4 |
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5 4 5 3 |
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1--2--3 1--2 |
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=cut |
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1
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7
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push(@shapes, |
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[[0, 2], [1, 2], [2, 2], [2, 1], [0, 1, 0]], |
284
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[[0, 2], [1, 2], [1, 1], [1, 0], [0, 1, 0]]); |
285
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=head3 The Paw |
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288
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5 |
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3--2--4 |
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1 |
293
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=cut |
295
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296
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1
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6
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push(@shapes, |
297
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[[1, 2], [1, 1], [0, 1], [2, 1, 1], [1, 0, 1]]); |
298
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299
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=head3 The Arrow |
300
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301
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3 |
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303
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2 |
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5--1--4 |
306
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=cut |
308
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309
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1
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4
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push(@shapes, |
310
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[[1, 2], [1, 1], [1, 0], [2, 2, 0], [0, 2, 0]]); |
311
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312
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=head3 The Cross |
313
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314
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5 |
315
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316
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3--1--4 |
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2 |
319
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320
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=cut |
321
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322
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1
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5
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push(@shapes, |
323
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[[1, 1], [1, 2], [0, 1, 0], [2, 1, 0], [1, 0, 0]]); |
324
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325
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=head3 The Nose Ring |
326
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327
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5--4 2--3--4 |
328
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329
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1--2--3 1--5 |
330
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331
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=cut |
332
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333
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1
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17
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push(@shapes, |
334
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[[0, 2], [1, 2], [2, 2], [2, 1], [1, 1, 1, 3]], |
335
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[[0, 2], [0, 1], [1, 1], [2, 1], [1, 2, 0, 2]]); |
336
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337
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1
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5
|
return $self->shape_trim($self->shape_flip(one(@shapes)), $n); |
338
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} |
339
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340
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=head2 7 Room Dungeons |
341
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342
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High room density is a desirable property, so we can fill the 9 sections of the |
343
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3×3 base layout with more than just five rooms. The algorithm uses 7 room |
344
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shapes in addition to the five room shapes. |
345
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346
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=cut |
347
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348
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sub seven_room_shape { |
349
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0
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0
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0
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0
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my $self = shift; |
350
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0
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0
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my $n = shift; |
351
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0
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0
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my @shapes; |
352
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353
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=head3 The Snake |
354
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355
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7--6--5 7--6--5 4--5 7 |
356
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| | | | | |
357
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4 3--4 3 6 6--5--4 |
358
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359
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1--2--3 1--2 1--2 7 1--2--3 |
360
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361
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=cut |
362
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363
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0
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0
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push(@shapes, |
364
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[[0, 2], [1, 2], [2, 2], [2, 1], [2, 0], [1, 0], [0, 0]], |
365
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[[0, 2], [1, 2], [1, 1], [2, 1], [2, 0], [1, 0], [0, 0]], |
366
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[[0, 2], [1, 2], [1, 1], [1, 0], [2, 0], [2, 1], [2, 2]], |
367
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[[0, 2], [1, 2], [2, 2], [2, 1], [1, 1] ,[0, 1], [0, 0]]); |
368
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369
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=head3 The Fork |
370
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371
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7 5 7 5 7-----5 |
372
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373
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6 4 6 4 6 4 |
374
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375
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1--2--3 1--2--3 1--2--3 |
376
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377
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=cut |
378
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379
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|
|
# Note how whenever there is a non-linear connection, there is a an extra |
380
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|
|
|
|
# element pointing to the "parent". This is necessary for all but the |
381
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|
|
|
|
# railroads. |
382
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383
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0
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0
|
push(@shapes, |
384
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[[0, 2], [1, 2], [2, 2], [2, 1], [2, 0], [1, 1, 1], [1, 0]], |
385
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[[0, 2], [1, 2], [2, 2], [2, 1], [2, 0], [0, 1, 0], [0, 0]], |
386
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[[0, 2], [1, 2], [2, 2], [2, 1], [2, 0], [0, 1, 0], [0, 0, 5, 4]]); |
387
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388
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=head3 The Sidequest |
389
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390
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6--5 5--6 7 5 6--5 5--6 7 5 |
391
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| | | | | | | | | | | | |
392
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7 3--4 4--3 7 6--3--4 7 3--4 4--3 7 6--3--4 |
393
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394
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1--2 1--2 1--2 1--2 1--2 1--2 |
395
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396
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=cut |
397
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398
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0
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0
|
push(@shapes, |
399
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|
|
|
|
[[0, 2], [1, 2], [1, 1], [2, 1], [1, 0, 2], [0, 0], [0, 1]], |
400
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [0, 1], [1, 0, 2], [2, 0], [2, 1]], |
401
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [2, 1], [2, 0], [0, 1, 2], [0, 0]], |
402
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [2, 1], [1, 0, 2], [0, 0], [0, 1, 5, 0]], |
403
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [0, 1, 2, 0], [1, 0, 2], [2, 0], [2, 1]], |
404
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [2, 1], [2, 0], [0, 1, 2, 0], [0, 0]]); |
405
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
=head3 The Unbalanced Fork |
407
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
7 5 7 4--5 7 5 7 7 4--5 7 5 7 |
409
|
|
|
|
|
|
|
| | | | | | | | | | | | |
410
|
|
|
|
|
|
|
6 4 6 3 6 3--4 6 3--4 6--3 6--3--4 6--3--4 |
411
|
|
|
|
|
|
|
| | | | | | | | | | | | | | | | |
412
|
|
|
|
|
|
|
1--2--3 1--2 1--2 1--2 5 1--2 1--2 1--2 5 |
413
|
|
|
|
|
|
|
|
414
|
|
|
|
|
|
|
=cut |
415
|
|
|
|
|
|
|
|
416
|
0
|
|
|
|
|
0
|
push(@shapes, |
417
|
|
|
|
|
|
|
[[0, 2], [1, 2], [2, 2], [2, 1], [2, 0], [0, 1, 0], [0, 0]], |
418
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [1, 0], [2, 0], [0, 1, 0], [0, 0]], |
419
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [2, 1], [2, 0], [0, 1, 0], [0, 0]], |
420
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [2, 1], [2, 2], [0, 1, 0], [0, 0]], |
421
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [1, 0], [2, 0], [0, 1, 2, 0], [0, 0]], |
422
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [2, 1], [2, 0], [0, 1, 2, 0], [0, 0]], |
423
|
|
|
|
|
|
|
[[0, 2], [1, 2], [1, 1], [2, 1], [2, 2], [0, 1, 2, 0], [0, 0]]); |
424
|
|
|
|
|
|
|
|
425
|
|
|
|
|
|
|
=head3 The Triplet |
426
|
|
|
|
|
|
|
|
427
|
|
|
|
|
|
|
4 5 7 5 7 5 4--5 7 5 7 5 |
428
|
|
|
|
|
|
|
| | | | | | | | | | | | |
429
|
|
|
|
|
|
|
3--2--6 3--2--6 3--2--6 3--2--6 3--2--6 3--2--6 |
430
|
|
|
|
|
|
|
| | | | | | | | | | | | |
431
|
|
|
|
|
|
|
1 4 1 4 1 7 1 4--1 4--1 7 |
432
|
|
|
|
|
|
|
|
433
|
|
|
|
|
|
|
=cut |
434
|
|
|
|
|
|
|
|
435
|
0
|
|
|
|
|
0
|
push(@shapes, |
436
|
|
|
|
|
|
|
[[1, 2], [1, 1], [0, 1], [0, 0], [1, 0, 1], [2, 1, 1], [2, 0]], |
437
|
|
|
|
|
|
|
[[1, 2], [1, 1], [0, 1], [0, 2], [1, 0, 1], [2, 1, 1], [2, 0]], |
438
|
|
|
|
|
|
|
[[1, 2], [1, 1], [0, 1], [0, 2], [1, 0, 1], [2, 1, 1], [2, 2]], |
439
|
|
|
|
|
|
|
[[1, 2], [1, 1], [0, 1], [0, 0], [1, 0, 1, 3], [2, 1, 1], [2, 0]], |
440
|
|
|
|
|
|
|
[[1, 2], [1, 1], [0, 1], [0, 2, 2, 0], [1, 0, 1], [2, 1, 1], [2, 0]], |
441
|
|
|
|
|
|
|
[[1, 2], [1, 1], [0, 1], [0, 2, 2, 0], [1, 0, 1], [2, 1, 1], [2, 2]]); |
442
|
|
|
|
|
|
|
|
443
|
|
|
|
|
|
|
=head3 The Fake Fork |
444
|
|
|
|
|
|
|
|
445
|
|
|
|
|
|
|
7 3 7 7 3 7 |
446
|
|
|
|
|
|
|
| | | | | | |
447
|
|
|
|
|
|
|
6 2 6 2--3 6--2 6--2--3 |
448
|
|
|
|
|
|
|
| | | | | | | | |
449
|
|
|
|
|
|
|
5--1--4 5--1--4 5--1--4 5--1--4 |
450
|
|
|
|
|
|
|
|
451
|
|
|
|
|
|
|
=cut |
452
|
|
|
|
|
|
|
|
453
|
0
|
|
|
|
|
0
|
push(@shapes, |
454
|
|
|
|
|
|
|
[[1, 2], [1, 1], [1, 0], [2, 2, 0], [0, 2, 0], [0, 1], [0, 0]], |
455
|
|
|
|
|
|
|
[[1, 2], [1, 1], [2, 1], [2, 2, 0], [0, 2, 0], [0, 1], [0, 0]], |
456
|
|
|
|
|
|
|
[[1, 2], [1, 1], [1, 0], [2, 2, 0], [0, 2, 0], [0, 1, 4, 1], [0, 0]], |
457
|
|
|
|
|
|
|
[[1, 2], [1, 1], [2, 1], [2, 2, 0], [0, 2, 0], [0, 1, 4, 1], [0, 0]]); |
458
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
=head3 The Shuriken |
460
|
|
|
|
|
|
|
|
461
|
|
|
|
|
|
|
5 6--7 5 6--7 5--6 5--6--7 5--6--7 5--6 |
462
|
|
|
|
|
|
|
| | | | | | | | | | |
463
|
|
|
|
|
|
|
4--1 4--1 4--1--7 4--1 4--1 4--1--7 |
464
|
|
|
|
|
|
|
| | | | | | | |
465
|
|
|
|
|
|
|
3--2 2--3 3--2 3--2 2--3 3--2 |
466
|
|
|
|
|
|
|
|
467
|
|
|
|
|
|
|
=cut |
468
|
|
|
|
|
|
|
|
469
|
0
|
|
|
|
|
0
|
push(@shapes, |
470
|
|
|
|
|
|
|
[[1, 1], [1, 2], [0, 2], [0, 1, 0], [0, 0], [1, 0, 0], [2, 0]], |
471
|
|
|
|
|
|
|
[[1, 1], [1, 2], [2, 2], [0, 1, 0], [0, 0], [1, 0, 0], [2, 0]], |
472
|
|
|
|
|
|
|
[[1, 1], [1, 2], [0, 2], [0, 1, 0], [0, 0], [1, 0], [2, 1, 0]], |
473
|
|
|
|
|
|
|
[[1, 1], [1, 2], [0, 2], [0, 1, 0], [0, 0], [1, 0, 4, 0], [2, 0]], |
474
|
|
|
|
|
|
|
[[1, 1], [1, 2], [2, 2], [0, 1, 0], [0, 0], [1, 0, 4, 0], [2, 0]], |
475
|
|
|
|
|
|
|
[[1, 1], [1, 2], [0, 2], [0, 1, 2, 0], [0, 0], [1, 0], [2, 1, 0]]); |
476
|
|
|
|
|
|
|
|
477
|
|
|
|
|
|
|
=head3 The Noose |
478
|
|
|
|
|
|
|
|
479
|
|
|
|
|
|
|
6--5 3--4 3--4 |
480
|
|
|
|
|
|
|
| | | | | | |
481
|
|
|
|
|
|
|
7 4 2 5 2 5--7 |
482
|
|
|
|
|
|
|
| | | | | | |
483
|
|
|
|
|
|
|
1--2--3 1--6--7 1--6 |
484
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
=cut |
486
|
|
|
|
|
|
|
|
487
|
0
|
|
|
|
|
0
|
push(@shapes, |
488
|
|
|
|
|
|
|
[[0, 2], [1, 2], [2, 2], [2, 1], [2, 0], [1, 0], [1, 1, 1, 5]], |
489
|
|
|
|
|
|
|
[[0, 2], [0, 1], [0, 0], [1, 0], [1, 1], [1, 2, 0, 4], [2, 2, 5]], |
490
|
|
|
|
|
|
|
[[0, 2], [0, 1], [0, 0], [1, 0], [1, 1], [1, 2, 0, 4], [2, 1, 4]]); |
491
|
|
|
|
|
|
|
|
492
|
0
|
|
|
|
|
0
|
return $self->shape_trim($self->shape_flip(one(@shapes)), $n); |
493
|
|
|
|
|
|
|
} |
494
|
|
|
|
|
|
|
|
495
|
|
|
|
|
|
|
sub shape_flip { |
496
|
1
|
|
|
1
|
0
|
3
|
my $self = shift; |
497
|
1
|
|
|
|
|
1
|
my $shape = shift; |
498
|
1
|
|
|
|
|
2
|
my $r = rand; |
499
|
|
|
|
|
|
|
# in case we are debugging |
500
|
|
|
|
|
|
|
# $r = 1; |
501
|
1
|
50
|
|
|
|
9
|
if ($r < 0.20) { |
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
502
|
|
|
|
|
|
|
# flip vertically |
503
|
0
|
|
|
|
|
0
|
$shape = [map{ $_->[1] = $self->dungeon_dimensions->[1] - 1 - $_->[1]; $_ } @$shape]; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
504
|
|
|
|
|
|
|
# $log->debug("flip vertically: " . join(", ", map { "[@$_]"} @$shape)); |
505
|
|
|
|
|
|
|
} elsif ($r < 0.4) { |
506
|
|
|
|
|
|
|
# flip horizontally |
507
|
0
|
|
|
|
|
0
|
$shape = [map{ $_->[0] = $self->dungeon_dimensions->[0] - 1 - $_->[0]; $_ } @$shape]; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
508
|
|
|
|
|
|
|
# $log->debug("flip horizontally: " . join(", ", map { "[@$_]"} @$shape)); |
509
|
|
|
|
|
|
|
} elsif ($r < 0.6) { |
510
|
|
|
|
|
|
|
# flip diagonally |
511
|
0
|
|
|
|
|
0
|
$shape = [map{ my $t = $_->[1]; $_->[1] = $_->[0]; $_->[0] = $t; $_ } @$shape]; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
512
|
|
|
|
|
|
|
# $log->debug("flip diagonally: " . join(", ", map { "[@$_]"} @$shape)); |
513
|
|
|
|
|
|
|
} elsif ($r < 0.8) { |
514
|
|
|
|
|
|
|
# flip diagonally |
515
|
1
|
|
|
|
|
3
|
$shape = [map{ $_->[0] = $self->dungeon_dimensions->[0] - 1 - $_->[0]; |
|
5
|
|
|
|
|
9
|
|
516
|
5
|
|
|
|
|
19
|
$_->[1] = $self->dungeon_dimensions->[1] - 1 - $_->[1]; |
517
|
5
|
|
|
|
|
17
|
$_ } @$shape]; |
518
|
|
|
|
|
|
|
# $log->debug("flip both: " . join(", ", map { "[@$_]"} @$shape)); |
519
|
|
|
|
|
|
|
} |
520
|
1
|
|
|
|
|
4
|
return $shape; |
521
|
|
|
|
|
|
|
} |
522
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
sub shape_trim { |
524
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
525
|
1
|
|
|
|
|
2
|
my $shape = shift; |
526
|
1
|
|
|
|
|
3
|
my $n = shift; |
527
|
1
|
|
|
|
|
4
|
splice(@$shape, $n); |
528
|
1
|
|
|
|
|
12
|
return $shape; |
529
|
|
|
|
|
|
|
} |
530
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
sub shape_merge { |
532
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
533
|
1
|
|
|
|
|
3
|
my @shapes = @_; |
534
|
1
|
|
|
|
|
3
|
my $result = []; |
535
|
1
|
|
|
|
|
5
|
my $cols = POSIX::ceil(sqrt(@shapes)); |
536
|
1
|
|
|
|
|
3
|
my $shift = [0, 0]; |
537
|
1
|
|
|
|
|
1
|
my $rooms = 0; |
538
|
1
|
|
|
|
|
3
|
for my $shape (@shapes) { |
539
|
|
|
|
|
|
|
# $log->debug(join(" ", "Shape", map { "[@$_]" } @$shape)); |
540
|
1
|
|
|
|
|
2
|
my $n = @$shape; |
541
|
|
|
|
|
|
|
# $log->debug("Number of rooms for this shape is $n"); |
542
|
|
|
|
|
|
|
# $log->debug("Increasing coordinates by ($shift->[0], $shift->[1])"); |
543
|
1
|
|
|
|
|
3
|
for my $room (@$shape) { |
544
|
5
|
|
|
|
|
11
|
$room->[0] += $shift->[0] * $self->dungeon_geomorph_size; |
545
|
5
|
|
|
|
|
17
|
$room->[1] += $shift->[1] * $self->dungeon_geomorph_size; |
546
|
5
|
|
|
|
|
17
|
for my $i (2 .. $#$room) { |
547
|
|
|
|
|
|
|
# $log->debug("Increasing room reference $i ($room->[$i]) by $rooms"); |
548
|
0
|
|
|
|
|
0
|
$room->[$i] += $rooms; |
549
|
|
|
|
|
|
|
} |
550
|
5
|
|
|
|
|
9
|
push(@$result, $room); |
551
|
|
|
|
|
|
|
} |
552
|
1
|
50
|
|
|
|
5
|
$self->shape_reconnect($result, $n) if $n < @$result; |
553
|
1
|
50
|
|
|
|
5
|
if ($shift->[0] == $cols -1) { |
554
|
1
|
|
|
|
|
4
|
$shift = [0, $shift->[1] + 1]; |
555
|
|
|
|
|
|
|
} else { |
556
|
0
|
|
|
|
|
0
|
$shift = [$shift->[0] + 1, $shift->[1]]; |
557
|
|
|
|
|
|
|
} |
558
|
1
|
|
|
|
|
3
|
$rooms += $n; |
559
|
|
|
|
|
|
|
} |
560
|
|
|
|
|
|
|
# Update globals |
561
|
1
|
|
|
|
|
3
|
for my $dim (0, 1) { |
562
|
2
|
|
|
|
|
6
|
$self->dungeon_dimensions->[$dim] = max(map { $_->[$dim] } @$result) + 1; |
|
10
|
|
|
|
|
17
|
|
563
|
|
|
|
|
|
|
} |
564
|
|
|
|
|
|
|
# $log->debug("Dimensions of the dungeon are (" . join(", ", map { $self->dungeon_dimensions->[$_] } 0, 1) . ")"); |
565
|
1
|
|
|
|
|
7
|
$self->recompute(); |
566
|
1
|
|
|
|
|
9
|
return $result; |
567
|
|
|
|
|
|
|
} |
568
|
|
|
|
|
|
|
|
569
|
|
|
|
|
|
|
sub shape_reconnect { |
570
|
0
|
|
|
0
|
0
|
0
|
my ($self, $result, $n) = @_; |
571
|
0
|
|
|
|
|
0
|
my $rooms = @$result; |
572
|
0
|
|
|
|
|
0
|
my $first = $rooms - $n; |
573
|
|
|
|
|
|
|
# Disconnect the old room by adding an invalid self-reference to the first |
574
|
|
|
|
|
|
|
# room of the last shape added; if there are just two numbers there, it would |
575
|
|
|
|
|
|
|
# otherwise mean that the first room of the new shape connects to the last |
576
|
|
|
|
|
|
|
# room of the previous shape and that is wrong. |
577
|
|
|
|
|
|
|
# $log->debug("First of the shape is @{$result->[$first]}"); |
578
|
0
|
0
|
|
|
|
0
|
push(@{$result->[$first]}, $first) if @{$result->[$first]} == 2; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
579
|
|
|
|
|
|
|
# New connections can be either up or left, therefore only the rooms within |
580
|
|
|
|
|
|
|
# this shape that are at the left or the upper edge need to be considered. |
581
|
0
|
|
|
|
|
0
|
my @up_candidates; |
582
|
|
|
|
|
|
|
my @left_candidates; |
583
|
0
|
|
|
|
|
0
|
my $min_up; |
584
|
0
|
|
|
|
|
0
|
my $min_left; |
585
|
0
|
|
|
|
|
0
|
for my $start ($first .. $rooms - 1) { |
586
|
0
|
|
|
|
|
0
|
my $x = $result->[$start]->[0]; |
587
|
0
|
|
|
|
|
0
|
my $y = $result->[$start]->[1]; |
588
|
|
|
|
|
|
|
# Check up: if we find a room in our set, this room is disqualified; if we |
589
|
|
|
|
|
|
|
# find another room, record the distance, and the destination. |
590
|
0
|
|
|
|
|
0
|
for my $end (0 .. $first - 1) { |
591
|
0
|
0
|
|
|
|
0
|
next if $start == $end; |
592
|
0
|
0
|
|
|
|
0
|
next if $result->[$end]->[0] != $x; |
593
|
0
|
|
|
|
|
0
|
my $d = $y - $result->[$end]->[1]; |
594
|
0
|
0
|
0
|
|
|
0
|
next if $min_up and $d > $min_up; |
595
|
0
|
0
|
0
|
|
|
0
|
if (not $min_up or $d < $min_up) { |
596
|
|
|
|
|
|
|
# $log->debug("$d for $start → $end is smaller than $min_up: ") if defined $min_up; |
597
|
0
|
|
|
|
|
0
|
$min_up = $d; |
598
|
0
|
|
|
|
|
0
|
@up_candidates = ([$start, $end]); |
599
|
|
|
|
|
|
|
} else { |
600
|
|
|
|
|
|
|
# $log->debug("$d for $start → $end is the same as $min_up"); |
601
|
0
|
|
|
|
|
0
|
push(@up_candidates, [$start, $end]); |
602
|
|
|
|
|
|
|
} |
603
|
|
|
|
|
|
|
} |
604
|
|
|
|
|
|
|
# Check left: if we find a room in our set, this room is disqualified; if we |
605
|
|
|
|
|
|
|
# find another room, record the distance, and the destination. |
606
|
0
|
|
|
|
|
0
|
for my $end (0 .. $first - 1) { |
607
|
0
|
0
|
|
|
|
0
|
next if $start == $end; |
608
|
0
|
0
|
|
|
|
0
|
next if $result->[$end]->[1] != $y; |
609
|
0
|
|
|
|
|
0
|
my $d = $x - $result->[$end]->[0]; |
610
|
0
|
0
|
0
|
|
|
0
|
next if $min_left and $d > $min_left; |
611
|
0
|
0
|
0
|
|
|
0
|
if (not $min_left or $d < $min_left) { |
612
|
0
|
|
|
|
|
0
|
$min_left = $d; |
613
|
0
|
|
|
|
|
0
|
@left_candidates = ([$start, $end]); |
614
|
|
|
|
|
|
|
} else { |
615
|
0
|
|
|
|
|
0
|
push(@left_candidates, [$start, $end]); |
616
|
|
|
|
|
|
|
} |
617
|
|
|
|
|
|
|
} |
618
|
|
|
|
|
|
|
} |
619
|
|
|
|
|
|
|
# $log->debug("up candidates: " . join(", ", map { join(" → ", map { $_ < 10 ? $_ : chr(55 + $_) } @$_) } @up_candidates)); |
620
|
|
|
|
|
|
|
# $log->debug("left candidates: " . join(", ", map { join(" → ", map { $_ < 10 ? $_ : chr(55 + $_) } @$_) } @left_candidates)); |
621
|
0
|
|
|
|
|
0
|
for (one(@up_candidates), one(@left_candidates)) { |
622
|
0
|
0
|
|
|
|
0
|
next unless $_; |
623
|
0
|
|
|
|
|
0
|
$log->debug("Connecting " . join(" → ", map { sprintf("%2x", $_) } @$_)); |
|
0
|
|
|
|
|
0
|
|
624
|
0
|
|
|
|
|
0
|
my ($start, $end) = @$_; |
625
|
0
|
0
|
0
|
|
|
0
|
if (@{$result->[$start]} == 3 and $result->[$start]->[2] == $start) { |
|
0
|
|
|
|
|
0
|
|
626
|
|
|
|
|
|
|
# remove the fake connection if there is one |
627
|
0
|
|
|
|
|
0
|
pop(@{$result->[$start]}); |
|
0
|
|
|
|
|
0
|
|
628
|
|
|
|
|
|
|
} else { |
629
|
|
|
|
|
|
|
# connecting to the previous room (otherwise the new connection replaces |
630
|
|
|
|
|
|
|
# the implicit connection to the previous room) |
631
|
0
|
|
|
|
|
0
|
push(@{$result->[$start]}, $start - 1); |
|
0
|
|
|
|
|
0
|
|
632
|
|
|
|
|
|
|
} |
633
|
|
|
|
|
|
|
# connect to the new one |
634
|
0
|
|
|
|
|
0
|
push(@{$result->[$start]}, $end); |
|
0
|
|
|
|
|
0
|
|
635
|
|
|
|
|
|
|
} |
636
|
|
|
|
|
|
|
} |
637
|
|
|
|
|
|
|
|
638
|
|
|
|
|
|
|
sub debug_shapes { |
639
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
640
|
0
|
|
|
|
|
0
|
my $shapes = shift; |
641
|
0
|
|
|
|
|
0
|
my $map = [map { [ map { " " } 0 .. $self->dungeon_dimensions->[0] - 1] } 0 .. $self->dungeon_dimensions->[1] - 1]; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
642
|
0
|
|
|
|
|
0
|
$log->debug(join(" ", " ", map { sprintf("%2x", $_) } 0 .. $self->dungeon_dimensions->[0] - 1)); |
|
0
|
|
|
|
|
0
|
|
643
|
0
|
|
|
|
|
0
|
for my $n (0 .. $#$shapes) { |
644
|
0
|
|
|
|
|
0
|
my $shape = $shapes->[$n]; |
645
|
0
|
|
|
|
|
0
|
$map->[ $shape->[1] ]->[ $shape->[0] ] = sprintf("%2x", $n); |
646
|
|
|
|
|
|
|
} |
647
|
0
|
|
|
|
|
0
|
for my $y (0 .. $self->dungeon_dimensions->[1] - 1) { |
648
|
0
|
|
|
|
|
0
|
$log->debug(join(" ", sprintf("%2x", $y), @{$map->[$y]})); |
|
0
|
|
|
|
|
0
|
|
649
|
|
|
|
|
|
|
} |
650
|
|
|
|
|
|
|
} |
651
|
|
|
|
|
|
|
|
652
|
|
|
|
|
|
|
sub shape { |
653
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
654
|
|
|
|
|
|
|
# note which rooms get stairs (identified by label!) |
655
|
1
|
|
|
|
|
2
|
my $stairs; |
656
|
|
|
|
|
|
|
# return an array of deltas to shift rooms around |
657
|
1
|
|
|
|
|
2
|
my $num = shift; |
658
|
1
|
|
|
|
|
2
|
my $shape = []; |
659
|
|
|
|
|
|
|
# attempt to factor into 5 and 7 rooms |
660
|
1
|
|
|
|
|
3
|
my $sevens = int($num/7); |
661
|
1
|
|
|
|
|
2
|
my $rest = $num - 7 * $sevens; # $num % 7 |
662
|
1
|
|
33
|
|
|
4
|
while ($sevens > 0 and $rest % 5) { |
663
|
0
|
|
|
|
|
0
|
$sevens--; |
664
|
0
|
|
|
|
|
0
|
$rest = $num - 7 * $sevens; |
665
|
|
|
|
|
|
|
} |
666
|
1
|
|
|
|
|
7
|
my $fives = POSIX::floor($rest/5); |
667
|
1
|
|
|
|
|
6
|
my @sequence = shuffle((5) x $fives, (7) x $sevens); |
668
|
1
|
|
|
|
|
2
|
$rest = $num - 7 * $sevens - 5 * $fives; |
669
|
1
|
50
|
|
|
|
4
|
push(@sequence, $rest) if $rest; |
670
|
1
|
|
|
|
|
8
|
$log->debug("Sequence for $num rooms: " . join(" ", @sequence)); |
671
|
1
|
50
|
|
|
|
11
|
$shape = $self->shape_merge(map { $_ == 7 ? $self->seven_room_shape($_) : $self->five_room_shape($_) } @sequence); |
|
1
|
|
|
|
|
7
|
|
672
|
1
|
|
|
|
|
5
|
for (my $n = 0; @sequence; $n += shift(@sequence)) { |
673
|
1
|
|
|
|
|
3
|
push(@$stairs, $n + 1); |
674
|
|
|
|
|
|
|
} |
675
|
1
|
|
|
|
|
6
|
$log->debug(join(" ", "Stairs", @$stairs)); |
676
|
1
|
50
|
|
|
|
9
|
if (@$stairs > 2) { |
677
|
0
|
|
|
|
|
0
|
@$stairs = shuffle(@$stairs); |
678
|
0
|
|
|
|
|
0
|
my $n = POSIX::floor(log($#$stairs)); |
679
|
0
|
|
|
|
|
0
|
@$stairs = @$stairs[0 .. $n]; |
680
|
|
|
|
|
|
|
} |
681
|
1
|
50
|
|
|
|
5
|
$self->debug_shapes($shape) if $log->level eq 'debug'; |
682
|
1
|
|
|
|
|
7
|
$log->debug(join(", ", map { "[@$_]"} @$shape)); |
|
5
|
|
|
|
|
17
|
|
683
|
1
|
50
|
|
|
|
8
|
die("No appropriate dungeon shape found for $num rooms") unless @$shape; |
684
|
1
|
|
|
|
|
4
|
return $shape, $stairs; |
685
|
|
|
|
|
|
|
} |
686
|
|
|
|
|
|
|
|
687
|
|
|
|
|
|
|
sub debug_tiles { |
688
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
689
|
0
|
|
|
|
|
0
|
my $tiles = shift; |
690
|
0
|
|
|
|
|
0
|
my $i = 0; |
691
|
|
|
|
|
|
|
$log->debug( |
692
|
|
|
|
|
|
|
join('', " " x 5, |
693
|
|
|
|
|
|
|
map { |
694
|
0
|
|
|
|
|
0
|
sprintf("% " . $self->room_dimensions->[0] . "d", $_ * $self->room_dimensions->[0]) |
|
0
|
|
|
|
|
0
|
|
695
|
|
|
|
|
|
|
} 1 .. $self->dungeon_dimensions->[0])); |
696
|
0
|
|
|
|
|
0
|
while ($i < @$tiles) { |
697
|
|
|
|
|
|
|
$log->debug( |
698
|
|
|
|
|
|
|
sprintf("%4d ", $i) |
699
|
0
|
0
|
|
|
|
0
|
. join('', map { $_ ? "X" : " " } @$tiles[$i .. $i + $self->row - 1])); |
|
0
|
|
|
|
|
0
|
|
700
|
0
|
|
|
|
|
0
|
$i += $self->row; |
701
|
|
|
|
|
|
|
} |
702
|
|
|
|
|
|
|
} |
703
|
|
|
|
|
|
|
|
704
|
|
|
|
|
|
|
sub add_rooms { |
705
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
706
|
|
|
|
|
|
|
# Get the rooms and the deltas, draw it all on a big grid. Don't forget the |
707
|
|
|
|
|
|
|
# two-tile border around it all. |
708
|
1
|
|
|
|
|
2
|
my $rooms = shift; |
709
|
1
|
|
|
|
|
3
|
my $deltas = shift; |
710
|
1
|
|
|
|
|
2
|
my @tiles; |
711
|
|
|
|
|
|
|
pairwise { |
712
|
5
|
|
|
5
|
|
34
|
my $room = $a; |
713
|
5
|
|
|
|
|
6
|
my $delta = $b; |
714
|
|
|
|
|
|
|
# $log->debug("Draw room shifted by delta (@$delta)"); |
715
|
|
|
|
|
|
|
# copy the room, shifted appropriately |
716
|
5
|
|
|
|
|
10
|
for my $x (0 .. $self->room_dimensions->[0] - 1) { |
717
|
25
|
|
|
|
|
157
|
for my $y (0 .. $self->room_dimensions->[0] - 1) { |
718
|
|
|
|
|
|
|
# my $v = |
719
|
125
|
|
|
|
|
766
|
$tiles[$x + $delta->[0] * $self->room_dimensions->[0] + 2 |
720
|
|
|
|
|
|
|
+ ($y + $delta->[1] * $self->room_dimensions->[1] + 2) |
721
|
|
|
|
|
|
|
* $self->row] |
722
|
|
|
|
|
|
|
= $room->[$x + $y * $self->room_dimensions->[0]]; |
723
|
|
|
|
|
|
|
} |
724
|
|
|
|
|
|
|
} |
725
|
1
|
|
|
|
|
11
|
} @$rooms, @$deltas; |
726
|
|
|
|
|
|
|
# $self->debug_tiles(\@tiles) if $log->level eq 'debug'; |
727
|
1
|
|
|
|
|
15
|
return \@tiles; |
728
|
|
|
|
|
|
|
} |
729
|
|
|
|
|
|
|
|
730
|
|
|
|
|
|
|
sub add_corridors { |
731
|
1
|
|
|
1
|
0
|
3
|
my $self = shift; |
732
|
1
|
|
|
|
|
2
|
my $tiles = shift; |
733
|
1
|
|
|
|
|
1
|
my $shapes = shift; # reference to the original |
734
|
1
|
|
|
|
|
4
|
my @shapes = @$shapes; # a copy that gets shorter |
735
|
1
|
|
|
|
|
2
|
my $from = shift(@shapes); |
736
|
1
|
|
|
|
|
2
|
my $delta; |
737
|
1
|
|
|
|
|
3
|
for my $to (@shapes) { |
738
|
4
|
50
|
33
|
|
|
14
|
if (@$to == 3 |
|
|
50
|
33
|
|
|
|
|
739
|
|
|
|
|
|
|
and $to->[0] == $shapes->[$to->[2]]->[0] |
740
|
|
|
|
|
|
|
and $to->[1] == $shapes->[$to->[2]]->[1]) { |
741
|
|
|
|
|
|
|
# If the preceding shape is pointing to ourselves, then this room is |
742
|
|
|
|
|
|
|
# disconnected: don't add a corridor. |
743
|
|
|
|
|
|
|
# $log->debug("No corridor from @$from to @$to"); |
744
|
0
|
|
|
|
|
0
|
$from = $to; |
745
|
|
|
|
|
|
|
} elsif (@$to == 2) { |
746
|
|
|
|
|
|
|
# The default case is that the preceding shape is our parent. A simple |
747
|
|
|
|
|
|
|
# railroad! |
748
|
|
|
|
|
|
|
# $log->debug("Regular from @$from to @$to"); |
749
|
4
|
|
|
|
|
11
|
$tiles = $self->add_corridor($tiles, $from, $to, $self->get_delta($from, $to)); |
750
|
4
|
|
|
|
|
8
|
$from = $to; |
751
|
|
|
|
|
|
|
} else { |
752
|
|
|
|
|
|
|
# In case the shapes are not connected in order, the parent shapes are |
753
|
|
|
|
|
|
|
# available as extra elements. |
754
|
0
|
|
|
|
|
0
|
for my $from (map { $shapes->[$_] } @$to[2 .. $#$to]) { |
|
0
|
|
|
|
|
0
|
|
755
|
|
|
|
|
|
|
# $log->debug("Branch from @$from to @$to"); |
756
|
0
|
|
|
|
|
0
|
$tiles = $self->add_corridor($tiles, $from, $to, $self->get_delta($from, $to)); |
757
|
|
|
|
|
|
|
} |
758
|
0
|
|
|
|
|
0
|
$from = $to; |
759
|
|
|
|
|
|
|
} |
760
|
|
|
|
|
|
|
} |
761
|
1
|
50
|
|
|
|
6
|
$self->debug_tiles($tiles) if $log->level eq 'debug'; |
762
|
1
|
|
|
|
|
9
|
return $tiles; |
763
|
|
|
|
|
|
|
} |
764
|
|
|
|
|
|
|
|
765
|
|
|
|
|
|
|
sub get_delta { |
766
|
4
|
|
|
4
|
0
|
6
|
my $self = shift; |
767
|
4
|
|
|
|
|
5
|
my $from = shift; |
768
|
4
|
|
|
|
|
5
|
my $to = shift; |
769
|
|
|
|
|
|
|
# Direction: north is minus an entire row, south is plus an entire row, east |
770
|
|
|
|
|
|
|
# is plus one, west is minus one. Return an array reference with three |
771
|
|
|
|
|
|
|
# elements: how to get the next element and how to get the two elements to the |
772
|
|
|
|
|
|
|
# left and right. |
773
|
4
|
100
|
|
|
|
15
|
if ($to->[0] < $from->[0]) { |
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
774
|
|
|
|
|
|
|
# $log->debug("west"); |
775
|
2
|
|
|
|
|
6
|
return [-1, - $self->row, $self->row]; |
776
|
|
|
|
|
|
|
} elsif ($to->[0] > $from->[0]) { |
777
|
|
|
|
|
|
|
# $log->debug("east"); |
778
|
1
|
|
|
|
|
3
|
return [1, - $self->row, $self->row]; |
779
|
|
|
|
|
|
|
} elsif ($to->[1] < $from->[1]) { |
780
|
|
|
|
|
|
|
# $log->debug("north"); |
781
|
0
|
|
|
|
|
0
|
return [- $self->row, 1, -1]; |
782
|
|
|
|
|
|
|
} elsif ($to->[1] > $from->[1]) { |
783
|
|
|
|
|
|
|
# $log->debug("south"); |
784
|
1
|
|
|
|
|
4
|
return [$self->row, 1, -1]; |
785
|
|
|
|
|
|
|
} else { |
786
|
0
|
|
|
|
|
0
|
$log->warn("unclear direction: bogus shape?"); |
787
|
|
|
|
|
|
|
} |
788
|
|
|
|
|
|
|
} |
789
|
|
|
|
|
|
|
|
790
|
|
|
|
|
|
|
sub position_in { |
791
|
8
|
|
|
8
|
0
|
11
|
my $self = shift; |
792
|
|
|
|
|
|
|
# Return a position in the big array corresponding to the midpoint in a room. |
793
|
|
|
|
|
|
|
# Don't forget the two-tile border. |
794
|
8
|
|
|
|
|
9
|
my $delta = shift; |
795
|
8
|
|
|
|
|
14
|
my $x = int($self->room_dimensions->[0]/2) + 2; |
796
|
8
|
|
|
|
|
30
|
my $y = int($self->room_dimensions->[1]/2) + 2; |
797
|
8
|
|
|
|
|
27
|
return $x + $delta->[0] * $self->room_dimensions->[0] |
798
|
|
|
|
|
|
|
+ ($y + $delta->[1] * $self->room_dimensions->[1]) * $self->row; |
799
|
|
|
|
|
|
|
} |
800
|
|
|
|
|
|
|
|
801
|
|
|
|
|
|
|
sub add_corridor { |
802
|
4
|
|
|
4
|
0
|
22
|
my $self = shift; |
803
|
|
|
|
|
|
|
# In the example below, we're going east from F to T. In order to make sure |
804
|
|
|
|
|
|
|
# that we also connect rooms in (0,0)-(1,1), we start one step earlier (1,2) |
805
|
|
|
|
|
|
|
# and end one step later (8,2). |
806
|
|
|
|
|
|
|
# |
807
|
|
|
|
|
|
|
# 0123456789 |
808
|
|
|
|
|
|
|
# 0 |
809
|
|
|
|
|
|
|
# 1 |
810
|
|
|
|
|
|
|
# 2 F T |
811
|
|
|
|
|
|
|
# 3 |
812
|
|
|
|
|
|
|
# 4 |
813
|
4
|
|
|
|
|
5
|
my $tiles = shift; |
814
|
4
|
|
|
|
|
6
|
my $from = shift; |
815
|
4
|
|
|
|
|
5
|
my $to = shift; |
816
|
|
|
|
|
|
|
# $log->debug("Drawing a corridor [@$from]-[@$to]"); |
817
|
|
|
|
|
|
|
# Delta has three elements: forward, left and right indexes. |
818
|
4
|
|
|
|
|
6
|
my $delta = shift; |
819
|
|
|
|
|
|
|
# Convert $from and $to to indexes into the tiles array. |
820
|
4
|
|
|
|
|
7
|
$from = $self->position_in($from) - 2 * $delta->[0]; |
821
|
4
|
|
|
|
|
29
|
$to = $self->position_in($to) + 2 * $delta->[0]; |
822
|
4
|
|
|
|
|
24
|
my $n = 0; |
823
|
4
|
|
|
|
|
6
|
my $contact = 0; |
824
|
4
|
|
|
|
|
5
|
my $started = 0; |
825
|
4
|
|
|
|
|
6
|
my @undo; |
826
|
|
|
|
|
|
|
# $log->debug("Drawing a corridor $from-$to"); |
827
|
4
|
|
|
|
|
7
|
while (not grep { $to == ($from + $_) } @$delta) { |
|
108
|
|
|
|
|
177
|
|
828
|
32
|
|
|
|
|
42
|
$from += $delta->[0]; |
829
|
|
|
|
|
|
|
# contact is if we're on a room, or to the left or right of a room (but not in front of a room) |
830
|
32
|
|
|
52
|
|
88
|
$contact = any { $self->something($tiles, $from, $_) } 0, $delta->[1], $delta->[2]; |
|
52
|
|
|
|
|
92
|
|
831
|
32
|
100
|
|
|
|
73
|
if ($contact) { |
832
|
22
|
|
|
|
|
28
|
$started = 1; |
833
|
22
|
|
|
|
|
27
|
@undo = (); |
834
|
|
|
|
|
|
|
} else { |
835
|
10
|
|
|
|
|
12
|
push(@undo, $from); |
836
|
|
|
|
|
|
|
} |
837
|
32
|
100
|
66
|
|
|
84
|
$tiles->[$from] = ["empty"] if $started and not $tiles->[$from]; |
838
|
32
|
50
|
|
|
|
60
|
last if $n++ > 20; # safety! |
839
|
|
|
|
|
|
|
} |
840
|
4
|
|
|
|
|
7
|
for (@undo) { |
841
|
2
|
|
|
|
|
6
|
$tiles->[$_] = undef; |
842
|
|
|
|
|
|
|
} |
843
|
4
|
|
|
|
|
6
|
return $tiles; |
844
|
|
|
|
|
|
|
} |
845
|
|
|
|
|
|
|
|
846
|
|
|
|
|
|
|
sub add_doors { |
847
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
848
|
1
|
|
|
|
|
24
|
my $tiles = shift; |
849
|
|
|
|
|
|
|
# Doors can be any tile that has three or four neighbours, including |
850
|
|
|
|
|
|
|
# diagonally: |
851
|
|
|
|
|
|
|
# |
852
|
|
|
|
|
|
|
# ▓▓ ▓▓ |
853
|
|
|
|
|
|
|
# ▓▓▒▓ ▓▓▒▓ |
854
|
|
|
|
|
|
|
# ▓▓ |
855
|
1
|
|
|
|
|
8
|
my @types = qw(door door door door door door secret secret archway concealed); |
856
|
|
|
|
|
|
|
# first two neighbours must be clear, the next two must be set, and one of the others must be set as well |
857
|
1
|
|
|
|
|
5
|
my %test = (n => [-1, 1, -$self->row, $self->row, -$self->row + 1, -$self->row - 1], |
858
|
|
|
|
|
|
|
e => [-$self->row, $self->row, -1, 1, $self->row + 1, -$self->row + 1], |
859
|
|
|
|
|
|
|
s => [-1, 1, -$self->row, $self->row, $self->row + 1, $self->row - 1], |
860
|
|
|
|
|
|
|
w => [-$self->row, $self->row, -1, 1, $self->row - 1, -$self->row - 1]); |
861
|
1
|
|
|
|
|
34
|
my @doors; |
862
|
1
|
|
|
|
|
12
|
for my $here (shuffle 1 .. scalar(@$tiles) - 1) { |
863
|
220
|
|
|
|
|
318
|
for my $dir (shuffle qw(n e s w)) { |
864
|
880
|
100
|
100
|
|
|
1459
|
if ($tiles->[$here] |
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
865
|
|
|
|
|
|
|
and not $self->something($tiles, $here, $test{$dir}->[0]) |
866
|
|
|
|
|
|
|
and not $self->something($tiles, $here, $test{$dir}->[1]) |
867
|
|
|
|
|
|
|
and $self->something($tiles, $here, $test{$dir}->[2]) |
868
|
|
|
|
|
|
|
and $self->something($tiles, $here, $test{$dir}->[3]) |
869
|
|
|
|
|
|
|
and ($self->something($tiles, $here, $test{$dir}->[4]) |
870
|
|
|
|
|
|
|
or $self->something($tiles, $here, $test{$dir}->[5])) |
871
|
|
|
|
|
|
|
and not $self->doors_nearby($here, \@doors)) { |
872
|
5
|
50
|
|
|
|
11
|
$log->warn("$here content isn't 'empty'") unless $tiles->[$here]->[0] eq "empty"; |
873
|
5
|
|
|
|
|
10
|
my $type = one(@types); |
874
|
5
|
|
|
|
|
7
|
my $variant = $dir; |
875
|
5
|
|
|
|
|
8
|
my $target = $here; |
876
|
|
|
|
|
|
|
# this makes sure doors are on top |
877
|
5
|
100
|
|
|
|
53
|
if ($dir eq "s") { $target += $self->row; $variant = "n"; } |
|
1
|
100
|
|
|
|
3
|
|
|
1
|
|
|
|
|
5
|
|
878
|
3
|
|
|
|
|
4
|
elsif ($dir eq "e") { $target += 1; $variant = "w"; } |
|
3
|
|
|
|
|
7
|
|
879
|
5
|
|
|
|
|
7
|
push(@{$tiles->[$target]}, "$type-$variant"); |
|
5
|
|
|
|
|
13
|
|
880
|
5
|
|
|
|
|
11
|
push(@doors, $here); |
881
|
|
|
|
|
|
|
} |
882
|
|
|
|
|
|
|
} |
883
|
|
|
|
|
|
|
} |
884
|
1
|
|
|
|
|
9
|
return $tiles; |
885
|
|
|
|
|
|
|
} |
886
|
|
|
|
|
|
|
|
887
|
|
|
|
|
|
|
sub doors_nearby { |
888
|
8
|
|
|
8
|
0
|
11
|
my $self = shift; |
889
|
8
|
|
|
|
|
12
|
my $here = shift; |
890
|
8
|
|
|
|
|
11
|
my $doors = shift; |
891
|
8
|
|
|
|
|
12
|
for my $door (@$doors) { |
892
|
19
|
100
|
|
|
|
33
|
return 1 if $self->distance($door, $here) < 2; |
893
|
|
|
|
|
|
|
} |
894
|
5
|
|
|
|
|
14
|
return 0; |
895
|
|
|
|
|
|
|
} |
896
|
|
|
|
|
|
|
|
897
|
|
|
|
|
|
|
sub distance { |
898
|
194
|
|
|
194
|
0
|
212
|
my $self = shift; |
899
|
194
|
|
|
|
|
210
|
my $from = shift; |
900
|
194
|
|
|
|
|
205
|
my $to = shift; |
901
|
194
|
|
|
|
|
273
|
my $dx = $to % $self->row - $from % $self->row; |
902
|
194
|
|
|
|
|
804
|
my $dy = int($to/$self->row) - int($from/$self->row); |
903
|
194
|
|
|
|
|
890
|
return sqrt($dx * $dx + $dy * $dy); |
904
|
|
|
|
|
|
|
} |
905
|
|
|
|
|
|
|
|
906
|
|
|
|
|
|
|
sub add_stair { |
907
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
908
|
1
|
|
|
|
|
2
|
my $tiles = shift; |
909
|
1
|
|
|
|
|
2
|
my $stairs = shift; |
910
|
|
|
|
|
|
|
STAIR: |
911
|
1
|
|
|
|
|
2
|
for my $room (@$stairs) { |
912
|
|
|
|
|
|
|
# find the middle using the label |
913
|
1
|
|
|
|
|
3
|
my $start; |
914
|
1
|
|
|
|
|
12
|
for my $i (0 .. scalar(@$tiles) - 1) { |
915
|
91
|
100
|
|
|
|
129
|
next unless $tiles->[$i]; |
916
|
20
|
|
|
|
|
22
|
$start = $i; |
917
|
20
|
100
|
|
|
|
22
|
last if grep { $_ eq qq{"$room"} } @{$tiles->[$i]}; |
|
25
|
|
|
|
|
78
|
|
|
20
|
|
|
|
|
25
|
|
918
|
|
|
|
|
|
|
} |
919
|
|
|
|
|
|
|
# The first test refers to a tile that must be set to "empty" (where the stair |
920
|
|
|
|
|
|
|
# will end), all others must be undefined. Note that stairs are anchored at |
921
|
|
|
|
|
|
|
# the top end, and we're placing a stair that goes *down*. So what we're |
922
|
|
|
|
|
|
|
# looking for is the point (4,1) in the image below: |
923
|
|
|
|
|
|
|
# |
924
|
|
|
|
|
|
|
# 12345 |
925
|
|
|
|
|
|
|
# 1 EE<< |
926
|
|
|
|
|
|
|
# 2 EE |
927
|
|
|
|
|
|
|
# |
928
|
|
|
|
|
|
|
# Remember, +1 is east, -1 is west, -$row is north, +$row is south. The anchor |
929
|
|
|
|
|
|
|
# point we're testing is already known to be undefined. |
930
|
1
|
|
|
|
|
6
|
my %test = (n => [-2 * $self->row, |
931
|
|
|
|
|
|
|
-$self->row - 1, -$self->row, -$self->row + 1, |
932
|
|
|
|
|
|
|
-1, +1, |
933
|
|
|
|
|
|
|
+$self->row - 1, +$self->row, +$self->row + 1], |
934
|
|
|
|
|
|
|
e => [+2, |
935
|
|
|
|
|
|
|
-$self->row + 1, +1, +$self->row + 1, |
936
|
|
|
|
|
|
|
-$self->row, +$self->row, |
937
|
|
|
|
|
|
|
-$self->row - 1, -1, +$self->row - 1]); |
938
|
1
|
|
|
|
|
27
|
$test{s} = [map { -$_ } @{$test{n}}]; |
|
9
|
|
|
|
|
13
|
|
|
1
|
|
|
|
|
2
|
|
939
|
1
|
|
|
|
|
3
|
$test{w} = [map { -$_ } @{$test{e}}]; |
|
9
|
|
|
|
|
12
|
|
|
1
|
|
|
|
|
2
|
|
940
|
|
|
|
|
|
|
# First round: limit ourselves to stair positions close to the start. |
941
|
1
|
|
|
|
|
2
|
my %candidates; |
942
|
1
|
|
|
|
|
11
|
for my $here (shuffle 0 .. scalar(@$tiles) - 1) { |
943
|
221
|
100
|
|
|
|
308
|
next if $tiles->[$here]; |
944
|
164
|
|
|
|
|
216
|
my $distance = $self->distance($here, $start); |
945
|
164
|
100
|
|
|
|
326
|
$candidates{$here} = $distance if $distance <= 4; |
946
|
|
|
|
|
|
|
} |
947
|
|
|
|
|
|
|
# Second round: for each candidate, test stair placement and record the |
948
|
|
|
|
|
|
|
# distance of the landing to the start and the direction of every successful |
949
|
|
|
|
|
|
|
# stair. |
950
|
1
|
|
|
|
|
9
|
my $stair; |
951
|
|
|
|
|
|
|
my $stair_dir; |
952
|
1
|
|
|
|
|
3
|
my $stair_distance = $self->max_tiles; |
953
|
1
|
|
|
|
|
12
|
for my $here (sort {$a cmp $b} keys %candidates) { |
|
139
|
|
|
|
|
146
|
|
954
|
|
|
|
|
|
|
# push(@{$tiles->[$here]}, "red"); |
955
|
35
|
|
|
|
|
71
|
for my $dir (shuffle qw(n e w s)) { |
956
|
140
|
|
|
|
|
173
|
my @test = @{$test{$dir}}; |
|
140
|
|
|
|
|
231
|
|
957
|
140
|
|
|
|
|
194
|
my $first = shift(@test); |
958
|
140
|
100
|
100
|
|
|
205
|
if (# the first test is an empty tile: this the stair's landing |
959
|
|
|
|
|
|
|
$self->empty($tiles, $here, $first) |
960
|
|
|
|
|
|
|
# and the stair is surrounded by empty space |
961
|
109
|
|
|
109
|
|
183
|
and none { $self->something($tiles, $here, $_) } @test) { |
962
|
11
|
|
|
|
|
24
|
my $distance = $self->distance($here + $first, $start); |
963
|
11
|
100
|
|
|
|
36
|
if ($distance < $stair_distance) { |
964
|
|
|
|
|
|
|
# $log->debug("Considering stair-$dir for $here ($distance)"); |
965
|
2
|
|
|
|
|
4
|
$stair = $here; |
966
|
2
|
|
|
|
|
4
|
$stair_dir = $dir; |
967
|
2
|
|
|
|
|
7
|
$stair_distance = $distance; |
968
|
|
|
|
|
|
|
} |
969
|
|
|
|
|
|
|
} |
970
|
|
|
|
|
|
|
} |
971
|
|
|
|
|
|
|
} |
972
|
1
|
50
|
|
|
|
6
|
if (defined $stair) { |
973
|
1
|
|
|
|
|
2
|
push(@{$tiles->[$stair]}, "stair-$stair_dir"); |
|
1
|
|
|
|
|
3
|
|
974
|
1
|
|
|
|
|
8
|
next STAIR; |
975
|
|
|
|
|
|
|
} |
976
|
|
|
|
|
|
|
# $log->debug("Unable to place a regular stair, trying to place a spiral staircase"); |
977
|
0
|
|
|
|
|
0
|
for my $here (shuffle 0 .. scalar(@$tiles) - 1) { |
978
|
0
|
0
|
|
|
|
0
|
next unless $tiles->[$here]; |
979
|
0
|
0
|
0
|
|
|
0
|
if (# close by |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
980
|
|
|
|
|
|
|
$self->distance($here, $start) < 3 |
981
|
|
|
|
|
|
|
# and the landing is empty (no statue, doors n or w) |
982
|
0
|
|
|
|
|
0
|
and @{$tiles->[$here]} == 1 |
983
|
|
|
|
|
|
|
and $tiles->[$here]->[0] eq "empty" |
984
|
|
|
|
|
|
|
# and the landing to the south has no door n |
985
|
0
|
|
|
|
|
0
|
and not grep { /-n$/ } @{$tiles->[$here+$self->row]} |
|
0
|
|
|
|
|
0
|
|
986
|
|
|
|
|
|
|
# and the landing to the east has no door w |
987
|
0
|
|
|
|
|
0
|
and not grep { /-w$/ } @{$tiles->[$here+1]}) { |
|
0
|
|
|
|
|
0
|
|
988
|
0
|
|
|
|
|
0
|
$log->debug("Placed spiral stair at $here"); |
989
|
0
|
|
|
|
|
0
|
$tiles->[$here]->[0] = "stair-spiral"; |
990
|
0
|
|
|
|
|
0
|
next STAIR; |
991
|
|
|
|
|
|
|
} |
992
|
|
|
|
|
|
|
} |
993
|
0
|
|
|
|
|
0
|
$log->warn("Unable to place a stair!"); |
994
|
0
|
|
|
|
|
0
|
next STAIR; |
995
|
|
|
|
|
|
|
} |
996
|
1
|
|
|
|
|
2
|
return $tiles; |
997
|
|
|
|
|
|
|
} |
998
|
|
|
|
|
|
|
|
999
|
|
|
|
|
|
|
sub add_small_stair { |
1000
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
1001
|
0
|
|
|
|
|
0
|
my $tiles = shift; |
1002
|
0
|
|
|
|
|
0
|
my $stairs = shift; |
1003
|
0
|
|
|
|
|
0
|
my %delta = (n => -$self->row, e => 1, s => $self->row, w => -1); |
1004
|
|
|
|
|
|
|
STAIR: |
1005
|
0
|
|
|
|
|
0
|
for my $room (@$stairs) { |
1006
|
|
|
|
|
|
|
# find the middle using the label |
1007
|
0
|
|
|
|
|
0
|
my $start; |
1008
|
0
|
|
|
|
|
0
|
for my $i (0 .. scalar(@$tiles) - 1) { |
1009
|
0
|
0
|
|
|
|
0
|
next unless $tiles->[$i]; |
1010
|
0
|
|
|
|
|
0
|
$start = $i; |
1011
|
0
|
0
|
|
|
|
0
|
last if grep { $_ eq qq{"$room"} } @{$tiles->[$i]}; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
1012
|
|
|
|
|
|
|
} |
1013
|
0
|
|
|
|
|
0
|
for (shuffle qw(n e w s)) { |
1014
|
0
|
0
|
|
|
|
0
|
if (grep { $_ eq "empty" } @{$tiles->[$start + $delta{$_}]}) { |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
1015
|
0
|
|
|
|
|
0
|
push(@{$tiles->[$start + $delta{$_}]}, "stair-spiral"); |
|
0
|
|
|
|
|
0
|
|
1016
|
0
|
|
|
|
|
0
|
next STAIR; |
1017
|
|
|
|
|
|
|
} |
1018
|
|
|
|
|
|
|
} |
1019
|
|
|
|
|
|
|
} |
1020
|
0
|
|
|
|
|
0
|
return $tiles; |
1021
|
|
|
|
|
|
|
} |
1022
|
|
|
|
|
|
|
|
1023
|
|
|
|
|
|
|
sub fix_corners { |
1024
|
1
|
|
|
1
|
0
|
1
|
my $self = shift; |
1025
|
1
|
|
|
|
|
2
|
my $tiles = shift; |
1026
|
1
|
|
|
|
|
3
|
my %look = (n => -$self->row, e => 1, s => $self->row, w => -1); |
1027
|
1
|
|
|
|
|
11
|
for my $here (0 .. scalar(@$tiles) - 1) { |
1028
|
221
|
|
|
|
|
248
|
for (@{$tiles->[$here]}) { |
|
221
|
|
|
|
|
297
|
|
1029
|
68
|
100
|
|
|
|
141
|
if (/^(arc|diagonal)-(ne|nw|se|sw)$/) { |
1030
|
4
|
|
|
|
|
9
|
my $dir = $2; |
1031
|
|
|
|
|
|
|
# debug_neighbours($tiles, $here); |
1032
|
4
|
50
|
66
|
|
|
36
|
if (substr($dir, 0, 1) eq "n" and $here + $self->row < $self->max_tiles and $tiles->[$here + $self->row] and @{$tiles->[$here + $self->row]} |
|
0
|
|
66
|
|
|
0
|
|
|
|
|
33
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
33
|
|
|
|
|
1033
|
2
|
|
|
|
|
20
|
or substr($dir, 0, 1) eq "s" and $here > $self->row and $tiles->[$here - $self->row] and @{$tiles->[$here - $self->row]} |
1034
|
2
|
|
|
|
|
42
|
or substr($dir, 1) eq "e" and $here > 0 and $tiles->[$here - 1] and @{$tiles->[$here - 1]} |
1035
|
1
|
|
|
|
|
20
|
or substr($dir, 1) eq "w" and $here < $self->max_tiles and $tiles->[$here + 1] and @{$tiles->[$here + 1]}) { |
1036
|
0
|
|
|
|
|
0
|
$_ = "empty"; |
1037
|
|
|
|
|
|
|
} |
1038
|
|
|
|
|
|
|
} |
1039
|
|
|
|
|
|
|
} |
1040
|
|
|
|
|
|
|
} |
1041
|
1
|
|
|
|
|
3
|
return $tiles; |
1042
|
|
|
|
|
|
|
} |
1043
|
|
|
|
|
|
|
|
1044
|
|
|
|
|
|
|
sub fix_pillars { |
1045
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
1046
|
1
|
|
|
|
|
2
|
my $tiles = shift; |
1047
|
|
|
|
|
|
|
# This is: $test{n}->[0] is straight ahead (e.g. looking north), $test{n}->[1] |
1048
|
|
|
|
|
|
|
# is to the left (e.g. looking north-west), $test{n}->[2] is to the right |
1049
|
|
|
|
|
|
|
# (e.g. looking north-east). |
1050
|
1
|
|
|
|
|
3
|
my %test = (n => [-$self->row, -$self->row - 1, -$self->row + 1], |
1051
|
|
|
|
|
|
|
e => [1, 1 - $self->row, 1 + $self->row], |
1052
|
|
|
|
|
|
|
s => [$self->row, $self->row - 1, $self->row + 1], |
1053
|
|
|
|
|
|
|
w => [-1, -1 - $self->row, -1 + $self->row]); |
1054
|
1
|
|
|
|
|
23
|
for my $here (0 .. scalar(@$tiles) - 1) { |
1055
|
|
|
|
|
|
|
TILE: |
1056
|
221
|
|
|
|
|
225
|
for (@{$tiles->[$here]}) { |
|
221
|
|
|
|
|
284
|
|
1057
|
68
|
50
|
|
|
|
112
|
if ($_ eq "pillar") { |
1058
|
|
|
|
|
|
|
# $log->debug("$here: $_"); |
1059
|
|
|
|
|
|
|
# debug_neighbours($tiles, $here); |
1060
|
0
|
|
|
|
|
0
|
for my $dir (qw(n e w s)) { |
1061
|
0
|
0
|
0
|
|
|
0
|
if ($self->something($tiles, $here, $test{$dir}->[0]) |
|
|
|
0
|
|
|
|
|
1062
|
|
|
|
|
|
|
and not $self->something($tiles, $here, $test{$dir}->[1]) |
1063
|
|
|
|
|
|
|
and not $self->something($tiles, $here, $test{$dir}->[2])) { |
1064
|
|
|
|
|
|
|
# $log->debug("Removing pillar $here"); |
1065
|
0
|
|
|
|
|
0
|
$_ = "empty"; |
1066
|
0
|
|
|
|
|
0
|
next TILE; |
1067
|
|
|
|
|
|
|
} |
1068
|
|
|
|
|
|
|
} |
1069
|
|
|
|
|
|
|
} |
1070
|
|
|
|
|
|
|
} |
1071
|
|
|
|
|
|
|
} |
1072
|
1
|
|
|
|
|
3
|
return $tiles; |
1073
|
|
|
|
|
|
|
} |
1074
|
|
|
|
|
|
|
|
1075
|
|
|
|
|
|
|
sub to_rocks { |
1076
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
1077
|
0
|
|
|
|
|
0
|
my $tiles = shift; |
1078
|
|
|
|
|
|
|
# These are the directions we know (where m is the center). Order is important |
1079
|
|
|
|
|
|
|
# so that list comparison is made easy. |
1080
|
0
|
|
|
|
|
0
|
my @dirs = qw(n e w s); |
1081
|
0
|
|
|
|
|
0
|
my %delta = (n => -$self->row, e => 1, s => $self->row, w => -1); |
1082
|
|
|
|
|
|
|
# these are all the various rock configurations we know about; listed are the |
1083
|
|
|
|
|
|
|
# fields that must be "empty" for this to work |
1084
|
0
|
|
|
|
|
0
|
my %rocks = ("rock-n" => [qw(e w s)], |
1085
|
|
|
|
|
|
|
"rock-ne" => [qw(w s)], |
1086
|
|
|
|
|
|
|
"rock-ne-alternative" => [qw(w s)], |
1087
|
|
|
|
|
|
|
"rock-e" => [qw(n w s)], |
1088
|
|
|
|
|
|
|
"rock-se" => [qw(n w)], |
1089
|
|
|
|
|
|
|
"rock-se-alternative" => [qw(n w)], |
1090
|
|
|
|
|
|
|
"rock-s" => [qw(n e w)], |
1091
|
|
|
|
|
|
|
"rock-sw" => [qw(n e)], |
1092
|
|
|
|
|
|
|
"rock-sw-alternative" => [qw(n e)], |
1093
|
|
|
|
|
|
|
"rock-w" => [qw(n e s)], |
1094
|
|
|
|
|
|
|
"rock-nw" => [qw(e s)], |
1095
|
|
|
|
|
|
|
"rock-nw-alternative" => [qw(e s)], |
1096
|
|
|
|
|
|
|
"rock-dead-end-n" => [qw(s)], |
1097
|
|
|
|
|
|
|
"rock-dead-end-e" => [qw(w)], |
1098
|
|
|
|
|
|
|
"rock-dead-end-s" => [qw(n)], |
1099
|
|
|
|
|
|
|
"rock-dead-end-w" => [qw(e)], |
1100
|
|
|
|
|
|
|
"rock-corridor-n" => [qw(n s)], |
1101
|
|
|
|
|
|
|
"rock-corridor-s" => [qw(n s)], |
1102
|
|
|
|
|
|
|
"rock-corridor-e" => [qw(e w)], |
1103
|
|
|
|
|
|
|
"rock-corridor-w" => [qw(e w)], ); |
1104
|
|
|
|
|
|
|
# my $first = 1; |
1105
|
0
|
|
|
|
|
0
|
for my $here (0 .. scalar(@$tiles) - 1) { |
1106
|
|
|
|
|
|
|
TILE: |
1107
|
0
|
|
|
|
|
0
|
for (@{$tiles->[$here]}) { |
|
0
|
|
|
|
|
0
|
|
1108
|
0
|
0
|
|
|
|
0
|
next unless grep { $_ eq "empty" } @{$tiles->[$here]}; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
1109
|
0
|
0
|
|
|
|
0
|
if (not $_) { |
1110
|
0
|
0
|
|
0
|
|
0
|
$_ = "rock" if all { grep { $_ } $self->something($tiles, $here, $_) } qw(n e w s); |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
1111
|
|
|
|
|
|
|
} else { |
1112
|
|
|
|
|
|
|
# loop through all the rock tiles and compare the patterns |
1113
|
|
|
|
|
|
|
ROCK: |
1114
|
0
|
|
|
|
|
0
|
for my $rock (keys %rocks) { |
1115
|
0
|
|
|
|
|
0
|
my $expected = $rocks{$rock}; |
1116
|
|
|
|
|
|
|
my @actual = grep { |
1117
|
0
|
|
|
|
|
0
|
my $dir = $_; |
|
0
|
|
|
|
|
0
|
|
1118
|
0
|
|
|
|
|
0
|
$self->something($tiles, $here, $delta{$dir}); |
1119
|
|
|
|
|
|
|
} @dirs; |
1120
|
0
|
0
|
|
|
|
0
|
if (list_equal($expected, \@actual)) { |
1121
|
0
|
|
|
|
|
0
|
$_ = $rock; |
1122
|
0
|
|
|
|
|
0
|
next TILE; |
1123
|
|
|
|
|
|
|
} |
1124
|
|
|
|
|
|
|
} |
1125
|
|
|
|
|
|
|
} |
1126
|
|
|
|
|
|
|
} |
1127
|
|
|
|
|
|
|
} |
1128
|
0
|
|
|
|
|
0
|
return $tiles; |
1129
|
|
|
|
|
|
|
} |
1130
|
|
|
|
|
|
|
|
1131
|
|
|
|
|
|
|
sub list_equal { |
1132
|
0
|
|
|
0
|
0
|
0
|
my $a1 = shift; |
1133
|
0
|
|
|
|
|
0
|
my $a2 = shift; |
1134
|
0
|
0
|
|
|
|
0
|
return 0 if @$a1 ne @$a2; |
1135
|
0
|
|
|
|
|
0
|
for (my $i = 0; $i <= $#$a1; $i++) { |
1136
|
0
|
0
|
|
|
|
0
|
return unless $a1->[$i] eq $a2->[$i]; |
1137
|
|
|
|
|
|
|
} |
1138
|
0
|
|
|
|
|
0
|
return 1; |
1139
|
|
|
|
|
|
|
} |
1140
|
|
|
|
|
|
|
|
1141
|
|
|
|
|
|
|
sub coordinates { |
1142
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
1143
|
0
|
|
|
|
|
0
|
my $here = shift; |
1144
|
0
|
|
|
|
|
0
|
return sprintf("%d,%d", int($here/$self->row), $here % $self->row); |
1145
|
|
|
|
|
|
|
} |
1146
|
|
|
|
|
|
|
|
1147
|
|
|
|
|
|
|
sub legal { |
1148
|
657
|
|
|
657
|
0
|
738
|
my $self = shift; |
1149
|
|
|
|
|
|
|
# is this position on the map? |
1150
|
657
|
|
|
|
|
680
|
my $here = shift; |
1151
|
657
|
|
|
|
|
696
|
my $delta = shift; |
1152
|
657
|
100
|
66
|
|
|
1332
|
return if $here + $delta < 0 or $here + $delta > $self->max_tiles; |
1153
|
651
|
50
|
33
|
|
|
2539
|
return if $here % $self->row == 0 and $delta == -1; |
1154
|
651
|
50
|
33
|
|
|
2280
|
return if $here % $self->row == $self->row and $delta == 1; |
1155
|
651
|
|
|
|
|
2919
|
return 1; |
1156
|
|
|
|
|
|
|
} |
1157
|
|
|
|
|
|
|
|
1158
|
|
|
|
|
|
|
sub something { |
1159
|
517
|
|
|
517
|
0
|
616
|
my $self = shift; |
1160
|
|
|
|
|
|
|
# Is there something at this legal position? Off the map means there is |
1161
|
|
|
|
|
|
|
# nothing at the position. |
1162
|
517
|
|
|
|
|
541
|
my $tiles = shift; |
1163
|
517
|
|
|
|
|
554
|
my $here = shift; |
1164
|
517
|
|
|
|
|
555
|
my $delta = shift; |
1165
|
517
|
50
|
|
|
|
693
|
return if not $self->legal($here, $delta); |
1166
|
517
|
100
|
|
|
|
1024
|
return @{$tiles->[$here + $delta]} if $tiles->[$here + $delta]; |
|
347
|
|
|
|
|
848
|
|
1167
|
|
|
|
|
|
|
} |
1168
|
|
|
|
|
|
|
|
1169
|
|
|
|
|
|
|
sub empty { |
1170
|
140
|
|
|
140
|
0
|
167
|
my $self = shift; |
1171
|
|
|
|
|
|
|
# Is this position legal and empty? We're looking for the "empty" tile! |
1172
|
140
|
|
|
|
|
148
|
my $tiles = shift; |
1173
|
140
|
|
|
|
|
167
|
my $here = shift; |
1174
|
140
|
|
|
|
|
151
|
my $delta = shift; |
1175
|
140
|
100
|
|
|
|
181
|
return if not $self->legal($here, $delta); |
1176
|
134
|
|
|
|
|
156
|
return grep { $_ eq "empty" } @{$tiles->[$here + $delta]}; |
|
33
|
|
|
|
|
145
|
|
|
134
|
|
|
|
|
312
|
|
1177
|
|
|
|
|
|
|
} |
1178
|
|
|
|
|
|
|
|
1179
|
|
|
|
|
|
|
sub debug_neighbours { |
1180
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
1181
|
0
|
|
|
|
|
0
|
my $tiles = shift; |
1182
|
0
|
|
|
|
|
0
|
my $here = shift; |
1183
|
0
|
|
|
|
|
0
|
my @n; |
1184
|
0
|
0
|
0
|
|
|
0
|
if ($here > $self->row and $tiles->[$here - $self->row] and @{$tiles->[$here - $self->row]}) { |
|
0
|
|
0
|
|
|
0
|
|
1185
|
0
|
|
|
|
|
0
|
push(@n, "n: @{$tiles->[$here - $self->row]}"); |
|
0
|
|
|
|
|
0
|
|
1186
|
|
|
|
|
|
|
} |
1187
|
0
|
0
|
0
|
|
|
0
|
if ($here + $self->row <= $self->max_tiles and $tiles->[$here + $self->row] and @{$tiles->[$here + $self->row]}) { |
|
0
|
|
0
|
|
|
0
|
|
1188
|
0
|
|
|
|
|
0
|
push(@n, "s: @{$tiles->[$here + $self->row]}"); |
|
0
|
|
|
|
|
0
|
|
1189
|
|
|
|
|
|
|
} |
1190
|
0
|
0
|
0
|
|
|
0
|
if ($here > 0 and $tiles->[$here - 1] and @{$tiles->[$here - 1]}) { |
|
0
|
|
0
|
|
|
0
|
|
1191
|
0
|
|
|
|
|
0
|
push(@n, "w: @{$tiles->[$here - 1]}"); |
|
0
|
|
|
|
|
0
|
|
1192
|
|
|
|
|
|
|
} |
1193
|
0
|
0
|
0
|
|
|
0
|
if ($here < $self->max_tiles and $tiles->[$here + 1] and @{$tiles->[$here + 1]}) { |
|
0
|
|
0
|
|
|
0
|
|
1194
|
0
|
|
|
|
|
0
|
push(@n, "e: @{$tiles->[$here + 1]}"); |
|
0
|
|
|
|
|
0
|
|
1195
|
|
|
|
|
|
|
} |
1196
|
0
|
|
|
|
|
0
|
$log->debug("Neighbours of $here: @n"); |
1197
|
0
|
|
|
|
|
0
|
for (-$self->row-1, -$self->row, -$self->row+1, -1, +1, $self->row-1, $self->row, $self->row+1) { |
1198
|
0
|
|
|
|
|
0
|
eval { $log->debug("Neighbours of $here+$_: @{$tiles->[$here + $_]}") }; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
1199
|
|
|
|
|
|
|
} |
1200
|
|
|
|
|
|
|
} |
1201
|
|
|
|
|
|
|
|
1202
|
|
|
|
|
|
|
sub to_text { |
1203
|
1
|
|
|
1
|
0
|
3
|
my $self = shift; |
1204
|
|
|
|
|
|
|
# Don't forget the border of two tiles. |
1205
|
1
|
|
|
|
|
2
|
my $tiles = shift; |
1206
|
1
|
|
|
|
|
3
|
my $text = "include gridmapper.txt\n"; |
1207
|
1
|
|
|
|
|
3
|
for my $x (0 .. $self->row - 1) { |
1208
|
19
|
|
|
|
|
31
|
for my $y (0 .. $self->col - 1) { |
1209
|
266
|
|
|
|
|
443
|
my $tile = $tiles->[$x + $y * $self->row]; |
1210
|
266
|
100
|
|
|
|
803
|
if ($tile) { |
1211
|
221
|
|
|
|
|
467
|
$text .= sprintf("%02d%02d @$tile\n", $x + 1, $y + 1); |
1212
|
|
|
|
|
|
|
} |
1213
|
|
|
|
|
|
|
} |
1214
|
|
|
|
|
|
|
} |
1215
|
|
|
|
|
|
|
# The following is matched in /gridmapper/random! |
1216
|
1
|
|
|
|
|
4
|
my $url = $self->to_gridmapper_link($tiles); |
1217
|
1
|
|
|
|
|
6
|
$text .= qq{other } |
1218
|
|
|
|
|
|
|
. qq{Edit in Gridmapper\n}; |
1219
|
1
|
|
|
|
|
5
|
$text .= "# Gridmapper link: $url\n"; |
1220
|
1
|
|
|
|
|
21
|
return $text; |
1221
|
|
|
|
|
|
|
} |
1222
|
|
|
|
|
|
|
|
1223
|
|
|
|
|
|
|
sub to_gridmapper_link { |
1224
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
1225
|
1
|
|
|
|
|
2
|
my $tiles = shift; |
1226
|
1
|
|
|
|
|
2
|
my $code; |
1227
|
1
|
|
|
|
|
2
|
my $pen = 'up'; |
1228
|
1
|
|
|
|
|
2
|
for my $y (0 .. $self->col - 1) { |
1229
|
14
|
|
|
|
|
26
|
for my $x (0 .. $self->row - 1) { |
1230
|
266
|
|
|
|
|
416
|
my $tile = $tiles->[$x + $y * $self->row]; |
1231
|
266
|
100
|
100
|
|
|
1017
|
if (not $tile or @$tile == 0) { |
1232
|
208
|
|
|
|
|
311
|
my $next = $tiles->[$x + $y * $self->row + 1]; |
1233
|
208
|
100
|
66
|
|
|
700
|
if ($pen eq 'down' and $next and @$next) { |
|
|
|
100
|
|
|
|
|
1234
|
1
|
|
|
|
|
3
|
$code .= ' '; |
1235
|
|
|
|
|
|
|
} else { |
1236
|
207
|
|
|
|
|
227
|
$pen = 'up'; |
1237
|
|
|
|
|
|
|
} |
1238
|
208
|
|
|
|
|
271
|
next; |
1239
|
|
|
|
|
|
|
} |
1240
|
58
|
100
|
|
|
|
79
|
if ($pen eq 'up') { |
1241
|
13
|
|
|
|
|
24
|
$code .= "($x,$y)"; |
1242
|
13
|
|
|
|
|
18
|
$pen = 'down'; |
1243
|
|
|
|
|
|
|
} |
1244
|
58
|
|
|
|
|
64
|
my $finally = " "; |
1245
|
|
|
|
|
|
|
# $log->debug("[$x,$y] @$tile"); |
1246
|
58
|
|
|
|
|
76
|
for (@$tile) { |
1247
|
68
|
100
|
|
|
|
172
|
if ($_ eq "empty") { $finally = "f" } |
|
53
|
50
|
|
|
|
68
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
1248
|
0
|
|
|
|
|
0
|
elsif ($_ eq "pillar") { $code .= "p" } |
1249
|
5
|
|
|
|
|
11
|
elsif (/^"(\d+)"$/) { $code .= $1 } |
1250
|
1
|
|
|
|
|
1
|
elsif ($_ eq "arc-se") { $code .= "a" } |
1251
|
1
|
|
|
|
|
2
|
elsif ($_ eq "arc-sw") { $code .= "aa" } |
1252
|
1
|
|
|
|
|
4
|
elsif ($_ eq "arc-nw") { $code .= "aaa" } |
1253
|
1
|
|
|
|
|
3
|
elsif ($_ eq "arc-ne") { $code .= "aaaa" } |
1254
|
0
|
|
|
|
|
0
|
elsif ($_ eq "diagonal-se") { $code .= "n" } |
1255
|
0
|
|
|
|
|
0
|
elsif ($_ eq "diagonal-sw") { $code .= "nn" } |
1256
|
0
|
|
|
|
|
0
|
elsif ($_ eq "diagonal-nw") { $code .= "nnn" } |
1257
|
0
|
|
|
|
|
0
|
elsif ($_ eq "diagonal-ne") { $code .= "nnnn" } |
1258
|
3
|
|
|
|
|
5
|
elsif ($_ eq "door-w") { $code .= "d" } |
1259
|
1
|
|
|
|
|
2
|
elsif ($_ eq "door-n") { $code .= "dd" } |
1260
|
0
|
|
|
|
|
0
|
elsif ($_ eq "door-e") { $code .= "ddd" } |
1261
|
0
|
|
|
|
|
0
|
elsif ($_ eq "door-s") { $code .= "dddd" } |
1262
|
0
|
|
|
|
|
0
|
elsif ($_ eq "secret-w") { $code .= "dv" } |
1263
|
0
|
|
|
|
|
0
|
elsif ($_ eq "secret-n") { $code .= "ddv" } |
1264
|
0
|
|
|
|
|
0
|
elsif ($_ eq "secret-e") { $code .= "dddv" } |
1265
|
0
|
|
|
|
|
0
|
elsif ($_ eq "secret-s") { $code .= "ddddv" } |
1266
|
0
|
|
|
|
|
0
|
elsif ($_ eq "concealed-w") { $code .= "dvv" } |
1267
|
0
|
|
|
|
|
0
|
elsif ($_ eq "concealed-n") { $code .= "ddvv" } |
1268
|
0
|
|
|
|
|
0
|
elsif ($_ eq "concealed-e") { $code .= "dddvv" } |
1269
|
0
|
|
|
|
|
0
|
elsif ($_ eq "concealed-s") { $code .= "ddddvv" } |
1270
|
1
|
|
|
|
|
4
|
elsif ($_ eq "archway-w") { $code .= "dvvvv" } |
1271
|
0
|
|
|
|
|
0
|
elsif ($_ eq "archway-n") { $code .= "ddvvvv" } |
1272
|
0
|
|
|
|
|
0
|
elsif ($_ eq "archway-e") { $code .= "dddvvvv" } |
1273
|
0
|
|
|
|
|
0
|
elsif ($_ eq "archway-s") { $code .= "ddddvvvv" } |
1274
|
0
|
|
|
|
|
0
|
elsif ($_ eq "stair-s") { $code .= "s" } |
1275
|
0
|
|
|
|
|
0
|
elsif ($_ eq "stair-w") { $code .= "ss" } |
1276
|
1
|
|
|
|
|
4
|
elsif ($_ eq "stair-n") { $code .= "sss" } |
1277
|
0
|
|
|
|
|
0
|
elsif ($_ eq "stair-e") { $code .= "ssss" } |
1278
|
0
|
|
|
|
|
0
|
elsif ($_ eq "stair-spiral") { $code .= "svv" } |
1279
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock") { $finally = "g" } |
1280
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-n") { $finally = "g" } |
1281
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-ne") { $finally = "g" } |
1282
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-ne-alternative") { $finally = "g" } |
1283
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-e") { $finally = "g" } |
1284
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-se") { $finally = "g" } |
1285
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-se-alternative") { $finally = "g" } |
1286
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-s") { $finally = "g" } |
1287
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-sw") { $finally = "g" } |
1288
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-sw-alternative") { $finally = "g" } |
1289
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-w") { $finally = "g" } |
1290
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-nw") { $finally = "g" } |
1291
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-nw-alternative") { $finally = "g" } |
1292
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-dead-end-n") { $finally = "g" } |
1293
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-dead-end-e") { $finally = "g" } |
1294
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-dead-end-s") { $finally = "g" } |
1295
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-dead-end-w") { $finally = "g" } |
1296
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-corridor-n") { $finally = "g" } |
1297
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-corridor-s") { $finally = "g" } |
1298
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-corridor-e") { $finally = "g" } |
1299
|
0
|
|
|
|
|
0
|
elsif ($_ eq "rock-corridor-w") { $finally = "g" } |
1300
|
|
|
|
|
|
|
else { |
1301
|
0
|
|
|
|
|
0
|
$log->warn("Tile $_ not known for Gridmapper link"); |
1302
|
|
|
|
|
|
|
} |
1303
|
|
|
|
|
|
|
} |
1304
|
58
|
|
|
|
|
79
|
$code .= $finally; |
1305
|
|
|
|
|
|
|
} |
1306
|
14
|
|
|
|
|
21
|
$pen = 'up'; |
1307
|
|
|
|
|
|
|
} |
1308
|
1
|
|
|
|
|
6
|
$log->debug("Gridmapper: $code"); |
1309
|
1
|
|
|
|
|
10
|
my $url = 'https://campaignwiki.org/gridmapper?' . url_escape($code); |
1310
|
1
|
|
|
|
|
102
|
return $url; |
1311
|
|
|
|
|
|
|
} |
1312
|
|
|
|
|
|
|
|
1313
|
|
|
|
|
|
|
=head1 SEE ALSO |
1314
|
|
|
|
|
|
|
|
1315
|
|
|
|
|
|
|
L is a web |
1316
|
|
|
|
|
|
|
application that lets you draw dungeons with strong focus on using the keyboard. |
1317
|
|
|
|
|
|
|
|
1318
|
|
|
|
|
|
|
=cut |
1319
|
|
|
|
|
|
|
|
1320
|
|
|
|
|
|
|
1; |