line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
# Copyright (C) 2009-2021 Alex Schroeder |
2
|
|
|
|
|
|
|
# |
3
|
|
|
|
|
|
|
# This program is free software: you can redistribute it and/or modify it under |
4
|
|
|
|
|
|
|
# the terms of the GNU Affero General Public License as published by the Free |
5
|
|
|
|
|
|
|
# Software Foundation, either version 3 of the License, or (at your option) any |
6
|
|
|
|
|
|
|
# later version. |
7
|
|
|
|
|
|
|
# |
8
|
|
|
|
|
|
|
# This program is distributed in the hope that it will be useful, but WITHOUT |
9
|
|
|
|
|
|
|
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
10
|
|
|
|
|
|
|
# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
11
|
|
|
|
|
|
|
# details. |
12
|
|
|
|
|
|
|
# |
13
|
|
|
|
|
|
|
# You should have received a copy of the GNU Affero General Public License along |
14
|
|
|
|
|
|
|
# with this program. If not, see . |
15
|
|
|
|
|
|
|
|
16
|
|
|
|
|
|
|
=encoding utf8 |
17
|
|
|
|
|
|
|
|
18
|
|
|
|
|
|
|
=head1 NAME |
19
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
Game::TextMapper::Apocalypse - generate postapocalyptic landscape |
21
|
|
|
|
|
|
|
|
22
|
|
|
|
|
|
|
=head1 SYNOPSIS |
23
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
use Modern::Perl; |
25
|
|
|
|
|
|
|
use Game::TextMapper::Apocalypse; |
26
|
|
|
|
|
|
|
my $map = Game::TextMapper::Apocalypse->new->generate_map(); |
27
|
|
|
|
|
|
|
print $map; |
28
|
|
|
|
|
|
|
|
29
|
|
|
|
|
|
|
=head1 DESCRIPTION |
30
|
|
|
|
|
|
|
|
31
|
|
|
|
|
|
|
This fills the map with random seed regions which then grow to fill the map. |
32
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
Settlements are placed at random. |
34
|
|
|
|
|
|
|
|
35
|
|
|
|
|
|
|
Every mountain region is the source of a river. Rivers flow through regions that |
36
|
|
|
|
|
|
|
are not themselves mountains or a deserts. Rivers end in swamps. |
37
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
=cut |
39
|
|
|
|
|
|
|
|
40
|
|
|
|
|
|
|
package Game::TextMapper::Apocalypse; |
41
|
1
|
|
|
1
|
|
6
|
use Game::TextMapper::Log; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
27
|
|
42
|
1
|
|
|
1
|
|
5
|
use Modern::Perl '2018'; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
5
|
|
43
|
1
|
|
|
1
|
|
115
|
use List::Util qw(shuffle any none); |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
69
|
|
44
|
1
|
|
|
1
|
|
4
|
use Mojo::Base -base; |
|
1
|
|
|
|
|
10
|
|
|
1
|
|
|
|
|
6
|
|
45
|
|
|
|
|
|
|
|
46
|
|
|
|
|
|
|
my $log = Game::TextMapper::Log->get; |
47
|
|
|
|
|
|
|
|
48
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
49
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
=head2 rows |
51
|
|
|
|
|
|
|
|
52
|
|
|
|
|
|
|
The height of the map, defaults to 10. |
53
|
|
|
|
|
|
|
|
54
|
|
|
|
|
|
|
use Modern::Perl; |
55
|
|
|
|
|
|
|
use Game::TextMapper::Apocalypse; |
56
|
|
|
|
|
|
|
my $map = Game::TextMapper::Apocalypse->new(rows => 20) |
57
|
|
|
|
|
|
|
->generate_map; |
58
|
|
|
|
|
|
|
print $map; |
59
|
|
|
|
|
|
|
|
60
|
|
|
|
|
|
|
=head2 cols |
61
|
|
|
|
|
|
|
|
62
|
|
|
|
|
|
|
The width of the map, defaults to 20. |
63
|
|
|
|
|
|
|
|
64
|
|
|
|
|
|
|
use Modern::Perl; |
65
|
|
|
|
|
|
|
use Game::TextMapper::Apocalypse; |
66
|
|
|
|
|
|
|
my $map = Game::TextMapper::Apocalypse->new(cols => 30) |
67
|
|
|
|
|
|
|
->generate_map; |
68
|
|
|
|
|
|
|
print $map; |
69
|
|
|
|
|
|
|
|
70
|
|
|
|
|
|
|
=head2 region_size |
71
|
|
|
|
|
|
|
|
72
|
|
|
|
|
|
|
The size of regions sharing the same terrain type, on average, defaults to 5 |
73
|
|
|
|
|
|
|
hexes. The algorithm computes the number hexes, divides it by the region size, |
74
|
|
|
|
|
|
|
and that's the number of seeds it starts with (C × C ÷ |
75
|
|
|
|
|
|
|
C). |
76
|
|
|
|
|
|
|
|
77
|
|
|
|
|
|
|
use Modern::Perl; |
78
|
|
|
|
|
|
|
use Game::TextMapper::Apocalypse; |
79
|
|
|
|
|
|
|
my $map = Game::TextMapper::Apocalypse->new(region_size => 3) |
80
|
|
|
|
|
|
|
->generate_map; |
81
|
|
|
|
|
|
|
print $map; |
82
|
|
|
|
|
|
|
|
83
|
|
|
|
|
|
|
=head2 settlement_chance |
84
|
|
|
|
|
|
|
|
85
|
|
|
|
|
|
|
The chance of a hex containing a settlement, from 0 to 1, defaults to 0.1 (10%). |
86
|
|
|
|
|
|
|
|
87
|
|
|
|
|
|
|
use Modern::Perl; |
88
|
|
|
|
|
|
|
use Game::TextMapper::Apocalypse; |
89
|
|
|
|
|
|
|
my $map = Game::TextMapper::Apocalypse->new(settlement_chance => 0.2) |
90
|
|
|
|
|
|
|
->generate_map; |
91
|
|
|
|
|
|
|
print $map; |
92
|
|
|
|
|
|
|
|
93
|
|
|
|
|
|
|
=head2 loglevel |
94
|
|
|
|
|
|
|
|
95
|
|
|
|
|
|
|
By default, the log level is set by L from the config file. If |
96
|
|
|
|
|
|
|
you use the generator on its own, however, the log defaults to log level |
97
|
|
|
|
|
|
|
"debug". You might want to change that. The options are "error", "warn", "info" |
98
|
|
|
|
|
|
|
and "debug". |
99
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
use Modern::Perl; |
101
|
|
|
|
|
|
|
use Game::TextMapper::Apocalypse; |
102
|
|
|
|
|
|
|
my $map = Game::TextMapper::Apocalypse->new(loglevel => 'error') |
103
|
|
|
|
|
|
|
->generate_map; |
104
|
|
|
|
|
|
|
print $map; |
105
|
|
|
|
|
|
|
|
106
|
|
|
|
|
|
|
=cut |
107
|
|
|
|
|
|
|
|
108
|
|
|
|
|
|
|
has 'rows' => 10; |
109
|
|
|
|
|
|
|
has 'cols' => 20; |
110
|
|
|
|
|
|
|
has 'region_size' => 5; |
111
|
|
|
|
|
|
|
has 'settlement_chance' => 0.1; |
112
|
|
|
|
|
|
|
has 'loglevel'; |
113
|
|
|
|
|
|
|
|
114
|
|
|
|
|
|
|
my @tiles = qw(forest desert mountain jungle swamp grass); |
115
|
|
|
|
|
|
|
my @settlements = qw(ruin fort cave); |
116
|
|
|
|
|
|
|
|
117
|
|
|
|
|
|
|
=head1 METHODS |
118
|
|
|
|
|
|
|
|
119
|
|
|
|
|
|
|
=head2 generate_map |
120
|
|
|
|
|
|
|
|
121
|
|
|
|
|
|
|
This method takes no arguments. Set the properties of the map using the |
122
|
|
|
|
|
|
|
attributes. |
123
|
|
|
|
|
|
|
|
124
|
|
|
|
|
|
|
=cut |
125
|
|
|
|
|
|
|
|
126
|
|
|
|
|
|
|
sub generate_map { |
127
|
1
|
|
|
1
|
1
|
10
|
my $self = shift; |
128
|
1
|
50
|
|
|
|
5
|
$log->level($self->loglevel) if $self->loglevel; |
129
|
1
|
|
|
|
|
12
|
my @coordinates = shuffle(0 .. $self->rows * $self->cols - 1); |
130
|
1
|
|
|
|
|
32
|
my $seeds = $self->rows * $self->cols / $self->region_size; |
131
|
1
|
|
|
|
|
11
|
my $tiles = []; |
132
|
1
|
|
|
|
|
37
|
$tiles->[$_] = [$tiles[int(rand(@tiles))]] for splice(@coordinates, 0, $seeds); |
133
|
1
|
|
|
|
|
7
|
$tiles->[$_] = [$self->close_to($_, $tiles)] for @coordinates; |
134
|
|
|
|
|
|
|
# warn "$_\n" for $self->neighbours(0); |
135
|
|
|
|
|
|
|
# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 70, 75; |
136
|
|
|
|
|
|
|
# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 3, 8, 60, 120; |
137
|
|
|
|
|
|
|
# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 187, 194, 39, 139; |
138
|
|
|
|
|
|
|
# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 0, 19, 180, 199; |
139
|
|
|
|
|
|
|
# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 161; |
140
|
1
|
|
|
|
|
5
|
for my $tile (@$tiles) { |
141
|
200
|
100
|
|
|
|
809
|
push(@$tile, $settlements[int(rand(@settlements))]) if rand() < $self->settlement_chance; |
142
|
|
|
|
|
|
|
} |
143
|
1
|
|
|
|
|
11
|
my $rivers = $self->rivers($tiles); |
144
|
1
|
|
|
|
|
6
|
return $self->to_text($tiles, $rivers); |
145
|
|
|
|
|
|
|
} |
146
|
|
|
|
|
|
|
|
147
|
|
|
|
|
|
|
sub neighbours { |
148
|
284
|
|
|
284
|
0
|
337
|
my $self = shift; |
149
|
284
|
|
|
|
|
309
|
my $coordinate = shift; |
150
|
284
|
|
|
|
|
316
|
my @offsets; |
151
|
284
|
100
|
|
|
|
433
|
if ($coordinate % 2) { |
152
|
141
|
|
|
|
|
229
|
@offsets = (-1, +1, $self->cols, -$self->cols, $self->cols -1, $self->cols +1); |
153
|
141
|
100
|
|
|
|
1151
|
$offsets[3] = undef if $coordinate < $self->cols; # top edge |
154
|
141
|
100
|
|
|
|
562
|
$offsets[2] = $offsets[4] = $offsets[5] = undef if $coordinate >= ($self->rows - 1) * $self->cols; # bottom edge |
155
|
141
|
50
|
|
|
|
792
|
$offsets[0] = $offsets[4] = undef if $coordinate % $self->cols == 0; # left edge |
156
|
141
|
100
|
|
|
|
539
|
$offsets[1] = $offsets[5] = undef if $coordinate % $self->cols == $self->cols - 1; # right edge |
157
|
|
|
|
|
|
|
} else { |
158
|
143
|
|
|
|
|
219
|
@offsets = (-1, +1, $self->cols, -$self->cols, -$self->cols -1, -$self->cols +1); |
159
|
143
|
100
|
|
|
|
1209
|
$offsets[3] = $offsets[4] = $offsets[5] = undef if $coordinate < $self->cols; # top edge |
160
|
143
|
100
|
|
|
|
525
|
$offsets[2] = undef if $coordinate >= ($self->rows - 1) * $self->cols; # bottom edge |
161
|
143
|
100
|
|
|
|
744
|
$offsets[0] = $offsets[4] = undef if $coordinate % $self->cols == 0; # left edge |
162
|
143
|
50
|
|
|
|
569
|
$offsets[1] = $offsets[5] = undef if $coordinate % $self->cols == $self->cols - 1; # right edge |
163
|
|
|
|
|
|
|
} |
164
|
|
|
|
|
|
|
# die "@offsets" if any { $coordinate + $_ < 0 or $coordinate + $_ >= $self->cols * $self->rows } @offsets; |
165
|
284
|
|
|
|
|
1378
|
return map { $coordinate + $_ } shuffle grep {$_} @offsets; |
|
1538
|
|
|
|
|
1971
|
|
|
1704
|
|
|
|
|
2145
|
|
166
|
|
|
|
|
|
|
} |
167
|
|
|
|
|
|
|
|
168
|
|
|
|
|
|
|
sub close_to { |
169
|
160
|
|
|
160
|
0
|
205
|
my $self = shift; |
170
|
160
|
|
|
|
|
173
|
my $coordinate = shift; |
171
|
160
|
|
|
|
|
164
|
my $tiles = shift; |
172
|
160
|
|
|
|
|
210
|
for ($self->neighbours($coordinate)) { |
173
|
309
|
100
|
|
|
|
780
|
return $tiles->[$_]->[0] if $tiles->[$_]; |
174
|
|
|
|
|
|
|
} |
175
|
9
|
|
|
|
|
36
|
return $tiles[int(rand(@tiles))]; |
176
|
|
|
|
|
|
|
} |
177
|
|
|
|
|
|
|
|
178
|
|
|
|
|
|
|
sub rivers { |
179
|
1
|
|
|
1
|
0
|
2
|
my $self = shift; |
180
|
1
|
|
|
|
|
1
|
my $tiles = shift; |
181
|
|
|
|
|
|
|
# the array of rivers has a cell for each coordinate: if there are no rivers, |
182
|
|
|
|
|
|
|
# it is undef; else it is a reference to the river |
183
|
1
|
|
|
|
|
3
|
my $rivers = []; |
184
|
1
|
|
|
|
|
4
|
for my $source (grep { $self->is_source($_, $tiles) } 0 .. $self->rows * $self->cols - 1) { |
|
200
|
|
|
|
|
292
|
|
185
|
43
|
|
|
|
|
80
|
$log->debug("River starting at " . $self->xy($source) . " (@{$tiles->[$source]})"); |
|
43
|
|
|
|
|
393
|
|
186
|
43
|
|
|
|
|
227
|
my $river = [$source]; |
187
|
43
|
|
|
|
|
74
|
$self->grow_river($source, $river, $rivers, $tiles); |
188
|
|
|
|
|
|
|
} |
189
|
1
|
|
|
|
|
7
|
return $rivers; |
190
|
|
|
|
|
|
|
} |
191
|
|
|
|
|
|
|
|
192
|
|
|
|
|
|
|
sub grow_river { |
193
|
124
|
|
|
124
|
0
|
144
|
my $self = shift; |
194
|
124
|
|
|
|
|
147
|
my $coordinate = shift; |
195
|
124
|
|
|
|
|
141
|
my $river = shift; |
196
|
124
|
|
|
|
|
139
|
my $rivers = shift; |
197
|
124
|
|
|
|
|
129
|
my $tiles = shift; |
198
|
124
|
|
|
|
|
195
|
my @destinations = shuffle grep { $self->is_destination($_, $river, $rivers, $tiles) } $self->neighbours($coordinate); |
|
676
|
|
|
|
|
1034
|
|
199
|
124
|
100
|
|
|
|
260
|
return unless @destinations; # this is a dead end |
200
|
107
|
|
|
|
|
166
|
for my $next (@destinations) { |
201
|
113
|
|
|
|
|
193
|
push(@$river, $next); |
202
|
113
|
|
|
|
|
188
|
$log->debug(" " . $self->xy($river)); |
203
|
113
|
100
|
|
|
|
1502
|
if ($rivers->[$next]) { |
|
|
100
|
|
|
|
|
|
204
|
24
|
|
|
|
|
48
|
$log->debug(" merge!"); |
205
|
24
|
|
|
|
|
110
|
my @other = @{$rivers->[$next]}; |
|
24
|
|
|
|
|
76
|
|
206
|
24
|
|
|
|
|
47
|
while ($other[0] != $next) { shift @other }; |
|
95
|
|
|
|
|
139
|
|
207
|
24
|
|
|
|
|
25
|
shift @other; # get rid of the duplicate $next |
208
|
24
|
|
|
|
|
67
|
push(@$river, @other); |
209
|
24
|
|
|
|
|
40
|
return $self->mark_river($river, $rivers); |
210
|
|
|
|
|
|
|
} elsif ($self->is_sink($next, $tiles)) { |
211
|
8
|
|
|
|
|
23
|
$log->debug(" done!"); |
212
|
8
|
|
|
|
|
44
|
return $self->mark_river($river, $rivers); |
213
|
|
|
|
|
|
|
} else { |
214
|
81
|
|
|
|
|
192
|
my $result = $self->grow_river($next, $river, $rivers, $tiles); |
215
|
81
|
100
|
|
|
|
194
|
return $result if $result; |
216
|
7
|
|
|
|
|
20
|
$log->debug(" dead end!"); |
217
|
7
|
|
|
|
|
37
|
$rivers->[$next] = 0; # prevents this from being a destination |
218
|
7
|
|
|
|
|
17
|
pop(@$river); |
219
|
|
|
|
|
|
|
} |
220
|
|
|
|
|
|
|
} |
221
|
1
|
|
|
|
|
11
|
return; # all destinations were dead ends |
222
|
|
|
|
|
|
|
} |
223
|
|
|
|
|
|
|
|
224
|
|
|
|
|
|
|
sub mark_river { |
225
|
32
|
|
|
32
|
0
|
45
|
my $self = shift; |
226
|
32
|
|
|
|
|
40
|
my $river = shift; |
227
|
32
|
|
|
|
|
33
|
my $rivers = shift; |
228
|
32
|
|
|
|
|
43
|
for my $coordinate (@$river) { |
229
|
333
|
|
|
|
|
412
|
$rivers->[$coordinate] = $river; |
230
|
|
|
|
|
|
|
} |
231
|
32
|
|
|
|
|
75
|
return $river; |
232
|
|
|
|
|
|
|
} |
233
|
|
|
|
|
|
|
|
234
|
|
|
|
|
|
|
sub is_source { |
235
|
200
|
|
|
200
|
0
|
219
|
my $self = shift; |
236
|
200
|
|
|
|
|
217
|
my $coordinate = shift; |
237
|
200
|
|
|
|
|
208
|
my $tiles = shift; |
238
|
200
|
|
|
222
|
|
326
|
return any { $_ eq 'mountain' } (@{$tiles->[$coordinate]}); |
|
222
|
|
|
|
|
456
|
|
|
200
|
|
|
|
|
321
|
|
239
|
|
|
|
|
|
|
} |
240
|
|
|
|
|
|
|
|
241
|
|
|
|
|
|
|
sub is_destination { |
242
|
676
|
|
|
676
|
0
|
775
|
my $self = shift; |
243
|
676
|
|
|
|
|
715
|
my $coordinate = shift; |
244
|
676
|
|
|
|
|
715
|
my $river = shift; |
245
|
676
|
|
|
|
|
702
|
my $rivers = shift; |
246
|
676
|
|
|
|
|
690
|
my $tiles = shift; |
247
|
676
|
100
|
100
|
|
|
1235
|
return 0 if defined $rivers->[$coordinate] and $rivers->[$coordinate] == 0; |
248
|
670
|
100
|
|
|
|
1186
|
return 0 if grep { $_ == $coordinate } @$river; |
|
3237
|
|
|
|
|
4648
|
|
249
|
537
|
100
|
|
581
|
|
1080
|
return none { $_ eq 'mountain' or $_ eq 'desert' } (@{$tiles->[$coordinate]}); |
|
581
|
|
|
|
|
1923
|
|
|
537
|
|
|
|
|
887
|
|
250
|
|
|
|
|
|
|
} |
251
|
|
|
|
|
|
|
|
252
|
|
|
|
|
|
|
sub is_sink { |
253
|
89
|
|
|
89
|
0
|
123
|
my $self = shift; |
254
|
89
|
|
|
|
|
104
|
my $coordinate = shift; |
255
|
89
|
|
|
|
|
99
|
my $tiles = shift; |
256
|
89
|
|
|
99
|
|
207
|
return any { $_ eq 'swamp' } (@{$tiles->[$coordinate]}); |
|
99
|
|
|
|
|
202
|
|
|
89
|
|
|
|
|
211
|
|
257
|
|
|
|
|
|
|
} |
258
|
|
|
|
|
|
|
|
259
|
|
|
|
|
|
|
sub to_text { |
260
|
1
|
|
|
1
|
0
|
3
|
my $self = shift; |
261
|
1
|
|
|
|
|
6
|
my $tiles = shift; |
262
|
1
|
|
|
|
|
2
|
my $rivers = shift; |
263
|
1
|
|
|
|
|
2
|
my $text = ""; |
264
|
1
|
|
|
|
|
5
|
for my $i (0 .. $self->rows * $self->cols - 1) { |
265
|
200
|
50
|
|
|
|
376
|
$text .= $self->xy($i) . " @{$tiles->[$i]}\n" if $tiles->[$i]; |
|
200
|
|
|
|
|
1340
|
|
266
|
|
|
|
|
|
|
} |
267
|
1
|
|
|
|
|
6
|
for my $river (@$rivers) { |
268
|
196
|
100
|
66
|
|
|
1405
|
$text .= $self->xy($river) . " river\n" if ref($river) and @$river > 1; |
269
|
|
|
|
|
|
|
} |
270
|
1
|
|
|
|
|
32
|
$text .= "\ninclude apocalypse.txt\n"; |
271
|
1
|
|
|
|
|
40
|
return $text; |
272
|
|
|
|
|
|
|
} |
273
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
sub xy { |
275
|
470
|
|
|
470
|
0
|
610
|
my $self = shift; |
276
|
470
|
50
|
|
|
|
714
|
return join("-", map { sprintf("%02d%02d", $_ % $self->cols + 1, int($_ / $self->cols) + 1) } @_) if @_ > 1; |
|
0
|
|
|
|
|
0
|
|
277
|
470
|
100
|
|
|
|
836
|
return sprintf("%02d%02d", $_[0] % $self->cols + 1, int($_[0] / $self->cols) + 1) unless ref($_[0]); |
278
|
227
|
|
|
|
|
251
|
return join("-", map { sprintf("%02d%02d", $_ % $self->cols + 1, int($_ / $self->cols) + 1) } @{$_[0]}); |
|
2309
|
|
|
|
|
13099
|
|
|
227
|
|
|
|
|
333
|
|
279
|
|
|
|
|
|
|
} |
280
|
|
|
|
|
|
|
|
281
|
|
|
|
|
|
|
1; |