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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Point - a point on the map |
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=head1 DESCRIPTION |
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This is a simple class to hold points. Points have coordinates and know how to |
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print them. |
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=cut |
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package Game::TextMapper::Point; |
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use Modern::Perl '2018'; |
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use Mojo::Base -base; |
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=head2 Attributes |
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C, C, C are coordinates. |
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C, C |
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actual implementations, L and |
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L. |
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C |
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C (for the coordinates), and both C and |
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C (for the label). |
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=cut |
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has 'x'; |
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has 'y'; |
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has 'z'; |
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has 'type'; |
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has 'label'; |
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has 'size'; |
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has 'map'; |
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=head2 Methods |
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=head3 str |
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Returns "(1,2,3)" or "(1,2)" depending on whether the z coordinate is defined or |
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not; use this for log output. |
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=cut |
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sub str { |
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my $self = shift; |
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if (defined $self->z) { |
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return '(' . $self->x . ',' . $self->y . ',' . $self->z . ')'; |
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} else { |
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return '(' . $self->x . ',' . $self->y . ')'; |
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} |
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} |
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=head3 equal($other) |
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True if all three coordinates match. |
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=cut |
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sub equal { |
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my ($self, $other) = @_; |
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return $self->x == $other->x && $self->y == $other->y && $self->z == $other->z; |
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} |
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=head3 cmp($other) |
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Return -1, 0, or 1 depending on the three coordinates. |
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=cut |
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sub cmp { |
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my ($a, $b) = @_; |
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return $a->x <=> $b->x || $a->y <=> $b->y || $a->z <=> $b->z; |
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} |
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=head3 coordinates |
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Return "1,1,1" or "1,1" for coordinates in scalar context, depending on whether |
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the z coordinate is defined or not, or it returns the three coordinates in list |
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context. |
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=cut |
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sub coordinates { |
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my ($self) = @_; |
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return $self->x, $self->y, $self->z if wantarray; |
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return $self->x . "," . $self->y . "," . $self->z if defined $self->z; |
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return $self->x . "," . $self->y; |
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} |
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=head3 coord($x, $y, $separator) |
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Return "0101" or "-01-01" for coordinates. Often this what we want in text. |
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=cut |
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sub coord { |
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my ($x, $y, $separator) = @_; |
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$separator //= ""; |
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# print (1,1) as 0101; print (-1,-1) as -01-01 |
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return sprintf("%0*d$separator%0*d", |
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($x < 0 ? 3 : 2), $x, |
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($y < 0 ? 3 : 2), $y); |
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} |
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=head2 Abstract methods |
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These methods must be implemented by derived classes. The $offset argument is an |
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array with the offsets to add to the C based on C coordinate. The idea is |
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that if we have two dungeon levels, for example, and we want to generate a |
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single SVG document, then the first level is at the top of the page, as usual, |
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and the next level is further down on the page: all the C coordinates were |
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increased by the offset. |
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=head3 svg_region($attributes, $offset) |
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This returns an SVG fragment, a string with a C or C element, for |
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example. |
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This is used for the group containing the regions in the resulting SVG. |
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=head3 svg($offset) |
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This returns an SVG fragment, a string with a C |
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This is used for the group containing the background colours in the resulting |
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SVG. |
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=head3 svg_coordinates($offset) |
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This returns an SVG fragment, a string with a C element. |
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This is used for the group containing the coordinates in the resulting SVG. |
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=head3 svg_label($url, $offset) |
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This returns an SVG fragment, a string with a C element containing two |
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C elements, and possibly an C element: the "glow", the label itself, |
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and possibly a link to the URL. |
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This is used for C (the group containing the labels) in the resulting |
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SVG. |
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=head1 SEE ALSO |
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L uses this class. Internally, it calls C |
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which is implemented by either L or |
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L. Depending on the implementation, |
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L or L are used |
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to implement this class. |
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=cut |
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1; |