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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Mapper::Hex - a mapper for hex maps |
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=head1 DESCRIPTION |
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This class knows how to parse a text containing a square map description into |
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SVG definitions, and regions. Once the map is built, this class knows how to |
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generate the SVG for the entire map. |
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=head1 SEE ALSO |
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This class is derived from L. |
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It uses L to represent points (regions) and |
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L to represent lines. |
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L is a similar class for hex maps. |
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=cut |
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package Game::TextMapper::Mapper::Square; |
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use Game::TextMapper::Constants qw($dy); |
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use Game::TextMapper::Point::Square; |
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use Game::TextMapper::Line::Square; |
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use Modern::Perl '2018'; |
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use Mojo::Base 'Game::TextMapper::Mapper'; |
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sub make_region { |
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my $self = shift; |
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return Game::TextMapper::Point::Square->new(@_); |
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} |
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sub make_line { |
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my $self = shift; |
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return Game::TextMapper::Line::Square->new(@_); |
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} |
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sub shape { |
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my $self = shift; |
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my $attributes = shift; |
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return sprintf('', |
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$attributes, -$dy/2, -$dy/2, $dy, $dy); |
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} |
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sub viewbox { |
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my $self = shift; |
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my ($minx, $miny, $maxx, $maxy) = @_; |
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map { int($_) } (($minx - 1) * $dy, ($miny - 1) * $dy, |
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($maxx + 1) * $dy, ($maxy + 1) * $dy); |
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} |
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1; |