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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Schroeder::Hex - a role for hex map generators |
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=head1 SYNOPSIS |
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# create a map |
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package World; |
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use Modern::Perl; |
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use Mojo::Base -base; |
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use Role::Tiny::With; |
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with 'Game::TextMapper::Schroeder::Base'; |
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with 'Game::TextMapper::Schroeder::Hex'; |
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# use it |
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package main; |
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my $map = World->new(height => 10, width => 10); |
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=head1 DESCRIPTION |
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This role provides basic functionality for map generation with hex maps: the |
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number of neighbours within one or two regions distance, how to pick a random |
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neighbour direction, how to compute the coordinates of these neighbours, how to |
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draw arrows towards these neighbours. |
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This inherits attributes and methods from L, |
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such as C and C. |
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=cut |
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package Game::TextMapper::Schroeder::Hex; |
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use Modern::Perl '2018'; |
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use Mojo::Base -role; |
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use POSIX qw(ceil); |
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=head1 METHODS |
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=head2 reverse |
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Reverses a direction. |
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=cut |
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sub reverse { |
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my ($self, $i) = @_; |
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return ($i + 3) % 6; |
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} |
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=head2 neighbors |
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The list of directions for neighbours one step away (0 to 5). |
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=cut |
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sub neighbors { 0 .. 5 } |
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=head2 neighbors2 |
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The list of directions for neighbours two steps away (0 to 11). |
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=cut |
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sub neighbors2 { 0 .. 11 } |
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=head2 random_neighbor |
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A random direction for a neighbour one step away (a random integer from 0 to 5). |
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=cut |
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sub random_neighbor { int(rand(6)) } |
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=head2 random_neighbor2 |
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A random direction for a neighbour two steps away (a random integer from 0 to |
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11). |
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=cut |
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sub random_neighbor2 { int(rand(12)) } |
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my $delta_hex = [ |
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# x is even |
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[[-1, 0], [ 0, -1], [+1, 0], [+1, +1], [ 0, +1], [-1, +1]], |
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# x is odd |
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[[-1, -1], [ 0, -1], [+1, -1], [+1, 0], [ 0, +1], [-1, 0]]]; |
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=head2 neighbor($hex, $i) |
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say join(",", $map->neighbor("0203", 1)); |
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# 2,2 |
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Returns the coordinates of a neighbor in a particular direction (0 to 5), one |
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step away. |
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C<$hex> is an array reference of coordinates or a string that can be turned into |
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one using the C method from L. |
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C<$i> is a direction (0 to 5). |
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=cut |
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sub neighbor { |
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16984
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16984
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my $self = shift; |
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# $hex is [x,y] or "0x0y" and $i is a number 0 .. 5 |
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16984
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my ($hex, $i) = @_; |
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16984
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die join(":", caller) . ": undefined direction for $hex\n" unless defined $i; |
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16984
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$hex = [$self->xy($hex)] unless ref $hex; |
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return ($hex->[0] + $delta_hex->[$hex->[0] % 2]->[$i]->[0], |
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$hex->[1] + $delta_hex->[$hex->[0] % 2]->[$i]->[1]); |
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} |
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my $delta_hex2 = [ |
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# x is even |
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[[-2, +1], [-2, 0], [-2, -1], [-1, -1], [ 0, -2], [+1, -1], |
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[+2, -1], [+2, 0], [+2, +1], [+1, +2], [ 0, +2], [-1, +2]], |
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# x is odd |
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[[-2, +1], [-2, 0], [-2, -1], [-1, -2], [ 0, -2], [+1, -2], |
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[+2, -1], [+2, 0], [+2, +1], [+1, +1], [ 0, +2], [-1, +1]]]; |
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=head2 neighbor2($hex, $i) |
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say join(",", $map->neighbor2("0203", 1)); |
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# 0, 3 |
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Returns the coordinates of a neighbor in a particular direction (0 to 11), two |
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steps away. |
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C<$hex> is an array reference of coordinates or a string that can be turned into |
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one using the C method from L. |
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C<$i> is a direction (0 to 5). |
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=cut |
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sub neighbor2 { |
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5154
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my $self = shift; |
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# $hex is [x,y] or "0x0y" and $i is a number 0 .. 11 |
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5154
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7173
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my ($hex, $i) = @_; |
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5154
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die join(":", caller) . ": undefined direction for $hex\n" unless defined $i; |
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5154
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$hex = [$self->xy($hex)] unless ref $hex; |
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return ($hex->[0] + $delta_hex2->[$hex->[0] % 2]->[$i]->[0], |
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$hex->[1] + $delta_hex2->[$hex->[0] % 2]->[$i]->[1]); |
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} |
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=head2 distance($x1, $y1, $x2, $y2) or distance($coords1, $coords2) |
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164
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say $map->distance("0203", "0003"); |
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# 2 |
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Returns the distance between two coordinates. |
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=cut |
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sub distance { |
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6991
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6991
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my $self = shift; |
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6991
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my ($x1, $y1, $x2, $y2) = @_; |
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6991
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if (@_ == 2) { |
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($x1, $y1, $x2, $y2) = map { $self->xy($_) } @_; |
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} |
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# transform the coordinate system into a decent system with one axis tilted by |
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# 60° |
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6991
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$y1 = $y1 - POSIX::ceil($x1/2); |
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$y2 = $y2 - POSIX::ceil($x2/2); |
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6991
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if ($x1 > $x2) { |
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# only consider moves from left to right and transpose start and |
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# end point to make it so |
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my ($t1, $t2) = ($x1, $y1); |
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($x1, $y1) = ($x2, $y2); |
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($x2, $y2) = ($t1, $t2); |
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} |
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6991
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9577
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if ($y2>=$y1) { |
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# if it the move has a downwards component add Δx and Δy |
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4441
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return $x2-$x1 + $y2-$y1; |
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} else { |
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# else just take the larger of Δx and Δy |
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4775
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return $x2-$x1 > $y1-$y2 ? $x2-$x1 : $y1-$y2; |
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} |
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} |
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197
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=head2 arrows |
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199
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A helper that returns the SVG fragments for arrows in six directions, to be used |
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in a C element. |
201
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202
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=cut |
203
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204
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sub arrows { |
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0
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0
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1
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my $self = shift; |
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return |
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qq{}, |
208
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qq{}, |
209
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map { |
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0
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my $angle = 60 * $_; |
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0
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qq{}, |
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qq{}, |
213
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} ($self->neighbors()); |
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} |
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216
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=head1 SEE ALSO |
217
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218
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L |
219
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|
|
|
|
|
|
L |
220
|
|
|
|
|
|
|
|
221
|
|
|
|
|
|
|
=cut |
222
|
|
|
|
|
|
|
|
223
|
|
|
|
|
|
|
1; |