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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Alpine - generate an alpine landscape |
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=head1 DESCRIPTION |
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This fills the map with some mountains and then traces the water flow down to |
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the sea and off the map. With water, forests grow; but if the area remains at |
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the same altitude, swamps form. |
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Settlements are placed at random in the habitable zones, but far enough from |
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each other, and connected by trails. |
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In order to support hex and square maps, this class uses roles to implement |
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coordinates, neighbours, and all that. This is why you need to specify the role |
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before creating an instance of this class: |
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return Game::TextMapper::Schroeder::Alpine |
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->with_roles('Game::TextMapper::Schroeder::Hex')->new() |
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->generate_map(@params); |
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=head1 SEE ALSO |
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L |
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L |
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L |
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=cut |
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package Game::TextMapper::Schroeder::Alpine; |
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use Game::TextMapper::Log; |
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use Modern::Perl '2018'; |
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use Mojo::Base -base; |
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use Role::Tiny::With; |
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with 'Game::TextMapper::Schroeder::Base'; |
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use List::Util 'shuffle'; |
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8871
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my $log = Game::TextMapper::Log->get; |
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has 'steepness'; |
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has 'peaks'; |
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has 'peak'; |
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has 'bumps'; |
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has 'bump'; |
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has 'bottom'; |
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has 'arid'; |
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has 'wind'; |
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sub place_peak { |
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my $self = shift; |
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my $altitude = shift; |
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my $count = shift; |
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my $current_altitude = shift; |
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my @queue; |
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# place some peaks and put them in a queue |
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for (1 .. $count) { |
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# try to find an empty hex |
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for (1 .. 6) { |
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my $x = int(rand($self->width)) + 1; |
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my $y = int(rand($self->height)) + 1; |
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my $coordinates = coordinates($x, $y); |
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next if $altitude->{$coordinates}; |
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$altitude->{$coordinates} = $current_altitude; |
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$log->debug("placed $current_altitude at $coordinates"); |
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push(@queue, $coordinates); |
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last; |
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} |
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} |
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return @queue; |
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} |
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sub grow_mountains { |
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my $self = shift; |
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my $altitude = shift; |
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my @queue = @_; |
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# go through the queue and add adjacent lower altitude hexes, if possible; the |
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# hexes added are to the end of the queue |
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while (@queue) { |
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my $coordinates = shift @queue; |
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my $current_altitude = $altitude->{$coordinates}; |
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next unless $current_altitude > 0; |
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# pick some random neighbors based on variable steepness |
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my $n = $self->steepness; |
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# round up based on fraction |
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$n += 1 if rand() < $n - int($n); |
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$n = int($n); |
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next if $n < 1; |
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for (1 .. $n) { |
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# try to find an empty neighbor; abort after six attempts |
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for (1 .. 6) { |
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my ($x, $y) = $self->neighbor($coordinates, $self->random_neighbor()); |
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next unless $self->legal($x, $y); |
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my $other = coordinates($x, $y); |
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# if this is taken, look further |
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if ($altitude->{$other}) { |
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($x, $y) = $self->neighbor2($coordinates, $self->random_neighbor2()); |
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100
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next unless $self->legal($x, $y); |
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$other = coordinates($x, $y); |
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# if this is also taken, try again |
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100
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next if $altitude->{$other}; |
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} |
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# if we found an empty neighbor, set its altitude |
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$altitude->{$other} = $current_altitude > 0 ? $current_altitude - 1 : 0; |
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push(@queue, $other); |
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last; |
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} |
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} |
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} |
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} |
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sub fix_altitude { |
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my $self = shift; |
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my $altitude = shift; |
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# go through all the hexes |
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for my $coordinates (sort keys %$altitude) { |
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# find hexes that we missed and give them the height of a random neighbor |
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600
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if (not defined $altitude->{$coordinates}) { |
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# warn "identified a hex that was skipped: $coordinates\n"; |
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# try to find a suitable neighbor |
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for (1 .. 6) { |
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my ($x, $y) = $self->neighbor($coordinates, $self->random_neighbor()); |
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0
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next unless $self->legal($x, $y); |
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0
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my $other = coordinates($x, $y); |
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0
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next unless defined $altitude->{$other}; |
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0
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$altitude->{$coordinates} = $altitude->{$other}; |
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last; |
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} |
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# if we didn't find one in the last six attempts, just make it hole in the ground |
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if (not defined $altitude->{$coordinates}) { |
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0
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$altitude->{$coordinates} = 0; |
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} |
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} |
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} |
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} |
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153
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sub altitude { |
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2
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my $self = shift; |
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my ($world, $altitude) = @_; |
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my @queue = $self->place_peak($altitude, $self->peaks, $self->peak); |
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$self->grow_mountains($altitude, @queue); |
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$self->fix_altitude($altitude); |
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# note height for debugging purposes |
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for my $coordinates (sort keys %$altitude) { |
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1334
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$world->{$coordinates} = "height$altitude->{$coordinates}"; |
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} |
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} |
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165
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sub bumpiness { |
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2
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2
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0
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my ($self, $world, $altitude) = @_; |
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2
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for (1 .. $self->bumps) { |
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for my $delta (-$self->bump, $self->bump) { |
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# six attempts to try and find a good hex |
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for (1 .. 6) { |
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my $x = int(rand($self->width)) + 1; |
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my $y = int(rand($self->height)) + 1; |
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my $coordinates = coordinates($x, $y); |
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my $current_altitude = $altitude->{$coordinates} + $delta; |
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next if $current_altitude > 10 or $current_altitude < 0; |
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# bump it up or down |
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28
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$altitude->{$coordinates} = $current_altitude; |
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$world->{$coordinates} = "height$altitude->{$coordinates} zone"; |
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$log->debug("bumped altitude of $coordinates by $delta to $current_altitude"); |
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# if the bump was +2 or -2, bump the neighbours by +1 or -1 |
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201
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if ($delta < -1 or $delta > 1) { |
182
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28
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my $delta = $delta - $delta / abs($delta); |
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for my $i ($self->neighbors()) { |
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689
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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140
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100
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278
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next unless $self->legal($x, $y); |
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131
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1151
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my $other = coordinates($x, $y); |
187
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131
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237
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$current_altitude = $altitude->{$other} + $delta; |
188
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131
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100
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305
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next if $current_altitude > 10 or $current_altitude < 0; |
189
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130
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177
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$altitude->{$other} = $current_altitude; |
190
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130
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240
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$world->{$other} = "height$altitude->{$other} zone"; |
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130
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314
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$log->debug("$i bumped altitude of $other by $delta to $current_altitude"); |
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} |
193
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} |
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# if we have found a good hex, don't go through all the other attempts |
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28
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194
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last; |
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} |
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} |
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} |
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} |
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201
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sub water { |
202
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2
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2
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0
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5
|
my $self = shift; |
203
|
2
|
|
|
|
|
5
|
my ($world, $altitude, $water) = @_; |
204
|
|
|
|
|
|
|
# reset in case we run this twice |
205
|
|
|
|
|
|
|
# go through all the hexes |
206
|
2
|
|
|
|
|
173
|
for my $coordinates (sort keys %$altitude) { |
207
|
600
|
50
|
|
|
|
1397
|
next if $altitude->{$coordinates} <= $self->bottom; |
208
|
|
|
|
|
|
|
# note preferred water flow by identifying lower lying neighbors |
209
|
600
|
|
|
|
|
2495
|
my ($lowest, $direction); |
210
|
|
|
|
|
|
|
# look at neighbors in random order |
211
|
|
|
|
|
|
|
NEIGHBOR: |
212
|
600
|
|
|
|
|
1097
|
for my $i (shuffle $self->neighbors()) { |
213
|
3000
|
|
|
|
|
8475
|
my ($x, $y) = $self->neighbor($coordinates, $i); |
214
|
3000
|
|
|
|
|
5861
|
my $legal = $self->legal($x, $y); |
215
|
3000
|
|
|
|
|
25691
|
my $other = coordinates($x, $y); |
216
|
3000
|
100
|
100
|
|
|
9308
|
next if $legal and $altitude->{$other} > $altitude->{$coordinates}; |
217
|
|
|
|
|
|
|
# don't point head on to another arrow |
218
|
2145
|
100
|
100
|
|
|
6216
|
next if $legal and $water->{$other} and $water->{$other} == ($i-3) % 6; |
|
|
|
100
|
|
|
|
|
219
|
|
|
|
|
|
|
# don't point into loops |
220
|
2028
|
|
|
|
|
4200
|
my %loop = ($coordinates => 1, $other => 1); |
221
|
2028
|
|
|
|
|
2537
|
my $next = $other; |
222
|
2028
|
|
|
|
|
5542
|
$log->debug("Loop detection starting with $coordinates and $other"); |
223
|
2028
|
|
|
|
|
11725
|
while ($next) { |
224
|
|
|
|
|
|
|
# no water flow known is also good; |
225
|
3252
|
|
100
|
|
|
10417
|
$log->debug("water for $next: " . ($water->{$next} || "none")); |
226
|
3252
|
100
|
|
|
|
16328
|
last unless defined $water->{$next}; |
227
|
1523
|
|
|
|
|
2759
|
($x, $y) = $self->neighbor($next, $water->{$next}); |
228
|
|
|
|
|
|
|
# leaving the map is good |
229
|
1523
|
|
|
|
|
3590
|
$log->debug("legal for $next: " . $self->legal($x, $y)); |
230
|
1523
|
100
|
|
|
|
20283
|
last unless $self->legal($x, $y); |
231
|
1292
|
|
|
|
|
11475
|
$next = coordinates($x, $y); |
232
|
|
|
|
|
|
|
# skip this neighbor if this is a loop |
233
|
1292
|
|
100
|
|
|
4968
|
$log->debug("is $next in a loop? " . ($loop{$next} || "no")); |
234
|
1292
|
100
|
|
|
|
7236
|
next NEIGHBOR if $loop{$next}; |
235
|
1224
|
|
|
|
|
2426
|
$loop{$next} = 1; |
236
|
|
|
|
|
|
|
} |
237
|
1960
|
100
|
66
|
|
|
8745
|
if (not defined $direction |
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
238
|
|
|
|
|
|
|
or not $legal and $altitude->{$coordinates} < $lowest |
239
|
|
|
|
|
|
|
or $legal and $altitude->{$other} < $lowest) { |
240
|
780
|
100
|
|
|
|
1410
|
$lowest = $legal ? $altitude->{$other} : $altitude->{$coordinates}; |
241
|
780
|
|
|
|
|
887
|
$direction = $i; |
242
|
780
|
|
|
|
|
1619
|
$log->debug("Set lowest to $lowest ($direction)"); |
243
|
|
|
|
|
|
|
} |
244
|
|
|
|
|
|
|
} |
245
|
600
|
100
|
|
|
|
1323
|
if (defined $direction) { |
246
|
578
|
|
|
|
|
1032
|
$water->{$coordinates} = $direction; |
247
|
|
|
|
|
|
|
$world->{$coordinates} =~ s/arrow\d/arrow$water->{$coordinates}/ |
248
|
578
|
50
|
|
|
|
2145
|
or $world->{$coordinates} .= " arrow$water->{$coordinates}"; |
249
|
|
|
|
|
|
|
} |
250
|
|
|
|
|
|
|
} |
251
|
|
|
|
|
|
|
} |
252
|
|
|
|
|
|
|
|
253
|
|
|
|
|
|
|
sub mountains { |
254
|
2
|
|
|
2
|
0
|
6
|
my $self = shift; |
255
|
2
|
|
|
|
|
6
|
my ($world, $altitude) = @_; |
256
|
|
|
|
|
|
|
# place the types |
257
|
2
|
|
|
|
|
53
|
for my $coordinates (keys %$altitude) { |
258
|
600
|
100
|
|
|
|
1128
|
if ($altitude->{$coordinates} >= 10) { |
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
259
|
21
|
|
|
|
|
41
|
$world->{$coordinates} = "white mountains"; |
260
|
|
|
|
|
|
|
} elsif ($altitude->{$coordinates} >= 9) { |
261
|
46
|
|
|
|
|
65
|
$world->{$coordinates} = "white mountain"; |
262
|
|
|
|
|
|
|
} elsif ($altitude->{$coordinates} >= 8) { |
263
|
105
|
|
|
|
|
131
|
$world->{$coordinates} = "light-grey mountain"; |
264
|
|
|
|
|
|
|
} |
265
|
|
|
|
|
|
|
} |
266
|
|
|
|
|
|
|
} |
267
|
|
|
|
|
|
|
|
268
|
|
|
|
|
|
|
sub ocean { |
269
|
2
|
|
|
2
|
0
|
11
|
my $self = shift; |
270
|
2
|
|
|
|
|
6
|
my ($world, $altitude) = @_; |
271
|
2
|
|
|
|
|
192
|
for my $coordinates (sort keys %$altitude) { |
272
|
600
|
50
|
|
|
|
1910
|
if ($altitude->{$coordinates} <= $self->bottom) { |
273
|
0
|
|
|
|
|
0
|
my $ocean = 1; |
274
|
0
|
|
|
|
|
0
|
for my $i ($self->neighbors()) { |
275
|
0
|
|
|
|
|
0
|
my ($x, $y) = $self->neighbor($coordinates, $i); |
276
|
0
|
0
|
|
|
|
0
|
next unless $self->legal($x, $y); |
277
|
0
|
|
|
|
|
0
|
my $other = coordinates($x, $y); |
278
|
0
|
0
|
|
|
|
0
|
next if $altitude->{$other} <= $self->bottom; |
279
|
0
|
|
|
|
|
0
|
$ocean = 0; |
280
|
|
|
|
|
|
|
} |
281
|
0
|
0
|
|
|
|
0
|
$world->{$coordinates} = $ocean ? "ocean" : "water"; |
282
|
|
|
|
|
|
|
} |
283
|
|
|
|
|
|
|
} |
284
|
|
|
|
|
|
|
} |
285
|
|
|
|
|
|
|
|
286
|
|
|
|
|
|
|
sub lakes { |
287
|
2
|
|
|
2
|
0
|
9
|
my $self = shift; |
288
|
2
|
|
|
|
|
6
|
my ($world, $altitude, $water) = @_; |
289
|
|
|
|
|
|
|
# any areas without water flow are lakes |
290
|
2
|
|
|
|
|
215
|
for my $coordinates (sort keys %$altitude) { |
291
|
600
|
100
|
66
|
|
|
1110
|
if (not defined $water->{$coordinates} |
292
|
|
|
|
|
|
|
and $world->{$coordinates} ne "ocean") { |
293
|
22
|
|
|
|
|
39
|
$world->{$coordinates} = "water"; |
294
|
|
|
|
|
|
|
} |
295
|
|
|
|
|
|
|
} |
296
|
|
|
|
|
|
|
} |
297
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
sub swamps { |
299
|
|
|
|
|
|
|
# any area with water flowing to a neighbor at the same altitude is a swamp |
300
|
2
|
|
|
2
|
0
|
10
|
my ($self, $world, $altitude, $water, $flow, $dry) = @_; |
301
|
2
|
|
|
|
|
56
|
for my $coordinates (keys %$altitude) { |
302
|
|
|
|
|
|
|
# don't turn lakes into swamps and skip bogs |
303
|
600
|
100
|
|
|
|
1590
|
next if $world->{$coordinates} =~ /ocean|water|swamp|grass/; |
304
|
|
|
|
|
|
|
# swamps require a river |
305
|
522
|
100
|
|
|
|
884
|
next unless $flow->{$coordinates}; |
306
|
|
|
|
|
|
|
# no swamps when there is a canyon |
307
|
229
|
100
|
|
|
|
354
|
next if $dry->{$coordinates}; |
308
|
|
|
|
|
|
|
# look at the neighbor the water would flow to |
309
|
200
|
|
|
|
|
414
|
my ($x, $y) = $self->neighbor($coordinates, $water->{$coordinates}); |
310
|
|
|
|
|
|
|
# skip if water flows off the map |
311
|
200
|
100
|
|
|
|
409
|
next unless $self->legal($x, $y); |
312
|
174
|
|
|
|
|
1624
|
my $other = coordinates($x, $y); |
313
|
|
|
|
|
|
|
# skip if water flows downhill |
314
|
174
|
100
|
|
|
|
436
|
next if $altitude->{$coordinates} > $altitude->{$other}; |
315
|
|
|
|
|
|
|
# if there was no lower neighbor, this is a swamp |
316
|
42
|
100
|
|
|
|
94
|
if ($altitude->{$coordinates} >= 6) { |
317
|
26
|
|
|
|
|
112
|
$world->{$coordinates} =~ s/height\d+/grey swamp/; |
318
|
|
|
|
|
|
|
} else { |
319
|
16
|
|
|
|
|
70
|
$world->{$coordinates} =~ s/height\d+/dark-grey swamp/; |
320
|
|
|
|
|
|
|
} |
321
|
|
|
|
|
|
|
} |
322
|
|
|
|
|
|
|
} |
323
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
sub flood { |
325
|
2
|
|
|
2
|
0
|
6
|
my $self = shift; |
326
|
2
|
|
|
|
|
8
|
my ($world, $altitude, $water) = @_; |
327
|
|
|
|
|
|
|
# backtracking information: $from = $flow{$to} |
328
|
2
|
|
|
|
|
6
|
my %flow; |
329
|
|
|
|
|
|
|
# allow easy skipping |
330
|
|
|
|
|
|
|
my %seen; |
331
|
|
|
|
|
|
|
# start with a list of hexes to look at; as always, keys is a source of |
332
|
|
|
|
|
|
|
# randomness that's independent of srand which is why we shuffle sort |
333
|
2
|
|
|
|
|
50
|
my @lakes = shuffle sort grep { not defined $water->{$_} } keys %$world; |
|
600
|
|
|
|
|
828
|
|
334
|
2
|
50
|
|
|
|
22
|
return unless @lakes; |
335
|
2
|
|
|
|
|
7
|
my $start = shift(@lakes); |
336
|
2
|
|
|
|
|
6
|
my @candidates = ($start); |
337
|
2
|
|
|
|
|
15
|
while (@candidates) { |
338
|
|
|
|
|
|
|
# Prefer candidates outside the map with altitude 0; reshuffle because |
339
|
|
|
|
|
|
|
# candidates at the same height are all equal and early or late discoveries |
340
|
|
|
|
|
|
|
# should not matter (not shuffling means it matters whether candidates are |
341
|
|
|
|
|
|
|
# pushed or unshifted because this is a stable sort) |
342
|
|
|
|
|
|
|
@candidates = sort { |
343
|
210
|
|
100
|
|
|
746
|
($altitude->{$a}||0) <=> ($altitude->{$b}||0) |
|
10303
|
|
100
|
|
|
20349
|
|
344
|
|
|
|
|
|
|
} shuffle @candidates; |
345
|
210
|
|
|
|
|
896
|
$log->debug("Candidates @candidates"); |
346
|
210
|
|
|
|
|
1179
|
my $coordinates; |
347
|
|
|
|
|
|
|
do { |
348
|
227
|
|
|
|
|
741
|
$coordinates = shift(@candidates); |
349
|
210
|
|
66
|
|
|
253
|
} until not $coordinates or not $seen{$coordinates}; |
350
|
210
|
50
|
|
|
|
345
|
last unless $coordinates; |
351
|
210
|
|
|
|
|
304
|
$seen{$coordinates} = 1; |
352
|
210
|
|
|
|
|
583
|
$log->debug("Looking at $coordinates"); |
353
|
210
|
100
|
66
|
|
|
1185
|
if ($self->legal($coordinates) and $world->{$coordinates} ne "ocean") { |
354
|
|
|
|
|
|
|
# if we're still on the map, check all the unknown neighbors |
355
|
191
|
|
|
|
|
2052
|
my $from = $coordinates; |
356
|
191
|
|
|
|
|
363
|
for my $i ($self->neighbors()) { |
357
|
856
|
|
|
|
|
1453
|
my $to = coordinates($self->neighbor($from, $i)); |
358
|
856
|
100
|
|
|
|
1685
|
next if $seen{$to}; |
359
|
644
|
|
|
|
|
1648
|
$log->debug("Adding $to to our candidates"); |
360
|
644
|
|
|
|
|
3572
|
$flow{$to} = $from; |
361
|
|
|
|
|
|
|
# adding to the front as we keep pushing forward (I hope) |
362
|
644
|
|
|
|
|
1093
|
push(@candidates, $to); |
363
|
|
|
|
|
|
|
} |
364
|
191
|
|
|
|
|
409
|
next; |
365
|
|
|
|
|
|
|
} |
366
|
19
|
|
|
|
|
208
|
$log->debug("We left the map at $coordinates"); |
367
|
19
|
|
|
|
|
110
|
my $to = $coordinates; |
368
|
19
|
|
|
|
|
39
|
my $from = $flow{$to}; |
369
|
19
|
|
|
|
|
64
|
while ($from) { |
370
|
136
|
|
|
|
|
303
|
my $i = $self->direction($from, $to); |
371
|
136
|
100
|
100
|
|
|
559
|
if (not defined $water->{$from} |
372
|
|
|
|
|
|
|
or $water->{$from} != $i) { |
373
|
79
|
|
|
|
|
232
|
$log->debug("Arrow for $from now points to $to"); |
374
|
79
|
|
|
|
|
443
|
$water->{$from} = $i; |
375
|
|
|
|
|
|
|
$world->{$from} =~ s/arrow\d/arrow$i/ |
376
|
79
|
100
|
|
|
|
593
|
or $world->{$from} .= " arrow$i"; |
377
|
|
|
|
|
|
|
} else { |
378
|
57
|
|
|
|
|
166
|
$log->debug("Arrow for $from already points $to"); |
379
|
|
|
|
|
|
|
} |
380
|
136
|
|
|
|
|
456
|
$to = $from; |
381
|
136
|
|
|
|
|
270
|
$from = $flow{$to}; |
382
|
|
|
|
|
|
|
} |
383
|
|
|
|
|
|
|
# pick the next lake |
384
|
|
|
|
|
|
|
do { |
385
|
22
|
|
|
|
|
61
|
$start = shift(@lakes); |
386
|
22
|
100
|
|
|
|
77
|
$log->debug("Next lake is $start") if $start; |
387
|
19
|
|
100
|
|
|
36
|
} until not $start or not defined $water->{$start}; |
388
|
19
|
100
|
|
|
|
176
|
last unless $start; |
389
|
17
|
|
|
|
|
132
|
%seen = %flow = (); |
390
|
17
|
|
|
|
|
75
|
@candidates = ($start); |
391
|
|
|
|
|
|
|
} |
392
|
|
|
|
|
|
|
} |
393
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
sub rivers { |
395
|
2
|
|
|
2
|
0
|
11
|
my ($self, $world, $altitude, $water, $flow, $rivers) = @_; |
396
|
|
|
|
|
|
|
# $flow are the sources points of rivers, or 1 if a river flows through them |
397
|
|
|
|
|
|
|
my @growing = map { |
398
|
117
|
100
|
|
|
|
334
|
$world->{$_} = "light-grey forest-hill" unless $world->{$_} =~ /mountain|swamp|grass|water|ocean/; |
399
|
117
|
|
|
|
|
315
|
$flow->{$_} = [$_] |
400
|
|
|
|
|
|
|
} sort grep { |
401
|
|
|
|
|
|
|
# these are the potential starting places: up in the mountains below the |
402
|
|
|
|
|
|
|
# ice, or lakes |
403
|
2
|
|
|
|
|
53
|
($altitude->{$_} == 7 or $altitude->{$_} == 8 |
404
|
|
|
|
|
|
|
or $world->{$_} =~ /water/ and $altitude->{$_} > $self->bottom) |
405
|
|
|
|
|
|
|
and not $flow->{$_} |
406
|
600
|
50
|
100
|
|
|
2532
|
and $world->{$_} !~ /dry/; |
|
|
|
66
|
|
|
|
|
407
|
|
|
|
|
|
|
} keys %$altitude; |
408
|
2
|
|
|
|
|
46
|
$self->grow_rivers(\@growing, $water, $flow, $rivers); |
409
|
|
|
|
|
|
|
} |
410
|
|
|
|
|
|
|
|
411
|
|
|
|
|
|
|
sub grow_rivers { |
412
|
2
|
|
|
2
|
0
|
8
|
my ($self, $growing, $water, $flow, $rivers) = @_; |
413
|
2
|
|
|
|
|
16
|
while (@$growing) { |
414
|
|
|
|
|
|
|
# warn "Rivers: " . @growing . "\n"; |
415
|
|
|
|
|
|
|
# pick a random growing river and grow it |
416
|
778
|
|
|
|
|
1297
|
my $n = int(rand(scalar @$growing)); |
417
|
778
|
|
|
|
|
1020
|
my $river = $growing->[$n]; |
418
|
|
|
|
|
|
|
# warn "Picking @$river\n"; |
419
|
778
|
|
|
|
|
937
|
my $coordinates = $river->[-1]; |
420
|
778
|
|
|
|
|
838
|
my $end = 1; |
421
|
778
|
100
|
|
|
|
1317
|
if (defined $water->{$coordinates}) { |
422
|
673
|
|
|
|
|
1309
|
my $other = coordinates($self->neighbor($coordinates, $water->{$coordinates})); |
423
|
673
|
50
|
|
|
|
5713
|
die "Adding $other leads to an infinite loop in river @$river\n" if grep /$other/, @$river; |
424
|
|
|
|
|
|
|
# if we flowed into a hex with a river |
425
|
673
|
100
|
|
|
|
1475
|
if (ref $flow->{$other}) { |
426
|
|
|
|
|
|
|
# warn "Prepending @$river to @{$flow->{$other}}\n"; |
427
|
|
|
|
|
|
|
# prepend the current river to the other river |
428
|
12
|
|
|
|
|
21
|
unshift(@{$flow->{$other}}, @$river); |
|
12
|
|
|
|
|
34
|
|
429
|
|
|
|
|
|
|
# move the source marker |
430
|
12
|
|
|
|
|
27
|
$flow->{$river->[0]} = $flow->{$other}; |
431
|
12
|
|
|
|
|
16
|
$flow->{$other} = 1; |
432
|
|
|
|
|
|
|
# and remove the current river from the growing list |
433
|
12
|
|
|
|
|
39
|
splice(@$growing, $n, 1); |
434
|
|
|
|
|
|
|
# warn "Flow at $river->[0]: @{$flow->{$river->[0]}}\n"; |
435
|
|
|
|
|
|
|
# warn "Flow at $other: $flow->{$other}\n"; |
436
|
|
|
|
|
|
|
} else { |
437
|
661
|
|
|
|
|
969
|
$flow->{$coordinates} = 1; |
438
|
661
|
|
|
|
|
1621
|
push(@$river, $other); |
439
|
|
|
|
|
|
|
} |
440
|
|
|
|
|
|
|
} else { |
441
|
|
|
|
|
|
|
# stop growing this river |
442
|
|
|
|
|
|
|
# warn "Stopped river: @$river\n" if grep(/0914/, @$river); |
443
|
105
|
|
|
|
|
247
|
push(@$rivers, splice(@$growing, $n, 1)); |
444
|
|
|
|
|
|
|
} |
445
|
|
|
|
|
|
|
} |
446
|
|
|
|
|
|
|
} |
447
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
sub canyons { |
449
|
2
|
|
|
2
|
0
|
8
|
my $self = shift; |
450
|
2
|
|
|
|
|
10
|
my ($world, $altitude, $rivers, $canyons, $dry) = @_; |
451
|
|
|
|
|
|
|
# using a reference to an array so that we can leave pointers in the %seen hash |
452
|
2
|
|
|
|
|
5
|
my $canyon = []; |
453
|
|
|
|
|
|
|
# remember which canyon flows through which hex |
454
|
2
|
|
|
|
|
6
|
my %seen; |
455
|
2
|
|
|
|
|
7
|
for my $river (@$rivers) { |
456
|
105
|
|
|
|
|
155
|
my $last = $river->[0]; |
457
|
105
|
|
|
|
|
148
|
my $current_altitude = $altitude->{$last}; |
458
|
105
|
|
|
|
|
390
|
$log->debug("Looking at @$river ($current_altitude)"); |
459
|
105
|
|
|
|
|
522
|
for my $coordinates (@$river) { |
460
|
507
|
|
|
|
|
1044
|
$log->debug("Looking at $coordinates"); |
461
|
507
|
100
|
|
|
|
2603
|
if ($seen{$coordinates}) { |
462
|
|
|
|
|
|
|
# the rest of this river was already looked at, so there is no need to |
463
|
|
|
|
|
|
|
# do the rest of this river; if we're in a canyon, prepend it to the one |
464
|
|
|
|
|
|
|
# we just found before ending |
465
|
38
|
100
|
|
|
|
71
|
if (@$canyon) { |
466
|
1
|
|
|
|
|
4
|
my @other = @{$seen{$coordinates}}; |
|
1
|
|
|
|
|
8
|
|
467
|
1
|
50
|
|
|
|
8
|
if ($other[0] eq $canyon->[-1]) { |
468
|
0
|
|
|
|
|
0
|
$log->debug("Canyon @$canyon of river @$river merging with @other at $coordinates"); |
469
|
0
|
|
|
|
|
0
|
unshift(@{$seen{$coordinates}}, @$canyon[0 .. @$canyon - 2]); |
|
0
|
|
|
|
|
0
|
|
470
|
|
|
|
|
|
|
} else { |
471
|
1
|
|
|
|
|
14
|
$log->debug("Canyon @$canyon of river @$river stumbled upon existing canyon @other at $coordinates"); |
472
|
1
|
|
|
|
|
8
|
while (@other) { |
473
|
2
|
|
|
|
|
6
|
my $other = shift(@other); |
474
|
2
|
100
|
|
|
|
7
|
next if $other ne $coordinates; |
475
|
1
|
|
|
|
|
4
|
push(@$canyon, $other, @other); |
476
|
1
|
|
|
|
|
4
|
last; |
477
|
|
|
|
|
|
|
} |
478
|
1
|
|
|
|
|
8
|
$log->debug("Canyon @$canyon"); |
479
|
1
|
|
|
|
|
6
|
push(@$canyons, $canyon); |
480
|
|
|
|
|
|
|
} |
481
|
1
|
|
|
|
|
3
|
$canyon = []; |
482
|
|
|
|
|
|
|
} |
483
|
38
|
|
|
|
|
45
|
$log->debug("We've seen the rest: @{$seen{$coordinates}}"); |
|
38
|
|
|
|
|
109
|
|
484
|
38
|
|
|
|
|
214
|
last; |
485
|
|
|
|
|
|
|
} |
486
|
|
|
|
|
|
|
# no canyons through water! |
487
|
469
|
100
|
100
|
|
|
1391
|
if ($altitude->{$coordinates} and $current_altitude < $altitude->{$coordinates} |
|
|
|
100
|
|
|
|
|
488
|
|
|
|
|
|
|
and $world->{$coordinates} !~ /water|ocean/) { |
489
|
|
|
|
|
|
|
# river is digging a canyon; if this not the start of the river and it |
490
|
|
|
|
|
|
|
# is the start of a canyon, prepend the last step |
491
|
37
|
100
|
|
|
|
78
|
push(@$canyon, $last) unless @$canyon; |
492
|
37
|
|
|
|
|
54
|
push(@$canyon, $coordinates); |
493
|
37
|
50
|
|
|
|
84
|
$world->{$coordinates} .= " zone" unless $dry->{$coordinates}; |
494
|
37
|
|
|
|
|
64
|
$dry->{$coordinates} = 1; |
495
|
37
|
|
|
|
|
110
|
$log->debug("Growing canyon @$canyon"); |
496
|
37
|
|
|
|
|
199
|
$seen{$coordinates} = $canyon; |
497
|
|
|
|
|
|
|
} else { |
498
|
|
|
|
|
|
|
# if we just left a canyon, append the current step |
499
|
432
|
100
|
|
|
|
617
|
if (@$canyon) { |
500
|
15
|
|
|
|
|
27
|
push(@$canyon, $coordinates); |
501
|
15
|
|
|
|
|
22
|
push(@$canyons, $canyon); |
502
|
15
|
|
|
|
|
87
|
$log->debug("Looking at river @$river"); |
503
|
15
|
|
|
|
|
110
|
$log->debug("Canyon @$canyon"); |
504
|
15
|
|
|
|
|
68
|
$canyon = []; |
505
|
15
|
|
|
|
|
36
|
last; |
506
|
|
|
|
|
|
|
} |
507
|
|
|
|
|
|
|
# not digging a canyon |
508
|
417
|
|
|
|
|
475
|
$last = $coordinates; |
509
|
417
|
|
|
|
|
597
|
$current_altitude = $altitude->{$coordinates}; |
510
|
|
|
|
|
|
|
} |
511
|
|
|
|
|
|
|
} |
512
|
|
|
|
|
|
|
} |
513
|
|
|
|
|
|
|
} |
514
|
|
|
|
|
|
|
|
515
|
|
|
|
|
|
|
sub wet { |
516
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
517
|
|
|
|
|
|
|
# a hex is wet if there is a river, a swamp or a forest within 2 hexes |
518
|
0
|
|
|
|
|
0
|
my ($coordinates, $world, $flow) = @_; |
519
|
0
|
|
|
|
|
0
|
for my $i ($self->neighbors()) { |
520
|
0
|
|
|
|
|
0
|
my ($x, $y) = $self->neighbor($coordinates, $i); |
521
|
0
|
|
|
|
|
0
|
my $other = coordinates($x, $y); |
522
|
0
|
0
|
|
|
|
0
|
return 0 if $flow->{$other}; |
523
|
|
|
|
|
|
|
} |
524
|
0
|
|
|
|
|
0
|
for my $i ($self->neighbors2()) { |
525
|
0
|
|
|
|
|
0
|
my ($x, $y) = $self->neighbor2($coordinates, $i); |
526
|
0
|
|
|
|
|
0
|
my $other = coordinates($x, $y); |
527
|
0
|
0
|
|
|
|
0
|
return 0 if $flow->{$other}; |
528
|
|
|
|
|
|
|
} |
529
|
0
|
|
|
|
|
0
|
return 1; |
530
|
|
|
|
|
|
|
} |
531
|
|
|
|
|
|
|
|
532
|
|
|
|
|
|
|
sub grow_forest { |
533
|
241
|
|
|
241
|
0
|
460
|
my ($self, $coordinates, $world, $altitude, $dry) = @_; |
534
|
241
|
|
|
|
|
290
|
my @candidates; |
535
|
241
|
100
|
|
|
|
1273
|
push(@candidates, $coordinates) if $world->{$coordinates} !~ /mountain|hill|water|ocean|swamp|grass/; |
536
|
241
|
|
|
|
|
598
|
my $n = $self->arid; |
537
|
|
|
|
|
|
|
# fractions are allowed |
538
|
241
|
50
|
|
|
|
1086
|
$n += 1 if rand() < $self->arid - int($self->arid); |
539
|
241
|
|
|
|
|
1235
|
$n = int($n); |
540
|
241
|
|
|
|
|
690
|
$log->debug("Arid: $n"); |
541
|
241
|
50
|
|
|
|
1354
|
if ($n >= 1) { |
542
|
241
|
|
|
|
|
556
|
for my $i ($self->neighbors()) { |
543
|
1198
|
|
|
|
|
2621
|
my ($x, $y) = $self->neighbor($coordinates, $i); |
544
|
1198
|
100
|
|
|
|
2359
|
next unless $self->legal($x, $y); |
545
|
1107
|
|
|
|
|
10077
|
my $other = coordinates($x, $y); |
546
|
1107
|
100
|
|
|
|
2288
|
next if $dry->{$other}; |
547
|
1034
|
100
|
|
|
|
2235
|
next if $altitude->{$coordinates} < $altitude->{$other}; # distance of one unless higher |
548
|
650
|
100
|
|
|
|
2808
|
push(@candidates, $other) if $world->{$other} !~ /mountain|hill|water|ocean|swamp|grass/; |
549
|
|
|
|
|
|
|
} |
550
|
|
|
|
|
|
|
} |
551
|
241
|
50
|
|
|
|
621
|
if ($n >= 2) { |
552
|
241
|
|
|
|
|
542
|
for my $i ($self->neighbors2()) { |
553
|
2396
|
|
|
|
|
6148
|
my ($x, $y) = $self->neighbor2($coordinates, $i); |
554
|
2396
|
100
|
|
|
|
4682
|
next unless $self->legal($x, $y); |
555
|
2049
|
|
|
|
|
18498
|
my $other = coordinates($x, $y); |
556
|
2049
|
100
|
|
|
|
5483
|
next if $altitude->{$coordinates} <= $altitude->{$other}; # distance of two only if lower |
557
|
576
|
|
|
|
|
728
|
my $ok = 0; |
558
|
576
|
|
|
|
|
1120
|
for my $m ($self->neighbors()) { |
559
|
1758
|
|
|
|
|
3556
|
my ($mx, $my) = $self->neighbor($coordinates, $m); |
560
|
1758
|
100
|
|
|
|
3434
|
next unless $self->legal($mx, $my); |
561
|
1692
|
|
|
|
|
15538
|
my $midway = coordinates($mx, $my); |
562
|
1692
|
100
|
|
|
|
3348
|
next if $dry->{$midway}; |
563
|
1562
|
100
|
|
|
|
2822
|
next if $self->distance($midway, $other) != 1; |
564
|
573
|
100
|
|
|
|
1192
|
next if $altitude->{$coordinates} < $altitude->{$midway}; |
565
|
540
|
100
|
|
|
|
961
|
next if $altitude->{$midway} < $altitude->{$other}; |
566
|
501
|
|
|
|
|
572
|
$ok = 1; |
567
|
501
|
|
|
|
|
662
|
last; |
568
|
|
|
|
|
|
|
} |
569
|
576
|
100
|
|
|
|
1020
|
next unless $ok; |
570
|
501
|
100
|
|
|
|
2389
|
push(@candidates, $other) if $world->{$other} !~ /mountain|hill|water|ocean|swamp|grass/; |
571
|
|
|
|
|
|
|
} |
572
|
|
|
|
|
|
|
} |
573
|
241
|
|
|
|
|
1715
|
$log->debug("forest growth: $coordinates: @candidates"); |
574
|
241
|
|
|
|
|
1778
|
for $coordinates (@candidates) { |
575
|
591
|
100
|
|
|
|
1222
|
if ($altitude->{$coordinates} >= 7) { |
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
576
|
129
|
|
|
|
|
286
|
$world->{$coordinates} = "light-green fir-forest"; |
577
|
|
|
|
|
|
|
} elsif ($altitude->{$coordinates} >= 6) { |
578
|
297
|
|
|
|
|
631
|
$world->{$coordinates} = "green fir-forest"; |
579
|
|
|
|
|
|
|
} elsif ($altitude->{$coordinates} >= 4) { |
580
|
131
|
|
|
|
|
284
|
$world->{$coordinates} = "green forest"; |
581
|
|
|
|
|
|
|
} else { |
582
|
34
|
|
|
|
|
67
|
$world->{$coordinates} = "dark-green forest"; |
583
|
|
|
|
|
|
|
} |
584
|
|
|
|
|
|
|
} |
585
|
|
|
|
|
|
|
} |
586
|
|
|
|
|
|
|
|
587
|
|
|
|
|
|
|
sub forests { |
588
|
2
|
|
|
2
|
0
|
11
|
my ($self, $world, $altitude, $flow, $dry) = @_; |
589
|
|
|
|
|
|
|
# Empty hexes with a river flowing through them (and nearby hexes) are forest |
590
|
|
|
|
|
|
|
# filled valleys. |
591
|
2
|
|
|
|
|
44
|
for my $coordinates (keys %$flow) { |
592
|
278
|
100
|
|
|
|
591
|
next if $dry->{$coordinates}; |
593
|
241
|
|
|
|
|
473
|
$self->grow_forest($coordinates, $world, $altitude, $dry); |
594
|
|
|
|
|
|
|
} |
595
|
|
|
|
|
|
|
} |
596
|
|
|
|
|
|
|
|
597
|
|
|
|
|
|
|
sub winds { |
598
|
2
|
|
|
2
|
0
|
6
|
my $self = shift; |
599
|
2
|
|
|
|
|
6
|
my ($world, $altitude, $water, $flow) = @_; |
600
|
2
|
|
66
|
|
|
10
|
my $wind = $self->wind // $self->random_neighbor; |
601
|
2
|
|
|
|
|
47
|
$world->{"0101"} .= " wind" . $self->reverse($wind); |
602
|
2
|
|
|
|
|
49
|
for my $coordinates (keys %$altitude) { |
603
|
|
|
|
|
|
|
# limit ourselves to altitude 7 and 8 |
604
|
600
|
100
|
100
|
|
|
1470
|
next if $altitude->{$coordinates} < 7 or $altitude->{$coordinates} > 8; |
605
|
|
|
|
|
|
|
# look at the neighbor the water would flow to |
606
|
275
|
|
|
|
|
475
|
my ($x, $y) = $self->neighbor($coordinates, $wind); |
607
|
|
|
|
|
|
|
# skip if off the map |
608
|
275
|
100
|
|
|
|
587
|
next unless $self->legal($x, $y); |
609
|
265
|
|
|
|
|
2349
|
my $other = coordinates($x, $y); |
610
|
|
|
|
|
|
|
# skip if the other hex is lower |
611
|
265
|
100
|
|
|
|
597
|
next if $altitude->{$coordinates} > $altitude->{$other}; |
612
|
|
|
|
|
|
|
# if the other hex was higher, this land is dry |
613
|
173
|
|
|
|
|
447
|
$log->debug("$coordinates is dry because of $other"); |
614
|
173
|
|
|
|
|
1042
|
$world->{$coordinates} .= " dry zone"; # use label for debugging |
615
|
|
|
|
|
|
|
} |
616
|
|
|
|
|
|
|
} |
617
|
|
|
|
|
|
|
|
618
|
|
|
|
|
|
|
sub bogs { |
619
|
2
|
|
|
2
|
0
|
8
|
my $self = shift; |
620
|
2
|
|
|
|
|
8
|
my ($world, $altitude, $water) = @_; |
621
|
2
|
|
|
|
|
56
|
for my $coordinates (keys %$altitude) { |
622
|
|
|
|
|
|
|
# limit ourselves to altitude 7 |
623
|
600
|
100
|
|
|
|
1218
|
next if $altitude->{$coordinates} != 7; |
624
|
|
|
|
|
|
|
# don't turn lakes into bogs |
625
|
170
|
100
|
|
|
|
438
|
next if $world->{$coordinates} =~ /water|ocean/; |
626
|
|
|
|
|
|
|
# look at the neighbor the water would flow to |
627
|
163
|
|
|
|
|
354
|
my ($x, $y) = $self->neighbor($coordinates, $water->{$coordinates}); |
628
|
|
|
|
|
|
|
# skip if water flows off the map |
629
|
163
|
100
|
|
|
|
310
|
next unless $self->legal($x, $y); |
630
|
150
|
|
|
|
|
1381
|
my $other = coordinates($x, $y); |
631
|
|
|
|
|
|
|
# skip if water flows downhill |
632
|
150
|
100
|
|
|
|
342
|
next if $altitude->{$coordinates} > $altitude->{$other}; |
633
|
|
|
|
|
|
|
# if there was no lower neighbor, this is a bog |
634
|
56
|
|
|
|
|
241
|
$world->{$coordinates} =~ s/height\d+/grey swamp/; |
635
|
|
|
|
|
|
|
} |
636
|
|
|
|
|
|
|
} |
637
|
|
|
|
|
|
|
|
638
|
|
|
|
|
|
|
sub dry { |
639
|
2
|
|
|
2
|
0
|
10
|
my ($self, $world, $altitude) = @_; |
640
|
2
|
|
|
|
|
5
|
my @dry; |
641
|
2
|
|
|
|
|
235
|
for my $coordinates (shuffle sort keys %$world) { |
642
|
600
|
100
|
|
|
|
1585
|
if ($world->{$coordinates} !~ /mountain|hill|water|ocean|swamp|grass|forest|firs|trees/) { |
643
|
56
|
100
|
|
|
|
121
|
if ($altitude->{$coordinates} >= 7) { |
644
|
11
|
|
|
|
|
19
|
$world->{$coordinates} = "light-grey grass"; |
645
|
|
|
|
|
|
|
} else { |
646
|
45
|
|
|
|
|
58
|
$world->{$coordinates} = "light-green bushes"; |
647
|
45
|
|
|
|
|
76
|
push(@dry, $coordinates); |
648
|
|
|
|
|
|
|
} |
649
|
|
|
|
|
|
|
} |
650
|
|
|
|
|
|
|
} |
651
|
|
|
|
|
|
|
# dry some of them up |
652
|
2
|
|
|
|
|
40
|
my @seeds = @dry[0..@dry/4]; |
653
|
2
|
|
|
|
|
9
|
for my $coordinates (@seeds) { |
654
|
12
|
|
|
|
|
43
|
$self->drier($world, $coordinates); |
655
|
12
|
|
|
|
|
36
|
for my $i ($self->neighbors()) { |
656
|
60
|
|
|
|
|
168
|
my ($x, $y) = $self->neighbor($coordinates, $i); |
657
|
60
|
100
|
|
|
|
113
|
next unless $self->legal($x, $y); |
658
|
49
|
|
|
|
|
457
|
my $other = coordinates($x, $y); |
659
|
49
|
|
|
|
|
82
|
$self->drier($world, $other); |
660
|
|
|
|
|
|
|
} |
661
|
|
|
|
|
|
|
} |
662
|
|
|
|
|
|
|
} |
663
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
sub drier { |
665
|
61
|
|
|
61
|
0
|
97
|
my ($self, $world, $coordinates) = @_; |
666
|
|
|
|
|
|
|
$world->{$coordinates} =~ s/light-green bushes/light-green grass/ |
667
|
|
|
|
|
|
|
or $world->{$coordinates} =~ s/light-green grass/dust grass/ |
668
|
|
|
|
|
|
|
or $world->{$coordinates} =~ s/dust grass/dust hill/ |
669
|
61
|
100
|
100
|
|
|
280
|
or $world->{$coordinates} =~ s/dust hill/dust desert/; |
|
|
|
100
|
|
|
|
|
670
|
|
|
|
|
|
|
} |
671
|
|
|
|
|
|
|
|
672
|
|
|
|
|
|
|
sub settlements { |
673
|
4
|
|
|
4
|
0
|
12
|
my $self = shift; |
674
|
4
|
|
|
|
|
16
|
my ($world, $flow) = @_; |
675
|
4
|
|
|
|
|
8
|
my @settlements; |
676
|
4
|
|
|
|
|
41
|
my $max = $self->height * $self->width; |
677
|
|
|
|
|
|
|
# do not match forest-hill |
678
|
4
|
|
|
|
|
178
|
my @candidates = shuffle sort grep { $world->{$_} =~ /\b(fir-forest|forest(?!-hill))\b/ } keys %$world; |
|
1800
|
|
|
|
|
3145
|
|
679
|
4
|
|
|
|
|
134
|
@candidates = $self->remove_closer_than(2, @candidates); |
680
|
4
|
100
|
|
|
|
41
|
@candidates = @candidates[0 .. int($max/10 - 1)] if @candidates > $max/10; |
681
|
4
|
|
|
|
|
19
|
push(@settlements, @candidates); |
682
|
4
|
|
|
|
|
12
|
for my $coordinates (@candidates) { |
683
|
|
|
|
|
|
|
$world->{$coordinates} =~ s/fir-forest/firs thorp/ |
684
|
67
|
100
|
|
|
|
295
|
or $world->{$coordinates} =~ s/forest(?!-hill)/trees thorp/; |
685
|
|
|
|
|
|
|
} |
686
|
4
|
100
|
|
|
|
197
|
@candidates = shuffle sort grep { $world->{$_} =~ /(?{$_}} keys %$world; |
|
1800
|
|
|
|
|
3411
|
|
687
|
4
|
|
|
|
|
71
|
@candidates = $self->remove_closer_than(5, @candidates); |
688
|
4
|
50
|
|
|
|
42
|
@candidates = @candidates[0 .. int($max/20 - 1)] if @candidates > $max/20; |
689
|
4
|
|
|
|
|
11
|
push(@settlements, @candidates); |
690
|
4
|
|
|
|
|
17
|
for my $coordinates (@candidates) { |
691
|
7
|
|
|
|
|
27
|
$world->{$coordinates} =~ s/forest/trees village/; |
692
|
|
|
|
|
|
|
} |
693
|
4
|
100
|
|
|
|
126
|
@candidates = shuffle sort grep { $world->{$_} =~ /(?{$_} } keys %$world; |
|
1800
|
|
|
|
|
3277
|
|
694
|
4
|
|
|
|
|
67
|
@candidates = $self->remove_closer_than(10, @candidates); |
695
|
4
|
50
|
|
|
|
22
|
@candidates = @candidates[0 .. int($max/40 - 1)] if @candidates > $max/40; |
696
|
4
|
|
|
|
|
13
|
push(@settlements, @candidates); |
697
|
4
|
|
|
|
|
13
|
for my $coordinates (@candidates) { |
698
|
4
|
|
|
|
|
16
|
$world->{$coordinates} =~ s/forest/trees town/; |
699
|
|
|
|
|
|
|
} |
700
|
4
|
|
|
|
|
127
|
@candidates = shuffle sort grep { $world->{$_} =~ /white mountain\b/ } keys %$world; |
|
1800
|
|
|
|
|
2596
|
|
701
|
4
|
|
|
|
|
67
|
@candidates = $self->remove_closer_than(10, @candidates); |
702
|
4
|
50
|
|
|
|
23
|
@candidates = @candidates[0 .. int($max/40 - 1)] if @candidates > $max/40; |
703
|
4
|
|
|
|
|
13
|
push(@settlements, @candidates); |
704
|
4
|
|
|
|
|
9
|
for my $coordinates (@candidates) { |
705
|
6
|
|
|
|
|
34
|
$world->{$coordinates} =~ s/white mountain\b/white mountain law/; |
706
|
|
|
|
|
|
|
} |
707
|
4
|
|
|
|
|
142
|
@candidates = shuffle sort grep { $world->{$_} =~ /swamp/ } keys %$world; |
|
1800
|
|
|
|
|
2742
|
|
708
|
4
|
|
|
|
|
70
|
@candidates = $self->remove_closer_than(10, @candidates); |
709
|
4
|
50
|
|
|
|
43
|
@candidates = @candidates[0 .. int($max/40 - 1)] if @candidates > $max/40; |
710
|
4
|
|
|
|
|
16
|
push(@settlements, @candidates); |
711
|
4
|
|
|
|
|
11
|
for my $coordinates (@candidates) { |
712
|
7
|
|
|
|
|
42
|
$world->{$coordinates} =~ s/swamp/swamp2 chaos/; |
713
|
|
|
|
|
|
|
} |
714
|
4
|
|
|
|
|
16
|
for my $coordinates (@settlements) { |
715
|
91
|
|
|
|
|
191
|
for my $i ($self->neighbors()) { |
716
|
410
|
|
|
|
|
831
|
my ($x, $y) = $self->neighbor($coordinates, $i); |
717
|
410
|
|
|
|
|
762
|
my $other = coordinates($x, $y); |
718
|
410
|
100
|
100
|
|
|
1792
|
next unless $world->{$other} and $world->{$other} =~ /water|ocean/; |
719
|
|
|
|
|
|
|
# bump ports one size category up |
720
|
19
|
|
|
|
|
56
|
$world->{$coordinates} =~ s/large-town/city port/; |
721
|
19
|
|
|
|
|
47
|
$world->{$coordinates} =~ s/town/large-town port/; |
722
|
19
|
|
|
|
|
40
|
$world->{$coordinates} =~ s/village/town port/; |
723
|
|
|
|
|
|
|
# no bumps for thorps |
724
|
19
|
|
|
|
|
41
|
last; |
725
|
|
|
|
|
|
|
} |
726
|
|
|
|
|
|
|
} |
727
|
4
|
|
|
|
|
16
|
for my $coordinates (@settlements) { |
728
|
|
|
|
|
|
|
# thorps and villages don't cut enough wood; make sure to get both "green" and "dark-green" |
729
|
91
|
100
|
|
|
|
226
|
$world->{$coordinates} =~ s/\S*green trees/light-soil/ if $world->{$coordinates} =~ /large-town|city/; |
730
|
91
|
100
|
|
|
|
201
|
$world->{$coordinates} =~ s/\S*green trees/soil/ if $world->{$coordinates} =~ / town/; |
731
|
|
|
|
|
|
|
} |
732
|
4
|
|
|
|
|
69
|
return @settlements; |
733
|
|
|
|
|
|
|
} |
734
|
|
|
|
|
|
|
|
735
|
|
|
|
|
|
|
sub trails { |
736
|
4
|
|
|
4
|
0
|
13
|
my $self = shift; |
737
|
4
|
|
|
|
|
14
|
my ($altitude, $settlements) = @_; |
738
|
|
|
|
|
|
|
# look for a neighbor that is as low as possible and nearby |
739
|
4
|
|
|
|
|
8
|
my %trails; |
740
|
4
|
|
|
|
|
47
|
my @from = shuffle @$settlements; |
741
|
4
|
|
|
|
|
25
|
my @to = shuffle @$settlements; |
742
|
4
|
|
|
|
|
12
|
for my $from (@from) { |
743
|
91
|
|
|
|
|
388
|
my ($best, $best_distance, $best_altitude); |
744
|
91
|
|
|
|
|
153
|
for my $to (@to) { |
745
|
3555
|
100
|
|
|
|
5569
|
next if $from eq $to; |
746
|
3464
|
|
|
|
|
6084
|
my $distance = $self->distance($from, $to); |
747
|
3464
|
|
|
|
|
11036
|
$log->debug("Considering $from-$to: distance $distance, altitude " . $altitude->{$to}); |
748
|
3464
|
100
|
100
|
|
|
20009
|
if ($distance <= 3 |
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
749
|
|
|
|
|
|
|
and (not $best_distance or $distance <= $best_distance) |
750
|
|
|
|
|
|
|
and (not $best or $altitude->{$to} < $best_altitude)) { |
751
|
124
|
|
|
|
|
160
|
$best = $to; |
752
|
124
|
|
|
|
|
183
|
$best_altitude = $altitude->{$best}; |
753
|
124
|
|
|
|
|
180
|
$best_distance = $distance; |
754
|
|
|
|
|
|
|
} |
755
|
|
|
|
|
|
|
} |
756
|
91
|
100
|
|
|
|
175
|
next if not $best; |
757
|
|
|
|
|
|
|
# skip if it already exists in the other direction |
758
|
84
|
100
|
|
|
|
265
|
next if $trails{"$best-$from"}; |
759
|
63
|
|
|
|
|
283
|
$trails{"$from-$best"} = 1; |
760
|
63
|
|
|
|
|
180
|
$log->debug("Trail $from-$best"); |
761
|
|
|
|
|
|
|
} |
762
|
4
|
|
|
|
|
123
|
return keys %trails; |
763
|
|
|
|
|
|
|
} |
764
|
|
|
|
|
|
|
|
765
|
|
|
|
|
|
|
sub cliffs { |
766
|
2
|
|
|
2
|
0
|
5
|
my $self = shift; |
767
|
2
|
|
|
|
|
8
|
my ($world, $altitude) = @_; |
768
|
2
|
|
|
|
|
12
|
my @neighbors = $self->neighbors(); |
769
|
|
|
|
|
|
|
# hexes with altitude difference bigger than 1 have cliffs |
770
|
2
|
|
|
|
|
41
|
for my $coordinates (keys %$world) { |
771
|
600
|
50
|
|
|
|
1674
|
next if $altitude->{$coordinates} <= $self->bottom; |
772
|
600
|
|
|
|
|
2364
|
for my $i (@neighbors) { |
773
|
3000
|
|
|
|
|
6031
|
my ($x, $y) = $self->neighbor($coordinates, $i); |
774
|
3000
|
100
|
|
|
|
5515
|
next unless $self->legal($x, $y); |
775
|
2762
|
|
|
|
|
24757
|
my $other = coordinates($x, $y); |
776
|
2762
|
100
|
|
|
|
7343
|
if ($altitude->{$coordinates} - $altitude->{$other} >= 2) { |
777
|
186
|
100
|
|
|
|
344
|
if (@neighbors == 6) { |
778
|
116
|
|
|
|
|
361
|
$world->{$coordinates} .= " cliff$i"; |
779
|
|
|
|
|
|
|
} else { # square |
780
|
70
|
|
|
|
|
279
|
$world->{$coordinates} .= " cliffs$i"; |
781
|
|
|
|
|
|
|
} |
782
|
|
|
|
|
|
|
} |
783
|
|
|
|
|
|
|
} |
784
|
|
|
|
|
|
|
} |
785
|
|
|
|
|
|
|
} |
786
|
|
|
|
|
|
|
|
787
|
|
|
|
|
|
|
sub marshlands { |
788
|
2
|
|
|
2
|
0
|
10
|
my ($self, $world, $altitude, $rivers) = @_; |
789
|
2
|
|
|
|
|
4
|
my %seen; |
790
|
2
|
|
|
|
|
7
|
for my $river (@$rivers) { |
791
|
105
|
|
|
|
|
177
|
my $last = $river->[0]; |
792
|
105
|
|
|
|
|
139
|
for my $coordinates (@$river) { |
793
|
385
|
100
|
|
|
|
655
|
last if $seen{$coordinates}; # we've been here before |
794
|
310
|
|
|
|
|
498
|
$seen{$coordinates} = 1; |
795
|
310
|
100
|
|
|
|
556
|
next unless exists $altitude->{$coordinates}; # rivers ending off the map |
796
|
280
|
50
|
|
|
|
464
|
if ($altitude->{$coordinates} <= $self->bottom) { |
797
|
0
|
0
|
0
|
|
|
0
|
if ($altitude->{$coordinates} == $self->bottom |
|
|
|
0
|
|
|
|
|
798
|
|
|
|
|
|
|
and $world->{$coordinates} =~ /water|ocean/ |
799
|
|
|
|
|
|
|
and $altitude->{$coordinates} == $altitude->{$last} - 1) { |
800
|
0
|
|
|
|
|
0
|
$world->{$coordinates} = "blue-green swamp"; |
801
|
|
|
|
|
|
|
} else { |
802
|
0
|
|
|
|
|
0
|
$world->{$coordinates} =~ s/ocean/water/; |
803
|
0
|
|
|
|
|
0
|
delete $seen{$coordinates}; |
804
|
0
|
|
|
|
|
0
|
last; |
805
|
|
|
|
|
|
|
} |
806
|
|
|
|
|
|
|
} |
807
|
280
|
|
|
|
|
972
|
$last = $coordinates; |
808
|
|
|
|
|
|
|
} |
809
|
|
|
|
|
|
|
} |
810
|
|
|
|
|
|
|
} |
811
|
|
|
|
|
|
|
|
812
|
|
|
|
|
|
|
sub generate { |
813
|
2
|
|
|
2
|
0
|
9
|
my ($self, $world, $altitude, $water, $rivers, $settlements, $trails, $canyons, $step) = @_; |
814
|
|
|
|
|
|
|
# $flow indicates that there is actually a river in this hex |
815
|
2
|
|
|
|
|
5
|
my $flow = {}; |
816
|
|
|
|
|
|
|
# $dry indicates that is a river in this hex, but it cut itself a canyon |
817
|
2
|
|
|
|
|
5
|
my $dry = {}; |
818
|
|
|
|
|
|
|
my @code = ( |
819
|
2
|
|
|
2
|
|
17
|
sub { $self->flat($altitude); |
820
|
2
|
|
|
|
|
37
|
$self->altitude($world, $altitude); }, |
821
|
2
|
|
|
2
|
|
18
|
sub { $self->bumpiness($world, $altitude); }, |
822
|
2
|
|
|
2
|
|
31
|
sub { $self->mountains($world, $altitude); }, |
823
|
2
|
|
|
2
|
|
22
|
sub { $self->ocean($world, $altitude); }, |
824
|
2
|
|
|
2
|
|
25
|
sub { $self->water($world, $altitude, $water); }, |
825
|
2
|
|
|
2
|
|
46
|
sub { $self->lakes($world, $altitude, $water); }, |
826
|
2
|
|
|
2
|
|
24
|
sub { $self->flood($world, $altitude, $water); }, |
827
|
2
|
|
|
2
|
|
29
|
sub { $self->bogs($world, $altitude, $water); }, |
828
|
2
|
|
|
2
|
|
33
|
sub { $self->winds($world, $altitude, $water); }, |
829
|
2
|
|
|
2
|
|
29
|
sub { $self->rivers($world, $altitude, $water, $flow, $rivers); }, |
830
|
2
|
|
|
2
|
|
37
|
sub { $self->canyons($world, $altitude, $rivers, $canyons, $dry); }, |
831
|
2
|
|
|
2
|
|
48
|
sub { $self->swamps($world, $altitude, $water, $flow, $dry); }, |
832
|
2
|
|
|
2
|
|
34
|
sub { $self->forests($world, $altitude, $flow, $dry); }, |
833
|
2
|
|
|
2
|
|
45
|
sub { $self->dry($world, $altitude); }, |
834
|
2
|
|
|
2
|
|
36
|
sub { $self->cliffs($world, $altitude); }, |
835
|
2
|
|
|
2
|
|
53
|
sub { push(@$settlements, $self->settlements($world, $flow)); }, |
836
|
2
|
|
|
2
|
|
43
|
sub { push(@$trails, $self->trails($altitude, $settlements)); }, |
837
|
2
|
|
|
2
|
|
47
|
sub { $self->marshlands($world, $altitude, $rivers); }, |
838
|
|
|
|
|
|
|
# make sure you look at "alpine_document.html.ep" if you change this list! |
839
|
|
|
|
|
|
|
# make sure you look at '/alpine/document' if you add to this list! |
840
|
2
|
|
|
|
|
76
|
); |
841
|
|
|
|
|
|
|
|
842
|
|
|
|
|
|
|
# $step 0 runs all the code; note that we can't simply cache those results |
843
|
|
|
|
|
|
|
# because we need to start over with the same seed! |
844
|
2
|
|
|
|
|
5
|
my $i = 1; |
845
|
2
|
|
|
|
|
9
|
while (@code) { |
846
|
36
|
|
|
|
|
173
|
shift(@code)->(); |
847
|
36
|
50
|
|
|
|
634
|
return if $step == $i++; |
848
|
36
|
|
|
|
|
178
|
$self->fixup($world, $altitude, $i); |
849
|
|
|
|
|
|
|
} |
850
|
|
|
|
|
|
|
} |
851
|
|
|
|
|
|
|
|
852
|
|
|
|
|
|
|
# Remove temporary markers that won't be needed in the next step |
853
|
|
|
|
|
|
|
sub fixup { |
854
|
36
|
|
|
36
|
0
|
107
|
my ($self, $world, $altitude, $step, $last) = @_; |
855
|
|
|
|
|
|
|
# When documenting or debugging, water flow arrows are no longer needed when |
856
|
|
|
|
|
|
|
# the rivers are added. |
857
|
36
|
100
|
|
|
|
134
|
if ($step >= 10) { |
858
|
20
|
|
|
|
|
992
|
for my $coordinates (keys %$world) { |
859
|
6000
|
|
|
|
|
8856
|
$world->{$coordinates} =~ s/ arrow\d//; |
860
|
|
|
|
|
|
|
} |
861
|
|
|
|
|
|
|
} |
862
|
|
|
|
|
|
|
# Wind direction is only shown once. |
863
|
36
|
|
|
|
|
286
|
$world->{"0101"} =~ s/ wind\d//; |
864
|
|
|
|
|
|
|
# Remove zone markers. |
865
|
36
|
|
|
|
|
966
|
for my $coordinates (keys %$world) { |
866
|
10800
|
|
|
|
|
14269
|
$world->{$coordinates} =~ s/ zone//; |
867
|
|
|
|
|
|
|
} |
868
|
|
|
|
|
|
|
} |
869
|
|
|
|
|
|
|
|
870
|
|
|
|
|
|
|
sub generate_map { |
871
|
2
|
|
|
2
|
0
|
1327
|
my $self = shift; |
872
|
|
|
|
|
|
|
|
873
|
|
|
|
|
|
|
# The parameters turn into class variables. |
874
|
2
|
|
50
|
|
|
25
|
$self->width(shift // 30); |
875
|
2
|
|
50
|
|
|
41
|
$self->height(shift // 10); |
876
|
2
|
|
50
|
|
|
27
|
$self->steepness(shift // 3); |
877
|
2
|
|
33
|
|
|
22
|
$self->peaks(shift // int($self->width * $self->height / 40)); |
878
|
2
|
|
50
|
|
|
52
|
$self->peak(shift // 10); |
879
|
2
|
|
33
|
|
|
20
|
$self->bumps(shift // int($self->width * $self->height / 40)); |
880
|
2
|
|
50
|
|
|
42
|
$self->bump(shift // 2); |
881
|
2
|
|
50
|
|
|
25
|
$self->bottom(shift // 0); |
882
|
2
|
|
50
|
|
|
27
|
$self->arid(shift // 2); |
883
|
2
|
|
|
|
|
39
|
$self->wind(shift); # or random |
884
|
2
|
|
33
|
|
|
14
|
my $seed = shift||time; |
885
|
2
|
|
|
|
|
5
|
my $url = shift; |
886
|
2
|
|
50
|
|
|
9
|
my $step = shift||0; |
887
|
|
|
|
|
|
|
|
888
|
|
|
|
|
|
|
# For documentation purposes, I want to be able to set the pseudo-random |
889
|
|
|
|
|
|
|
# number seed using srand and rely on rand to reproduce the same sequence of |
890
|
|
|
|
|
|
|
# pseudo-random numbers for the same seed. The key point to remember is that |
891
|
|
|
|
|
|
|
# the keys function will return keys in random order. So if we look over the |
892
|
|
|
|
|
|
|
# result of keys, we need to look at the code in the loop: If order is |
893
|
|
|
|
|
|
|
# important, that wont do. We need to sort the keys. If we want the keys to be |
894
|
|
|
|
|
|
|
# pseudo-shuffled, use shuffle sort keys. |
895
|
2
|
|
|
|
|
8
|
srand($seed); |
896
|
|
|
|
|
|
|
|
897
|
|
|
|
|
|
|
# Keys for all hashes are coordinates such as "0101". |
898
|
|
|
|
|
|
|
# %world is the description with values such as "green forest". |
899
|
|
|
|
|
|
|
# %altitude is the altitude with values such as 3. |
900
|
|
|
|
|
|
|
# %water is the preferred direction water would take with values such as 0. |
901
|
|
|
|
|
|
|
# (north west); 0 means we need to use "if defined". |
902
|
|
|
|
|
|
|
# @rivers are the rivers with values such as ["0102", "0202"]. |
903
|
|
|
|
|
|
|
# @settlements are are the locations of settlements such as "0101". |
904
|
|
|
|
|
|
|
# @trails are the trails connecting these with values as "0102-0202". |
905
|
|
|
|
|
|
|
# $step is how far we want map generation to go where 0 means all the way. |
906
|
2
|
|
|
|
|
10
|
my ($world, $altitude, $water, $rivers, $settlements, $trails, $canyons) = |
907
|
|
|
|
|
|
|
({}, {}, {}, [], [], [], []); |
908
|
2
|
|
|
|
|
18
|
$self->generate($world, $altitude, $water, $rivers, $settlements, $trails, $canyons, $step); |
909
|
|
|
|
|
|
|
|
910
|
|
|
|
|
|
|
# When documenting or debugging, add altitude as a label. |
911
|
2
|
50
|
|
|
|
13
|
if ($step > 0) { |
912
|
0
|
|
|
|
|
0
|
for my $coordinates (keys %$world) { |
913
|
0
|
|
|
|
|
0
|
$world->{$coordinates} .= ' "' . $altitude->{$coordinates} . '"'; |
914
|
|
|
|
|
|
|
} |
915
|
|
|
|
|
|
|
} |
916
|
|
|
|
|
|
|
|
917
|
2
|
|
|
|
|
10
|
local $" = "-"; # list items separated by - |
918
|
2
|
|
|
|
|
5
|
my @lines; |
919
|
2
|
|
|
|
|
182
|
push(@lines, map { $_ . " " . $world->{$_} } sort keys %$world); |
|
600
|
|
|
|
|
1115
|
|
920
|
2
|
|
|
|
|
43
|
push(@lines, map { "$_ trail" } @$trails); |
|
60
|
|
|
|
|
114
|
|
921
|
2
|
|
|
|
|
10
|
push(@lines, map { "@$_ river" } @$rivers); |
|
105
|
|
|
|
|
292
|
|
922
|
2
|
|
|
|
|
13
|
push(@lines, map { "@$_ canyon" } @$canyons); # after rivers |
|
16
|
|
|
|
|
44
|
|
923
|
2
|
|
|
|
|
7
|
push(@lines, "include gnomeyland.txt"); |
924
|
|
|
|
|
|
|
|
925
|
|
|
|
|
|
|
# when documenting or debugging, add some more lines at the end |
926
|
2
|
50
|
|
|
|
14
|
if ($step > 0) { |
927
|
|
|
|
|
|
|
# visualize height |
928
|
|
|
|
|
|
|
push(@lines, |
929
|
|
|
|
|
|
|
map { |
930
|
0
|
|
|
|
|
0
|
my $n = int(25.5 * $_); |
|
0
|
|
|
|
|
0
|
|
931
|
0
|
|
|
|
|
0
|
qq{height$_ attributes fill="rgb($n,$n,$n)"}; |
932
|
|
|
|
|
|
|
} (0 .. 10)); |
933
|
|
|
|
|
|
|
# visualize water flow |
934
|
0
|
|
|
|
|
0
|
push(@lines, $self->arrows()); |
935
|
|
|
|
|
|
|
} |
936
|
|
|
|
|
|
|
|
937
|
2
|
|
|
|
|
10
|
push(@lines, "# Seed: $seed"); |
938
|
2
|
50
|
|
|
|
27
|
push(@lines, "# Documentation: " . $url) if $url; |
939
|
2
|
|
|
|
|
1613
|
my $map = join("\n", @lines); |
940
|
2
|
|
|
|
|
577
|
return $map; |
941
|
|
|
|
|
|
|
} |
942
|
|
|
|
|
|
|
|
943
|
|
|
|
|
|
|
1; |