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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Line::Hex - a line implementation for hex maps |
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=head1 DESCRIPTION |
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The line connects two points on a hex map. This class knows how to compute all |
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the regions between these two points, how to compute the next region along the |
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line, and how to output SVG. |
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=head1 SEE ALSO |
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L |
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L |
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=cut |
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package Game::TextMapper::Line::Hex; |
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use Game::TextMapper::Constants qw($dx $dy); |
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use Game::TextMapper::Point; |
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use Modern::Perl '2018'; |
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use Mojo::Base 'Game::TextMapper::Line'; |
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sub pixels { |
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my ($self, $point) = @_; |
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my ($x, $y) = ($point->x * $dx * 3/2, ($point->y + $self->offset->[$point->z]) * $dy - $point->x % 2 * $dy/2); |
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return ($x, $y) if wantarray; |
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return sprintf("%.1f,%.1f", $x, $y); |
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} |
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# Brute forcing the "next" step by trying all the neighbors. The |
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# connection data to connect to neighboring hexes. |
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# |
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# Example Map Index for the array |
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# |
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# 0201 2 |
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# 0102 0302 1 3 |
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# 0202 0402 |
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# 0103 0303 6 4 |
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# 0203 0403 5 |
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# 0104 0304 |
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# |
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# Note that the arithmetic changes when x is odd. |
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sub one_step { |
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my ($self, $from, $to) = @_; |
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my $delta = [[[-1, 0], [ 0, -1], [+1, 0], [+1, +1], [ 0, +1], [-1, +1]], # x is even |
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[[-1, -1], [ 0, -1], [+1, -1], [+1, 0], [ 0, +1], [-1, 0]]]; # x is odd |
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my ($min, $best); |
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for my $i (0 .. 5) { |
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# make a new guess |
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my ($x, $y) = ($from->x + $delta->[$from->x % 2]->[$i]->[0], |
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$from->y + $delta->[$from->x % 2]->[$i]->[1]); |
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my $d = ($to->x - $x) * ($to->x - $x) |
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+ ($to->y - $y) * ($to->y - $y); |
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if (!defined($min) || $d < $min) { |
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$min = $d; |
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$best = Game::TextMapper::Point->new(x => $x, y => $y, z => $from->z); |
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} |
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} |
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return $best; |
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} |
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1; |