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# -*- Perl -*- |
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# |
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# raycast and shadowcast field-of-view and related routines (see also |
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# the *.xs file) |
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package Game::RaycastFOV; |
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our $VERSION = '2.02'; |
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use strict; |
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use warnings; |
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use Math::Trig ':pi'; |
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require XSLoader; |
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use base qw(Exporter); |
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our @EXPORT_OK = |
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qw(bypair bypairall cached_circle circle line raycast shadowcast sub_circle swing_circle %circle_points); |
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XSLoader::load( 'Game::RaycastFOV', $VERSION ); |
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# precomputed via swing_circle(). only up to 11 due to 80x24 terminal. |
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# can be added to or changed as desired by caller. one could for example |
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# have a 0 radius that only fills in the compass directions adjacent or |
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# other shapes suitable to the need at hand |
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# |
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# NOTE these may change to be more efficient at doing a minimally |
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# complete raycast instead of the complete exterior circle (which |
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# probably creates more raycasts than may be necessary) |
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our %circle_points = ( |
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1 => [ 1, 0, 1, 1, 0, 1, -1, 1, -1, 0, -1, -1, 0, -1, 1, -1 ], |
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2 => [ |
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2, 0, 2, 1, 1, 1, 1, 2, 0, 2, -1, 2, -1, 1, -2, 1, |
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-2, 0, -2, -1, -1, -1, -1, -2, 0, -2, 1, -2, 1, -1, 2, -1 |
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], |
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3 => [ |
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3, 0, 3, 1, 2, 1, 2, 2, 1, 2, 1, 3, 0, 3, -1, 3, |
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-1, 2, -2, 2, -2, 1, -3, 1, -3, 0, -3, -1, -2, -1, -2, -2, |
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-1, -2, -1, -3, 0, -3, 1, -3, 1, -2, 2, -2, 2, -1, 3, -1 |
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], |
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4 => [ |
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4, 0, 4, 1, 4, 2, 3, 2, 3, 3, 2, 3, 2, 4, 1, 4, |
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0, 4, -1, 4, -2, 4, -2, 3, -3, 3, -3, 2, -4, 2, -4, 1, |
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-4, 0, -4, -1, -4, -2, -3, -2, -3, -3, -2, -3, -2, -4, -1, -4, |
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0, -4, 1, -4, 2, -4, 2, -3, 3, -3, 3, -2, 4, -2, 4, -1 |
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], |
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5 => [ |
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5, 0, 5, 1, 5, 2, 4, 2, 4, 3, 3, 3, 3, 4, 2, 4, |
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2, 5, 1, 5, 0, 5, -1, 5, -2, 5, -2, 4, -3, 4, -3, 3, |
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-4, 3, -4, 2, -5, 2, -5, 1, -5, 0, -5, -1, -5, -2, -4, -2, |
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-4, -3, -3, -3, -3, -4, -2, -4, -2, -5, -1, -5, 0, -5, 1, -5, |
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2, -5, 2, -4, 3, -4, 3, -3, 4, -3, 4, -2, 5, -2, 5, -1 |
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], |
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6 => [ |
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6, 0, 6, 1, 6, 2, 5, 2, 5, 3, 5, 4, 4, 4, 4, 5, |
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3, 5, 2, 5, 2, 6, 1, 6, 0, 6, -1, 6, -2, 6, -2, 5, |
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-3, 5, -4, 5, -4, 4, -5, 4, -5, 3, -5, 2, -6, 2, -6, 1, |
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-6, 0, -6, -1, -6, -2, -5, -2, -5, -3, -5, -4, -4, -4, -4, -5, |
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-3, -5, -2, -5, -2, -6, -1, -6, 0, -6, 1, -6, 2, -6, 2, -5, |
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3, -5, 4, -5, 4, -4, 5, -4, 5, -3, 5, -2, 6, -2, 6, -1 |
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], |
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7 => [ |
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7, 0, 7, 1, 7, 2, 6, 2, 6, 3, 6, 4, 5, 4, 5, 5, |
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4, 5, 4, 6, 3, 6, 2, 6, 2, 7, 1, 7, 0, 7, -1, 7, |
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-2, 7, -2, 6, -3, 6, -4, 6, -4, 5, -5, 5, -5, 4, -6, 4, |
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-6, 3, -6, 2, -7, 2, -7, 1, -7, 0, -7, -1, -7, -2, -6, -2, |
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-6, -3, -6, -4, -5, -4, -5, -5, -4, -5, -4, -6, -3, -6, -2, -6, |
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-2, -7, -1, -7, 0, -7, 1, -7, 2, -7, 2, -6, 3, -6, 4, -6, |
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4, -5, 5, -5, 5, -4, 6, -4, 6, -3, 6, -2, 7, -2, 7, -1 |
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], |
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8 => [ |
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8, 0, 8, 1, 8, 2, 7, 2, 7, 3, 7, 4, 6, 4, 6, 5, |
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6, 6, 5, 6, 4, 6, 4, 7, 3, 7, 2, 7, 2, 8, 1, 8, |
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0, 8, -1, 8, -2, 8, -2, 7, -3, 7, -4, 7, -4, 6, -5, 6, |
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-6, 6, -6, 5, -6, 4, -7, 4, -7, 3, -7, 2, -8, 2, -8, 1, |
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-8, 0, -8, -1, -8, -2, -7, -2, -7, -3, -7, -4, -6, -4, -6, -5, |
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-6, -6, -5, -6, -4, -6, -4, -7, -3, -7, -2, -7, -2, -8, -1, -8, |
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0, -8, 1, -8, 2, -8, 2, -7, 3, -7, 4, -7, 4, -6, 5, -6, |
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6, -6, 6, -5, 6, -4, 7, -4, 7, -3, 7, -2, 8, -2, 8, -1 |
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], |
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9 => [ |
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9, 0, 9, 1, 9, 2, 9, 3, 8, 3, 8, 4, 8, 5, 7, 5, 7, 6, |
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6, 6, 6, 7, 5, 7, 5, 8, 4, 8, 3, 8, 3, 9, 2, 9, 1, 9, |
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0, 9, -1, 9, -2, 9, -3, 9, -3, 8, -4, 8, -5, 8, -5, 7, -6, 7, |
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-6, 6, -7, 6, -7, 5, -8, 5, -8, 4, -8, 3, -9, 3, -9, 2, -9, 1, |
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-9, 0, -9, -1, -9, -2, -9, -3, -8, -3, -8, -4, -8, -5, -7, -5, -7, -6, |
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-6, -6, -6, -7, -5, -7, -5, -8, -4, -8, -3, -8, -3, -9, -2, -9, -1, -9, |
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0, -9, 1, -9, 2, -9, 3, -9, 3, -8, 4, -8, 5, -8, 5, -7, 6, -7, |
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6, -6, 7, -6, 7, -5, 8, -5, 8, -4, 8, -3, 9, -3, 9, -2, 9, -1 |
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], |
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10 => [ |
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10, 0, 10, 1, 10, 2, 10, 3, 9, 3, 9, 4, 9, 5, |
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8, 5, 8, 6, 7, 6, 7, 7, 6, 7, 6, 8, 5, 8, |
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5, 9, 4, 9, 3, 9, 3, 10, 2, 10, 1, 10, 0, 10, |
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-1, 10, -2, 10, -3, 10, -3, 9, -4, 9, -5, 9, -5, 8, |
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-6, 8, -6, 7, -7, 7, -7, 6, -8, 6, -8, 5, -9, 5, |
97
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-9, 4, -9, 3, -10, 3, -10, 2, -10, 1, -10, 0, -10, -1, |
98
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-10, -2, -10, -3, -9, -3, -9, -4, -9, -5, -8, -5, -8, -6, |
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-7, -6, -7, -7, -6, -7, -6, -8, -5, -8, -5, -9, -4, -9, |
100
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-3, -9, -3, -10, -2, -10, -1, -10, 0, -10, 1, -10, 2, -10, |
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3, -10, 3, -9, 4, -9, 5, -9, 5, -8, 6, -8, 6, -7, |
102
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7, -7, 7, -6, 8, -6, 8, -5, 9, -5, 9, -4, 9, -3, |
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10, -3, 10, -2, 10, -1 |
104
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], |
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11 => [ |
106
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11, 0, 11, 1, 11, 2, 11, 3, 10, 3, 10, 4, 10, 5, |
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9, 5, 9, 6, 9, 7, 8, 7, 8, 8, 7, 8, 7, 9, |
108
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6, 9, 5, 9, 5, 10, 4, 10, 3, 10, 3, 11, 2, 11, |
109
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1, 11, 0, 11, -1, 11, -2, 11, -3, 11, -3, 10, -4, 10, |
110
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-5, 10, -5, 9, -6, 9, -7, 9, -7, 8, -8, 8, -8, 7, |
111
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-9, 7, -9, 6, -9, 5, -10, 5, -10, 4, -10, 3, -11, 3, |
112
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-11, 2, -11, 1, -11, 0, -11, -1, -11, -2, -11, -3, -10, -3, |
113
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-10, -4, -10, -5, -9, -5, -9, -6, -9, -7, -8, -7, -8, -8, |
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-7, -8, -7, -9, -6, -9, -5, -9, -5, -10, -4, -10, -3, -10, |
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-3, -11, -2, -11, -1, -11, 0, -11, 1, -11, 2, -11, 3, -11, |
116
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3, -10, 4, -10, 5, -10, 5, -9, 6, -9, 7, -9, 7, -8, |
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8, -8, 8, -7, 9, -7, 9, -6, 9, -5, 10, -5, 10, -4, |
118
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10, -3, 11, -3, 11, -2, 11, -1 |
119
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] |
120
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); |
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122
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# the lack of checks are for speed, use at your own risk |
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sub cached_circle (&$$$) { |
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9882
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my ( $callback, $x, $y, $radius ) = @_; |
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# process all the points on the assumption that the callback will |
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# abort say line drawing should that wander outside a level map |
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bypairall( sub { $callback->( $x + $_[0], $y + $_[1] ) }, |
128
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@{ $circle_points{$radius} } ); |
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129
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} |
130
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131
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sub raycast { |
132
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3
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3
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1
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4490
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my ( $circle_cb, $line_cb, $x, $y, @rest ) = @_; |
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40
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18
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$circle_cb->( sub { line( $line_cb, $x, $y, $_[0], $_[1] ) }, $x, $y, @rest ); |
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186
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} |
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136
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# http://www.roguebasin.com/index.php?title=FOV_using_recursive_shadowcasting |
137
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# or in particular the Java and Ruby implementations |
138
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sub shadowcast { |
139
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2
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2
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1
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2175
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my ( $startx, $starty, $radius, $bcb, $lcb, $rcb ) = @_; |
140
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2
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7
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$lcb->( $startx, $starty, 0, 0 ); |
141
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2
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28
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for my $mult ( |
142
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[ 1, 0, 0, 1 ], |
143
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[ 0, 1, 1, 0 ], |
144
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[ 0, -1, 1, 0 ], |
145
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[ -1, 0, 0, 1 ], |
146
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[ -1, 0, 0, -1 ], |
147
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[ 0, -1, -1, 0 ], |
148
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[ 0, 1, -1, 0 ], |
149
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[ 1, 0, 0, -1 ] |
150
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) { |
151
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16
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28
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_shadowcast( $startx, $starty, $radius, $bcb, $lcb, $rcb, 1, 1.0, 0.0, @$mult ); |
152
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} |
153
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} |
154
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155
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sub _shadowcast { |
156
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16
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16
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25
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my ( $startx, $starty, $radius, $bcb, $lcb, $rcb, $row, $light_start, |
157
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$light_end, $xx, $xy, $yx, $yy ) |
158
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= @_; |
159
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16
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18
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my $blocked = 0; |
160
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16
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18
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my $new_start = 0.0; |
161
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16
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24
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for my $j ( $row .. $radius ) { |
162
|
18
|
|
|
|
|
22
|
my $dy = -$j; |
163
|
18
|
|
|
|
|
27
|
for my $dx ( $dy .. 0 ) { |
164
|
38
|
|
|
|
|
67
|
my $rslope = ( $dx + 0.5 ) / ( $dy - 0.5 ); |
165
|
38
|
|
|
|
|
43
|
my $lslope = ( $dx - 0.5 ) / ( $dy + 0.5 ); |
166
|
38
|
100
|
|
|
|
72
|
if ( $light_start < $rslope ) { next } |
|
2
|
50
|
|
|
|
3
|
|
167
|
0
|
|
|
|
|
0
|
elsif ( $light_end > $lslope ) { last } |
168
|
36
|
|
|
|
|
40
|
my $curx = $startx + $dx * $xx + $dy * $xy; |
169
|
36
|
|
|
|
|
42
|
my $cury = $starty + $dx * $yx + $dy * $yy; |
170
|
36
|
100
|
|
|
|
50
|
$lcb->( $curx, $cury, $dx, $dy ) if $rcb->( $dx, $dy ); |
171
|
36
|
100
|
|
|
|
268
|
if ($blocked) { |
172
|
10
|
100
|
|
|
|
14
|
if ( $bcb->( $curx, $cury, $dx, $dy ) ) { |
173
|
8
|
|
|
|
|
32
|
$new_start = $rslope; |
174
|
8
|
|
|
|
|
12
|
next; |
175
|
|
|
|
|
|
|
} else { |
176
|
2
|
|
|
|
|
7
|
$blocked = 0; |
177
|
2
|
|
|
|
|
5
|
$light_start = $new_start; |
178
|
|
|
|
|
|
|
} |
179
|
|
|
|
|
|
|
} else { |
180
|
26
|
100
|
66
|
|
|
38
|
if ( $bcb->( $curx, $cury, $dx, $dy ) and $j < $radius ) { |
181
|
10
|
|
|
|
|
72
|
$blocked = 1; |
182
|
10
|
50
|
|
|
|
16
|
_shadowcast( |
183
|
|
|
|
|
|
|
$startx, $starty, $radius, $bcb, $lcb, |
184
|
|
|
|
|
|
|
$rcb, $j + 1, $light_start, $lslope, $xx, |
185
|
|
|
|
|
|
|
$xy, $yx, $yy |
186
|
|
|
|
|
|
|
) unless $light_start < $lslope; |
187
|
10
|
|
|
|
|
18
|
$new_start = $rslope; |
188
|
|
|
|
|
|
|
} |
189
|
|
|
|
|
|
|
} |
190
|
|
|
|
|
|
|
} |
191
|
18
|
100
|
|
|
|
53
|
last if $blocked; |
192
|
|
|
|
|
|
|
} |
193
|
|
|
|
|
|
|
} |
194
|
|
|
|
|
|
|
|
195
|
|
|
|
|
|
|
sub swing_circle(&$$$$) { |
196
|
3
|
|
|
3
|
1
|
4449
|
push @_, 0, pi2; |
197
|
3
|
|
|
|
|
24
|
goto &sub_circle; |
198
|
|
|
|
|
|
|
} |
199
|
|
|
|
|
|
|
|
200
|
|
|
|
|
|
|
# for reference; converted to XS in version 2.02 with the following |
201
|
|
|
|
|
|
|
# matching and updated code not being quite so stupid about rounding |
202
|
|
|
|
|
|
|
# ints and thus not needing a plus 0.5 fudge factor |
203
|
|
|
|
|
|
|
#sub swing_circle (&$$$$) { |
204
|
|
|
|
|
|
|
# my ( $callback, $x, $y, $radius, $swing ) = @_; |
205
|
|
|
|
|
|
|
# my $angle = 0; |
206
|
|
|
|
|
|
|
# my %seen; |
207
|
|
|
|
|
|
|
# while ( $angle < pi2 ) { |
208
|
|
|
|
|
|
|
# my $nx = $x + sprintf( "%.0f", $radius * cos $angle ); |
209
|
|
|
|
|
|
|
# my $ny = $y + sprintf( "%.0f", $radius * sin $angle ); |
210
|
|
|
|
|
|
|
# $callback->( $nx, $ny ) unless $seen{ $nx . ',' . $ny }++; |
211
|
|
|
|
|
|
|
# $angle += $swing; |
212
|
|
|
|
|
|
|
# } |
213
|
|
|
|
|
|
|
#} |
214
|
|
|
|
|
|
|
|
215
|
|
|
|
|
|
|
1; |
216
|
|
|
|
|
|
|
__END__ |