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package Game::Life::NDim::Life; |
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# Created on: 2010-01-04 18:54:13 |
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# Create by: Ivan Wills |
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# $Id$ |
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# $Revision$, $HeadURL$, $Date$ |
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# $Revision$, $Source$, $Date$ |
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use Moose; |
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19068
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use warnings; |
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use version; |
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use Carp; |
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200
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use Data::Dumper qw/Dumper/; |
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use English qw/ -no_match_vars /; |
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use List::Util qw/sum max min/; |
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use overload '""' => \&to_string; |
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our $VERSION = version->new('0.0.4'); |
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our @EXPORT_OK = qw//; |
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our %EXPORT_TAGS = (); |
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#our @EXPORT = qw//; |
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has type => ( |
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is => 'rw', |
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isa => 'Str', |
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default => 0, |
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); |
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30
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has next_type => ( |
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is => 'rw', |
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isa => 'Str', |
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); |
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has board => ( |
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is => 'rw', |
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isa => 'Game::Life::NDim::Board', |
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required => 1, |
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weak_ref => 1, |
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); |
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42
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has position => ( |
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is => 'rw', |
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isa => 'Game::Life::NDim::Dim', |
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required => 1, |
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); |
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48
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sub seed { |
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49
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1009
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1009
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1
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1426
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my ($self, $types) = @_; |
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50
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1009
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951
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my $new_type; |
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51
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52
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TYPE: |
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1009
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2048
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while (!defined $new_type) { |
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54
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1290
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1670
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for my $type (keys %{$types}) { |
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1290
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3362
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55
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1766
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100
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5608
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if ( rand() < $types->{$type} ) { |
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1009
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1185
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$new_type = $type; |
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57
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1009
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1697
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last TYPE; |
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58
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} |
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59
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} |
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60
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} |
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61
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62
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1009
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34497
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$self->type($new_type); |
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63
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64
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1009
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3629
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return $self; |
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65
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} |
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66
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67
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# process |
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68
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sub process { |
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69
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0
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0
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1
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0
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my ($self, $rules) = @_; |
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70
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71
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0
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0
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$self->next_type($self->type); |
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72
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73
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# process the rules in order until a rule is found that returns a type to |
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74
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# change too, rules that maintain status quoe return undef |
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RULE: |
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0
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0
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for my $rule (@{ $rules } ) { |
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0
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0
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77
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0
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0
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my $change = $rule->($self); |
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78
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79
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# next if status quoe |
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80
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0
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0
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0
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next RULE if !defined $change; |
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81
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82
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# stage the changed type |
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83
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0
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0
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$self->next_type($change); |
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84
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0
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0
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last RULE; |
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85
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} |
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86
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87
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0
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0
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return $self; |
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88
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} |
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89
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90
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sub set { |
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91
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0
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0
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1
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0
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my ($self) = @_; |
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92
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93
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0
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0
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$self->type($self->next_type); |
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94
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95
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0
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0
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return $self; |
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96
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} |
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97
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98
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sub surround { |
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99
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3
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3
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1
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23
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my ($self, $level) = @_; |
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100
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3
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101
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my $max = $self->board->dims; |
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101
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3
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8
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my @lives; |
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102
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3
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101
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my $cursor = $self->position->clone; |
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103
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104
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3
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50
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1618
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$level ||= 1; |
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105
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3
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14
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my $itter = $self->transformer; |
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106
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107
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3
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8
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while (my $transform = $itter->()) { |
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108
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36
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48
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my $life = eval{ $self->board->get_life($self->position + $transform) }; |
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36
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1155
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109
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36
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50
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103
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if (!$EVAL_ERROR) { |
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110
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36
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3424
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push @lives, $life; |
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111
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} |
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112
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0
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0
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else { warn "Error: $EVAL_ERROR\n"; } |
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113
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} |
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114
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115
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3
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11
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return \@lives; |
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116
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} |
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117
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118
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sub transformer { |
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119
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4
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4
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1
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1672
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my ($self) = @_; |
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120
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4
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7
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my @max = @{ $self->board->dims }; |
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4
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128
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121
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4
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11
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my $max = @max - 1; |
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122
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4
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8
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my @transform; |
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123
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my @alter; |
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124
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4
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15
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for (0 .. $max) { |
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125
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9
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20
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push @transform, -1; |
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126
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} |
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127
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4
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7
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my $point; |
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128
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129
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my $itter; |
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130
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$itter = sub { |
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131
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70
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100
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70
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206
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if (!defined $point) { |
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132
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4
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8
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$point = 0; |
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133
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4
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52
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return [@transform]; |
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134
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} |
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135
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136
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66
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75
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my $done = 0; |
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137
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66
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143
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while (!$done) { |
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138
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93
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100
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209
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if ($transform[$point] + 1 <= 1) { |
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139
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62
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73
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$transform[$point]++; |
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140
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62
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62
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$done = 1; |
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141
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62
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60
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$point = 0; |
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142
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62
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84
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last; |
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143
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} |
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144
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31
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237
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$transform[$point] = -1; |
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145
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31
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41
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$point++; |
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146
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31
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29
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my $undef; |
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147
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31
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100
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105
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return $undef if !exists $transform[$point]; |
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148
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} |
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149
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150
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62
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100
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108
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return $itter->() if ($max + 1 == (grep {$_ == 0} @transform)); |
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174
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606
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151
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152
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58
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236
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return [@transform]; |
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153
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4
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32
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}; |
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154
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155
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4
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12
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return $itter; |
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156
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} |
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157
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158
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sub clone { |
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159
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0
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0
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1
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0
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my ($self) = @_; |
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160
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161
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0
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0
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return __PACKAGE__->new(type => $self->type, board => $self->board, position => $self->position); |
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162
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} |
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163
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164
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sub to_string { |
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165
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25
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25
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1
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1514
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my ($self) = @_; |
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166
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167
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25
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854
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return $self->type; |
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168
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} |
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169
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170
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1; |
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171
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172
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__END__ |
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173
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174
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=head1 NAME |
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175
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176
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Game::Life::NDim::Life - Object representing a life |
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177
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178
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=head1 VERSION |
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179
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180
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This documentation refers to Game::Life::NDim::Life version 0.0.4. |
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181
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182
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183
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=head1 SYNOPSIS |
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184
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185
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use Game::Life::NDim::Life; |
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186
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187
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# Brief but working code example(s) here showing the most common usage(s) |
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188
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# This section will be as far as many users bother reading, so make it as |
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189
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# educational and exemplary as possible. |
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190
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191
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192
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=head1 DESCRIPTION |
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193
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194
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=head1 SUBROUTINES/METHODS |
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195
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196
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=head2 C<seed ( )> |
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197
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198
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=head2 C<process ( )> |
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200
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=head2 C<set ( )> |
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=head2 C<surround ( )> |
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=head2 C<transformer ( )> |
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206
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=head2 C<clone ( )> |
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=head2 C<to_string ( )> |
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210
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211
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=head1 DIAGNOSTICS |
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213
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=head1 CONFIGURATION AND ENVIRONMENT |
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215
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=head1 DEPENDENCIES |
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217
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=head1 INCOMPATIBILITIES |
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=head1 BUGS AND LIMITATIONS |
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221
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There are no known bugs in this module. |
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223
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Please report problems to Ivan Wills (ivan.wills@gmail.com). |
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225
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Patches are welcome. |
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=head1 AUTHOR |
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Ivan Wills - (ivan.wills@gmail.com) |
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231
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=head1 LICENSE AND COPYRIGHT |
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232
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233
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Copyright (c) 2010 Ivan Wills (14 Mullion Close, Hornsby Heights, NSW Australia 2077). |
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All rights reserved. |
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236
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This module is free software; you can redistribute it and/or modify it under |
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the same terms as Perl itself. See L<perlartistic>. This program is |
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distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A |
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240
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PARTICULAR PURPOSE. |
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242
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=cut |