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package Game::Life::NDim; |
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# Created on: 2010-01-04 18:52:01 |
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# Create by: Ivan Wills |
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# $Id$ |
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# $Revision$, $HeadURL$, $Date$ |
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# $Revision$, $Source$, $Date$ |
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use Moose; |
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use warnings; |
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use version; |
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use Carp; |
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use Scalar::Util; |
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use List::Util qw/sum/; |
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#use List::MoreUtils; |
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use Data::Dumper qw/Dumper/; |
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use English qw/ -no_match_vars /; |
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use Game::Life::NDim::Board; |
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use overload '""' => \&to_string; |
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our $VERSION = version->new('0.0.3'); |
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our @EXPORT_OK = qw/game_of_life/; |
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our %EXPORT_TAGS = (); |
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has board => ( |
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is => 'rw', |
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isa => 'Game::Life::NDim::Board', |
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required => 1, |
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); |
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has rules => ( |
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is => 'rw', |
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isa => 'ArrayRef', |
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default => sub {[]}, |
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); |
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sub game_of_life { |
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my %params = @_; |
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my $board = Game::Life::NDim::Board->new(%params); |
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die "Where's my wrap? " . Dumper \%params, $board if $params{wrap} && !$board->wrap; |
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my %new = (board => $board); |
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$new{types} = $params{types} if $params{types}; |
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return __PACKAGE__->new(%new); |
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} |
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sub add_rule { |
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my ($self, @rules) = @_; |
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while (@rules) { |
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my $rule = shift @rules; |
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if (ref $rule eq 'CODE') { |
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push @{ $self->rules }, $rule; |
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} |
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else { |
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my $value = shift @rules; |
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push @{ $self->rules }, |
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$rule eq 'live' ? sub { $_[0] ? undef : ( sum $_[0]->surround ) > $value ? 1 : undef } |
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: $rule eq 'die' ? sub { !$_[0] ? undef : ( sum $_[0]->surround ) < $value ? 0 : undef } |
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: die "The rule \"$rule\" is unknown\n"; |
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} |
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} |
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return $self; |
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} |
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sub process { |
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my ($self) = @_; |
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while ( defined ( my $life = $self->board->next_life() ) ) { |
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$life->process($self->rules); |
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} |
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return $self; |
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} |
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sub set { |
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my ($self) = @_; |
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while ( defined ( my $life = $self->board->next_life() ) ) { |
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$life->set(); |
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} |
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return $self; |
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} |
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sub to_string { |
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my ($self) = @_; |
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return $self->board->to_string(); |
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} |
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1; |
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__END__ |
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=head1 NAME |
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Game::Life::NDim - Infrastructure for playing Conway's game of life with support for multiple cell types and 2D or 3D boards. |
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103
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=head1 VERSION |
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105
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This documentation refers to Game::Life::NDim version 0.0.3. |
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107
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=head1 SYNOPSIS |
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109
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use Game::Life::NDim; |
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111
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# Brief but working code example(s) here showing the most common usage(s) |
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# This section will be as far as many users bother reading, so make it as |
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# educational and exemplary as possible. |
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=head1 DESCRIPTION |
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TODO |
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120
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=head1 SUBROUTINES/METHODS |
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122
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=head2 Exportable Functions |
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=head2 C<game_of_life ( %params )> |
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126
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=head2 Class Methods |
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128
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=head3 C<new ( %params )> |
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Param: C<dims> - array of ints - The dimensions of the game (in zero based form ie [1,1] for a 2x2 board |
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Param: C<rand> - bool - If true sets the board with random life types |
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Param: C<types> - hash ref - List of types (keys) and their relative likely hood to be found default {0=> ,1=> } |
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136
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=head2 Object Methods |
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138
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=head3 C<add_rule ( )> |
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140
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=head3 C<process ()> |
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142
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=head3 C<set ()> |
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144
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=head3 C<to_string ()> |
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146
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=head1 DIAGNOSTICS |
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148
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=head1 CONFIGURATION AND ENVIRONMENT |
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150
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=head1 DEPENDENCIES |
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152
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=head1 INCOMPATIBILITIES |
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154
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=head1 BUGS AND LIMITATIONS |
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156
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There are no known bugs in this module. |
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158
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Please report problems to Ivan Wills (ivan.wills@gmail.com). |
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160
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Patches are welcome. |
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162
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=head1 AUTHOR |
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164
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Ivan Wills - (ivan.wills@gmail.com) |
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166
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=head1 LICENSE AND COPYRIGHT |
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168
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Copyright (c) 2010 Ivan Wills (14 Mullion Close, Hornsby Heights, NSW Australia 2077). |
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All rights reserved. |
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This module is free software; you can redistribute it and/or modify it under |
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the same terms as Perl itself. See L<perlartistic>. This program is |
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distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A |
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PARTICULAR PURPOSE. |
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=cut |