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| 1 |  |  |  |  |  |  | package Game::Battleship::Player; | 
| 2 |  |  |  |  |  |  | $Game::Battleship::Player::VERSION = '0.0602'; | 
| 3 |  |  |  |  |  |  | our $AUTHORITY = 'cpan:GENE'; | 
| 4 |  |  |  |  |  |  |  | 
| 5 | 1 |  |  | 1 |  | 6 | use Carp; | 
|  | 1 |  |  |  |  | 3 |  | 
|  | 1 |  |  |  |  | 57 |  | 
| 6 | 1 |  |  | 1 |  | 542 | use Game::Battleship::Craft; | 
|  | 1 |  |  |  |  | 5 |  | 
|  | 1 |  |  |  |  | 42 |  | 
| 7 | 1 |  |  | 1 |  | 567 | use Game::Battleship::Grid; | 
|  | 1 |  |  |  |  | 3 |  | 
|  | 1 |  |  |  |  | 44 |  | 
| 8 | 1 |  |  | 1 |  | 8 | use Moo; | 
|  | 1 |  |  |  |  | 2 |  | 
|  | 1 |  |  |  |  | 4 |  | 
| 9 | 1 |  |  | 1 |  | 306 | use Types::Standard qw( ArrayRef Int Str ); | 
|  | 1 |  |  |  |  | 2 |  | 
|  | 1 |  |  |  |  | 6 |  | 
| 10 |  |  |  |  |  |  |  | 
| 11 |  |  |  |  |  |  | has id => ( | 
| 12 |  |  |  |  |  |  | is  => 'ro', | 
| 13 |  |  |  |  |  |  | isa => Str, | 
| 14 |  |  |  |  |  |  | ); | 
| 15 |  |  |  |  |  |  |  | 
| 16 |  |  |  |  |  |  | has name => ( | 
| 17 |  |  |  |  |  |  | is  => 'ro', | 
| 18 |  |  |  |  |  |  | isa => Str, | 
| 19 |  |  |  |  |  |  | ); | 
| 20 |  |  |  |  |  |  |  | 
| 21 |  |  |  |  |  |  | has life => ( | 
| 22 |  |  |  |  |  |  | is  => 'ro', | 
| 23 |  |  |  |  |  |  | isa => Int, | 
| 24 |  |  |  |  |  |  | ); | 
| 25 |  |  |  |  |  |  |  | 
| 26 |  |  |  |  |  |  | has fleet => ( | 
| 27 |  |  |  |  |  |  | is      => 'ro', | 
| 28 |  |  |  |  |  |  | isa     => ArrayRef, | 
| 29 |  |  |  |  |  |  | default => sub { | 
| 30 |  |  |  |  |  |  | [ | 
| 31 |  |  |  |  |  |  | Game::Battleship::Craft->new( | 
| 32 |  |  |  |  |  |  | name   => 'aircraft carrier', | 
| 33 |  |  |  |  |  |  | points => 5, | 
| 34 |  |  |  |  |  |  | ), | 
| 35 |  |  |  |  |  |  | Game::Battleship::Craft->new( | 
| 36 |  |  |  |  |  |  | name   => 'battleship', | 
| 37 |  |  |  |  |  |  | points => 4, | 
| 38 |  |  |  |  |  |  | ), | 
| 39 |  |  |  |  |  |  | Game::Battleship::Craft->new( | 
| 40 |  |  |  |  |  |  | name   => 'cruiser', | 
| 41 |  |  |  |  |  |  | points => 3, | 
| 42 |  |  |  |  |  |  | ), | 
| 43 |  |  |  |  |  |  | Game::Battleship::Craft->new( | 
| 44 |  |  |  |  |  |  | name   => 'submarine', | 
| 45 |  |  |  |  |  |  | points => 3, | 
| 46 |  |  |  |  |  |  | ), | 
| 47 |  |  |  |  |  |  | Game::Battleship::Craft->new( | 
| 48 |  |  |  |  |  |  | name   => 'destroyer', | 
| 49 |  |  |  |  |  |  | points => 2, | 
| 50 |  |  |  |  |  |  | ), | 
| 51 |  |  |  |  |  |  | ] | 
| 52 |  |  |  |  |  |  | }, | 
| 53 |  |  |  |  |  |  | ); | 
| 54 |  |  |  |  |  |  |  | 
| 55 |  |  |  |  |  |  | has dimensions => ( | 
| 56 |  |  |  |  |  |  | is  => 'ro', | 
| 57 |  |  |  |  |  |  | isa => ArrayRef[Int], | 
| 58 |  |  |  |  |  |  | ); | 
| 59 |  |  |  |  |  |  |  | 
| 60 |  |  |  |  |  |  | has grid => ( | 
| 61 |  |  |  |  |  |  | is  => 'ro', | 
| 62 |  |  |  |  |  |  | isa => ArrayRef, | 
| 63 |  |  |  |  |  |  | ); | 
| 64 |  |  |  |  |  |  |  | 
| 65 |  |  |  |  |  |  | sub BUILD { | 
| 66 | 3 |  |  | 3 | 0 | 183 | my $self = shift; | 
| 67 |  |  |  |  |  |  |  | 
| 68 |  |  |  |  |  |  | $self->{grid} = | 
| 69 | 3 |  |  |  |  | 51 | Game::Battleship::Grid->new( | 
| 70 |  |  |  |  |  |  | fleet      => $self->fleet, | 
| 71 |  |  |  |  |  |  | dimensions => $self->dimensions, | 
| 72 |  |  |  |  |  |  | ); | 
| 73 |  |  |  |  |  |  |  | 
| 74 |  |  |  |  |  |  | # Compute the life points for this player. | 
| 75 | 3 |  |  |  |  | 5 | $self->{life} += $_->points for @{ $self->fleet }; | 
|  | 3 |  |  |  |  | 29 |  | 
| 76 |  |  |  |  |  |  | } | 
| 77 |  |  |  |  |  |  |  | 
| 78 |  |  |  |  |  |  | # The enemy must be a G::B::Player object. | 
| 79 |  |  |  |  |  |  | sub matrix { | 
| 80 | 4 |  |  | 4 | 1 | 1882 | my ($self, $enemy) = @_; | 
| 81 |  |  |  |  |  |  | return $enemy | 
| 82 |  |  |  |  |  |  | ? join "\n", | 
| 83 | 0 |  |  |  |  | 0 | map { "@$_" } @{ $self->{$enemy->name}{matrix} } | 
|  | 0 |  |  |  |  | 0 |  | 
| 84 |  |  |  |  |  |  | : join "\n", | 
| 85 | 4 | 50 |  |  |  | 10 | map { "@$_" } @{ $self->{grid}{matrix} }; | 
|  | 40 |  |  |  |  | 111 |  | 
|  | 4 |  |  |  |  | 15 |  | 
| 86 |  |  |  |  |  |  | } | 
| 87 |  |  |  |  |  |  |  | 
| 88 |  |  |  |  |  |  | # The enemy must be a G::B::Player object. | 
| 89 |  |  |  |  |  |  | sub strike { | 
| 90 | 101 |  |  | 101 | 1 | 58778 | my ($self, $enemy, $x, $y) = @_; | 
| 91 |  |  |  |  |  |  |  | 
| 92 | 101 | 50 |  |  |  | 288 | croak "No opponent to strike.\n" unless $enemy; | 
| 93 | 101 | 50 | 33 |  |  | 366 | croak "No coordinate at which to strike.\n" | 
| 94 |  |  |  |  |  |  | unless defined $x && defined $y; | 
| 95 |  |  |  |  |  |  |  | 
| 96 | 101 | 50 |  |  |  | 301 | if ($enemy->life > 0) { | 
| 97 |  |  |  |  |  |  | # Initialize the enemy grid map if we need to. | 
| 98 |  |  |  |  |  |  | $self->{$enemy->name} = Game::Battleship::Grid->new | 
| 99 | 101 | 100 |  |  |  | 293 | unless exists $self->{$enemy->name}; | 
| 100 |  |  |  |  |  |  |  | 
| 101 | 101 |  |  |  |  | 252 | my $enemy_pos = \$enemy->{grid}{matrix}[$x][$y]; | 
| 102 | 101 |  |  |  |  | 239 | my $map_pos   = \$self->{$enemy->name}{matrix}[$x][$y]; | 
| 103 |  |  |  |  |  |  |  | 
| 104 | 101 | 100 |  |  |  | 288 | if ($$map_pos ne '.') { | 
|  |  | 100 |  |  |  |  |  | 
| 105 | 1 |  |  |  |  | 16 | warn "Duplicate strike on ", $enemy->name, ' by ', $self->name, " at $x, $y.\n"; | 
| 106 | 1 |  |  |  |  | 6 | return -1; | 
| 107 |  |  |  |  |  |  | } | 
| 108 |  |  |  |  |  |  | elsif ($enemy->_is_a_hit($x, $y)) { # Set the enemy grid map coordinate char to 'hit'. | 
| 109 | 22 |  |  |  |  | 44 | $$map_pos = 'x'; | 
| 110 |  |  |  |  |  |  |  | 
| 111 |  |  |  |  |  |  | # What craft was hit? | 
| 112 | 22 |  |  |  |  | 45 | my $craft = $self->craft(id => $$enemy_pos); | 
| 113 |  |  |  |  |  |  |  | 
| 114 | 22 |  |  |  |  | 277 | warn $self->name, ' hit ', $enemy->name, "'s ", $craft->name, "!\n"; | 
| 115 |  |  |  |  |  |  |  | 
| 116 |  |  |  |  |  |  | # How much is left on this craft? | 
| 117 | 22 |  |  |  |  | 132 | my $remainder = $craft->hit; | 
| 118 |  |  |  |  |  |  |  | 
| 119 |  |  |  |  |  |  | # Tally the hit in the craft object, itself and emit a happy | 
| 120 |  |  |  |  |  |  | # warning if it was totally destroyed. | 
| 121 | 22 | 100 |  |  |  | 85 | warn $self->name, ' sunk ', $enemy->name, "'s ", $craft->name, "!\n" | 
| 122 |  |  |  |  |  |  | unless $remainder; | 
| 123 |  |  |  |  |  |  |  | 
| 124 |  |  |  |  |  |  | # Indicate the hit on the enemy grid by lowercasing the craft | 
| 125 |  |  |  |  |  |  | # id. | 
| 126 | 22 |  |  |  |  | 53 | $$enemy_pos = lc $$enemy_pos; | 
| 127 |  |  |  |  |  |  |  | 
| 128 |  |  |  |  |  |  | # Increment the player's score. | 
| 129 | 22 |  |  |  |  | 47 | $self->{score}++; | 
| 130 |  |  |  |  |  |  |  | 
| 131 |  |  |  |  |  |  | # Decrement the opponent's life. | 
| 132 |  |  |  |  |  |  | warn $enemy->name, " is out of the game.\n" | 
| 133 | 22 | 50 |  |  |  | 52 | if --$enemy->{life} <= 0; | 
| 134 |  |  |  |  |  |  |  | 
| 135 | 22 |  |  |  |  | 67 | return 1; | 
| 136 |  |  |  |  |  |  | } | 
| 137 |  |  |  |  |  |  | else { | 
| 138 |  |  |  |  |  |  | # Set the enemy grid map coordinate char to 'miss'. | 
| 139 | 78 |  |  |  |  | 971 | warn $self->name, ' missed ', $enemy->name, " at $x, $y.\n"; | 
| 140 | 78 |  |  |  |  | 284 | $$map_pos = 'o'; | 
| 141 | 78 |  |  |  |  | 248 | return 0; | 
| 142 |  |  |  |  |  |  | } | 
| 143 |  |  |  |  |  |  | } | 
| 144 |  |  |  |  |  |  | else { | 
| 145 | 0 |  |  |  |  | 0 | warn $enemy->name, " is already out of the game. Strike another opponent.\n"; | 
| 146 | 0 |  |  |  |  | 0 | return -1; | 
| 147 |  |  |  |  |  |  | } | 
| 148 |  |  |  |  |  |  | } | 
| 149 |  |  |  |  |  |  |  | 
| 150 |  |  |  |  |  |  | sub _is_a_hit { | 
| 151 | 100 |  |  | 100 |  | 171 | my ($self, $x, $y) = @_; | 
| 152 | 100 | 100 |  |  |  | 293 | return $self->{grid}{matrix}[$x][$y] ne '.' | 
| 153 |  |  |  |  |  |  | ? 1 : 0; | 
| 154 |  |  |  |  |  |  | } | 
| 155 |  |  |  |  |  |  |  | 
| 156 |  |  |  |  |  |  | sub craft { | 
| 157 | 24 |  |  | 24 | 1 | 765 | my ($self, $key, $val) = @_; | 
| 158 |  |  |  |  |  |  |  | 
| 159 |  |  |  |  |  |  | # If the key is not defined, assume it's supposed to be the id. | 
| 160 | 24 | 50 |  |  |  | 54 | unless (defined $val) { | 
| 161 | 0 |  |  |  |  | 0 | $val = $key; | 
| 162 | 0 |  |  |  |  | 0 | $key = 'id'; | 
| 163 |  |  |  |  |  |  | } | 
| 164 |  |  |  |  |  |  |  | 
| 165 | 24 |  |  |  |  | 42 | my $craft; | 
| 166 |  |  |  |  |  |  |  | 
| 167 | 24 |  |  |  |  | 40 | for (@{ $self->{fleet} }) { | 
|  | 24 |  |  |  |  | 52 |  | 
| 168 | 51 | 100 |  |  |  | 124 | if ($val eq $_->{$key}) { | 
| 169 | 24 |  |  |  |  | 30 | $craft = $_; | 
| 170 | 24 |  |  |  |  | 44 | last; | 
| 171 |  |  |  |  |  |  | } | 
| 172 |  |  |  |  |  |  | } | 
| 173 |  |  |  |  |  |  |  | 
| 174 | 24 |  |  |  |  | 47 | return $craft; | 
| 175 |  |  |  |  |  |  | } | 
| 176 |  |  |  |  |  |  |  | 
| 177 |  |  |  |  |  |  | 1; | 
| 178 |  |  |  |  |  |  |  | 
| 179 |  |  |  |  |  |  | __END__ |