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# Copyright (c) 2016 Timm Murray |
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# All rights reserved. |
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# |
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# Redistribution and use in source and binary forms, with or without |
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# modification, are permitted provided that the following conditions are met: |
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# |
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# * Redistributions of source code must retain the above copyright notice, |
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# this list of conditions and the following disclaimer. |
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# * Redistributions in binary form must reproduce the above copyright |
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# notice, this list of conditions and the following disclaimer in the |
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# documentation and/or other materials provided with the distribution. |
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# |
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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# POSSIBILITY OF SUCH DAMAGE. |
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package Game::Asset::SDLSound::Manager; |
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$Game::Asset::SDLSound::Manager::VERSION = '0.2'; |
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use strict; |
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use warnings; |
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use Moose; |
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use namespace::autoclean; |
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use SDL (); |
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use SDL::Mixer (); |
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use SDL::Mixer::Music (); |
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has '_is_init_done' => ( |
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is => 'rw', |
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isa => 'Bool', |
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default => 0, |
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); |
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has 'freq' => ( |
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is => 'ro', |
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isa => 'Int', |
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default => 44_100, |
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); |
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has 'format' => ( |
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is => 'ro', |
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default => SDL::Mixer::MIX_DEFAULT_FORMAT, |
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); |
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has 'channels' => ( |
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is => 'ro', |
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isa => 'Int', |
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default => 2, |
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); |
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has 'chunksize' => ( |
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is => 'ro', |
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isa => 'Int', |
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default => 4096, |
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); |
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sub init |
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{ |
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my ($self) = @_; |
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return if $self->_is_init_done; |
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SDL::init( SDL::SDL_INIT_AUDIO ); |
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SDL::Mixer::init( |
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SDL::Mixer::MIX_INIT_FLAC |
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| SDL::Mixer::MIX_INIT_MOD |
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| SDL::Mixer::MIX_INIT_MP3 |
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| SDL::Mixer::MIX_INIT_OGG |
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); |
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SDL::Mixer::open_audio( |
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$self->freq, |
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$self->format, |
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$self->channels, |
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$self->chunksize, |
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); |
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$self->_is_init_done( 1 ); |
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return; |
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} |
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sub is_playing |
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{ |
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my ($self) = @_; |
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return SDL::Mixer::Music::playing_music(); |
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} |
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sub finish |
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{ |
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my ($self) = @_; |
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SDL::Mixer::quit; |
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$self->_is_init_done( 0 ); |
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return; |
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} |
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no Moose; |
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__PACKAGE__->meta->make_immutable; |
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1; |
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__END__ |
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=head1 NAME |
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Game::Asset::SDLSound::Manager - Manage the environment for playing sounds in SDL |
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=head1 ATTRIBUTES |
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=head2 freq |
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Sampling frequency. The default is 44,100. |
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=head2 format |
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Output format. The default is C<SDL::Mixer::MIX_DEFAULT_FORMAT>. |
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=head2 channels |
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Number of channels to output. The default is 2. |
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=head2 chunksize |
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The size of the chunks to send at one time. The default is 4096. |
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=head1 METHODS |
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=head2 init |
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Intitilizes the SDL mixer subsystem with the information provided in the |
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attributes above. |
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=head2 is_playing |
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Returns true if a sound is currently playing. |
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=head2 finish |
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Cleans up the SDL mixer subsystem. |
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=head1 LICENSE |
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143
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Copyright (c) 2016 Timm Murray |
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All rights reserved. |
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146
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions are met: |
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149
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* Redistributions of source code must retain the above copyright notice, |
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this list of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above copyright |
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notice, this list of conditions and the following disclaimer in the |
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documentation and/or other materials provided with the distribution. |
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155
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
161
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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POSSIBILITY OF SUCH DAMAGE. |
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=cut |