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# Copyright (c) 2016 Timm Murray |
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# All rights reserved. |
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# |
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# Redistribution and use in source and binary forms, with or without |
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# modification, are permitted provided that the following conditions are met: |
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# |
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# * Redistributions of source code must retain the above copyright notice, |
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# this list of conditions and the following disclaimer. |
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# * Redistributions in binary form must reproduce the above copyright |
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# notice, this list of conditions and the following disclaimer in the |
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# documentation and/or other materials provided with the distribution. |
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# |
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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# POSSIBILITY OF SUCH DAMAGE. |
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package Game::Asset::GVG::OpenGL; |
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$Game::Asset::GVG::OpenGL::VERSION = '0.1'; |
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# ABSTRACT: Load GVG files from a Game::Asset archive and convert to OpenGL |
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use strict; |
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use warnings; |
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use Moose; |
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use namespace::autoclean; |
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use Graphics::GVG; |
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use Graphics::GVG::OpenGLRenderer; |
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use constant type => 'opengl'; |
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with 'Game::Asset::Type'; |
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has 'opengl' => ( |
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is => 'ro', |
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writer => '_set_opengl', |
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); |
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sub _process_content |
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{ |
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my ($self, $content) = @_; |
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my $gvg = Graphics::GVG->new; # TODO include paths |
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my $ast = $gvg->parse( $content ); |
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my $renderer = Graphics::GVG::OpenGLRenderer->new; |
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my $obj = $renderer->make_drawer_obj( $ast ); |
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$self->_set_opengl( $obj ); |
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return; |
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} |
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no Moose; |
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__PACKAGE__->meta->make_immutable; |
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1; |
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__END__ |
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=head1 NAME |
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Game::Asset::GVG::OpenGL - Load GVG files from a Game::Asset archive and convert to OpenGL |
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=head1 SYNOPSIS |
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my $asset = Game::Asset->new({ |
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file => 't_data/test.zip', |
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}); |
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my $opengl = $asset->get_by_name( 'test' ); |
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my $opengl_obj = $opengl->opengl; |
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# Setup an OpenGL context, then do: |
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$opengl_obj->draw; |
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# In your index.yml for the Game::Asset archive, add: |
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gvg: Game::Asset::GVG::OpenGL |
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=head1 DESCRIPTION |
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L<Game::Asset> loads files and gives them to you as Perl objects. |
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L<Graphics::GVG::OpenGLRenderer> takes GVG files and turns them into a Perl |
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class that can be used to render the vectors in OpenGL. This module glues the |
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two together. |
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=head1 ATTRIBUTES |
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=head2 opengl |
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Returns the object which can be used to draw the data in the GVG file using |
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OpenGL. Once an OpenGL context is set, you can call C<draw()> on this |
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object to draw the GVG. |
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=head1 LICENSE |
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Copyright (c) 2016 Timm Murray |
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All rights reserved. |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions are met: |
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* Redistributions of source code must retain the above copyright notice, |
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this list of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above copyright |
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notice, this list of conditions and the following disclaimer in the |
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documentation and/or other materials provided with the distribution. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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POSSIBILITY OF SUCH DAMAGE. |
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=cut |