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# Copyright (c) 2016 Timm Murray |
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# All rights reserved. |
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# |
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# Redistribution and use in source and binary forms, with or without |
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# modification, are permitted provided that the following conditions are met: |
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# |
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# * Redistributions of source code must retain the above copyright notice, |
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# this list of conditions and the following disclaimer. |
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# * Redistributions in binary form must reproduce the above copyright |
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# notice, this list of conditions and the following disclaimer in the |
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# documentation and/or other materials provided with the distribution. |
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# |
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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# POSSIBILITY OF SUCH DAMAGE. |
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package Game::Asset::PerlModule; |
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$Game::Asset::PerlModule::VERSION = '0.6'; |
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use strict; |
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use warnings; |
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use Moose; |
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use namespace::autoclean; |
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use constant type => 'pm'; |
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with 'Game::Asset::Type'; |
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has 'package' => ( |
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is => 'ro', |
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isa => 'Str', |
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writer => '_set_package', |
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); |
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sub _process_content |
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{ |
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my ($self, $pm_text) = @_; |
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my $pack = eval $pm_text; |
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die $@ if $@; |
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$self->_set_package( $pack ); |
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return; |
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} |
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no Moose; |
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__PACKAGE__->meta->make_immutable; |
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1; |
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__END__ |
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=head1 NAME |
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Game::Asset::PerlModule - A game asset that's a Perl module |
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=head1 DESCRIPTION |
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Handles an asset that's a Perl module. |
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The code in the module is loaded up much like any other Perl module. As with |
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any other Perl module, you should trust the source of the code being loaded. |
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=head1 WRITING THE MODULE |
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For the most part, you would write the module code the same as any other module. |
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There is only one small change: instead of having C<1;> as your last line to |
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return a true value, you should have C<__PACKAGE__;>. |
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C<Game::Asset::PerlModule> uses this to get the package name of the module. |
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While it is possible to load multiple packages into a single file, it's |
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recommended to avoid this within C<Game::Asset::PerlModule>. |
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=head1 METHODS |
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=head2 package |
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Returns the name of the package that was loaded. |
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=cut |