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# Copyright (c) 2016 Timm Murray |
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# All rights reserved. |
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# |
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# Redistribution and use in source and binary forms, with or without |
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# modification, are permitted provided that the following conditions are met: |
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# |
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# * Redistributions of source code must retain the above copyright notice, |
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# this list of conditions and the following disclaimer. |
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# * Redistributions in binary form must reproduce the above copyright |
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# notice, this list of conditions and the following disclaimer in the |
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# documentation and/or other materials provided with the distribution. |
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# |
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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# POSSIBILITY OF SUCH DAMAGE. |
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package Game::Asset::Type; |
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$Game::Asset::Type::VERSION = '0.5'; |
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use strict; |
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use warnings; |
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use Moose::Role; |
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requires 'type'; |
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requires '_process_content'; |
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has 'name' => ( |
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is => 'ro', |
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isa => 'Str', |
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required => 1, |
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); |
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has 'full_name' => ( |
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is => 'ro', |
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isa => 'Str', |
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required => 1, |
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); |
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has 'has_been_processed' => ( |
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traits => ['Bool'], |
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is => 'ro', |
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isa => 'Bool', |
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handles => { |
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'_set_has_been_processed' => 'set', |
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}, |
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); |
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has '_orig_content' => ( |
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is => 'rw', |
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isa => 'Str', |
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); |
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sub process_content |
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{ |
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my ($self, $content, @args) = @_; |
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return if $self->has_been_processed; |
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$self->_process_content( $content, @args ); |
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$self->_set_has_been_processed; |
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return; |
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} |
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1; |
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__END__ |
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=head1 NAME |
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Game::Asset::Type - Role for asset types |
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=head1 DESCRIPTION |
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Each file in the asset archive is represented by a class that does this role. |
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Types are determined by L<Game::Asset> using the file extension. |
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=head1 PROVIDES |
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=head2 process_content |
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This is called with the full data. If it's the first time the data was passed, |
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then it calls C<_process_content()> and sets C<has_been_processed()> to true. |
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Any additional arguments passed to this will be passed to |
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C<_process_content()>. |
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=head2 name |
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The short name (without extension) of the asset. |
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=head2 full_name |
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The full name (with extension) of the asset. |
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=head2 has_been_processed |
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Boolean. If true, then the asset data has already been passed once to |
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C<process_content()>. |
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=head2 _orig_content |
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The C<_process_content()> method should set this to the original, untouched |
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data passed in. |
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=head1 REQUIRES |
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=head2 type |
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Returns the name of the type. |
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=head2 _process_content |
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Passed the untouched data so it can be processed. |
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=cut |