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# Copyright (c) 2016 Timm Murray |
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# All rights reserved. |
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# |
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# Redistribution and use in source and binary forms, with or without |
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# modification, are permitted provided that the following conditions are met: |
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# |
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# * Redistributions of source code must retain the above copyright notice, |
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# this list of conditions and the following disclaimer. |
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# * Redistributions in binary form must reproduce the above copyright |
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# notice, this list of conditions and the following disclaimer in the |
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# documentation and/or other materials provided with the distribution. |
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# |
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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# POSSIBILITY OF SUCH DAMAGE. |
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package Game::Asset::MultiExample; |
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$Game::Asset::MultiExample::VERSION = '0.4'; |
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use strict; |
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use warnings; |
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use Moose; |
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use namespace::autoclean; |
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use Game::Asset::PlainText; |
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use Game::Asset::Null; |
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use constant type => 'multi_example'; |
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with 'Game::Asset::Multi'; |
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has 'txt' => ( |
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is => 'ro', |
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isa => 'Game::Asset::PlainText', |
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writer => '_set_txt', |
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); |
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has 'null' => ( |
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is => 'ro', |
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isa => 'Game::Asset::Null', |
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writer => '_set_null', |
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); |
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sub content { $_[0]->_orig_content } |
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sub _process_content |
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{ |
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my ($self, $content) = @_; |
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$self->_orig_content( $content ); |
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my $args = { |
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name => $self->name, |
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full_name => $self->full_name, |
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}; |
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my $txt = Game::Asset::PlainText->new( $args ); |
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my $null = Game::Asset::Null->new( $args ); |
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$_->process_content( $content ) for $txt, $null; |
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$self->_set_txt( $txt ); |
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$self->_set_null( $null ); |
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return; |
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} |
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no Moose; |
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__PACKAGE__->meta->make_immutable; |
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1; |
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__END__ |
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