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package GD::SIRDS; |
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=head1 NAME |
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GD::SIRDS - Create a GD image of a Single Image Random Dot Stereogram |
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=head1 SYNOPSIS |
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use GD; |
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use GD::SIRDS; |
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my ($src, $dst, @colors); |
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$src = GD->new("some.png"); |
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@colors = ( |
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[ 0, 0, 0], # basic black |
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[204,204,204], # a nice grey |
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[ 0, 51,102], # a good dark blue-green |
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[ 0,102,153], # another good blue-green |
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); |
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$dst = gd_sirds($src, \@colors); |
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binmode STDOUT; |
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print $dst->png; |
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=head1 DESCRIPTION |
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C exports a single subroutine, C, that produces a |
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Single Image Random Dot Stereogram (SIRDS). |
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=cut |
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use 5.006; |
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use strict; |
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use warnings; |
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our $VERSION = '0.02'; |
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require Exporter; |
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our @ISA = qw(Exporter); |
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our @EXPORT = qw( |
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gd_sirds |
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); |
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use Carp; |
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use POSIX; |
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use GD; |
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use constant DEPTH_OF_FIELD => 1/3; |
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use constant EYE_SEPARATION => 200; |
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=over 4 |
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=item gd_sirds MAP,COLORS |
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=item gd_sirds MAP,COLORS,CIRCLES |
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=item gd_sirds MAP,COLORS,CIRCLES,EYESEP |
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=item gd_sirds MAP,COLORS,CIRCLES,EYESEP,FIELDDEPTH |
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Create a Single Image Random Dot Stereogram based on the given depth |
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MAP, with random dot colors selected from COLORS. |
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The depth map can be either an instance of GD::Image or a reference to a |
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two-dimensional array of numbers between 0 and 1, inclusive. Lighter |
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colors (for Cs) and higher numbers (for arrays) stick out |
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more from the background. |
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COLORS is a reference to an array of RGB triples, each triple represented |
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as an array of three integers between 0 and 255, as in L. |
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Set CIRCLES to true to put two circles at the bottom of the image |
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representing the amount ones eyes need to diverge. (Aligning the |
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circles so that the two become three should produce the proper |
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divergence to see the stereogram.) |
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EYESEP is the separation, in pixels, of the viewer's eyes. For a computer |
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monitor, the default of 200 seems to work well. |
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FIELDDEPTH is a bit trickier. Assume that the three-dimensional object |
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displayed has an apparent distance from the viewer equal to twice the |
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distance from the viewer to the screen. That is, the bottom of the object |
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is as far behind the screen as the viewer is in front of the screen. In |
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that case, the top of the three-dimensional object is FIELDDEPTH |
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(default 1/3) of the way up back to the screen. |
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=cut |
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sub gd_sirds |
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{ |
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my $map = shift; # depth map |
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my $colors = shift; # dot colors |
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my $helper_circles = shift || 0; # draw helper circles? |
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my $eye = shift || EYE_SEPARATION; # eye separation |
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my $dof = shift || DEPTH_OF_FIELD; # depth of field |
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warn "GD::SIRDS::gd_sirds params loaded" if $main::GD_DEBUGGING; |
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# check map for correctness and convert to a two-dimensional |
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# array if it isn't one already |
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if (ref $map eq "ARRAY") { |
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my $firstlen = @{$map->[0]}; |
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for (@$map) { |
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croak "need a GD::Image or a two-dimensional array" |
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unless ref eq "ARRAY" and $firstlen == @$_; |
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} |
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} elsif (ref $map eq "GD::Image") { |
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$map = &_image2map($map); |
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} else { |
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croak "need a GD::Image or a two-dimensional array"; |
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} |
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warn "GD::SIRDS::gd_sirds map made" if $main::GD_DEBUGGING; |
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my $width = @$map; |
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my $height = @{$map->[0]}; |
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# make the destination image |
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my $image = &_make_image($width, $height, $colors); |
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warn "GD::SIRDS::gd_sirds destination image made" if $main::GD_DEBUGGING; |
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for (my $y = 0; $y < $height; $y++) { # convert scan lines independantly |
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warn "GD::SIRDS::gd_sirds drawing line $y" if $main::GD_DEBUGGING; |
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my @color; # color of this pixel |
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my @same; # a pixel to the right constrained to the same color |
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for (my $x = 0; $x < $width; $x++) { |
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$same[$x] = $x; # each pixel intially linked with itself |
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} |
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for (my $x = 0; $x < $width; $x++) { |
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my $depth = $map->[$x][$y]; |
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# stereo separation at this ($x,$y) point |
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my $sep = floor(((1-$dof*$depth)*$eye / (2-$dof*$depth))+0.5); |
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# pixels corresponding to left & right eyes must |
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# be the same... |
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my $left = floor($x - $sep/2); |
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my $right = floor($left + $sep); |
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# ...except for hidden-surface removal |
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if (0 <= $left && $right < $width) { |
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my $visible; |
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my $t = 1; |
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my $zt; |
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do { |
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$zt = $depth + 2*(2-$dof*$depth)*$t/($dof*$eye); |
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$visible = $map->[$x-$t][$y] < $zt |
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&& $map->[$x+$t][$y] < $zt; |
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++$t; |
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} while ($visible && $zt < 1); |
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if ($visible) { |
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my $l = $same[$left]; |
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while ($l != $left && $l != $right) { |
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if ($l < $right) { |
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$left = $l; |
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$l = $same[$left]; |
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} else { |
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$same[$left] = $right; |
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$left = $right; |
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$l = $same[$left]; |
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$right = $l; |
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} |
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} |
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$same[$left] = $right; |
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} |
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} |
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} |
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# assign colors to this row |
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my $num_colors = @$colors; |
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for (my $x = $width-1; $x >= 0; --$x) { |
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if ($same[$x] == $x) { |
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$color[$x] = int rand $num_colors; |
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} else { |
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$color[$x] = $color[$same[$x]]; |
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} |
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$image->setPixel($x,$y,$color[$x]); |
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} |
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} |
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189
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warn "GD::SIRDS::gd_sirds stereogram generated" if $main::GD_DEBUGGING; |
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191
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if ($helper_circles) { |
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for (1..10) { |
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$image->arc($width/2-50, $height-10, $_, $_, 0, 360, 0); |
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$image->arc($width/2+50, $height-10, $_, $_, 0, 360, 0); |
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} |
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warn "GD::SIRDS::gd_sirds helper dots placed" if $main::GD_DEBUGGING; |
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} |
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200
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return $image; |
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} |
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203
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#============================================================================= |
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# Helper subs (not exported) |
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#----------------------------------------------------------------------------- |
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# Convert an image into a depth map. |
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# input: a GD::Image |
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# output: a reference to a 2-dimensional array representing a depth map. |
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# depths are between 0 and 1 |
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sub _image2map |
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{ |
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my $image = shift; |
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214
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croak "not a GD::Image" unless ref $image eq "GD::Image"; |
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216
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# find the luminance of each color in the image |
217
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my @grey_table; |
218
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for my $index (0 .. $image->colorsTotal-1) { |
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$grey_table[$index] = &_luminance($image->rgb($index)); |
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} |
221
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222
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my ($width, $height) = $image->getBounds; |
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224
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my @map; |
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for my $x (0 .. $width-1) { |
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for my $y (0 .. $height-1) { |
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$map[$x][$y] = $grey_table[$image->getPixel($x,$y)]; |
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} |
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} |
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return \@map; |
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} |
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# make an image, given sizes and colors |
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# input: width, height, color arrayref |
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# output: a GD::Image |
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sub _make_image |
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{ |
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my $width = shift; |
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my $height = shift; |
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my $colors = shift; |
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243
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my $image = GD::Image->new($width, $height); |
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245
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foreach my $rgb (@$colors) { |
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$image->colorAllocate(@$rgb); |
247
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} |
248
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249
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return $image; |
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} |
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252
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# return the luminance (0 <= luminance <= 1) of an RGB triple |
253
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# (0 <= r|g|b <= 255). |
254
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# input: r, g, b |
255
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# output: luminance |
256
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sub _luminance |
257
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{ |
258
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my ($r, $g, $b) = map {$_ / 255} @_; # (0 <= x <= 255) -> (0 <= x <= 1) |
259
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260
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# from Carey Bunks, _Grokking the GIMP_ (New Riders, 200), |
261
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# Section 5.5, p. 152. Also at http://gimp-savvy.com/BOOK/ |
262
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return $r * 0.3 + $g * 0.59 + $b * 0.11; |
263
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} |
264
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265
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'Woopa woopa woo chuck chuck!'; |
266
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267
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=back |
268
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269
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|
=head1 BUGS |
270
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271
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|
In some cases, GD seems to posterize (reduce the color depth) of images |
272
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|
when it reads them. I don't yet know when this happens. When it does |
273
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|
|
happen, a marked stair-step effect will occur in the generated stereogram. |
274
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275
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|
|
=head1 AUTHOR |
276
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277
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|
|
David "Cogent" Hand, Ecogent@cpan.orgE. |
278
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279
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|
Copyright (c) 2002. All rights reserved. This module is free software; |
280
|
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|
|
you may restribute and/or modify it under the same terms as Perl itself. |
281
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282
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|
|
=head1 SEE ALSO |
283
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284
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|
L. |
285
|
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286
|
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|
|
Thimbleby, H.W., Inglis, S., and Witten, I.H. |
287
|
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|
|
"Displaying 3D images: algorithms for single-image random-dot stereograms" |
288
|
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|
|
IEEE Computer, 27 (10) 38-48, October 1994. |
289
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|
290
|
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|
|
N.E. Thing Enterprises, I. Andrews McMeel Publishing, 1995. |
291
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|
292
|
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|
|
=cut |
293
|
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294
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|
__END__ |