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#========================================================================== |
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# Module: GD::Graph::bars3d |
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# |
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# Copyright (C) 1999,2001 Wadsack-Allen. All Rights Reserved. |
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# |
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# Based on GD::Graph::bars.pm,v 1.16 2000/03/18 10:58:39 mgjv |
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# Copyright (c) 1995-1998 Martien Verbruggen |
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# |
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#-------------------------------------------------------------------------- |
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# Date Modification Author |
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# ------------------------------------------------------------------------- |
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# 1999SEP18 Created 3D bar chart class (this module) JAW |
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# 1999SEP19 Rewrote to include a single bar-drawing JAW |
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# function and process all bars in series |
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# 1999SEP19 Implemented support for overwrite 2 style JAW |
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# 1999SEP19 Fixed a bug in color cycler (colors were off by 1) JAW |
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# 2000JAN19 Converted to GD::Graph class JAW |
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# 2000MAR10 Fixed bug where bars ran off bottom of chart JAW |
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# 2000APR18 Modified to be compatible with GD::Graph 1.30 JAW |
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# 2000APR24 Fixed a lot of rendering bugs and added shading JAW |
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# 2000AUG21 Added 3d shading JAW |
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# 2000AUG24 Fixed shading on cycle_clrs option JAW |
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# 06Dec2002 Fixed on-bar rendering with bars.pm draw_values JW |
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#========================================================================== |
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package GD::Graph::bars3d; |
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use strict; |
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use GD::Graph::axestype3d; |
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use GD::Graph::bars; |
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use GD::Graph::utils qw(:all); |
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use GD::Graph::colour qw(:colours); |
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@GD::Graph::bars3d::ISA = qw(GD::Graph::axestype3d); |
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$GD::Graph::bars3d::VERSION = '0.63'; |
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use constant PI => 4 * atan2(1,1); |
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my %Defaults = ( |
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# Spacing between the bars |
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bar_spacing => 0, |
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# The 3-d extrusion depth of the bars |
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bar_depth => 10, |
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); |
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sub initialise |
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{ |
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my $self = shift; |
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my $rc = $self->SUPER::initialise(); |
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$self->set(correct_width => 1); |
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while( my($key, $val) = each %Defaults ) { |
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$self->{$key} = $val |
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} # end while |
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return $rc; |
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} # end initialise |
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sub set |
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{ |
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my $s = shift; |
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my %args = @_; |
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$s->{_set_error} = 0; |
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for (keys %args) |
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{ |
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/^bar_depth$/ and do |
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{ |
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$s->{bar_depth} = $args{$_}; |
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delete $args{$_}; |
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next; |
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}; |
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} |
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return $s->SUPER::set(%args); |
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} |
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# CONTRIB Jeremy Wadsack |
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# This is a complete overhaul of the original GD::Graph::bars |
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# design, because all versions (overwrite = 0, 1, 2) |
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# require that the bars be drawn in a loop of point over sets |
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sub draw_data |
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{ |
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my $self = shift; |
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my $g = $self->{graph}; |
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my $bar_s = _round($self->{bar_spacing}/2); |
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my $zero = $self->{zeropoint}; |
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my $i; |
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my @iterate = (0 .. $self->{_data}->num_points()); |
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for $i ($self->{rotate_chart} ? reverse(@iterate) : @iterate) { |
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my ($xp, $t); |
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my $overwrite = 0; |
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$overwrite = $self->{overwrite} if defined $self->{overwrite}; |
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my $j; |
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my @iterate = (1 .. $self->{_data}->num_sets()); |
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for $j (($self->{rotate_chart} && $self->{cumulate} == 0) ? reverse(@iterate) : @iterate) { |
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my $value = $self->{_data}->get_y( $j, $i ); |
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next unless defined $value; |
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my $bottom = $self->_get_bottom($j, $i); |
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$value = $self->{_data}->get_y_cumulative($j, $i) |
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if ($self->{cumulate}); |
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# Pick a data colour, calc shading colors too, if requested |
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# cycle_clrs option sets the color based on the point, not the dataset. |
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my @rgb; |
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if( $self->{cycle_clrs} ) { |
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@rgb = $self->pick_data_clr( $i + 1 ); |
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} else { |
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@rgb = $self->pick_data_clr( $j ); |
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} # end if |
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my $dsci = $self->set_clr( @rgb ); |
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if( $self->{'3d_shading'} ) { |
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$self->{'3d_highlights'}[$dsci] = $self->set_clr( $self->_brighten( @rgb ) ); |
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$self->{'3d_shadows'}[$dsci] = $self->set_clr( $self->_darken( @rgb ) ); |
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} # end if |
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# contrib "Bremford, Mike" |
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my $brci; |
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if( $self->{cycle_clrs} > 1 ) { |
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$brci = $self->set_clr($self->pick_data_clr($i + 1)); |
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} else { |
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$brci = $self->set_clr($self->pick_border_clr($j)); |
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} # end if |
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# get coordinates of top and center of bar |
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($xp, $t) = $self->val_to_pixel($i + 1, $value, $j); |
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# calculate offsets of this bar |
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my $x_offset = 0; |
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my $y_offset = 0; |
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if( $overwrite == 1 ) { |
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$x_offset = $self->{bar_depth} * ($self->{_data}->num_sets() - $j); |
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$y_offset = $self->{bar_depth} * ($self->{_data}->num_sets() - $j); |
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} |
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$t -= $y_offset; |
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# calculate left and right of bar |
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my ($l, $r); |
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if ($self->{rotate_chart}) { |
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$l = $bottom; |
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($r) = $self->val_to_pixel($i + 1, $value, $j); |
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} |
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if( (ref $self eq 'GD::Graph::mixed') || ($overwrite >= 1) ) |
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{ |
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if ($self->{rotate_chart}) { |
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$bottom = $t + $self->{x_step}/2 - $bar_s + $x_offset; |
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$t = $t - $self->{x_step}/2 + $bar_s + $x_offset; |
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} |
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else |
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{ |
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$l = $xp - $self->{x_step}/2 + $bar_s + $x_offset; |
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$r = $xp + $self->{x_step}/2 - $bar_s + $x_offset; |
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} |
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} |
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else |
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{ |
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if ($self->{rotate_chart}) { |
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warn "base is $t"; |
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$bottom = $t - $self->{x_step}/2 |
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+ ($j) * $self->{x_step}/$self->{_data}->num_sets() |
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+ $bar_s + $x_offset; |
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$t = $t - $self->{x_step}/2 |
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+ ($j-1) * $self->{x_step}/$self->{_data}->num_sets() |
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- $bar_s + $x_offset; |
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warn "top bottom is ($t, $bottom)"; |
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} |
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else |
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{ |
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$l = $xp |
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- $self->{x_step}/2 |
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+ ($j - 1) * $self->{x_step}/$self->{_data}->num_sets() |
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+ $bar_s + $x_offset; |
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$r = $xp |
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- $self->{x_step}/2 |
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+ $j * $self->{x_step}/$self->{_data}->num_sets() |
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- $bar_s + $x_offset; |
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} |
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} |
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if ($value >= 0) { |
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# draw the positive bar |
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$self->draw_bar( $g, $l, $t, $r, $bottom-$y_offset, $dsci, $brci, 0 ) |
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} else { |
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# draw the negative bar |
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$self->draw_bar( $g, $l, $bottom-$y_offset, $r, $t, $dsci, $brci, -1 ) |
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} # end if |
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201
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} # end for |
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} # end for |
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205
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# redraw the 'zero' axis, front and right |
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if( $self->{zero_axis} ) { |
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$g->line( |
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$self->{left}, $self->{zeropoint}, |
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$self->{right}, $self->{zeropoint}, |
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$self->{fgci} ); |
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$g->line( |
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$self->{right}, $self->{zeropoint}, |
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$self->{right}+$self->{depth_3d}, $self->{zeropoint}-$self->{depth_3d}, |
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$self->{fgci} ); |
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} # end if |
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# redraw the box face |
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if ( $self->{box_axis} ) { |
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# Axes box |
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$g->rectangle($self->{left}, $self->{top}, $self->{right}, $self->{bottom}, $self->{fgci}); |
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$g->line($self->{right}, $self->{top}, $self->{right} + $self->{depth_3d}, $self->{top} - $self->{depth_3d}, $self->{fgci}); |
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$g->line($self->{right}, $self->{bottom}, $self->{right} + $self->{depth_3d}, $self->{bottom} - $self->{depth_3d}, $self->{fgci}); |
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} # end if |
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return $self; |
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} # end draw_data |
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# CONTRIB Jeremy Wadsack |
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# This function draws a bar at the given |
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# coordinates. This is called in all three |
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# overwrite modes. |
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sub draw_bar { |
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my $self = shift; |
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my $g = shift; |
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my( $l, $t, $r, $b, $dsci, $brci, $neg ) = @_; |
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# get depth of the bar |
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my $depth = $self->{bar_depth}; |
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# get the bar shadow depth and color |
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my $bsd = $self->{shadow_depth}; |
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my $bsci = $self->set_clr(_rgb($self->{shadowclr})); |
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my( $xi ); |
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# shadow |
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if( $bsd > 0 ) { |
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my $sb = $b - $depth; |
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my $st = $t - $depth + $bsd; |
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if( $neg != 0 ) { |
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$st -= $bsd; |
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if( $self->{zero_axis_only} ) { |
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$sb += $bsd; |
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} else { |
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$sb = _min($b-$depth+$bsd, $self->{bottom}-$depth); |
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} # end if |
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} # end if |
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261
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# ** If this isn't the back bar, then no side shadow should be |
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# drawn or else the top should be lowered by |
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# ($bsd * dataset_num), it should be drawn on the back surface, |
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# and a shadow should be drawn behind the front bar if the |
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# bar is positive and the back is negative. |
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$g->filledRectangle($l+$depth+$bsd, |
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$st, |
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$r+$depth+$bsd, |
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$sb, |
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$bsci); |
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273
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# Only draw bottom shadow if at the bottom and has bottom |
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# axis. Always draw top shadow |
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if( ($neg == 0) || ($sb >= $self->{bottom}-$depth) ) { |
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my $poly = new GD::Polygon; |
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$poly->addPt( $r, $b ); |
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$poly->addPt( $r+$bsd, $b ); |
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$poly->addPt( $r+$depth+$bsd, $b-$depth ); |
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$poly->addPt( $r+$depth, $b-$depth ); |
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$g->filledPolygon( $poly, $bsci ); |
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} # end if |
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284
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} # end if |
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286
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# side |
287
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my $poly = new GD::Polygon; |
288
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$poly->addPt( $r, $t ); |
289
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$poly->addPt( $r+$depth, $t-$depth ); |
290
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$poly->addPt( $r+$depth, $b-$depth ); |
291
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$poly->addPt( $r, $b ); |
292
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if( $self->{'3d_shading'} ) { |
293
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$g->filledPolygon( $poly, $self->{'3d_shadows'}[$dsci] ); |
294
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} else { |
295
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$g->filledPolygon( $poly, $dsci ); |
296
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} # end if |
297
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$g->polygon( $poly, $brci ); |
298
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299
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# top |
300
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# -- only draw negative tops if the bar starts at zero |
301
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if( ($neg == 0) || ($t <= $self->{zeropoint}) ) { |
302
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$poly = new GD::Polygon; |
303
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$poly->addPt( $l, $t ); |
304
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$poly->addPt( $l+$depth, $t-$depth ); |
305
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$poly->addPt( $r+$depth, $t-$depth ); |
306
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$poly->addPt( $r, $t ); |
307
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if( $self->{'3d_shading'} ) { |
308
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|
$g->filledPolygon( $poly, $self->{'3d_highlights'}[$dsci] ); |
309
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} else { |
310
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$g->filledPolygon( $poly, $dsci ); |
311
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} # end if |
312
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|
|
$g->polygon( $poly, $brci ); |
313
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|
|
} # end if |
314
|
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|
315
|
|
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|
|
# face |
316
|
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|
|
$g->filledRectangle( $l, $t, $r, $b, $dsci ); |
317
|
|
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|
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|
|
$g->rectangle( $l, $t, $r, $b, $brci ); |
318
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319
|
|
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|
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|
|
} # end draw_bar |
320
|
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|
321
|
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|
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|
|
# [JAW] Overrides axestype's set_max_min. |
322
|
|
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|
|
|
|
# Go through the parent's process then adjust the baseline to 0 for bar graphs. |
323
|
|
|
|
|
|
|
sub set_max_min { |
324
|
|
|
|
|
|
|
my $self = shift; |
325
|
|
|
|
|
|
|
|
326
|
|
|
|
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|
|
$self->SUPER::set_max_min( @_ ); |
327
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
# This code is taken from Martien's axestype.pm |
329
|
|
|
|
|
|
|
for my $i (1..($self->{two_axes} ? 2 : 1)) { |
330
|
|
|
|
|
|
|
# If at the same side of the zero axis |
331
|
|
|
|
|
|
|
if( $self->{y_max}[$i] && $self->{y_min}[$i]/$self->{y_max}[$i] > 0 ) { |
332
|
|
|
|
|
|
|
$self->{y_min}[$i] > 0 ? |
333
|
|
|
|
|
|
|
$self->{y_min}[$i] = 0 : |
334
|
|
|
|
|
|
|
$self->{y_max}[$i] = 0 ; |
335
|
|
|
|
|
|
|
} # end if |
336
|
|
|
|
|
|
|
} # end for |
337
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
return $self; |
339
|
|
|
|
|
|
|
} # end set_max_min |
340
|
|
|
|
|
|
|
|
341
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
# [JW] Just use the one in GD::Graph::bars |
343
|
|
|
|
|
|
|
sub draw_values |
344
|
|
|
|
|
|
|
{ |
345
|
|
|
|
|
|
|
return &GD::Graph::bars::draw_values( @_ ); |
346
|
|
|
|
|
|
|
} |
347
|
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
1; |