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package FSA::Rules; |
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use strict; |
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use 5.006_002; |
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use Scalar::Util 1.01 (); |
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$FSA::Rules::VERSION = '0.35'; |
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=head1 Name |
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FSA::Rules - Build simple rules-based state machines in Perl |
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=head1 Synopsis |
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my $fsa = FSA::Rules->new( |
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ping => { |
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do => sub { |
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print "ping!\n"; |
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my $state = shift; |
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$state->result('pong'); |
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$state->machine->{count}++; |
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}, |
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rules => [ |
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game_over => sub { shift->machine->{count} >= 20 }, |
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pong => sub { shift->result eq 'pong' }, |
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], |
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}, |
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pong => { |
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do => sub { print "pong!\n" }, |
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rules => [ ping => 1, ], # always goes back to ping |
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}, |
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game_over => { do => sub { print "Game Over\n" } } |
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); |
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$fsa->start; |
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$fsa->switch until $fsa->at('game_over'); |
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=head1 Description |
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This class implements a simple state machine pattern, allowing you to quickly |
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build rules-based state machines in Perl. As a simple implementation of a |
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powerful concept, it differs slightly from an ideal DFA model in that it does |
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not enforce a single possible switch from one state to another. Rather, it |
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short circuits the evaluation of the rules for such switches, so that the |
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first rule to return a true value will trigger its switch and no other switch |
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rules will be checked. (But see the C attribute and parameter to |
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C.) It differs from an NFA model in that it offers no back-tracking. |
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But in truth, you can use it to build a state machine that adheres to either |
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model--hence the more generic FSA moniker. |
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FSA::Rules uses named states so that it's easy to tell what state you're in |
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and what state you want to go to. Each state may optionally define actions |
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that are triggered upon entering the state, after entering the state, and upon |
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exiting the state. They may also define rules for switching to other states, |
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and these rules may specify the execution of switch-specific actions. All |
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actions are defined in terms of anonymous subroutines that should expect an |
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FSA::State object itself to be passed as the sole argument. |
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FSA::Rules objects and the FSA::State objects that make them up are all |
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implemented as empty hash references. This design allows the action |
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subroutines to use the FSA::State object passed as the sole argument, as well |
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as the FSA::Rules object available via its C method, to stash data |
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for other states to access, without the possibility of interfering with the |
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state or the state machine itself. |
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=head2 Serialization |
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As of version 0.24, FSA::Rules supports serialization by L 2.05 and |
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later. In other words, FSA::Rules can function as a persistent state machine. |
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However, FSA::Rules stores data outside of FSA::Rules objects, in private data |
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structures inside the FSA::Rules module itself. Therefore, unless you want to |
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clone your FSA::Rules object, you must let it fall out of scope after you |
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serialize it, so that its data will be cleared from memory. Otherwise, if you |
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freeze and thaw an FSA::Rules object in a single process without Cing |
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the original, there will be I copies of the object stored by FSA::Rules. |
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So how does it work? Because the rules are defined as code references, you |
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must use Storable 2.05 or later and set its C<$Deparse> and C<$Eval> variables |
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to true values: |
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use Storable 2.05 qw(freeze thaw); |
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local $Storable::Deparse = 1; |
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local $Storable::Eval = 1; |
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my $frozen = freeze($fsa); |
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$fsa = thaw($frozen); |
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The only caveat is that, while Storable can serialize code references, it |
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doesn't properly reference closure variables. So if your rules code references |
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are closures, you'll have to serialize the data that they refer to yourself. |
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=cut |
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############################################################################## |
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=head1 Class Interface |
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=head2 Constructor |
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=head3 new |
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my $fsa = FSA::Rules->new( |
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foo_state => { ... }, |
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bar_state => { ... }, |
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); |
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$fsa = FSA::Rules->new( |
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\%params, |
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foo_state => { ... }, |
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bar_state => { ... }, |
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); |
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Constructs and returns a new FSA::Rules object. An optional first argument |
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is a hash reference that may contain one or more of these keys: |
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=over |
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=item start |
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Causes the C method to be called on the machine before returning it. |
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=item done |
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A value to which to set the C attribute. |
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=item strict |
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A value to which to set the C attribute. |
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=item state_class |
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The name of the class to use for state objects. Defaults to "FSA::State". Use |
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this parameter if you want to use a subclass of FSA::State. |
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=item state_params |
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A hash reference of parameters to pass as a list to the C |
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constructor. |
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=back |
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All other parameters define the state table, where each key is the name of a |
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state and the following hash reference defines the state, its actions, and its |
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switch rules. These state specifications will be converted to FSA::State |
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objects available via the C method. The first state parameter is |
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considered to be the start state; call the C method to automatically |
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enter that state. |
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The supported keys in the state definition hash references are: |
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=over |
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=item label |
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label => 'Do we have a username?', |
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label => 'Create a new user', |
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A label for the state. It might be the question that is being asked within the |
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state (think decision tree), the answer to which determines which rule will |
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trigger the switch to the next state. Or it might merely describe what's |
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happening in the state. |
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=item on_enter |
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on_enter => sub { ... } |
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on_enter => [ sub {... }, sub { ... } ] |
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170
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Optional. A code reference or array reference of code references. These will |
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be executed when entering the state, after any switch actions defined by the |
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C of the previous state. The FSA::State for which the C |
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actions are defined will be passed to each code reference as the sole |
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argument. |
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=item do |
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do => sub { ... } |
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do => [ sub {... }, sub { ... } ] |
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Optional. A code reference or array reference of code references. These are |
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the actions to be taken while in the state, and will execute after any |
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C actions. The FSA::State object for which the C actions are |
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defined will be passed to each code reference as the sole argument. |
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186
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=item on_exit |
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on_exit => sub { ... } |
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on_exit => [ sub {... }, sub { ... } ] |
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191
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Optional. A code reference or array reference of code references. These will |
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be executed when exiting the state, before any switch actions (defined by |
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C). The FSA::State object for which the C actions are defined |
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will be passed to each code reference as the sole argument. |
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196
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=item rules |
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Optional. The rules for switching from the state to other states. This is an |
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array reference but shaped like a hash. The keys are the names of the states |
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to consider moving to, while the values are the rules for switching to that |
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state. The rules will be executed in the order specified in the array |
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reference, and I unless the C attribute has |
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been set to a true value. So for the sake of efficiency it's worthwhile to |
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specify the switch rules most likely to evaluate to true before those more |
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likely to evaluate to false. |
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207
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Rules themselves are best specified as hash references with the following |
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keys: |
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210
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=over |
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212
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=item rule |
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214
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A code reference or value that will be evaluated to determine whether to |
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switch to the specified state. The value must be true or the code reference |
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must return a true value to trigger the switch to the new state, and false not |
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to switch to the new state. When executed, it will be passed the FSA::State |
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object for the state for which the rules were defined, along with any other |
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arguments passed to C or C--the methods that execute |
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the rule code references. These arguments may be inputs that are specifically |
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tested to determine whether to switch states. To be polite, rules should not |
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transform the passed values if they're returning false, as other rules may |
223
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need to evaluate them (unless you're building some sort of chaining rules--but |
224
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those aren't really rules, are they?). |
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226
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=item message |
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228
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An optional message that will be added to the current state when the rule |
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specified by the C parameter evaluates to true. The message will also be |
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used to label switches in the output of the C method. |
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=item action |
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A code reference or an array reference of code references to be executed |
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during the switch, after the C actions have been executed in the |
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current state, but before the C actions execute in the new state. |
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Two arguments will be passed to these code references: the FSA::State object |
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for the state for which they were defined, and the FSA::State object for the |
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new state (which will not yet be the current state). |
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=back |
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A couple of examples: |
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rules => [ |
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foo => { |
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rule => 1 |
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}, |
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bar => { |
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rule => \&goto_bar, |
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message => 'Have we got a bar?', |
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}, |
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yow => { |
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rule => \&goto_yow, |
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message => 'Yow!', |
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action => [ \&action_one, \&action_two], |
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} |
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] |
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A rule may also simply be a code reference or value that will be evaluated |
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when FSA::Rules is determining whether to switch to the new state. You might want |
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just specify a value or code reference if you don't need a message label or |
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switch actions to be executed. For example, this C specification: |
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265
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rules => [ |
266
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foo => 1 |
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] |
268
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269
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Is equivalent to this C specification: |
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271
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rules => [ |
272
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foo => { rule => 1 } |
273
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] |
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275
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And finally, you can specify a rule as an array reference. In this case, the |
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first item in the array will be evaluated to determine whether to switch to |
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the new state, and any other items must be code references that will be |
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executed during the switch. For example, this C specification: |
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280
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rules => [ |
281
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yow => [ \&check_yow, \&action_one, \&action_two ] |
282
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] |
283
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284
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Is equivalent to this C specification: |
285
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286
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rules => [ |
287
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yow => { |
288
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rule => \&check_yow, |
289
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action => [ \&action_one, \&action_two ], |
290
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} |
291
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] |
292
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293
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=back |
294
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295
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=cut |
296
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297
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my (%machines, %states); |
298
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299
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sub new { |
300
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35
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35
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1
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4687
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my $class = shift; |
301
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35
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95
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my $self = bless {}, $class; |
302
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35
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100
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98
|
my $params = ref $_[0] ? shift : {}; |
303
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35
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223
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my $fsa = $machines{$self} = { |
304
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done => undef, |
305
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notes => {}, |
306
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stack => [], |
307
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table => {}, |
308
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self => $self, |
309
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}; |
310
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311
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# Weaken the circular reference. |
312
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35
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129
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Scalar::Util::weaken $fsa->{self}; |
313
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314
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35
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100
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167
|
$params->{state_class} ||= 'FSA::State'; |
315
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35
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100
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130
|
$params->{state_params} ||= {}; |
316
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35
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90
|
while (@_) { |
317
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60
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85
|
my $state = shift; |
318
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60
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54
|
my $def = shift; |
319
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60
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100
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141
|
$self->_croak(qq{The state "$state" already exists}) |
320
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if exists $fsa->{table}{$state}; |
321
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322
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# Setup enter, exit, and do actions. |
323
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59
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|
99
|
for (qw(on_enter do on_exit)) { |
324
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177
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100
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|
319
|
if (my $ref = ref $def->{$_}) { |
325
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59
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100
|
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|
177
|
$def->{$_} = [$def->{$_}] if $ref eq 'CODE'; |
326
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} else { |
327
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118
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256
|
$def->{$_} = []; |
328
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} |
329
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} |
330
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331
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|
# Create the state object and cache the state data. |
332
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59
|
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93
|
my $obj = $params->{state_class}->new(%{$params->{state_params}}); |
|
59
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188
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333
|
59
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96
|
$def->{name} = $state; |
334
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59
|
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73
|
$def->{machine} = $self; |
335
|
59
|
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|
87
|
$fsa->{table}{$state} = $obj; |
336
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59
|
|
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|
66
|
push @{$fsa->{ord}}, $obj; |
|
59
|
|
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|
101
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|
337
|
59
|
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|
156
|
$states{$obj} = $def; |
338
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339
|
|
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|
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|
|
# Weaken the circular reference. |
340
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59
|
|
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|
206
|
Scalar::Util::weaken $def->{machine}; |
341
|
|
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|
|
} |
342
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343
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|
# Setup rules. We process the table a second time to catch invalid |
344
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|
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|
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|
|
# references. |
345
|
34
|
|
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|
|
46
|
while (my ($key, $obj) = each %{$fsa->{table}}) { |
|
91
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272
|
|
346
|
58
|
|
|
|
|
92
|
my $def = $states{$obj}; |
347
|
58
|
100
|
|
|
|
109
|
if (my $rule_spec = $def->{rules}) { |
348
|
32
|
|
|
|
|
31
|
my @rules; |
349
|
32
|
|
|
|
|
74
|
while (@$rule_spec) { |
350
|
44
|
|
|
|
|
53
|
my $state = shift @$rule_spec; |
351
|
44
|
100
|
|
|
|
130
|
$self->_croak( |
352
|
|
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|
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|
|
qq{Unknown state "$state" referenced by state "$key"} |
353
|
|
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|
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|
|
) unless $fsa->{table}{$state}; |
354
|
|
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|
|
|
355
|
43
|
|
|
|
|
49
|
my $rules = shift @$rule_spec; |
356
|
43
|
100
|
|
|
|
83
|
my $exec = ref $rules eq 'ARRAY' ? $rules : [$rules]; |
357
|
43
|
|
|
|
|
39
|
my $rule = shift @$exec; |
358
|
43
|
|
|
|
|
39
|
my $message; |
359
|
43
|
100
|
|
|
|
80
|
if (ref $rule eq 'HASH') { |
360
|
5
|
50
|
|
|
|
10
|
$self->_croak( |
361
|
|
|
|
|
|
|
qq{In rule "$state", state "$key": you must supply a rule.} |
362
|
|
|
|
|
|
|
) unless exists $rule->{rule}; |
363
|
5
|
100
|
|
|
|
15
|
$exec = ref $rule->{action} eq 'ARRAY' |
|
|
100
|
|
|
|
|
|
364
|
|
|
|
|
|
|
? $rule->{action} |
365
|
|
|
|
|
|
|
: [$rule->{action}] |
366
|
|
|
|
|
|
|
if exists $rule->{action}; |
367
|
5
|
100
|
|
|
|
13
|
$message = $rule->{message} if exists $rule->{message}; |
368
|
5
|
|
|
|
|
7
|
$rule = $rule->{rule}; |
369
|
|
|
|
|
|
|
} |
370
|
|
|
|
|
|
|
# Used to convert a raw value to a code reference here, but as |
371
|
|
|
|
|
|
|
# it ended up as a closure and these don't serialize very |
372
|
|
|
|
|
|
|
# well, I pulled it out. Now try_switch has to check to see if |
373
|
|
|
|
|
|
|
# a rule is a literal value each time it's called. This |
374
|
|
|
|
|
|
|
# actually makes it faster for literal values, but a little |
375
|
|
|
|
|
|
|
# slower for code references. |
376
|
|
|
|
|
|
|
|
377
|
43
|
|
|
|
|
139
|
push @rules, { |
378
|
|
|
|
|
|
|
state => $fsa->{table}{$state}, |
379
|
|
|
|
|
|
|
rule => $rule, |
380
|
|
|
|
|
|
|
exec => $exec, |
381
|
|
|
|
|
|
|
message => $message, |
382
|
|
|
|
|
|
|
}; |
383
|
|
|
|
|
|
|
|
384
|
|
|
|
|
|
|
# Weaken the circular reference. |
385
|
43
|
|
|
|
|
140
|
Scalar::Util::weaken $rules[-1]->{state}; |
386
|
|
|
|
|
|
|
} |
387
|
31
|
|
|
|
|
85
|
$def->{rules} = \@rules; |
388
|
|
|
|
|
|
|
} else { |
389
|
26
|
|
|
|
|
63
|
$def->{rules} = []; |
390
|
|
|
|
|
|
|
} |
391
|
|
|
|
|
|
|
} |
392
|
|
|
|
|
|
|
|
393
|
|
|
|
|
|
|
# Handle any parameters. |
394
|
33
|
100
|
|
|
|
97
|
$self->start if $params->{start}; |
395
|
33
|
100
|
|
|
|
71
|
$self->done($params->{done}) if exists $params->{done}; |
396
|
33
|
100
|
|
|
|
71
|
$self->strict($params->{strict}) if exists $params->{strict}; |
397
|
33
|
|
|
|
|
154
|
return $self; |
398
|
|
|
|
|
|
|
} |
399
|
|
|
|
|
|
|
|
400
|
|
|
|
|
|
|
############################################################################## |
401
|
|
|
|
|
|
|
|
402
|
|
|
|
|
|
|
=head1 Instance Interface |
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
=head2 Instance Methods |
405
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
=head3 start |
407
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
my $state = $fsa->start; |
409
|
|
|
|
|
|
|
|
410
|
|
|
|
|
|
|
Starts the state machine by setting the state to the first state defined in |
411
|
|
|
|
|
|
|
the call to C. If the machine is already in a state, an exception will |
412
|
|
|
|
|
|
|
be thrown. Returns the start state FSA::State object. |
413
|
|
|
|
|
|
|
|
414
|
|
|
|
|
|
|
=cut |
415
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
sub start { |
417
|
21
|
|
|
21
|
1
|
40
|
my $self = shift; |
418
|
21
|
|
|
|
|
40
|
my $fsa = $machines{$self}; |
419
|
21
|
100
|
|
|
|
55
|
$self->_croak( |
420
|
|
|
|
|
|
|
'Cannot start machine because it is already running' |
421
|
|
|
|
|
|
|
) if $fsa->{current}; |
422
|
20
|
50
|
|
|
|
60
|
my $state = $fsa->{ord}[0] or return $self; |
423
|
20
|
|
|
|
|
34
|
$self->curr_state($state); |
424
|
20
|
|
|
|
|
50
|
return $state; |
425
|
|
|
|
|
|
|
} |
426
|
|
|
|
|
|
|
|
427
|
|
|
|
|
|
|
############################################################################## |
428
|
|
|
|
|
|
|
|
429
|
|
|
|
|
|
|
=head3 at |
430
|
|
|
|
|
|
|
|
431
|
|
|
|
|
|
|
$fsa->switch until $fsa->at('game_over'); |
432
|
|
|
|
|
|
|
|
433
|
|
|
|
|
|
|
Requires a state name. Returns false if the current machine state does not |
434
|
|
|
|
|
|
|
match the name. Otherwise, it returns the state. |
435
|
|
|
|
|
|
|
|
436
|
|
|
|
|
|
|
=cut |
437
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
sub at { |
439
|
47
|
|
|
47
|
1
|
773
|
my ($self, $name) = @_; |
440
|
47
|
100
|
|
|
|
74
|
$self->_croak("You must supply a state name") unless defined $name; |
441
|
46
|
|
|
|
|
60
|
my $fsa = $machines{$self}; |
442
|
46
|
100
|
|
|
|
88
|
$self->_croak(qq{No such state "$name"}) |
443
|
|
|
|
|
|
|
unless exists $fsa->{table}{$name}; |
444
|
45
|
50
|
|
|
|
55
|
my $state = $self->curr_state or return; |
445
|
45
|
100
|
|
|
|
57
|
return unless $state->name eq $name; |
446
|
3
|
|
|
|
|
6
|
return $state; |
447
|
|
|
|
|
|
|
} |
448
|
|
|
|
|
|
|
|
449
|
|
|
|
|
|
|
############################################################################## |
450
|
|
|
|
|
|
|
|
451
|
|
|
|
|
|
|
=head3 curr_state |
452
|
|
|
|
|
|
|
|
453
|
|
|
|
|
|
|
my $curr_state = $fsa->curr_state; |
454
|
|
|
|
|
|
|
$fsa->curr_state($curr_state); |
455
|
|
|
|
|
|
|
|
456
|
|
|
|
|
|
|
Get or set the current FSA::State object. Pass a state name or object to set |
457
|
|
|
|
|
|
|
the state. Setting a new state will cause the C actions of the |
458
|
|
|
|
|
|
|
current state to be executed, if there is a current state, and then execute |
459
|
|
|
|
|
|
|
the C and C actions of the new state. Returns the new FSA::State |
460
|
|
|
|
|
|
|
object when setting the current state. |
461
|
|
|
|
|
|
|
|
462
|
|
|
|
|
|
|
=cut |
463
|
|
|
|
|
|
|
|
464
|
|
|
|
|
|
|
sub curr_state { |
465
|
273
|
|
|
273
|
1
|
296
|
my $self = shift; |
466
|
273
|
|
|
|
|
795
|
my $fsa = $machines{$self}; |
467
|
273
|
|
|
|
|
307
|
my $curr = $fsa->{current}; |
468
|
273
|
100
|
|
|
|
778
|
return $curr unless @_; |
469
|
|
|
|
|
|
|
|
470
|
142
|
|
|
|
|
120
|
my $state = shift; |
471
|
142
|
100
|
|
|
|
268
|
unless (ref $state) { |
472
|
15
|
|
|
|
|
14
|
my $name = $state; |
473
|
15
|
100
|
|
|
|
42
|
$state = $fsa->{table}{$name} |
474
|
|
|
|
|
|
|
or $self->_croak(qq{No such state "$name"}); |
475
|
|
|
|
|
|
|
} |
476
|
|
|
|
|
|
|
|
477
|
|
|
|
|
|
|
# Exit the current state. |
478
|
141
|
100
|
|
|
|
270
|
$curr->exit if $curr; |
479
|
|
|
|
|
|
|
# Run any switch actions. |
480
|
141
|
100
|
|
|
|
322
|
if (my $exec = delete $fsa->{exec}) { |
481
|
107
|
|
|
|
|
264
|
$_->($curr, $state) for @$exec; |
482
|
|
|
|
|
|
|
} |
483
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
# Push the new state onto the stack and cache the index. |
485
|
141
|
|
|
|
|
141
|
push @{$fsa->{stack}} |
|
141
|
|
|
|
|
262
|
|
486
|
|
|
|
|
|
|
=> [$state->name => { result => undef, message => undef}]; |
487
|
141
|
|
|
|
|
142
|
push @{$states{$state}->{index}}, $#{$fsa->{stack}}; |
|
141
|
|
|
|
|
232
|
|
|
141
|
|
|
|
|
208
|
|
488
|
|
|
|
|
|
|
|
489
|
|
|
|
|
|
|
# Set the new state. |
490
|
141
|
|
|
|
|
163
|
$fsa->{current} = $state; |
491
|
141
|
|
|
|
|
188
|
$state->enter; |
492
|
141
|
|
|
|
|
180
|
$state->do; |
493
|
140
|
|
|
|
|
212
|
return $state; |
494
|
|
|
|
|
|
|
} |
495
|
|
|
|
|
|
|
|
496
|
|
|
|
|
|
|
############################################################################## |
497
|
|
|
|
|
|
|
|
498
|
|
|
|
|
|
|
=head3 state |
499
|
|
|
|
|
|
|
|
500
|
|
|
|
|
|
|
Deprecated alias for C. This method will issue a warning and |
501
|
|
|
|
|
|
|
will be removed in a future version of FSA::Rules. Use C, |
502
|
|
|
|
|
|
|
instead. |
503
|
|
|
|
|
|
|
|
504
|
|
|
|
|
|
|
=cut |
505
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
sub state { |
507
|
0
|
|
|
0
|
1
|
0
|
require Carp; |
508
|
0
|
|
|
|
|
0
|
Carp::carp( |
509
|
|
|
|
|
|
|
'The state() method has been deprecated. Use curr_state() instead' |
510
|
|
|
|
|
|
|
); |
511
|
0
|
|
|
|
|
0
|
shift->curr_state(@_); |
512
|
|
|
|
|
|
|
} |
513
|
|
|
|
|
|
|
|
514
|
|
|
|
|
|
|
############################################################################## |
515
|
|
|
|
|
|
|
|
516
|
|
|
|
|
|
|
=head3 prev_state |
517
|
|
|
|
|
|
|
|
518
|
|
|
|
|
|
|
my $prev_state = $fsa->prev_state; |
519
|
|
|
|
|
|
|
|
520
|
|
|
|
|
|
|
Returns the FSA::State object representing the previous state. This is useful |
521
|
|
|
|
|
|
|
in states where you need to know what state you came from, and can be very |
522
|
|
|
|
|
|
|
useful in "fail" states. |
523
|
|
|
|
|
|
|
|
524
|
|
|
|
|
|
|
=cut |
525
|
|
|
|
|
|
|
|
526
|
|
|
|
|
|
|
sub prev_state { |
527
|
5
|
|
|
5
|
1
|
7
|
my $self = shift; |
528
|
5
|
|
|
|
|
12
|
my $stacktrace = $self->raw_stacktrace; |
529
|
5
|
50
|
|
|
|
18
|
return unless @$stacktrace > 1; |
530
|
5
|
|
|
|
|
34
|
return $machines{$self}->{table}{$stacktrace->[-2][0]}; |
531
|
|
|
|
|
|
|
} |
532
|
|
|
|
|
|
|
|
533
|
|
|
|
|
|
|
############################################################################## |
534
|
|
|
|
|
|
|
|
535
|
|
|
|
|
|
|
=head3 states |
536
|
|
|
|
|
|
|
|
537
|
|
|
|
|
|
|
my @states = $fsa->states; |
538
|
|
|
|
|
|
|
my $states = $fsa->states; |
539
|
|
|
|
|
|
|
my $state = $fsa->states($state_name); |
540
|
|
|
|
|
|
|
@states = $fsa->states(@state_names); |
541
|
|
|
|
|
|
|
$states = $fsa->states(@state_names); |
542
|
|
|
|
|
|
|
|
543
|
|
|
|
|
|
|
Called with no arguments, this method returns a list or array reference of all |
544
|
|
|
|
|
|
|
of the FSA::State objects that represent the states defined in the state |
545
|
|
|
|
|
|
|
machine. When called with a single state name, it returns the FSA::State object |
546
|
|
|
|
|
|
|
object for that state. When called with more than one state name arguments, |
547
|
|
|
|
|
|
|
it returns a list or array reference of those states. |
548
|
|
|
|
|
|
|
|
549
|
|
|
|
|
|
|
If called with any state names that did not exist in the original definition of |
550
|
|
|
|
|
|
|
the state machine, this method will C. |
551
|
|
|
|
|
|
|
|
552
|
|
|
|
|
|
|
=cut |
553
|
|
|
|
|
|
|
|
554
|
|
|
|
|
|
|
sub states { |
555
|
16
|
|
|
16
|
1
|
335
|
my $self = shift; |
556
|
16
|
|
|
|
|
33
|
my $fsa = $machines{$self}; |
557
|
16
|
50
|
|
|
|
45
|
return wantarray ? @{$fsa->{ord}} : $fsa->{ord} unless @_; |
|
4
|
100
|
|
|
|
18
|
|
558
|
|
|
|
|
|
|
|
559
|
12
|
100
|
|
|
|
25
|
if (my @errors = grep { not exists $fsa->{table}{$_} } @_) { |
|
13
|
|
|
|
|
66
|
|
560
|
1
|
|
|
|
|
5
|
$self->_croak("No such state(s) '@errors'"); |
561
|
|
|
|
|
|
|
} |
562
|
|
|
|
|
|
|
|
563
|
11
|
100
|
|
|
|
63
|
return $fsa->{table}{+shift} unless @_ > 1; |
564
|
1
|
50
|
|
|
|
5
|
return wantarray ? @{$fsa->{table}}{@_} : [ @{$fsa->{table}}{@_} ]; |
|
1
|
|
|
|
|
6
|
|
|
0
|
|
|
|
|
0
|
|
565
|
|
|
|
|
|
|
|
566
|
|
|
|
|
|
|
} |
567
|
|
|
|
|
|
|
|
568
|
|
|
|
|
|
|
############################################################################## |
569
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
=head3 try_switch |
571
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
my $state = $fsa->try_switch; |
573
|
|
|
|
|
|
|
$state = $fsa->try_switch(@inputs); |
574
|
|
|
|
|
|
|
|
575
|
|
|
|
|
|
|
Checks the switch rules of the current state and switches to the first new |
576
|
|
|
|
|
|
|
state for which a rule returns a true value. The evaluation of switch rules |
577
|
|
|
|
|
|
|
short-circuits to switch to the first state for which a rule evaluates to a |
578
|
|
|
|
|
|
|
true value unless the C attribute is set to a true value. |
579
|
|
|
|
|
|
|
|
580
|
|
|
|
|
|
|
If is set to a true value, I rules will be evaluated, and if |
581
|
|
|
|
|
|
|
more than one returns a true statement, an exception will be thrown. This |
582
|
|
|
|
|
|
|
approach guarantees that every attempt to switch from one state to another |
583
|
|
|
|
|
|
|
will have one and only one possible destination state to which to switch, thus |
584
|
|
|
|
|
|
|
satisfying the DFA pattern. |
585
|
|
|
|
|
|
|
|
586
|
|
|
|
|
|
|
All arguments passed to C will be passed to the switch rule code |
587
|
|
|
|
|
|
|
references as inputs. If a switch rule evaluates to true and there are |
588
|
|
|
|
|
|
|
additional switch actions for that rule, these actions will be executed after |
589
|
|
|
|
|
|
|
the C actions of the current state (if there is one) but before the |
590
|
|
|
|
|
|
|
C actions of the new state. They will be passed the current state |
591
|
|
|
|
|
|
|
object and the new state object as arguments. |
592
|
|
|
|
|
|
|
|
593
|
|
|
|
|
|
|
Returns the FSA::State object representing the state to which it switched and |
594
|
|
|
|
|
|
|
C if it cannot switch to another state. |
595
|
|
|
|
|
|
|
|
596
|
|
|
|
|
|
|
=cut |
597
|
|
|
|
|
|
|
|
598
|
|
|
|
|
|
|
sub try_switch { |
599
|
109
|
|
|
109
|
1
|
98
|
my $self = shift; |
600
|
109
|
|
|
|
|
145
|
my $fsa = $machines{$self}; |
601
|
109
|
|
|
|
|
132
|
my $state = $fsa->{current}; |
602
|
|
|
|
|
|
|
# XXX Factor this out to the state class to evaluate the rules? |
603
|
109
|
|
|
|
|
179
|
my @rules = $state->_rules; |
604
|
109
|
|
|
|
|
96
|
my $next; |
605
|
109
|
|
|
|
|
224
|
while (my $rule = shift @rules) { |
606
|
134
|
|
|
|
|
177
|
my $code = $rule->{rule}; |
607
|
134
|
100
|
|
|
|
323
|
next unless ref $code eq 'CODE' ? $code->($state, @_) : $code; |
|
|
100
|
|
|
|
|
|
608
|
|
|
|
|
|
|
|
609
|
|
|
|
|
|
|
# Make sure that no other rules evaluate to true in strict mode. |
610
|
108
|
100
|
100
|
|
|
307
|
if (@rules && $self->strict) { |
611
|
4
|
100
|
|
|
|
9
|
if ( my @new = grep { |
|
4
|
|
|
|
|
6
|
|
612
|
|
|
|
|
|
|
my $c = $_->{rule}; |
613
|
4
|
100
|
|
|
|
23
|
ref $c eq 'CODE' ? $c->( $state, @_ ) : $c |
614
|
|
|
|
|
|
|
} @rules ) { |
615
|
2
|
|
|
|
|
5
|
$self->_croak( |
616
|
|
|
|
|
|
|
'Attempt to switch from state "', $state->name, '"', |
617
|
|
|
|
|
|
|
' improperly found multiple destination states: "', |
618
|
1
|
|
|
|
|
4
|
join('", "', map { $_->{state}->name } $rule, @new), '"' |
619
|
|
|
|
|
|
|
); |
620
|
|
|
|
|
|
|
} |
621
|
|
|
|
|
|
|
} |
622
|
|
|
|
|
|
|
|
623
|
|
|
|
|
|
|
# We're good to go. |
624
|
107
|
|
|
|
|
175
|
$fsa->{exec} = $rule->{exec}; |
625
|
107
|
100
|
|
|
|
217
|
$state->message($rule->{message}) if defined $rule->{message}; |
626
|
107
|
|
|
|
|
173
|
$next = $self->curr_state($rule->{state}); |
627
|
106
|
|
|
|
|
125
|
last; |
628
|
|
|
|
|
|
|
} |
629
|
107
|
|
|
|
|
169
|
return $next; |
630
|
|
|
|
|
|
|
} |
631
|
|
|
|
|
|
|
|
632
|
|
|
|
|
|
|
############################################################################## |
633
|
|
|
|
|
|
|
|
634
|
|
|
|
|
|
|
=head3 switch |
635
|
|
|
|
|
|
|
|
636
|
|
|
|
|
|
|
my $state = eval { $fsa->switch(@inputs) }; |
637
|
|
|
|
|
|
|
print "No can do" if $@; |
638
|
|
|
|
|
|
|
|
639
|
|
|
|
|
|
|
The fatal form of C. This method attempts to switch states and |
640
|
|
|
|
|
|
|
returns the FSA::State object on success and throws an exception on failure. |
641
|
|
|
|
|
|
|
|
642
|
|
|
|
|
|
|
=cut |
643
|
|
|
|
|
|
|
|
644
|
|
|
|
|
|
|
sub switch { |
645
|
102
|
|
|
102
|
1
|
252
|
my $self = shift; |
646
|
102
|
|
|
|
|
155
|
my $ret = $self->try_switch(@_); |
647
|
101
|
100
|
|
|
|
338
|
return $ret if defined $ret; |
648
|
1
|
|
|
|
|
5
|
$self->_croak( |
649
|
|
|
|
|
|
|
'Cannot determine transition from state "', |
650
|
|
|
|
|
|
|
$machines{$self}->{current}->name, '"' |
651
|
|
|
|
|
|
|
); |
652
|
|
|
|
|
|
|
} |
653
|
|
|
|
|
|
|
|
654
|
|
|
|
|
|
|
############################################################################## |
655
|
|
|
|
|
|
|
|
656
|
|
|
|
|
|
|
=head3 done |
657
|
|
|
|
|
|
|
|
658
|
|
|
|
|
|
|
my $done = $fsa->done; |
659
|
|
|
|
|
|
|
$fsa->done($done); |
660
|
|
|
|
|
|
|
$fsa->done( sub {...} ); |
661
|
|
|
|
|
|
|
|
662
|
|
|
|
|
|
|
Get or set a value to indicate whether the engine is done running. Or set it |
663
|
|
|
|
|
|
|
to a code reference to have that code reference called each time C is |
664
|
|
|
|
|
|
|
called without arguments and have I return value returned. A code |
665
|
|
|
|
|
|
|
reference should expect the FSA::Rules object passed in as its only argument. |
666
|
|
|
|
|
|
|
Note that this varies from the pattern for state actions, which should expect |
667
|
|
|
|
|
|
|
the relevant FSA::State object to be passed as the argument. Call the |
668
|
|
|
|
|
|
|
C method on the FSA::Rules object if you want the current state |
669
|
|
|
|
|
|
|
in your C code reference. |
670
|
|
|
|
|
|
|
|
671
|
|
|
|
|
|
|
This method can be useful for checking to see if your state engine is done |
672
|
|
|
|
|
|
|
running, and calling C when it isn't. States can set it to a true |
673
|
|
|
|
|
|
|
value when they consider processing complete, or you can use a code reference |
674
|
|
|
|
|
|
|
that determines whether the machine is done. Something like this: |
675
|
|
|
|
|
|
|
|
676
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new( |
677
|
|
|
|
|
|
|
foo => { |
678
|
|
|
|
|
|
|
do => { $_[0]->machine->done(1) if ++$_[0]->{count} >= 5 }, |
679
|
|
|
|
|
|
|
rules => [ foo => 1 ], |
680
|
|
|
|
|
|
|
} |
681
|
|
|
|
|
|
|
); |
682
|
|
|
|
|
|
|
|
683
|
|
|
|
|
|
|
Or this: |
684
|
|
|
|
|
|
|
|
685
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new( |
686
|
|
|
|
|
|
|
foo => { |
687
|
|
|
|
|
|
|
do => { ++shift->machine->{count} }, |
688
|
|
|
|
|
|
|
rules => [ foo => 1 ], |
689
|
|
|
|
|
|
|
} |
690
|
|
|
|
|
|
|
); |
691
|
|
|
|
|
|
|
$fsa->done( sub { shift->{count} >= 5 }); |
692
|
|
|
|
|
|
|
|
693
|
|
|
|
|
|
|
Then you can just run the state engine, checking C to find out when |
694
|
|
|
|
|
|
|
it's, uh, done. |
695
|
|
|
|
|
|
|
|
696
|
|
|
|
|
|
|
$fsa->start; |
697
|
|
|
|
|
|
|
$fsa->switch until $fsa->done; |
698
|
|
|
|
|
|
|
|
699
|
|
|
|
|
|
|
Although you could just use the C method if you wanted to do that. |
700
|
|
|
|
|
|
|
|
701
|
|
|
|
|
|
|
Note that C will be reset to C by a call to C when it's |
702
|
|
|
|
|
|
|
not a code reference. If it I a code reference, you need to be sure to |
703
|
|
|
|
|
|
|
write it in such a way that it knows that things have been reset (by examining |
704
|
|
|
|
|
|
|
states, for example, all of which will have been removed by C). |
705
|
|
|
|
|
|
|
|
706
|
|
|
|
|
|
|
=cut |
707
|
|
|
|
|
|
|
|
708
|
|
|
|
|
|
|
sub done { |
709
|
76
|
|
|
76
|
1
|
5790
|
my $self = shift; |
710
|
76
|
|
|
|
|
107
|
my $fsa = $machines{$self}; |
711
|
76
|
100
|
|
|
|
144
|
if (@_) { |
712
|
23
|
|
|
|
|
34
|
$fsa->{done} = shift; |
713
|
23
|
|
|
|
|
61
|
return $self; |
714
|
|
|
|
|
|
|
} |
715
|
53
|
|
|
|
|
58
|
my $code = $fsa->{done}; |
716
|
53
|
100
|
|
|
|
187
|
return $code unless ref $code eq 'CODE'; |
717
|
6
|
|
|
|
|
14
|
return $code->($self); |
718
|
|
|
|
|
|
|
} |
719
|
|
|
|
|
|
|
|
720
|
|
|
|
|
|
|
############################################################################## |
721
|
|
|
|
|
|
|
|
722
|
|
|
|
|
|
|
=head3 strict |
723
|
|
|
|
|
|
|
|
724
|
|
|
|
|
|
|
my $strict = $fsa->strict; |
725
|
|
|
|
|
|
|
$fsa->strict(1); |
726
|
|
|
|
|
|
|
|
727
|
|
|
|
|
|
|
Get or set the C attribute of the state machine. When set to true, the |
728
|
|
|
|
|
|
|
strict attribute disallows the short-circuiting of rules and allows a transfer |
729
|
|
|
|
|
|
|
if only one rule returns a true value. If more than one rule evaluates to |
730
|
|
|
|
|
|
|
true, an exception will be thrown. |
731
|
|
|
|
|
|
|
|
732
|
|
|
|
|
|
|
=cut |
733
|
|
|
|
|
|
|
|
734
|
|
|
|
|
|
|
sub strict { |
735
|
24
|
|
|
24
|
1
|
28
|
my $self = shift; |
736
|
24
|
100
|
|
|
|
126
|
return $machines{$self}->{strict} unless @_; |
737
|
5
|
|
|
|
|
15
|
$machines{$self}->{strict} = shift; |
738
|
5
|
|
|
|
|
7
|
return $self; |
739
|
|
|
|
|
|
|
} |
740
|
|
|
|
|
|
|
|
741
|
|
|
|
|
|
|
############################################################################## |
742
|
|
|
|
|
|
|
|
743
|
|
|
|
|
|
|
=head3 run |
744
|
|
|
|
|
|
|
|
745
|
|
|
|
|
|
|
$fsa->run; |
746
|
|
|
|
|
|
|
|
747
|
|
|
|
|
|
|
This method starts the FSA::Rules engine (if it hasn't already been set to a |
748
|
|
|
|
|
|
|
state) by calling C, and then calls the C method repeatedly |
749
|
|
|
|
|
|
|
until C returns a true value. In other words, it's a convenient |
750
|
|
|
|
|
|
|
shortcut for: |
751
|
|
|
|
|
|
|
|
752
|
|
|
|
|
|
|
$fsa->start unless $self->curr_state; |
753
|
|
|
|
|
|
|
$fsa->switch until $self->done; |
754
|
|
|
|
|
|
|
|
755
|
|
|
|
|
|
|
But be careful when calling this method. If you have no failed switches |
756
|
|
|
|
|
|
|
between states and the states never set the C attribute to a true value, |
757
|
|
|
|
|
|
|
then this method will never die or return, but run forever. So plan carefully! |
758
|
|
|
|
|
|
|
|
759
|
|
|
|
|
|
|
Returns the FSA::Rules object. |
760
|
|
|
|
|
|
|
|
761
|
|
|
|
|
|
|
=cut |
762
|
|
|
|
|
|
|
|
763
|
|
|
|
|
|
|
sub run { |
764
|
6
|
|
|
6
|
1
|
11
|
my $self = shift; |
765
|
6
|
100
|
|
|
|
17
|
$self->start unless $self->curr_state; |
766
|
6
|
|
|
|
|
17
|
$self->switch until $self->done; |
767
|
6
|
|
|
|
|
24
|
return $self; |
768
|
|
|
|
|
|
|
} |
769
|
|
|
|
|
|
|
|
770
|
|
|
|
|
|
|
############################################################################## |
771
|
|
|
|
|
|
|
|
772
|
|
|
|
|
|
|
=head3 reset |
773
|
|
|
|
|
|
|
|
774
|
|
|
|
|
|
|
$fsa->reset; |
775
|
|
|
|
|
|
|
|
776
|
|
|
|
|
|
|
The C method clears the stack and notes, sets the current state to |
777
|
|
|
|
|
|
|
C, and sets C to C (unless C is a code reference). |
778
|
|
|
|
|
|
|
Also clears any temporary data stored directly in the machine hash reference |
779
|
|
|
|
|
|
|
and the state hash references. Use this method when you want to reuse your |
780
|
|
|
|
|
|
|
state machine. Returns the DFA::Rules object. |
781
|
|
|
|
|
|
|
|
782
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new(@state_machine); |
783
|
|
|
|
|
|
|
$fsa->done(sub {$done}); |
784
|
|
|
|
|
|
|
$fsa->run; |
785
|
|
|
|
|
|
|
# do a bunch of stuff |
786
|
|
|
|
|
|
|
$fsa->{miscellaneous} = 42; |
787
|
|
|
|
|
|
|
$fsa->reset->run; |
788
|
|
|
|
|
|
|
# $fsa->{miscellaneous} does not exist |
789
|
|
|
|
|
|
|
|
790
|
|
|
|
|
|
|
=cut |
791
|
|
|
|
|
|
|
|
792
|
|
|
|
|
|
|
sub reset { |
793
|
3
|
|
|
3
|
1
|
7
|
my $self = shift; |
794
|
3
|
|
|
|
|
93
|
my $fsa = $machines{$self}; |
795
|
3
|
|
|
|
|
8
|
$fsa->{current} = undef; |
796
|
3
|
|
|
|
|
8
|
$fsa->{notes} = {}; |
797
|
3
|
50
|
|
|
|
18
|
$fsa->{done} = undef unless ref $fsa->{done} eq 'CODE'; |
798
|
3
|
|
|
|
|
4
|
@{$fsa->{stack}} = (); |
|
3
|
|
|
|
|
18
|
|
799
|
3
|
|
|
|
|
11
|
for my $state ($self->states) { |
800
|
6
|
|
|
|
|
8
|
@{$states{$state}->{index}} = (); |
|
6
|
|
|
|
|
15
|
|
801
|
6
|
|
|
|
|
21
|
delete $state->{$_} for keys %$state; |
802
|
|
|
|
|
|
|
} |
803
|
3
|
|
|
|
|
11
|
delete $self->{$_} for keys %$self; |
804
|
3
|
|
|
|
|
13
|
return $self; |
805
|
|
|
|
|
|
|
} |
806
|
|
|
|
|
|
|
|
807
|
|
|
|
|
|
|
############################################################################## |
808
|
|
|
|
|
|
|
|
809
|
|
|
|
|
|
|
=head3 notes |
810
|
|
|
|
|
|
|
|
811
|
|
|
|
|
|
|
$fsa->notes($key => $value); |
812
|
|
|
|
|
|
|
my $val = $fsa->notes($key); |
813
|
|
|
|
|
|
|
my $notes = $fsa->notes; |
814
|
|
|
|
|
|
|
|
815
|
|
|
|
|
|
|
The C method provides a place to store arbitrary data in the state |
816
|
|
|
|
|
|
|
machine, just in case you're not comfortable using the FSA::Rules object |
817
|
|
|
|
|
|
|
itself, which is an empty hash. Any data stored here persists for the lifetime |
818
|
|
|
|
|
|
|
of the state machine or until C is called. |
819
|
|
|
|
|
|
|
|
820
|
|
|
|
|
|
|
Conceptually, C contains a hash of key-value pairs. |
821
|
|
|
|
|
|
|
|
822
|
|
|
|
|
|
|
C<< $fsa->notes($key => $value) >> stores a new entry in this hash. |
823
|
|
|
|
|
|
|
C<< $fsa->notes->($key) >> returns a previously stored value. |
824
|
|
|
|
|
|
|
C<< $fsa->notes >>, called without arguments, returns a reference to the |
825
|
|
|
|
|
|
|
entire hash of key-value pairs. |
826
|
|
|
|
|
|
|
|
827
|
|
|
|
|
|
|
Returns the FSA::Rules object when setting a note value. |
828
|
|
|
|
|
|
|
|
829
|
|
|
|
|
|
|
=cut |
830
|
|
|
|
|
|
|
|
831
|
|
|
|
|
|
|
sub notes { |
832
|
25
|
|
|
25
|
1
|
31
|
my $self = shift; |
833
|
25
|
|
|
|
|
42
|
my $fsa = $machines{$self}; |
834
|
25
|
100
|
|
|
|
74
|
return $fsa->{notes} unless @_; |
835
|
22
|
|
|
|
|
26
|
my $key = shift; |
836
|
22
|
100
|
|
|
|
86
|
return $fsa->{notes}{$key} unless @_; |
837
|
10
|
|
|
|
|
24
|
$fsa->{notes}{$key} = shift; |
838
|
10
|
|
|
|
|
29
|
return $self; |
839
|
|
|
|
|
|
|
} |
840
|
|
|
|
|
|
|
|
841
|
|
|
|
|
|
|
############################################################################## |
842
|
|
|
|
|
|
|
|
843
|
|
|
|
|
|
|
=head3 last_message |
844
|
|
|
|
|
|
|
|
845
|
|
|
|
|
|
|
my $message = $fsa->last_message; |
846
|
|
|
|
|
|
|
$message = $fsa->last_message($state_name); |
847
|
|
|
|
|
|
|
|
848
|
|
|
|
|
|
|
Returns the last message of the current state. Pass in the name of a state to |
849
|
|
|
|
|
|
|
get the last message for that state, instead. |
850
|
|
|
|
|
|
|
|
851
|
|
|
|
|
|
|
=cut |
852
|
|
|
|
|
|
|
|
853
|
|
|
|
|
|
|
sub last_message { |
854
|
2
|
|
|
2
|
1
|
5
|
my $self = shift; |
855
|
2
|
100
|
|
|
|
10
|
return $self->curr_state->message unless @_; |
856
|
1
|
|
|
|
|
4
|
return $self->states(@_)->message; |
857
|
|
|
|
|
|
|
} |
858
|
|
|
|
|
|
|
|
859
|
|
|
|
|
|
|
############################################################################## |
860
|
|
|
|
|
|
|
|
861
|
|
|
|
|
|
|
=head3 last_result |
862
|
|
|
|
|
|
|
|
863
|
|
|
|
|
|
|
my $result = $fsa->last_result; |
864
|
|
|
|
|
|
|
$result = $fsa->last_result($state_name); |
865
|
|
|
|
|
|
|
|
866
|
|
|
|
|
|
|
Returns the last result of the current state. Pass in the name of a state to |
867
|
|
|
|
|
|
|
get the last result for that state, instead. |
868
|
|
|
|
|
|
|
|
869
|
|
|
|
|
|
|
=cut |
870
|
|
|
|
|
|
|
|
871
|
|
|
|
|
|
|
sub last_result { |
872
|
2
|
|
|
2
|
1
|
4
|
my $self = shift; |
873
|
2
|
100
|
|
|
|
6
|
return $self->curr_state->result unless @_; |
874
|
1
|
|
|
|
|
3
|
return $self->states(@_)->result; |
875
|
|
|
|
|
|
|
} |
876
|
|
|
|
|
|
|
|
877
|
|
|
|
|
|
|
############################################################################## |
878
|
|
|
|
|
|
|
|
879
|
|
|
|
|
|
|
=head3 stack |
880
|
|
|
|
|
|
|
|
881
|
|
|
|
|
|
|
my $stack = $fsa->stack; |
882
|
|
|
|
|
|
|
|
883
|
|
|
|
|
|
|
Returns an array reference of all states the machine has been in since it was |
884
|
|
|
|
|
|
|
created or since C was last called, beginning with the first state |
885
|
|
|
|
|
|
|
and ending with the current state. No state name will be added to the stack |
886
|
|
|
|
|
|
|
until the machine has entered that state. This method is useful for debugging. |
887
|
|
|
|
|
|
|
|
888
|
|
|
|
|
|
|
=cut |
889
|
|
|
|
|
|
|
|
890
|
|
|
|
|
|
|
sub stack { |
891
|
3
|
|
|
3
|
1
|
4
|
my $self = shift; |
892
|
3
|
|
|
|
|
4
|
return [map { $_->[0] } @{$machines{$self}->{stack}}]; |
|
9
|
|
|
|
|
20
|
|
|
3
|
|
|
|
|
10
|
|
893
|
|
|
|
|
|
|
} |
894
|
|
|
|
|
|
|
|
895
|
|
|
|
|
|
|
############################################################################## |
896
|
|
|
|
|
|
|
|
897
|
|
|
|
|
|
|
=head3 raw_stacktrace |
898
|
|
|
|
|
|
|
|
899
|
|
|
|
|
|
|
my $stacktrace = $fsa->raw_stacktrace; |
900
|
|
|
|
|
|
|
|
901
|
|
|
|
|
|
|
Similar to C, this method returns an array reference of the states |
902
|
|
|
|
|
|
|
that the machine has been in. Each state is an array reference with two |
903
|
|
|
|
|
|
|
elements. The first element is the name of the state and the second element is |
904
|
|
|
|
|
|
|
a hash reference with two keys, "result" and "message". These are set to the |
905
|
|
|
|
|
|
|
values (if used) set by the C and C methods on the |
906
|
|
|
|
|
|
|
corresponding FSA::State objects. |
907
|
|
|
|
|
|
|
|
908
|
|
|
|
|
|
|
A sample state: |
909
|
|
|
|
|
|
|
|
910
|
|
|
|
|
|
|
[ |
911
|
|
|
|
|
|
|
some_state, |
912
|
|
|
|
|
|
|
{ |
913
|
|
|
|
|
|
|
result => 7, |
914
|
|
|
|
|
|
|
message => 'A human readable message' |
915
|
|
|
|
|
|
|
} |
916
|
|
|
|
|
|
|
] |
917
|
|
|
|
|
|
|
|
918
|
|
|
|
|
|
|
=cut |
919
|
|
|
|
|
|
|
|
920
|
18
|
|
|
18
|
1
|
637
|
sub raw_stacktrace { $machines{shift()}->{stack} } |
921
|
|
|
|
|
|
|
|
922
|
|
|
|
|
|
|
############################################################################## |
923
|
|
|
|
|
|
|
|
924
|
|
|
|
|
|
|
=head3 stacktrace |
925
|
|
|
|
|
|
|
|
926
|
|
|
|
|
|
|
my $trace = $fsa->stacktrace; |
927
|
|
|
|
|
|
|
|
928
|
|
|
|
|
|
|
Similar to C, except that the Cs and Cs are |
929
|
|
|
|
|
|
|
output in a human readable format with nicely formatted data (using |
930
|
|
|
|
|
|
|
Data::Dumper). Functionally there is no difference from C |
931
|
|
|
|
|
|
|
unless your states are storing references in their Cs or Cs |
932
|
|
|
|
|
|
|
|
933
|
|
|
|
|
|
|
For example, if your state machine ran for only three states, the output may |
934
|
|
|
|
|
|
|
resemble the following: |
935
|
|
|
|
|
|
|
|
936
|
|
|
|
|
|
|
State: foo |
937
|
|
|
|
|
|
|
{ |
938
|
|
|
|
|
|
|
message => 'some message', |
939
|
|
|
|
|
|
|
result => 'a' |
940
|
|
|
|
|
|
|
} |
941
|
|
|
|
|
|
|
|
942
|
|
|
|
|
|
|
State: bar |
943
|
|
|
|
|
|
|
{ |
944
|
|
|
|
|
|
|
message => 'another message', |
945
|
|
|
|
|
|
|
result => [0, 1, 2] |
946
|
|
|
|
|
|
|
} |
947
|
|
|
|
|
|
|
|
948
|
|
|
|
|
|
|
State: bar |
949
|
|
|
|
|
|
|
{ |
950
|
|
|
|
|
|
|
message => 'and yet another message', |
951
|
|
|
|
|
|
|
result => 2 |
952
|
|
|
|
|
|
|
} |
953
|
|
|
|
|
|
|
|
954
|
|
|
|
|
|
|
=cut |
955
|
|
|
|
|
|
|
|
956
|
|
|
|
|
|
|
sub stacktrace { |
957
|
1
|
|
|
1
|
1
|
3
|
my $states = shift->raw_stacktrace; |
958
|
1
|
|
|
|
|
2
|
my $stacktrace = ''; |
959
|
1
|
|
|
|
|
715
|
require Data::Dumper; |
960
|
1
|
|
|
|
|
4600
|
local $Data::Dumper::Terse = 1; |
961
|
1
|
|
|
|
|
2
|
local $Data::Dumper::Indent = 1; |
962
|
1
|
|
|
|
|
1
|
local $Data::Dumper::Quotekeys = 0; |
963
|
1
|
|
|
|
|
1
|
local $Data::Dumper::Sortkeys = 1; |
964
|
1
|
|
|
|
|
3
|
local $Data::Dumper::Useperl = $] < 5.008; |
965
|
1
|
|
|
|
|
3
|
foreach my $state (@$states) { |
966
|
4
|
|
|
|
|
9
|
$stacktrace .= "State: $state->[0]\n"; |
967
|
4
|
|
|
|
|
9
|
$stacktrace .= Data::Dumper::Dumper($state->[1]); |
968
|
4
|
|
|
|
|
160
|
$stacktrace .= "\n"; |
969
|
|
|
|
|
|
|
} |
970
|
1
|
|
|
|
|
4
|
return $stacktrace; |
971
|
|
|
|
|
|
|
} |
972
|
|
|
|
|
|
|
|
973
|
|
|
|
|
|
|
############################################################################## |
974
|
|
|
|
|
|
|
|
975
|
|
|
|
|
|
|
=head3 graph |
976
|
|
|
|
|
|
|
|
977
|
|
|
|
|
|
|
my $graph_viz = $fsa->graph(@graph_viz_args); |
978
|
|
|
|
|
|
|
$graph_viz = $fsa->graph(\%params, @graph_viz_args); |
979
|
|
|
|
|
|
|
|
980
|
|
|
|
|
|
|
Constructs and returns a L object useful for generating graphical |
981
|
|
|
|
|
|
|
representations of the complete rules engine. The parameters to C are |
982
|
|
|
|
|
|
|
all those supported by the GraphViz constructor; consult the L |
983
|
|
|
|
|
|
|
documentation for details. |
984
|
|
|
|
|
|
|
|
985
|
|
|
|
|
|
|
Each node in the graph represents a single state. The label for each node in |
986
|
|
|
|
|
|
|
the graph will be either the state label or if there is no label, the state |
987
|
|
|
|
|
|
|
name. |
988
|
|
|
|
|
|
|
|
989
|
|
|
|
|
|
|
Each edge in the graph represents a rule that defines the relationship between |
990
|
|
|
|
|
|
|
two states. If a rule is specified as a hash reference, the C key |
991
|
|
|
|
|
|
|
will be used as the edge label; otherwise the label will be blank. |
992
|
|
|
|
|
|
|
|
993
|
|
|
|
|
|
|
An optional hash reference of parameters may be passed as the first argument |
994
|
|
|
|
|
|
|
to C. The supported parameters are: |
995
|
|
|
|
|
|
|
|
996
|
|
|
|
|
|
|
=over |
997
|
|
|
|
|
|
|
|
998
|
|
|
|
|
|
|
=item with_state_name |
999
|
|
|
|
|
|
|
|
1000
|
|
|
|
|
|
|
This parameter, if set to true, prepends the name of the state and two |
1001
|
|
|
|
|
|
|
newlines to the label for each node. If a state has no label, then the state |
1002
|
|
|
|
|
|
|
name is simply used, regardless. Defaults to false. |
1003
|
|
|
|
|
|
|
|
1004
|
|
|
|
|
|
|
=item wrap_nodes |
1005
|
|
|
|
|
|
|
|
1006
|
|
|
|
|
|
|
=item wrap_node_labels |
1007
|
|
|
|
|
|
|
|
1008
|
|
|
|
|
|
|
This parameter, if set to true, will wrap the node label text. This can be |
1009
|
|
|
|
|
|
|
useful if the label is long. The line length is determined by the |
1010
|
|
|
|
|
|
|
C parameter. Defaults to false. |
1011
|
|
|
|
|
|
|
|
1012
|
|
|
|
|
|
|
=item wrap_edge_labels |
1013
|
|
|
|
|
|
|
|
1014
|
|
|
|
|
|
|
=item wrap_labels |
1015
|
|
|
|
|
|
|
|
1016
|
|
|
|
|
|
|
This parameter, if set to true, will wrap the edge text. This can be useful if |
1017
|
|
|
|
|
|
|
the rule message is long. The line length is determined by the C |
1018
|
|
|
|
|
|
|
parameter. Defaults to false C is deprecated and will be removed |
1019
|
|
|
|
|
|
|
in a future version. |
1020
|
|
|
|
|
|
|
|
1021
|
|
|
|
|
|
|
=item text_wrap |
1022
|
|
|
|
|
|
|
|
1023
|
|
|
|
|
|
|
=item wrap_length |
1024
|
|
|
|
|
|
|
|
1025
|
|
|
|
|
|
|
The line length to use for wrapping text when C or C |
1026
|
|
|
|
|
|
|
is set to true. C is deprecated and will be removed in a future |
1027
|
|
|
|
|
|
|
version. Defaults to 25. |
1028
|
|
|
|
|
|
|
|
1029
|
|
|
|
|
|
|
=item node_params |
1030
|
|
|
|
|
|
|
|
1031
|
|
|
|
|
|
|
A hash reference of parameters to be passed to the GraphViz C |
1032
|
|
|
|
|
|
|
method when setting up a state as a node. Only the C |
1033
|
|
|
|
|
|
|
ignored. See the C documentation for the list of |
1034
|
|
|
|
|
|
|
supported parameters. |
1035
|
|
|
|
|
|
|
|
1036
|
|
|
|
|
|
|
=item edge_params |
1037
|
|
|
|
|
|
|
|
1038
|
|
|
|
|
|
|
A hash reference of parameters to be passed to the GraphViz C |
1039
|
|
|
|
|
|
|
method when setting up a state as a node. See the |
1040
|
|
|
|
|
|
|
C documentation for the list of supported |
1041
|
|
|
|
|
|
|
parameters. |
1042
|
|
|
|
|
|
|
|
1043
|
|
|
|
|
|
|
=back |
1044
|
|
|
|
|
|
|
|
1045
|
|
|
|
|
|
|
B If either C or C is not available on your |
1046
|
|
|
|
|
|
|
system, C will simply will warn and return. |
1047
|
|
|
|
|
|
|
|
1048
|
|
|
|
|
|
|
=cut |
1049
|
|
|
|
|
|
|
|
1050
|
|
|
|
|
|
|
sub graph { |
1051
|
0
|
|
|
0
|
1
|
0
|
my $self = shift; |
1052
|
0
|
0
|
|
|
|
0
|
my $params = ref $_[0] ? shift : {}; |
1053
|
|
|
|
|
|
|
|
1054
|
0
|
|
|
|
|
0
|
eval "use GraphViz 2.00; use Text::Wrap"; |
1055
|
0
|
0
|
|
|
|
0
|
if ($@) { |
1056
|
0
|
|
|
|
|
0
|
warn "Cannot create graph object: $@"; |
1057
|
0
|
|
|
|
|
0
|
return; |
1058
|
|
|
|
|
|
|
} |
1059
|
|
|
|
|
|
|
|
1060
|
|
|
|
|
|
|
# Handle backwards compatibility. |
1061
|
0
|
0
|
|
|
|
0
|
$params->{wrap_node_labels} = $params->{wrap_nodes} |
1062
|
|
|
|
|
|
|
unless exists $params->{wrap_node_labels}; |
1063
|
0
|
0
|
|
|
|
0
|
$params->{wrap_edge_labels} = $params->{wrap_labels} |
1064
|
|
|
|
|
|
|
unless exists $params->{wrap_edge_labels}; |
1065
|
0
|
0
|
|
|
|
0
|
$params->{wrap_length} = $params->{text_wrap} |
1066
|
|
|
|
|
|
|
unless exists $params->{wrap_length}; |
1067
|
|
|
|
|
|
|
|
1068
|
|
|
|
|
|
|
# Set up defaults. |
1069
|
0
|
|
0
|
|
|
0
|
local $Text::Wrap::columns = $params->{wrap_length} || 25; |
1070
|
0
|
0
|
|
|
|
0
|
my @node_params = %{ $params->{node_params} || {} }; |
|
0
|
|
|
|
|
0
|
|
1071
|
0
|
0
|
|
|
|
0
|
my @edge_params = %{ $params->{edge_params} || {} }; |
|
0
|
|
|
|
|
0
|
|
1072
|
|
|
|
|
|
|
|
1073
|
|
|
|
|
|
|
# Iterate over the states. |
1074
|
0
|
|
|
|
|
0
|
my $machine = $machines{$self}; |
1075
|
0
|
|
|
|
|
0
|
my $graph = GraphViz->new(@_); |
1076
|
0
|
|
|
|
|
0
|
for my $state (@{ $machine->{ord} }) { |
|
0
|
|
|
|
|
0
|
|
1077
|
0
|
|
|
|
|
0
|
my $def = $states{$state}; |
1078
|
0
|
|
|
|
|
0
|
my $name = $def->{name}; |
1079
|
|
|
|
|
|
|
|
1080
|
0
|
0
|
|
|
|
0
|
my $label = !$def->{label} ? $name |
|
|
0
|
|
|
|
|
|
1081
|
|
|
|
|
|
|
: $params->{with_state_name} ? "$name\n\n$def->{label}" |
1082
|
|
|
|
|
|
|
: $def->{label}; |
1083
|
|
|
|
|
|
|
|
1084
|
0
|
0
|
|
|
|
0
|
$graph->add_node( |
1085
|
|
|
|
|
|
|
$name, |
1086
|
|
|
|
|
|
|
@node_params, |
1087
|
|
|
|
|
|
|
label => $params->{wrap_node_labels} ? wrap('', '', $label) : $label, |
1088
|
|
|
|
|
|
|
); |
1089
|
0
|
0
|
|
|
|
0
|
next unless exists $def->{rules}; |
1090
|
0
|
|
|
|
|
0
|
for my $condition (@{ $def->{rules} }) { |
|
0
|
|
|
|
|
0
|
|
1091
|
0
|
|
|
|
|
0
|
my $rule = $condition->{state}->name; |
1092
|
0
|
|
|
|
|
0
|
my @edge = ($name => $rule); |
1093
|
0
|
0
|
|
|
|
0
|
if ($condition->{message}) { |
1094
|
0
|
0
|
|
|
|
0
|
push @edge, label => $params->{wrap_edge_labels} |
1095
|
|
|
|
|
|
|
? wrap('', '', $condition->{message}) |
1096
|
|
|
|
|
|
|
: $condition->{message}; |
1097
|
|
|
|
|
|
|
} |
1098
|
0
|
|
|
|
|
0
|
$graph->add_edge( @edge, @edge_params ); |
1099
|
|
|
|
|
|
|
} |
1100
|
|
|
|
|
|
|
} |
1101
|
0
|
|
|
|
|
0
|
return $graph; |
1102
|
|
|
|
|
|
|
} |
1103
|
|
|
|
|
|
|
|
1104
|
|
|
|
|
|
|
############################################################################## |
1105
|
|
|
|
|
|
|
|
1106
|
|
|
|
|
|
|
=head3 DESTROY |
1107
|
|
|
|
|
|
|
|
1108
|
|
|
|
|
|
|
This method cleans up an FSA::Rules object's internal data when it is released |
1109
|
|
|
|
|
|
|
from memory. In general, you don't have to worry about the C method |
1110
|
|
|
|
|
|
|
unless you're subclassing FSA::Rules. In that case, if you implement your own |
1111
|
|
|
|
|
|
|
C method, just be sure to call C to prevent |
1112
|
|
|
|
|
|
|
memory leaks. |
1113
|
|
|
|
|
|
|
|
1114
|
|
|
|
|
|
|
=cut |
1115
|
|
|
|
|
|
|
|
1116
|
|
|
|
|
|
|
# This method deletes the record from %machines, which has a reference to each |
1117
|
|
|
|
|
|
|
# state, so those are deleted too. Each state refers back to the FSA::Rules |
1118
|
|
|
|
|
|
|
# object itself, so as each of them is destroyed, it's removed from %states |
1119
|
|
|
|
|
|
|
# and the FSA::Rules object gets all of its references defined in this file |
1120
|
|
|
|
|
|
|
# freed, too. No circular references, so no problem. |
1121
|
|
|
|
|
|
|
|
1122
|
36
|
|
|
36
|
|
2322
|
sub DESTROY { delete $machines{+shift}; } |
1123
|
|
|
|
|
|
|
|
1124
|
|
|
|
|
|
|
############################################################################## |
1125
|
|
|
|
|
|
|
|
1126
|
|
|
|
|
|
|
# Private error handler. |
1127
|
|
|
|
|
|
|
sub _croak { |
1128
|
9
|
|
|
9
|
|
14
|
shift; |
1129
|
9
|
|
|
|
|
65
|
require Carp; |
1130
|
9
|
|
|
|
|
1237
|
Carp::croak(@_); |
1131
|
|
|
|
|
|
|
} |
1132
|
|
|
|
|
|
|
|
1133
|
|
|
|
|
|
|
############################################################################## |
1134
|
|
|
|
|
|
|
|
1135
|
|
|
|
|
|
|
=begin comment |
1136
|
|
|
|
|
|
|
|
1137
|
|
|
|
|
|
|
Let's just keep the STORABLE methods hidden. They should just magically work. |
1138
|
|
|
|
|
|
|
|
1139
|
|
|
|
|
|
|
=head3 STORABLE_freeze |
1140
|
|
|
|
|
|
|
|
1141
|
|
|
|
|
|
|
=cut |
1142
|
|
|
|
|
|
|
|
1143
|
|
|
|
|
|
|
sub STORABLE_freeze { |
1144
|
1
|
|
|
1
|
1
|
48
|
my ($self, $clone) = @_; |
1145
|
1
|
50
|
|
|
|
4
|
return if $clone; |
1146
|
1
|
|
|
|
|
2
|
my $fsa = $machines{$self}; |
1147
|
1
|
|
|
|
|
3
|
return ( $self, [ { %$self }, $fsa, @states{ @{ $fsa->{ord} } } ] ); |
|
1
|
|
|
|
|
90
|
|
1148
|
|
|
|
|
|
|
} |
1149
|
|
|
|
|
|
|
|
1150
|
|
|
|
|
|
|
############################################################################## |
1151
|
|
|
|
|
|
|
|
1152
|
|
|
|
|
|
|
=head3 STORABLE_thaw |
1153
|
|
|
|
|
|
|
|
1154
|
|
|
|
|
|
|
=end comment |
1155
|
|
|
|
|
|
|
|
1156
|
|
|
|
|
|
|
=cut |
1157
|
|
|
|
|
|
|
|
1158
|
|
|
|
|
|
|
sub STORABLE_thaw { |
1159
|
1
|
|
|
1
|
1
|
2770
|
my ($self, $clone, $junk, $data) = @_; |
1160
|
1
|
50
|
|
|
|
4
|
return if $clone; |
1161
|
1
|
|
|
|
|
2
|
%{ $self } = %{ shift @$data }; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
3
|
|
1162
|
1
|
|
|
|
|
2
|
my $fsa = shift @$data; |
1163
|
1
|
|
|
|
|
2
|
$machines{ $self } = $fsa; |
1164
|
1
|
|
|
|
|
1
|
@states{ @{ $fsa->{ord} } } = @$data; |
|
1
|
|
|
|
|
4
|
|
1165
|
1
|
|
|
|
|
7
|
return $self; |
1166
|
|
|
|
|
|
|
} |
1167
|
|
|
|
|
|
|
|
1168
|
|
|
|
|
|
|
############################################################################## |
1169
|
|
|
|
|
|
|
|
1170
|
|
|
|
|
|
|
package FSA::State; |
1171
|
|
|
|
|
|
|
$FSA::State::VERSION = '0.35'; |
1172
|
|
|
|
|
|
|
|
1173
|
|
|
|
|
|
|
=head1 FSA::State Interface |
1174
|
|
|
|
|
|
|
|
1175
|
|
|
|
|
|
|
FSA::State objects represent individual states in a state machine. They are |
1176
|
|
|
|
|
|
|
passed as the first argument to state actions, where their methods can be |
1177
|
|
|
|
|
|
|
called to handle various parts of the processing, set up messages and results, |
1178
|
|
|
|
|
|
|
or access the state machine object itself. |
1179
|
|
|
|
|
|
|
|
1180
|
|
|
|
|
|
|
Like FSA::Rules objects, FSA::State objects are empty hashes, so you can feel |
1181
|
|
|
|
|
|
|
free to stash data in them. But note that each state object is independent of |
1182
|
|
|
|
|
|
|
all others, so if you want to stash data for other states to access, you'll |
1183
|
|
|
|
|
|
|
likely have to stash it in the state machine object (in its hash |
1184
|
|
|
|
|
|
|
implementation or via the C method), or retrieve other states from |
1185
|
|
|
|
|
|
|
the state machine using its C method and then access their hash data |
1186
|
|
|
|
|
|
|
directly. |
1187
|
|
|
|
|
|
|
|
1188
|
|
|
|
|
|
|
=head2 Constructor |
1189
|
|
|
|
|
|
|
|
1190
|
|
|
|
|
|
|
=head3 new |
1191
|
|
|
|
|
|
|
|
1192
|
|
|
|
|
|
|
my $state = FSA::State->new; |
1193
|
|
|
|
|
|
|
|
1194
|
|
|
|
|
|
|
Constructs and returns a new FSA::State object. Not intended to be called |
1195
|
|
|
|
|
|
|
directly, but by FSA::Rules. |
1196
|
|
|
|
|
|
|
|
1197
|
|
|
|
|
|
|
=cut |
1198
|
|
|
|
|
|
|
|
1199
|
|
|
|
|
|
|
sub new { |
1200
|
59
|
|
|
59
|
|
62
|
my $class = shift; |
1201
|
59
|
|
|
|
|
137
|
return bless {@_} => $class; |
1202
|
|
|
|
|
|
|
} |
1203
|
|
|
|
|
|
|
|
1204
|
|
|
|
|
|
|
############################################################################## |
1205
|
|
|
|
|
|
|
|
1206
|
|
|
|
|
|
|
=head2 Instance Methods |
1207
|
|
|
|
|
|
|
|
1208
|
|
|
|
|
|
|
=head3 name |
1209
|
|
|
|
|
|
|
|
1210
|
|
|
|
|
|
|
my $name = $state->name; |
1211
|
|
|
|
|
|
|
|
1212
|
|
|
|
|
|
|
Returns the name of the state. |
1213
|
|
|
|
|
|
|
|
1214
|
|
|
|
|
|
|
=cut |
1215
|
|
|
|
|
|
|
|
1216
|
244
|
|
|
244
|
|
1957
|
sub name { $states{shift()}->{name} } |
1217
|
|
|
|
|
|
|
|
1218
|
|
|
|
|
|
|
############################################################################## |
1219
|
|
|
|
|
|
|
|
1220
|
|
|
|
|
|
|
=head3 label |
1221
|
|
|
|
|
|
|
|
1222
|
|
|
|
|
|
|
my $label = $state->label; |
1223
|
|
|
|
|
|
|
|
1224
|
|
|
|
|
|
|
Returns the label of the state. |
1225
|
|
|
|
|
|
|
|
1226
|
|
|
|
|
|
|
=cut |
1227
|
|
|
|
|
|
|
|
1228
|
2
|
|
|
2
|
|
12
|
sub label { $states{shift()}->{label} } |
1229
|
|
|
|
|
|
|
|
1230
|
|
|
|
|
|
|
############################################################################## |
1231
|
|
|
|
|
|
|
|
1232
|
|
|
|
|
|
|
=head3 machine |
1233
|
|
|
|
|
|
|
|
1234
|
|
|
|
|
|
|
my $machine = $state->machine; |
1235
|
|
|
|
|
|
|
|
1236
|
|
|
|
|
|
|
Returns the FSA::Rules object for which the state was defined. |
1237
|
|
|
|
|
|
|
|
1238
|
|
|
|
|
|
|
=cut |
1239
|
|
|
|
|
|
|
|
1240
|
216
|
|
|
216
|
|
938
|
sub machine { $states{shift()}->{machine} } |
1241
|
|
|
|
|
|
|
|
1242
|
|
|
|
|
|
|
############################################################################## |
1243
|
|
|
|
|
|
|
|
1244
|
|
|
|
|
|
|
=head3 result |
1245
|
|
|
|
|
|
|
|
1246
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new( |
1247
|
|
|
|
|
|
|
# ... |
1248
|
|
|
|
|
|
|
some_state => { |
1249
|
|
|
|
|
|
|
do => sub { |
1250
|
|
|
|
|
|
|
my $state = shift; |
1251
|
|
|
|
|
|
|
# Do stuff... |
1252
|
|
|
|
|
|
|
$state->result(1); # We're done! |
1253
|
|
|
|
|
|
|
}, |
1254
|
|
|
|
|
|
|
rules => [ |
1255
|
|
|
|
|
|
|
bad => sub { ! shift->result }, |
1256
|
|
|
|
|
|
|
good => sub { shift->result }, |
1257
|
|
|
|
|
|
|
] |
1258
|
|
|
|
|
|
|
}, |
1259
|
|
|
|
|
|
|
# ... |
1260
|
|
|
|
|
|
|
); |
1261
|
|
|
|
|
|
|
|
1262
|
|
|
|
|
|
|
This is a useful method to store results on a per-state basis. Anything can be |
1263
|
|
|
|
|
|
|
stored in the result slot. Each time the state is entered, it gets a new |
1264
|
|
|
|
|
|
|
result slot. Call C without arguments in a scalar context to get the |
1265
|
|
|
|
|
|
|
current result; call it without arguments in an array context to get all of |
1266
|
|
|
|
|
|
|
the results for the state for each time it has been entered into, from first |
1267
|
|
|
|
|
|
|
to last. The contents of each result slot can also be viewed in a |
1268
|
|
|
|
|
|
|
C or C. |
1269
|
|
|
|
|
|
|
|
1270
|
|
|
|
|
|
|
=cut |
1271
|
|
|
|
|
|
|
|
1272
|
|
|
|
|
|
|
sub result { |
1273
|
9
|
|
|
9
|
|
19
|
my $self = shift; |
1274
|
9
|
100
|
|
|
|
23
|
return $self->_state_slot('result') unless @_; |
1275
|
|
|
|
|
|
|
# XXX Yow! |
1276
|
4
|
|
|
|
|
6
|
$machines{$self->machine}->{stack}[$states{$self}->{index}[-1]][1]{result} |
1277
|
|
|
|
|
|
|
= shift; |
1278
|
4
|
|
|
|
|
6
|
return $self; |
1279
|
|
|
|
|
|
|
} |
1280
|
|
|
|
|
|
|
|
1281
|
|
|
|
|
|
|
############################################################################## |
1282
|
|
|
|
|
|
|
|
1283
|
|
|
|
|
|
|
=head3 message |
1284
|
|
|
|
|
|
|
|
1285
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new( |
1286
|
|
|
|
|
|
|
# ... |
1287
|
|
|
|
|
|
|
some_state => { |
1288
|
|
|
|
|
|
|
do => sub { |
1289
|
|
|
|
|
|
|
my $state = shift; |
1290
|
|
|
|
|
|
|
# Do stuff... |
1291
|
|
|
|
|
|
|
$state->message('hello ', $ENV{USER}); |
1292
|
|
|
|
|
|
|
}, |
1293
|
|
|
|
|
|
|
rules => [ |
1294
|
|
|
|
|
|
|
bad => sub { ! shift->message }, |
1295
|
|
|
|
|
|
|
good => sub { shift->message }, |
1296
|
|
|
|
|
|
|
] |
1297
|
|
|
|
|
|
|
}, |
1298
|
|
|
|
|
|
|
# ... |
1299
|
|
|
|
|
|
|
); |
1300
|
|
|
|
|
|
|
|
1301
|
|
|
|
|
|
|
This is a useful method to store messages on a per-state basis. Anything can |
1302
|
|
|
|
|
|
|
be stored in the message slot. Each time the state is entered, it gets a new |
1303
|
|
|
|
|
|
|
message slot. Call C without arguments in a scalar context to get |
1304
|
|
|
|
|
|
|
the current message; call it without arguments in an array context to get all |
1305
|
|
|
|
|
|
|
of the messages for the state for each time it has been entered into, from |
1306
|
|
|
|
|
|
|
first to last. The contents of each message slot can also be viewed in a |
1307
|
|
|
|
|
|
|
C or C. |
1308
|
|
|
|
|
|
|
|
1309
|
|
|
|
|
|
|
=cut |
1310
|
|
|
|
|
|
|
|
1311
|
|
|
|
|
|
|
sub message { |
1312
|
10
|
|
|
10
|
|
19
|
my $self = shift; |
1313
|
10
|
100
|
|
|
|
29
|
return $self->_state_slot('message') unless @_; |
1314
|
|
|
|
|
|
|
# XXX Yow! |
1315
|
4
|
|
|
|
|
11
|
$machines{$self->machine}->{stack}[$states{$self}->{index}[-1]][1]{message} |
1316
|
|
|
|
|
|
|
= join '', @_; |
1317
|
4
|
|
|
|
|
6
|
return $self; |
1318
|
|
|
|
|
|
|
} |
1319
|
|
|
|
|
|
|
|
1320
|
|
|
|
|
|
|
############################################################################## |
1321
|
|
|
|
|
|
|
|
1322
|
|
|
|
|
|
|
=head3 prev_state |
1323
|
|
|
|
|
|
|
|
1324
|
|
|
|
|
|
|
my $prev = $state->prev_state; |
1325
|
|
|
|
|
|
|
|
1326
|
|
|
|
|
|
|
A shortcut for C<< $state->machine->prev_state >>. |
1327
|
|
|
|
|
|
|
|
1328
|
|
|
|
|
|
|
=head3 done |
1329
|
|
|
|
|
|
|
|
1330
|
|
|
|
|
|
|
my $done = $state->done; |
1331
|
|
|
|
|
|
|
$state->done($done); |
1332
|
|
|
|
|
|
|
|
1333
|
|
|
|
|
|
|
A shortcut for C<< $state->machine->done >>. Note that, unlike C and |
1334
|
|
|
|
|
|
|
C, the C attribute is stored machine-wide, rather than |
1335
|
|
|
|
|
|
|
state-wide. You'll generally call it on the state object when you want to tell |
1336
|
|
|
|
|
|
|
the machine that processing is complete. |
1337
|
|
|
|
|
|
|
|
1338
|
|
|
|
|
|
|
=head3 notes |
1339
|
|
|
|
|
|
|
|
1340
|
|
|
|
|
|
|
my $notes = $state->notes; |
1341
|
|
|
|
|
|
|
$state->notes($notes); |
1342
|
|
|
|
|
|
|
|
1343
|
|
|
|
|
|
|
A shortcut for C<< $state->machine->notes >>. Note that, unlike C and |
1344
|
|
|
|
|
|
|
C, notes are stored machine-wide, rather than state-wide. It is |
1345
|
|
|
|
|
|
|
therefore probably the most convenient way to stash data for other states to |
1346
|
|
|
|
|
|
|
access. |
1347
|
|
|
|
|
|
|
|
1348
|
|
|
|
|
|
|
=cut |
1349
|
|
|
|
|
|
|
|
1350
|
4
|
|
|
4
|
|
18
|
sub prev_state { shift->machine->prev_state(@_) } |
1351
|
11
|
|
|
11
|
|
43
|
sub notes { shift->machine->notes(@_) } |
1352
|
13
|
|
|
13
|
|
22
|
sub done { shift->machine->done(@_) } |
1353
|
|
|
|
|
|
|
|
1354
|
|
|
|
|
|
|
############################################################################## |
1355
|
|
|
|
|
|
|
|
1356
|
|
|
|
|
|
|
=head3 enter |
1357
|
|
|
|
|
|
|
|
1358
|
|
|
|
|
|
|
Executes all of the C actions. Called by FSA::Rules's |
1359
|
|
|
|
|
|
|
C method, and not intended to be called directly. |
1360
|
|
|
|
|
|
|
|
1361
|
|
|
|
|
|
|
=cut |
1362
|
|
|
|
|
|
|
|
1363
|
|
|
|
|
|
|
sub enter { |
1364
|
141
|
|
|
141
|
|
136
|
my $self = shift; |
1365
|
141
|
|
|
|
|
164
|
my $state = $states{$self}; |
1366
|
141
|
|
|
|
|
120
|
$_->($self) for @{$state->{on_enter}}; |
|
141
|
|
|
|
|
270
|
|
1367
|
141
|
|
|
|
|
164
|
return $self; |
1368
|
|
|
|
|
|
|
} |
1369
|
|
|
|
|
|
|
|
1370
|
|
|
|
|
|
|
############################################################################## |
1371
|
|
|
|
|
|
|
|
1372
|
|
|
|
|
|
|
=head3 do |
1373
|
|
|
|
|
|
|
|
1374
|
|
|
|
|
|
|
Executes all of the C actions. Called by FSA::Rules's C |
1375
|
|
|
|
|
|
|
method, and not intended to be called directly. |
1376
|
|
|
|
|
|
|
|
1377
|
|
|
|
|
|
|
=cut |
1378
|
|
|
|
|
|
|
|
1379
|
|
|
|
|
|
|
sub do { |
1380
|
141
|
|
|
141
|
|
125
|
my $self = shift; |
1381
|
141
|
|
|
|
|
155
|
my $state = $states{$self}; |
1382
|
141
|
|
|
|
|
109
|
$_->($self) for @{$state->{do}}; |
|
141
|
|
|
|
|
281
|
|
1383
|
140
|
|
|
|
|
878
|
return $self; |
1384
|
|
|
|
|
|
|
} |
1385
|
|
|
|
|
|
|
|
1386
|
|
|
|
|
|
|
############################################################################## |
1387
|
|
|
|
|
|
|
|
1388
|
|
|
|
|
|
|
=head3 exit |
1389
|
|
|
|
|
|
|
|
1390
|
|
|
|
|
|
|
Executes all of the C actions. Called by FSA::Rules's C |
1391
|
|
|
|
|
|
|
method, and not intended to be called directly. |
1392
|
|
|
|
|
|
|
|
1393
|
|
|
|
|
|
|
=cut |
1394
|
|
|
|
|
|
|
|
1395
|
|
|
|
|
|
|
sub exit { |
1396
|
109
|
|
|
109
|
|
103
|
my $self = shift; |
1397
|
109
|
|
|
|
|
139
|
my $state = $states{$self}; |
1398
|
109
|
|
|
|
|
90
|
$_->($self) for @{$state->{on_exit}}; |
|
109
|
|
|
|
|
205
|
|
1399
|
109
|
|
|
|
|
152
|
return $self; |
1400
|
|
|
|
|
|
|
} |
1401
|
|
|
|
|
|
|
|
1402
|
|
|
|
|
|
|
############################################################################## |
1403
|
|
|
|
|
|
|
|
1404
|
|
|
|
|
|
|
=head3 DESTROY |
1405
|
|
|
|
|
|
|
|
1406
|
|
|
|
|
|
|
This method cleans up an FSA::State object's internal data when it is released |
1407
|
|
|
|
|
|
|
from memory. In general, you don't have to worry about the C method |
1408
|
|
|
|
|
|
|
unless you're subclassing FSA::State. In that case, if you implement your own |
1409
|
|
|
|
|
|
|
C method, just be sure to call C to prevent |
1410
|
|
|
|
|
|
|
memory leaks. |
1411
|
|
|
|
|
|
|
|
1412
|
|
|
|
|
|
|
=cut |
1413
|
|
|
|
|
|
|
|
1414
|
61
|
|
|
61
|
|
1071
|
sub DESTROY { delete $states{+shift}; } |
1415
|
|
|
|
|
|
|
|
1416
|
|
|
|
|
|
|
############################################################################## |
1417
|
|
|
|
|
|
|
|
1418
|
|
|
|
|
|
|
# Used by message() and result() to get messages and results from the stack. |
1419
|
|
|
|
|
|
|
|
1420
|
|
|
|
|
|
|
sub _state_slot { |
1421
|
11
|
|
|
11
|
|
13
|
my ($self, $slot) = @_; |
1422
|
11
|
|
|
|
|
22
|
my $trace = $self->machine->raw_stacktrace; |
1423
|
11
|
|
|
|
|
19
|
my $state = $states{$self}; |
1424
|
|
|
|
|
|
|
return wantarray |
1425
|
11
|
100
|
|
|
|
53
|
? map { $_->[1]{$slot} } @{$trace}[@{$state->{index}} ] |
|
5
|
|
|
|
|
29
|
|
|
3
|
|
|
|
|
13
|
|
|
3
|
|
|
|
|
6
|
|
1426
|
|
|
|
|
|
|
: $trace->[$state->{index}[-1]][1]{$slot}; |
1427
|
|
|
|
|
|
|
} |
1428
|
|
|
|
|
|
|
|
1429
|
|
|
|
|
|
|
############################################################################## |
1430
|
|
|
|
|
|
|
# Called by FSA::Rules->try_switch to get a list of the rules. I wonder if |
1431
|
|
|
|
|
|
|
# rules should become objects one day? |
1432
|
|
|
|
|
|
|
|
1433
|
|
|
|
|
|
|
sub _rules { |
1434
|
109
|
|
|
109
|
|
108
|
my $self = shift; |
1435
|
109
|
|
|
|
|
152
|
my $state = $states{$self}; |
1436
|
109
|
|
|
|
|
84
|
return @{$state->{rules}} |
|
109
|
|
|
|
|
245
|
|
1437
|
|
|
|
|
|
|
} |
1438
|
|
|
|
|
|
|
|
1439
|
|
|
|
|
|
|
1; |
1440
|
|
|
|
|
|
|
__END__ |