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package FSA::Rules; |
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use strict; |
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use 5.006_002; |
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use Scalar::Util 1.01 (); |
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$FSA::Rules::VERSION = '0.34'; |
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=head1 Name |
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FSA::Rules - Build simple rules-based state machines in Perl |
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=head1 Synopsis |
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my $fsa = FSA::Rules->new( |
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ping => { |
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do => sub { |
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print "ping!\n"; |
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my $state = shift; |
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$state->result('pong'); |
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$state->machine->{count}++; |
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}, |
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rules => [ |
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game_over => sub { shift->machine->{count} >= 20 }, |
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pong => sub { shift->result eq 'pong' }, |
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], |
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}, |
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pong => { |
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do => sub { print "pong!\n" }, |
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rules => [ ping => 1, ], # always goes back to ping |
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}, |
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game_over => { do => sub { print "Game Over\n" } } |
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); |
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$fsa->start; |
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$fsa->switch until $fsa->at('game_over'); |
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=head1 Description |
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This class implements a simple state machine pattern, allowing you to quickly |
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build rules-based state machines in Perl. As a simple implementation of a |
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powerful concept, it differs slightly from an ideal DFA model in that it does |
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not enforce a single possible switch from one state to another. Rather, it |
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short circuits the evaluation of the rules for such switches, so that the |
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first rule to return a true value will trigger its switch and no other switch |
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rules will be checked. (But see the C attribute and parameter to |
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C.) It differs from an NFA model in that it offers no back-tracking. |
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But in truth, you can use it to build a state machine that adheres to either |
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model--hence the more generic FSA moniker. |
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FSA::Rules uses named states so that it's easy to tell what state you're in |
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and what state you want to go to. Each state may optionally define actions |
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that are triggered upon entering the state, after entering the state, and upon |
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exiting the state. They may also define rules for switching to other states, |
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and these rules may specify the execution of switch-specific actions. All |
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actions are defined in terms of anonymous subroutines that should expect an |
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FSA::State object itself to be passed as the sole argument. |
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FSA::Rules objects and the FSA::State objects that make them up are all |
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implemented as empty hash references. This design allows the action |
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subroutines to use the FSA::State object passed as the sole argument, as well |
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as the FSA::Rules object available via its C method, to stash data |
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for other states to access, without the possibility of interfering with the |
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state or the state machine itself. |
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=head2 Serialization |
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As of version 0.24, FSA::Rules supports serialization by L |
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2.05 and later. In other words, FSA::Rules can function as a persistent state |
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machine. |
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However, FSA::Rules stores data outside of FSA::Rules objects, in private data |
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structures inside the FSA::Rules module itself. Therefore, unless you want to |
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clone your FSA::Rules object, you must let it fall out of scope after you |
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serialize it, so that its data will be cleared from memory. Otherwise, if you |
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freeze and thaw an FSA::Rules object in a single process without Cing |
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the original, there will be I copies of the object stored by FSA::Rules. |
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So how does it work? Because the rules are defined as code references, you |
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must use Storable 2.05 or later and set its C<$Deparse> and C<$Eval> variables |
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to true values: |
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use Storable qw(freeze thaw); |
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local $Storable::Deparse = 1; |
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local $Storable::Eval = 1; |
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my $frozen = freeze($fsa); |
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$fsa = thaw($frozen); |
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The only caveat is that, while Storable can serialize code references, it |
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doesn't properly reference closure variables. So if your rules code references |
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are closures, you'll have to serialize the data that they refer to yourself. |
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=cut |
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############################################################################## |
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=head1 Class Interface |
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=head2 Constructor |
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=head3 new |
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my $fsa = FSA::Rules->new( |
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foo_state => { ... }, |
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bar_state => { ... }, |
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); |
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$fsa = FSA::Rules->new( |
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\%params, |
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foo_state => { ... }, |
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bar_state => { ... }, |
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); |
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Constructs and returns a new FSA::Rules object. An optional first argument |
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is a hash reference that may contain one or more of these keys: |
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=over |
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=item start |
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Causes the C method to be called on the machine before returning it. |
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=item done |
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A value to which to set the C attribute. |
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=item strict |
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A value to which to set the C attribute. |
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=item state_class |
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The name of the class to use for state objects. Defaults to "FSA::State". Use |
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this parameter if you want to use a subclass of FSA::State. |
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=item state_params |
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A hash reference of parameters to pass as a list to the C |
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constructor. |
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=back |
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All other parameters define the state table, where each key is the name of a |
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state and the following hash reference defines the state, its actions, and its |
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switch rules. These state specifications will be converted to FSA::State |
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objects available via the C method. The first state parameter is |
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considered to be the start state; call the C method to automatically |
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enter that state. |
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152
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The supported keys in the state definition hash references are: |
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=over |
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=item label |
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label => 'Do we have a username?', |
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label => 'Create a new user', |
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A label for the state. It might be the question that is being asked within the |
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state (think decision tree), the answer to which determines which rule will |
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trigger the switch to the next state. Or it might merely describe what's |
164
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happening in the state. |
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166
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=item on_enter |
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on_enter => sub { ... } |
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on_enter => [ sub {... }, sub { ... } ] |
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171
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Optional. A code reference or array reference of code references. These will |
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be executed when entering the state, after any switch actions defined by the |
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C of the previous state. The FSA::State for which the C |
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actions are defined will be passed to each code reference as the sole |
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argument. |
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=item do |
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do => sub { ... } |
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do => [ sub {... }, sub { ... } ] |
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Optional. A code reference or array reference of code references. These are |
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the actions to be taken while in the state, and will execute after any |
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C actions. The FSA::State object for which the C actions are |
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defined will be passed to each code reference as the sole argument. |
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187
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=item on_exit |
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189
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on_exit => sub { ... } |
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on_exit => [ sub {... }, sub { ... } ] |
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192
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Optional. A code reference or array reference of code references. These will |
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be executed when exiting the state, before any switch actions (defined by |
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C). The FSA::State object for which the C actions are defined |
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will be passed to each code reference as the sole argument. |
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197
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=item rules |
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199
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Optional. The rules for switching from the state to other states. This is an |
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array reference but shaped like a hash. The keys are the names of the states |
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to consider moving to, while the values are the rules for switching to that |
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state. The rules will be executed in the order specified in the array |
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reference, and I unless the C attribute has |
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been set to a true value. So for the sake of efficiency it's worthwhile to |
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specify the switch rules most likely to evaluate to true before those more |
206
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likely to evaluate to false. |
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208
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Rules themselves are best specified as hash references with the following |
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keys: |
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211
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=over |
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213
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=item rule |
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215
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A code reference or value that will be evaluated to determine whether to |
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switch to the specified state. The value must be true or the code reference |
217
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must return a true value to trigger the switch to the new state, and false not |
218
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to switch to the new state. When executed, it will be passed the FSA::State |
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object for the state for which the rules were defined, along with any other |
220
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arguments passed to C or C--the methods that execute |
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the rule code references. These arguments may be inputs that are specifically |
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tested to determine whether to switch states. To be polite, rules should not |
223
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transform the passed values if they're returning false, as other rules may |
224
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need to evaluate them (unless you're building some sort of chaining rules--but |
225
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those aren't really rules, are they?). |
226
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227
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=item message |
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229
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An optional message that will be added to the current state when the rule |
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specified by the C parameter evaluates to true. The message will also be |
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used to label switches in the output of the C method. |
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=item action |
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A code reference or an array reference of code references to be executed |
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during the switch, after the C actions have been executed in the |
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current state, but before the C actions execute in the new state. |
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Two arguments will be passed to these code references: the FSA::State object |
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for the state for which they were defined, and the FSA::State object for the |
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new state (which will not yet be the current state). |
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=back |
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A couple of examples: |
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rules => [ |
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foo => { |
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rule => 1 |
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}, |
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bar => { |
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rule => \&goto_bar, |
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message => 'Have we got a bar?', |
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}, |
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yow => { |
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rule => \&goto_yow, |
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message => 'Yow!', |
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action => [ \&action_one, \&action_two], |
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} |
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] |
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A rule may also simply be a code reference or value that will be evaluated |
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when FSA::Rules is determining whether to switch to the new state. You might want |
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just specify a value or code reference if you don't need a message label or |
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switch actions to be executed. For example, this C specification: |
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266
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rules => [ |
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foo => 1 |
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] |
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Is equivalent to this C specification: |
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272
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rules => [ |
273
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foo => { rule => 1 } |
274
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] |
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276
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And finally, you can specify a rule as an array reference. In this case, the |
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first item in the array will be evaluated to determine whether to switch to |
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the new state, and any other items must be code references that will be |
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executed during the switch. For example, this C specification: |
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281
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rules => [ |
282
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yow => [ \&check_yow, \&action_one, \&action_two ] |
283
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] |
284
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285
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Is equivalent to this C specification: |
286
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287
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rules => [ |
288
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yow => { |
289
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rule => \&check_yow, |
290
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action => [ \&action_one, \&action_two ], |
291
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} |
292
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] |
293
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294
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=back |
295
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296
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=cut |
297
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298
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my (%machines, %states); |
299
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300
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sub new { |
301
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35
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35
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1
|
5526
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my $class = shift; |
302
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35
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173
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my $self = bless {}, $class; |
303
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35
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100
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124
|
my $params = ref $_[0] ? shift : {}; |
304
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35
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315
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my $fsa = $machines{$self} = { |
305
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done => undef, |
306
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notes => {}, |
307
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stack => [], |
308
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table => {}, |
309
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self => $self, |
310
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}; |
311
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312
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# Weaken the circular reference. |
313
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35
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210
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Scalar::Util::weaken $fsa->{self}; |
314
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315
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35
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100
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238
|
$params->{state_class} ||= 'FSA::State'; |
316
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35
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100
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270
|
$params->{state_params} ||= {}; |
317
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35
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118
|
while (@_) { |
318
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60
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97
|
my $state = shift; |
319
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60
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73
|
my $def = shift; |
320
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60
|
100
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166
|
$self->_croak(qq{The state "$state" already exists}) |
321
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if exists $fsa->{table}{$state}; |
322
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323
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# Setup enter, exit, and do actions. |
324
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59
|
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|
124
|
for (qw(on_enter do on_exit)) { |
325
|
177
|
100
|
|
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|
379
|
if (my $ref = ref $def->{$_}) { |
326
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59
|
100
|
|
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|
283
|
$def->{$_} = [$def->{$_}] if $ref eq 'CODE'; |
327
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} else { |
328
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118
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309
|
$def->{$_} = []; |
329
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} |
330
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} |
331
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332
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|
|
# Create the state object and cache the state data. |
333
|
59
|
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116
|
my $obj = $params->{state_class}->new(%{$params->{state_params}}); |
|
59
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261
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334
|
59
|
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|
107
|
$def->{name} = $state; |
335
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59
|
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96
|
$def->{machine} = $self; |
336
|
59
|
|
|
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|
116
|
$fsa->{table}{$state} = $obj; |
337
|
59
|
|
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|
|
71
|
push @{$fsa->{ord}}, $obj; |
|
59
|
|
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|
136
|
|
338
|
59
|
|
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|
187
|
$states{$obj} = $def; |
339
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|
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|
340
|
|
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|
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|
|
# Weaken the circular reference. |
341
|
59
|
|
|
|
|
258
|
Scalar::Util::weaken $def->{machine}; |
342
|
|
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|
|
} |
343
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344
|
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|
# Setup rules. We process the table a second time to catch invalid |
345
|
|
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|
|
|
|
# references. |
346
|
34
|
|
|
|
|
64
|
while (my ($key, $obj) = each %{$fsa->{table}}) { |
|
91
|
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|
354
|
|
347
|
58
|
|
|
|
|
148
|
my $def = $states{$obj}; |
348
|
58
|
100
|
|
|
|
149
|
if (my $rule_spec = $def->{rules}) { |
349
|
32
|
|
|
|
|
40
|
my @rules; |
350
|
32
|
|
|
|
|
81
|
while (@$rule_spec) { |
351
|
44
|
|
|
|
|
74
|
my $state = shift @$rule_spec; |
352
|
44
|
100
|
|
|
|
182
|
$self->_croak( |
353
|
|
|
|
|
|
|
qq{Unknown state "$state" referenced by state "$key"} |
354
|
|
|
|
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|
|
) unless $fsa->{table}{$state}; |
355
|
|
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|
|
|
|
|
356
|
43
|
|
|
|
|
54
|
my $rules = shift @$rule_spec; |
357
|
43
|
100
|
|
|
|
117
|
my $exec = ref $rules eq 'ARRAY' ? $rules : [$rules]; |
358
|
43
|
|
|
|
|
53
|
my $rule = shift @$exec; |
359
|
43
|
|
|
|
|
42
|
my $message; |
360
|
43
|
100
|
|
|
|
97
|
if (ref $rule eq 'HASH') { |
361
|
5
|
50
|
|
|
|
12
|
$self->_croak( |
362
|
|
|
|
|
|
|
qq{In rule "$state", state "$key": you must supply a rule.} |
363
|
|
|
|
|
|
|
) unless exists $rule->{rule}; |
364
|
5
|
100
|
|
|
|
20
|
$exec = ref $rule->{action} eq 'ARRAY' |
|
|
100
|
|
|
|
|
|
365
|
|
|
|
|
|
|
? $rule->{action} |
366
|
|
|
|
|
|
|
: [$rule->{action}] |
367
|
|
|
|
|
|
|
if exists $rule->{action}; |
368
|
5
|
100
|
|
|
|
14
|
$message = $rule->{message} if exists $rule->{message}; |
369
|
5
|
|
|
|
|
6
|
$rule = $rule->{rule}; |
370
|
|
|
|
|
|
|
} |
371
|
|
|
|
|
|
|
# Used to convert a raw value to a code reference here, but as |
372
|
|
|
|
|
|
|
# it ended up as a closure and these don't serialize very |
373
|
|
|
|
|
|
|
# well, I pulled it out. Now try_switch has to check to see if |
374
|
|
|
|
|
|
|
# a rule is a literal value each time it's called. This |
375
|
|
|
|
|
|
|
# actually makes it faster for literal values, but a little |
376
|
|
|
|
|
|
|
# slower for code references. |
377
|
|
|
|
|
|
|
|
378
|
43
|
|
|
|
|
200
|
push @rules, { |
379
|
|
|
|
|
|
|
state => $fsa->{table}{$state}, |
380
|
|
|
|
|
|
|
rule => $rule, |
381
|
|
|
|
|
|
|
exec => $exec, |
382
|
|
|
|
|
|
|
message => $message, |
383
|
|
|
|
|
|
|
}; |
384
|
|
|
|
|
|
|
|
385
|
|
|
|
|
|
|
# Weaken the circular reference. |
386
|
43
|
|
|
|
|
185
|
Scalar::Util::weaken $rules[-1]->{state}; |
387
|
|
|
|
|
|
|
} |
388
|
31
|
|
|
|
|
130
|
$def->{rules} = \@rules; |
389
|
|
|
|
|
|
|
} else { |
390
|
26
|
|
|
|
|
88
|
$def->{rules} = []; |
391
|
|
|
|
|
|
|
} |
392
|
|
|
|
|
|
|
} |
393
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
# Handle any parameters. |
395
|
33
|
100
|
|
|
|
138
|
$self->start if $params->{start}; |
396
|
33
|
100
|
|
|
|
101
|
$self->done($params->{done}) if exists $params->{done}; |
397
|
33
|
100
|
|
|
|
109
|
$self->strict($params->{strict}) if exists $params->{strict}; |
398
|
33
|
|
|
|
|
221
|
return $self; |
399
|
|
|
|
|
|
|
} |
400
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
############################################################################## |
402
|
|
|
|
|
|
|
|
403
|
|
|
|
|
|
|
=head1 Instance Interface |
404
|
|
|
|
|
|
|
|
405
|
|
|
|
|
|
|
=head2 Instance Methods |
406
|
|
|
|
|
|
|
|
407
|
|
|
|
|
|
|
=head3 start |
408
|
|
|
|
|
|
|
|
409
|
|
|
|
|
|
|
my $state = $fsa->start; |
410
|
|
|
|
|
|
|
|
411
|
|
|
|
|
|
|
Starts the state machine by setting the state to the first state defined in |
412
|
|
|
|
|
|
|
the call to C. If the machine is already in a state, an exception will |
413
|
|
|
|
|
|
|
be thrown. Returns the start state FSA::State object. |
414
|
|
|
|
|
|
|
|
415
|
|
|
|
|
|
|
=cut |
416
|
|
|
|
|
|
|
|
417
|
|
|
|
|
|
|
sub start { |
418
|
21
|
|
|
21
|
1
|
49
|
my $self = shift; |
419
|
21
|
|
|
|
|
55
|
my $fsa = $machines{$self}; |
420
|
21
|
100
|
|
|
|
83
|
$self->_croak( |
421
|
|
|
|
|
|
|
'Cannot start machine because it is already running' |
422
|
|
|
|
|
|
|
) if $fsa->{current}; |
423
|
20
|
50
|
|
|
|
84
|
my $state = $fsa->{ord}[0] or return $self; |
424
|
20
|
|
|
|
|
52
|
$self->curr_state($state); |
425
|
20
|
|
|
|
|
55
|
return $state; |
426
|
|
|
|
|
|
|
} |
427
|
|
|
|
|
|
|
|
428
|
|
|
|
|
|
|
############################################################################## |
429
|
|
|
|
|
|
|
|
430
|
|
|
|
|
|
|
=head3 at |
431
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
$fsa->switch until $fsa->at('game_over'); |
433
|
|
|
|
|
|
|
|
434
|
|
|
|
|
|
|
Requires a state name. Returns false if the current machine state does not |
435
|
|
|
|
|
|
|
match the name. Otherwise, it returns the state. |
436
|
|
|
|
|
|
|
|
437
|
|
|
|
|
|
|
=cut |
438
|
|
|
|
|
|
|
|
439
|
|
|
|
|
|
|
sub at { |
440
|
47
|
|
|
47
|
1
|
1019
|
my ($self, $name) = @_; |
441
|
47
|
100
|
|
|
|
86
|
$self->_croak("You must supply a state name") unless defined $name; |
442
|
46
|
|
|
|
|
80
|
my $fsa = $machines{$self}; |
443
|
46
|
100
|
|
|
|
109
|
$self->_croak(qq{No such state "$name"}) |
444
|
|
|
|
|
|
|
unless exists $fsa->{table}{$name}; |
445
|
45
|
50
|
|
|
|
103
|
my $state = $self->curr_state or return; |
446
|
45
|
100
|
|
|
|
77
|
return unless $state->name eq $name; |
447
|
3
|
|
|
|
|
8
|
return $state; |
448
|
|
|
|
|
|
|
} |
449
|
|
|
|
|
|
|
|
450
|
|
|
|
|
|
|
############################################################################## |
451
|
|
|
|
|
|
|
|
452
|
|
|
|
|
|
|
=head3 curr_state |
453
|
|
|
|
|
|
|
|
454
|
|
|
|
|
|
|
my $curr_state = $fsa->curr_state; |
455
|
|
|
|
|
|
|
$fsa->curr_state($curr_state); |
456
|
|
|
|
|
|
|
|
457
|
|
|
|
|
|
|
Get or set the current FSA::State object. Pass a state name or object to set |
458
|
|
|
|
|
|
|
the state. Setting a new state will cause the C actions of the |
459
|
|
|
|
|
|
|
current state to be executed, if there is a current state, and then execute |
460
|
|
|
|
|
|
|
the C and C actions of the new state. Returns the new FSA::State |
461
|
|
|
|
|
|
|
object when setting the current state. |
462
|
|
|
|
|
|
|
|
463
|
|
|
|
|
|
|
=cut |
464
|
|
|
|
|
|
|
|
465
|
|
|
|
|
|
|
sub curr_state { |
466
|
273
|
|
|
273
|
1
|
377
|
my $self = shift; |
467
|
273
|
|
|
|
|
458
|
my $fsa = $machines{$self}; |
468
|
273
|
|
|
|
|
869
|
my $curr = $fsa->{current}; |
469
|
273
|
100
|
|
|
|
943
|
return $curr unless @_; |
470
|
|
|
|
|
|
|
|
471
|
142
|
|
|
|
|
193
|
my $state = shift; |
472
|
142
|
100
|
|
|
|
314
|
unless (ref $state) { |
473
|
15
|
|
|
|
|
18
|
my $name = $state; |
474
|
15
|
100
|
|
|
|
58
|
$state = $fsa->{table}{$name} |
475
|
|
|
|
|
|
|
or $self->_croak(qq{No such state "$name"}); |
476
|
|
|
|
|
|
|
} |
477
|
|
|
|
|
|
|
|
478
|
|
|
|
|
|
|
# Exit the current state. |
479
|
141
|
100
|
|
|
|
371
|
$curr->exit if $curr; |
480
|
|
|
|
|
|
|
# Run any switch actions. |
481
|
141
|
100
|
|
|
|
413
|
if (my $exec = delete $fsa->{exec}) { |
482
|
107
|
|
|
|
|
387
|
$_->($curr, $state) for @$exec; |
483
|
|
|
|
|
|
|
} |
484
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
# Push the new state onto the stack and cache the index. |
486
|
141
|
|
|
|
|
155
|
push @{$fsa->{stack}} |
|
141
|
|
|
|
|
399
|
|
487
|
|
|
|
|
|
|
=> [$state->name => { result => undef, message => undef}]; |
488
|
141
|
|
|
|
|
192
|
push @{$states{$state}->{index}}, $#{$fsa->{stack}}; |
|
141
|
|
|
|
|
342
|
|
|
141
|
|
|
|
|
262
|
|
489
|
|
|
|
|
|
|
|
490
|
|
|
|
|
|
|
# Set the new state. |
491
|
141
|
|
|
|
|
240
|
$fsa->{current} = $state; |
492
|
141
|
|
|
|
|
288
|
$state->enter; |
493
|
141
|
|
|
|
|
246
|
$state->do; |
494
|
140
|
|
|
|
|
254
|
return $state; |
495
|
|
|
|
|
|
|
} |
496
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
############################################################################## |
498
|
|
|
|
|
|
|
|
499
|
|
|
|
|
|
|
=head3 state |
500
|
|
|
|
|
|
|
|
501
|
|
|
|
|
|
|
Deprecated alias for C. This method will issue a warning and |
502
|
|
|
|
|
|
|
will be removed in a future version of FSA::Rules. Use C, |
503
|
|
|
|
|
|
|
instead. |
504
|
|
|
|
|
|
|
|
505
|
|
|
|
|
|
|
=cut |
506
|
|
|
|
|
|
|
|
507
|
|
|
|
|
|
|
sub state { |
508
|
0
|
|
|
0
|
1
|
0
|
require Carp; |
509
|
0
|
|
|
|
|
0
|
Carp::carp( |
510
|
|
|
|
|
|
|
'The state() method has been deprecated. Use curr_state() instead' |
511
|
|
|
|
|
|
|
); |
512
|
0
|
|
|
|
|
0
|
shift->curr_state(@_); |
513
|
|
|
|
|
|
|
} |
514
|
|
|
|
|
|
|
|
515
|
|
|
|
|
|
|
############################################################################## |
516
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
=head3 prev_state |
518
|
|
|
|
|
|
|
|
519
|
|
|
|
|
|
|
my $prev_state = $fsa->prev_state; |
520
|
|
|
|
|
|
|
|
521
|
|
|
|
|
|
|
Returns the FSA::State object representing the previous state. This is useful |
522
|
|
|
|
|
|
|
in states where you need to know what state you came from, and can be very |
523
|
|
|
|
|
|
|
useful in "fail" states. |
524
|
|
|
|
|
|
|
|
525
|
|
|
|
|
|
|
=cut |
526
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
sub prev_state { |
528
|
5
|
|
|
5
|
1
|
7
|
my $self = shift; |
529
|
5
|
|
|
|
|
14
|
my $stacktrace = $self->raw_stacktrace; |
530
|
5
|
50
|
|
|
|
18
|
return unless @$stacktrace > 1; |
531
|
5
|
|
|
|
|
38
|
return $machines{$self}->{table}{$stacktrace->[-2][0]}; |
532
|
|
|
|
|
|
|
} |
533
|
|
|
|
|
|
|
|
534
|
|
|
|
|
|
|
############################################################################## |
535
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
=head3 states |
537
|
|
|
|
|
|
|
|
538
|
|
|
|
|
|
|
my @states = $fsa->states; |
539
|
|
|
|
|
|
|
my $states = $fsa->states; |
540
|
|
|
|
|
|
|
my $state = $fsa->states($state_name); |
541
|
|
|
|
|
|
|
@states = $fsa->states(@state_names); |
542
|
|
|
|
|
|
|
$states = $fsa->states(@state_names); |
543
|
|
|
|
|
|
|
|
544
|
|
|
|
|
|
|
Called with no arguments, this method returns a list or array reference of all |
545
|
|
|
|
|
|
|
of the FSA::State objects that represent the states defined in the state |
546
|
|
|
|
|
|
|
machine. When called with a single state name, it returns the FSA::State object |
547
|
|
|
|
|
|
|
object for that state. When called with more than one state name arguments, |
548
|
|
|
|
|
|
|
it returns a list or array reference of those states. |
549
|
|
|
|
|
|
|
|
550
|
|
|
|
|
|
|
If called with any state names that did not exist in the original definition of |
551
|
|
|
|
|
|
|
the state machine, this method will C. |
552
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
=cut |
554
|
|
|
|
|
|
|
|
555
|
|
|
|
|
|
|
sub states { |
556
|
16
|
|
|
16
|
1
|
443
|
my $self = shift; |
557
|
16
|
|
|
|
|
37
|
my $fsa = $machines{$self}; |
558
|
16
|
50
|
|
|
|
57
|
return wantarray ? @{$fsa->{ord}} : $fsa->{ord} unless @_; |
|
4
|
100
|
|
|
|
23
|
|
559
|
|
|
|
|
|
|
|
560
|
12
|
100
|
|
|
|
24
|
if (my @errors = grep { not exists $fsa->{table}{$_} } @_) { |
|
13
|
|
|
|
|
77
|
|
561
|
1
|
|
|
|
|
8
|
$self->_croak("No such state(s) '@errors'"); |
562
|
|
|
|
|
|
|
} |
563
|
|
|
|
|
|
|
|
564
|
11
|
100
|
|
|
|
71
|
return $fsa->{table}{+shift} unless @_ > 1; |
565
|
1
|
50
|
|
|
|
4
|
return wantarray ? @{$fsa->{table}}{@_} : [ @{$fsa->{table}}{@_} ]; |
|
1
|
|
|
|
|
8
|
|
|
0
|
|
|
|
|
0
|
|
566
|
|
|
|
|
|
|
|
567
|
|
|
|
|
|
|
} |
568
|
|
|
|
|
|
|
|
569
|
|
|
|
|
|
|
############################################################################## |
570
|
|
|
|
|
|
|
|
571
|
|
|
|
|
|
|
=head3 try_switch |
572
|
|
|
|
|
|
|
|
573
|
|
|
|
|
|
|
my $state = $fsa->try_switch; |
574
|
|
|
|
|
|
|
$state = $fsa->try_switch(@inputs); |
575
|
|
|
|
|
|
|
|
576
|
|
|
|
|
|
|
Checks the switch rules of the current state and switches to the first new |
577
|
|
|
|
|
|
|
state for which a rule returns a true value. The evaluation of switch rules |
578
|
|
|
|
|
|
|
short-circuits to switch to the first state for which a rule evaluates to a |
579
|
|
|
|
|
|
|
true value unless the C attribute is set to a true value. |
580
|
|
|
|
|
|
|
|
581
|
|
|
|
|
|
|
If is set to a true value, I rules will be evaluated, and if |
582
|
|
|
|
|
|
|
more than one returns a true statement, an exception will be thrown. This |
583
|
|
|
|
|
|
|
approach guarantees that every attempt to switch from one state to another |
584
|
|
|
|
|
|
|
will have one and only one possible destination state to which to switch, thus |
585
|
|
|
|
|
|
|
satisfying the DFA pattern. |
586
|
|
|
|
|
|
|
|
587
|
|
|
|
|
|
|
All arguments passed to C will be passed to the switch rule code |
588
|
|
|
|
|
|
|
references as inputs. If a switch rule evaluates to true and there are |
589
|
|
|
|
|
|
|
additional switch actions for that rule, these actions will be executed after |
590
|
|
|
|
|
|
|
the C actions of the current state (if there is one) but before the |
591
|
|
|
|
|
|
|
C actions of the new state. They will be passed the current state |
592
|
|
|
|
|
|
|
object and the new state object as arguments. |
593
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
Returns the FSA::State object representing the state to which it switched and |
595
|
|
|
|
|
|
|
C if it cannot switch to another state. |
596
|
|
|
|
|
|
|
|
597
|
|
|
|
|
|
|
=cut |
598
|
|
|
|
|
|
|
|
599
|
|
|
|
|
|
|
sub try_switch { |
600
|
109
|
|
|
109
|
1
|
140
|
my $self = shift; |
601
|
109
|
|
|
|
|
183
|
my $fsa = $machines{$self}; |
602
|
109
|
|
|
|
|
151
|
my $state = $fsa->{current}; |
603
|
|
|
|
|
|
|
# XXX Factor this out to the state class to evaluate the rules? |
604
|
109
|
|
|
|
|
243
|
my @rules = $state->_rules; |
605
|
109
|
|
|
|
|
124
|
my $next; |
606
|
109
|
|
|
|
|
263
|
while (my $rule = shift @rules) { |
607
|
134
|
|
|
|
|
215
|
my $code = $rule->{rule}; |
608
|
134
|
100
|
|
|
|
437
|
next unless ref $code eq 'CODE' ? $code->($state, @_) : $code; |
|
|
100
|
|
|
|
|
|
609
|
|
|
|
|
|
|
|
610
|
|
|
|
|
|
|
# Make sure that no other rules evaluate to true in strict mode. |
611
|
108
|
100
|
100
|
|
|
338
|
if (@rules && $self->strict) { |
612
|
4
|
100
|
|
|
|
10
|
if ( my @new = grep { |
|
4
|
|
|
|
|
10
|
|
613
|
|
|
|
|
|
|
my $c = $_->{rule}; |
614
|
4
|
100
|
|
|
|
26
|
ref $c eq 'CODE' ? $c->( $state, @_ ) : $c |
615
|
|
|
|
|
|
|
} @rules ) { |
616
|
2
|
|
|
|
|
7
|
$self->_croak( |
617
|
|
|
|
|
|
|
'Attempt to switch from state "', $state->name, '"', |
618
|
|
|
|
|
|
|
' improperly found multiple destination states: "', |
619
|
1
|
|
|
|
|
4
|
join('", "', map { $_->{state}->name } $rule, @new), '"' |
620
|
|
|
|
|
|
|
); |
621
|
|
|
|
|
|
|
} |
622
|
|
|
|
|
|
|
} |
623
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
# We're good to go. |
625
|
107
|
|
|
|
|
269
|
$fsa->{exec} = $rule->{exec}; |
626
|
107
|
100
|
|
|
|
286
|
$state->message($rule->{message}) if defined $rule->{message}; |
627
|
107
|
|
|
|
|
353
|
$next = $self->curr_state($rule->{state}); |
628
|
106
|
|
|
|
|
186
|
last; |
629
|
|
|
|
|
|
|
} |
630
|
107
|
|
|
|
|
216
|
return $next; |
631
|
|
|
|
|
|
|
} |
632
|
|
|
|
|
|
|
|
633
|
|
|
|
|
|
|
############################################################################## |
634
|
|
|
|
|
|
|
|
635
|
|
|
|
|
|
|
=head3 switch |
636
|
|
|
|
|
|
|
|
637
|
|
|
|
|
|
|
my $state = eval { $fsa->switch(@inputs) }; |
638
|
|
|
|
|
|
|
print "No can do" if $@; |
639
|
|
|
|
|
|
|
|
640
|
|
|
|
|
|
|
The fatal form of C. This method attempts to switch states and |
641
|
|
|
|
|
|
|
returns the FSA::State object on success and throws an exception on failure. |
642
|
|
|
|
|
|
|
|
643
|
|
|
|
|
|
|
=cut |
644
|
|
|
|
|
|
|
|
645
|
|
|
|
|
|
|
sub switch { |
646
|
102
|
|
|
102
|
1
|
277
|
my $self = shift; |
647
|
102
|
|
|
|
|
208
|
my $ret = $self->try_switch(@_); |
648
|
101
|
100
|
|
|
|
439
|
return $ret if defined $ret; |
649
|
1
|
|
|
|
|
5
|
$self->_croak( |
650
|
|
|
|
|
|
|
'Cannot determine transition from state "', |
651
|
|
|
|
|
|
|
$machines{$self}->{current}->name, '"' |
652
|
|
|
|
|
|
|
); |
653
|
|
|
|
|
|
|
} |
654
|
|
|
|
|
|
|
|
655
|
|
|
|
|
|
|
############################################################################## |
656
|
|
|
|
|
|
|
|
657
|
|
|
|
|
|
|
=head3 done |
658
|
|
|
|
|
|
|
|
659
|
|
|
|
|
|
|
my $done = $fsa->done; |
660
|
|
|
|
|
|
|
$fsa->done($done); |
661
|
|
|
|
|
|
|
$fsa->done( sub {...} ); |
662
|
|
|
|
|
|
|
|
663
|
|
|
|
|
|
|
Get or set a value to indicate whether the engine is done running. Or set it |
664
|
|
|
|
|
|
|
to a code reference to have that code reference called each time C is |
665
|
|
|
|
|
|
|
called without arguments and have I return value returned. A code |
666
|
|
|
|
|
|
|
reference should expect the FSA::Rules object passed in as its only argument. |
667
|
|
|
|
|
|
|
Note that this varies from the pattern for state actions, which should expect |
668
|
|
|
|
|
|
|
the relevant FSA::State object to be passed as the argument. Call the |
669
|
|
|
|
|
|
|
C method on the FSA::Rules object if you want the current state |
670
|
|
|
|
|
|
|
in your C code reference. |
671
|
|
|
|
|
|
|
|
672
|
|
|
|
|
|
|
This method can be useful for checking to see if your state engine is done |
673
|
|
|
|
|
|
|
running, and calling C when it isn't. States can set it to a true |
674
|
|
|
|
|
|
|
value when they consider processing complete, or you can use a code reference |
675
|
|
|
|
|
|
|
that determines whether the machine is done. Something like this: |
676
|
|
|
|
|
|
|
|
677
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new( |
678
|
|
|
|
|
|
|
foo => { |
679
|
|
|
|
|
|
|
do => { $_[0]->machine->done(1) if ++$_[0]->{count} >= 5 }, |
680
|
|
|
|
|
|
|
rules => [ foo => 1 ], |
681
|
|
|
|
|
|
|
} |
682
|
|
|
|
|
|
|
); |
683
|
|
|
|
|
|
|
|
684
|
|
|
|
|
|
|
Or this: |
685
|
|
|
|
|
|
|
|
686
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new( |
687
|
|
|
|
|
|
|
foo => { |
688
|
|
|
|
|
|
|
do => { ++shift->machine->{count} }, |
689
|
|
|
|
|
|
|
rules => [ foo => 1 ], |
690
|
|
|
|
|
|
|
} |
691
|
|
|
|
|
|
|
); |
692
|
|
|
|
|
|
|
$fsa->done( sub { shift->{count} >= 5 }); |
693
|
|
|
|
|
|
|
|
694
|
|
|
|
|
|
|
Then you can just run the state engine, checking C to find out when |
695
|
|
|
|
|
|
|
it's, uh, done. |
696
|
|
|
|
|
|
|
|
697
|
|
|
|
|
|
|
$fsa->start; |
698
|
|
|
|
|
|
|
$fsa->switch until $fsa->done; |
699
|
|
|
|
|
|
|
|
700
|
|
|
|
|
|
|
Although you could just use the C method if you wanted to do that. |
701
|
|
|
|
|
|
|
|
702
|
|
|
|
|
|
|
Note that C will be reset to C by a call to C when it's |
703
|
|
|
|
|
|
|
not a code reference. If it I a code reference, you need to be sure to |
704
|
|
|
|
|
|
|
write it in such a way that it knows that things have been reset (by examining |
705
|
|
|
|
|
|
|
states, for example, all of which will have been removed by C). |
706
|
|
|
|
|
|
|
|
707
|
|
|
|
|
|
|
=cut |
708
|
|
|
|
|
|
|
|
709
|
|
|
|
|
|
|
sub done { |
710
|
76
|
|
|
76
|
1
|
4230
|
my $self = shift; |
711
|
76
|
|
|
|
|
122
|
my $fsa = $machines{$self}; |
712
|
76
|
100
|
|
|
|
186
|
if (@_) { |
713
|
23
|
|
|
|
|
38
|
$fsa->{done} = shift; |
714
|
23
|
|
|
|
|
84
|
return $self; |
715
|
|
|
|
|
|
|
} |
716
|
53
|
|
|
|
|
66
|
my $code = $fsa->{done}; |
717
|
53
|
100
|
|
|
|
228
|
return $code unless ref $code eq 'CODE'; |
718
|
6
|
|
|
|
|
13
|
return $code->($self); |
719
|
|
|
|
|
|
|
} |
720
|
|
|
|
|
|
|
|
721
|
|
|
|
|
|
|
############################################################################## |
722
|
|
|
|
|
|
|
|
723
|
|
|
|
|
|
|
=head3 strict |
724
|
|
|
|
|
|
|
|
725
|
|
|
|
|
|
|
my $strict = $fsa->strict; |
726
|
|
|
|
|
|
|
$fsa->strict(1); |
727
|
|
|
|
|
|
|
|
728
|
|
|
|
|
|
|
Get or set the C attribute of the state machine. When set to true, the |
729
|
|
|
|
|
|
|
strict attribute disallows the short-circuiting of rules and allows a transfer |
730
|
|
|
|
|
|
|
if only one rule returns a true value. If more than one rule evaluates to |
731
|
|
|
|
|
|
|
true, an exception will be thrown. |
732
|
|
|
|
|
|
|
|
733
|
|
|
|
|
|
|
=cut |
734
|
|
|
|
|
|
|
|
735
|
|
|
|
|
|
|
sub strict { |
736
|
24
|
|
|
24
|
1
|
40
|
my $self = shift; |
737
|
24
|
100
|
|
|
|
153
|
return $machines{$self}->{strict} unless @_; |
738
|
5
|
|
|
|
|
20
|
$machines{$self}->{strict} = shift; |
739
|
5
|
|
|
|
|
10
|
return $self; |
740
|
|
|
|
|
|
|
} |
741
|
|
|
|
|
|
|
|
742
|
|
|
|
|
|
|
############################################################################## |
743
|
|
|
|
|
|
|
|
744
|
|
|
|
|
|
|
=head3 run |
745
|
|
|
|
|
|
|
|
746
|
|
|
|
|
|
|
$fsa->run; |
747
|
|
|
|
|
|
|
|
748
|
|
|
|
|
|
|
This method starts the FSA::Rules engine (if it hasn't already been set to a |
749
|
|
|
|
|
|
|
state) by calling C, and then calls the C method repeatedly |
750
|
|
|
|
|
|
|
until C returns a true value. In other words, it's a convenient |
751
|
|
|
|
|
|
|
shortcut for: |
752
|
|
|
|
|
|
|
|
753
|
|
|
|
|
|
|
$fsa->start unless $self->curr_state; |
754
|
|
|
|
|
|
|
$fsa->switch until $self->done; |
755
|
|
|
|
|
|
|
|
756
|
|
|
|
|
|
|
But be careful when calling this method. If you have no failed switches |
757
|
|
|
|
|
|
|
between states and the states never set the C attribute to a true value, |
758
|
|
|
|
|
|
|
then this method will never die or return, but run forever. So plan carefully! |
759
|
|
|
|
|
|
|
|
760
|
|
|
|
|
|
|
Returns the FSA::Rules object. |
761
|
|
|
|
|
|
|
|
762
|
|
|
|
|
|
|
=cut |
763
|
|
|
|
|
|
|
|
764
|
|
|
|
|
|
|
sub run { |
765
|
6
|
|
|
6
|
1
|
15
|
my $self = shift; |
766
|
6
|
100
|
|
|
|
22
|
$self->start unless $self->curr_state; |
767
|
6
|
|
|
|
|
22
|
$self->switch until $self->done; |
768
|
6
|
|
|
|
|
32
|
return $self; |
769
|
|
|
|
|
|
|
} |
770
|
|
|
|
|
|
|
|
771
|
|
|
|
|
|
|
############################################################################## |
772
|
|
|
|
|
|
|
|
773
|
|
|
|
|
|
|
=head3 reset |
774
|
|
|
|
|
|
|
|
775
|
|
|
|
|
|
|
$fsa->reset; |
776
|
|
|
|
|
|
|
|
777
|
|
|
|
|
|
|
The C method clears the stack and notes, sets the current state to |
778
|
|
|
|
|
|
|
C, and sets C to C (unless C is a code reference). |
779
|
|
|
|
|
|
|
Also clears any temporary data stored directly in the machine hash reference |
780
|
|
|
|
|
|
|
and the state hash references. Use this method when you want to reuse your |
781
|
|
|
|
|
|
|
state machine. Returns the DFA::Rules object. |
782
|
|
|
|
|
|
|
|
783
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new(@state_machine); |
784
|
|
|
|
|
|
|
$fsa->done(sub {$done}); |
785
|
|
|
|
|
|
|
$fsa->run; |
786
|
|
|
|
|
|
|
# do a bunch of stuff |
787
|
|
|
|
|
|
|
$fsa->{miscellaneous} = 42; |
788
|
|
|
|
|
|
|
$fsa->reset->run; |
789
|
|
|
|
|
|
|
# $fsa->{miscellaneous} does not exist |
790
|
|
|
|
|
|
|
|
791
|
|
|
|
|
|
|
=cut |
792
|
|
|
|
|
|
|
|
793
|
|
|
|
|
|
|
sub reset { |
794
|
3
|
|
|
3
|
1
|
8
|
my $self = shift; |
795
|
3
|
|
|
|
|
104
|
my $fsa = $machines{$self}; |
796
|
3
|
|
|
|
|
9
|
$fsa->{current} = undef; |
797
|
3
|
|
|
|
|
7
|
$fsa->{notes} = {}; |
798
|
3
|
50
|
|
|
|
22
|
$fsa->{done} = undef unless ref $fsa->{done} eq 'CODE'; |
799
|
3
|
|
|
|
|
6
|
@{$fsa->{stack}} = (); |
|
3
|
|
|
|
|
23
|
|
800
|
3
|
|
|
|
|
14
|
for my $state ($self->states) { |
801
|
6
|
|
|
|
|
6
|
@{$states{$state}->{index}} = (); |
|
6
|
|
|
|
|
19
|
|
802
|
6
|
|
|
|
|
26
|
delete $state->{$_} for keys %$state; |
803
|
|
|
|
|
|
|
} |
804
|
3
|
|
|
|
|
15
|
delete $self->{$_} for keys %$self; |
805
|
3
|
|
|
|
|
13
|
return $self; |
806
|
|
|
|
|
|
|
} |
807
|
|
|
|
|
|
|
|
808
|
|
|
|
|
|
|
############################################################################## |
809
|
|
|
|
|
|
|
|
810
|
|
|
|
|
|
|
=head3 notes |
811
|
|
|
|
|
|
|
|
812
|
|
|
|
|
|
|
$fsa->notes($key => $value); |
813
|
|
|
|
|
|
|
my $val = $fsa->notes($key); |
814
|
|
|
|
|
|
|
my $notes = $fsa->notes; |
815
|
|
|
|
|
|
|
|
816
|
|
|
|
|
|
|
The C method provides a place to store arbitrary data in the state |
817
|
|
|
|
|
|
|
machine, just in case you're not comfortable using the FSA::Rules object |
818
|
|
|
|
|
|
|
itself, which is an empty hash. Any data stored here persists for the lifetime |
819
|
|
|
|
|
|
|
of the state machine or until C is called. |
820
|
|
|
|
|
|
|
|
821
|
|
|
|
|
|
|
Conceptually, C contains a hash of key-value pairs. |
822
|
|
|
|
|
|
|
|
823
|
|
|
|
|
|
|
C<< $fsa->notes($key => $value) >> stores a new entry in this hash. |
824
|
|
|
|
|
|
|
C<< $fsa->notes->($key) >> returns a previously stored value. |
825
|
|
|
|
|
|
|
C<< $fsa->notes >>, called without arguments, returns a reference to the |
826
|
|
|
|
|
|
|
entire hash of key-value pairs. |
827
|
|
|
|
|
|
|
|
828
|
|
|
|
|
|
|
Returns the FSA::Rules object when setting a note value. |
829
|
|
|
|
|
|
|
|
830
|
|
|
|
|
|
|
=cut |
831
|
|
|
|
|
|
|
|
832
|
|
|
|
|
|
|
sub notes { |
833
|
25
|
|
|
25
|
1
|
36
|
my $self = shift; |
834
|
25
|
|
|
|
|
58
|
my $fsa = $machines{$self}; |
835
|
25
|
100
|
|
|
|
79
|
return $fsa->{notes} unless @_; |
836
|
22
|
|
|
|
|
30
|
my $key = shift; |
837
|
22
|
100
|
|
|
|
100
|
return $fsa->{notes}{$key} unless @_; |
838
|
10
|
|
|
|
|
34
|
$fsa->{notes}{$key} = shift; |
839
|
10
|
|
|
|
|
41
|
return $self; |
840
|
|
|
|
|
|
|
} |
841
|
|
|
|
|
|
|
|
842
|
|
|
|
|
|
|
############################################################################## |
843
|
|
|
|
|
|
|
|
844
|
|
|
|
|
|
|
=head3 last_message |
845
|
|
|
|
|
|
|
|
846
|
|
|
|
|
|
|
my $message = $fsa->last_message; |
847
|
|
|
|
|
|
|
$message = $fsa->last_message($state_name); |
848
|
|
|
|
|
|
|
|
849
|
|
|
|
|
|
|
Returns the last message of the current state. Pass in the name of a state to |
850
|
|
|
|
|
|
|
get the last message for that state, instead. |
851
|
|
|
|
|
|
|
|
852
|
|
|
|
|
|
|
=cut |
853
|
|
|
|
|
|
|
|
854
|
|
|
|
|
|
|
sub last_message { |
855
|
2
|
|
|
2
|
1
|
5
|
my $self = shift; |
856
|
2
|
100
|
|
|
|
10
|
return $self->curr_state->message unless @_; |
857
|
1
|
|
|
|
|
3
|
return $self->states(@_)->message; |
858
|
|
|
|
|
|
|
} |
859
|
|
|
|
|
|
|
|
860
|
|
|
|
|
|
|
############################################################################## |
861
|
|
|
|
|
|
|
|
862
|
|
|
|
|
|
|
=head3 last_result |
863
|
|
|
|
|
|
|
|
864
|
|
|
|
|
|
|
my $result = $fsa->last_result; |
865
|
|
|
|
|
|
|
$result = $fsa->last_result($state_name); |
866
|
|
|
|
|
|
|
|
867
|
|
|
|
|
|
|
Returns the last result of the current state. Pass in the name of a state to |
868
|
|
|
|
|
|
|
get the last result for that state, instead. |
869
|
|
|
|
|
|
|
|
870
|
|
|
|
|
|
|
=cut |
871
|
|
|
|
|
|
|
|
872
|
|
|
|
|
|
|
sub last_result { |
873
|
2
|
|
|
2
|
1
|
4
|
my $self = shift; |
874
|
2
|
100
|
|
|
|
10
|
return $self->curr_state->result unless @_; |
875
|
1
|
|
|
|
|
3
|
return $self->states(@_)->result; |
876
|
|
|
|
|
|
|
} |
877
|
|
|
|
|
|
|
|
878
|
|
|
|
|
|
|
############################################################################## |
879
|
|
|
|
|
|
|
|
880
|
|
|
|
|
|
|
=head3 stack |
881
|
|
|
|
|
|
|
|
882
|
|
|
|
|
|
|
my $stack = $fsa->stack; |
883
|
|
|
|
|
|
|
|
884
|
|
|
|
|
|
|
Returns an array reference of all states the machine has been in since it was |
885
|
|
|
|
|
|
|
created or since C was last called, beginning with the first state |
886
|
|
|
|
|
|
|
and ending with the current state. No state name will be added to the stack |
887
|
|
|
|
|
|
|
until the machine has entered that state. This method is useful for debugging. |
888
|
|
|
|
|
|
|
|
889
|
|
|
|
|
|
|
=cut |
890
|
|
|
|
|
|
|
|
891
|
|
|
|
|
|
|
sub stack { |
892
|
3
|
|
|
3
|
1
|
7
|
my $self = shift; |
893
|
3
|
|
|
|
|
5
|
return [map { $_->[0] } @{$machines{$self}->{stack}}]; |
|
9
|
|
|
|
|
29
|
|
|
3
|
|
|
|
|
16
|
|
894
|
|
|
|
|
|
|
} |
895
|
|
|
|
|
|
|
|
896
|
|
|
|
|
|
|
############################################################################## |
897
|
|
|
|
|
|
|
|
898
|
|
|
|
|
|
|
=head3 raw_stacktrace |
899
|
|
|
|
|
|
|
|
900
|
|
|
|
|
|
|
my $stacktrace = $fsa->raw_stacktrace; |
901
|
|
|
|
|
|
|
|
902
|
|
|
|
|
|
|
Similar to C, this method returns an array reference of the states |
903
|
|
|
|
|
|
|
that the machine has been in. Each state is an array reference with two |
904
|
|
|
|
|
|
|
elements. The first element is the name of the state and the second element is |
905
|
|
|
|
|
|
|
a hash reference with two keys, "result" and "message". These are set to the |
906
|
|
|
|
|
|
|
values (if used) set by the C and C methods on the |
907
|
|
|
|
|
|
|
corresponding FSA::State objects. |
908
|
|
|
|
|
|
|
|
909
|
|
|
|
|
|
|
A sample state: |
910
|
|
|
|
|
|
|
|
911
|
|
|
|
|
|
|
[ |
912
|
|
|
|
|
|
|
some_state, |
913
|
|
|
|
|
|
|
{ |
914
|
|
|
|
|
|
|
result => 7, |
915
|
|
|
|
|
|
|
message => 'A human readable message' |
916
|
|
|
|
|
|
|
} |
917
|
|
|
|
|
|
|
] |
918
|
|
|
|
|
|
|
|
919
|
|
|
|
|
|
|
=cut |
920
|
|
|
|
|
|
|
|
921
|
18
|
|
|
18
|
1
|
1322
|
sub raw_stacktrace { $machines{shift()}->{stack} } |
922
|
|
|
|
|
|
|
|
923
|
|
|
|
|
|
|
############################################################################## |
924
|
|
|
|
|
|
|
|
925
|
|
|
|
|
|
|
=head3 stacktrace |
926
|
|
|
|
|
|
|
|
927
|
|
|
|
|
|
|
my $trace = $fsa->stacktrace; |
928
|
|
|
|
|
|
|
|
929
|
|
|
|
|
|
|
Similar to C, except that the Cs and Cs are |
930
|
|
|
|
|
|
|
output in a human readable format with nicely formatted data (using |
931
|
|
|
|
|
|
|
Data::Dumper). Functionally there is no difference from C |
932
|
|
|
|
|
|
|
unless your states are storing references in their Cs or Cs |
933
|
|
|
|
|
|
|
|
934
|
|
|
|
|
|
|
For example, if your state machine ran for only three states, the output may |
935
|
|
|
|
|
|
|
resemble the following: |
936
|
|
|
|
|
|
|
|
937
|
|
|
|
|
|
|
State: foo |
938
|
|
|
|
|
|
|
{ |
939
|
|
|
|
|
|
|
message => 'some message', |
940
|
|
|
|
|
|
|
result => 'a' |
941
|
|
|
|
|
|
|
} |
942
|
|
|
|
|
|
|
|
943
|
|
|
|
|
|
|
State: bar |
944
|
|
|
|
|
|
|
{ |
945
|
|
|
|
|
|
|
message => 'another message', |
946
|
|
|
|
|
|
|
result => [0, 1, 2] |
947
|
|
|
|
|
|
|
} |
948
|
|
|
|
|
|
|
|
949
|
|
|
|
|
|
|
State: bar |
950
|
|
|
|
|
|
|
{ |
951
|
|
|
|
|
|
|
message => 'and yet another message', |
952
|
|
|
|
|
|
|
result => 2 |
953
|
|
|
|
|
|
|
} |
954
|
|
|
|
|
|
|
|
955
|
|
|
|
|
|
|
=cut |
956
|
|
|
|
|
|
|
|
957
|
|
|
|
|
|
|
sub stacktrace { |
958
|
1
|
|
|
1
|
1
|
4
|
my $states = shift->raw_stacktrace; |
959
|
1
|
|
|
|
|
2
|
my $stacktrace = ''; |
960
|
1
|
|
|
|
|
842
|
require Data::Dumper; |
961
|
1
|
|
|
|
|
6352
|
local $Data::Dumper::Terse = 1; |
962
|
1
|
|
|
|
|
2
|
local $Data::Dumper::Indent = 1; |
963
|
1
|
|
|
|
|
2
|
local $Data::Dumper::Quotekeys = 0; |
964
|
1
|
|
|
|
|
2
|
local $Data::Dumper::Sortkeys = 1; |
965
|
1
|
|
|
|
|
2
|
local $Data::Dumper::Useperl = $] < 5.008; |
966
|
1
|
|
|
|
|
4
|
foreach my $state (@$states) { |
967
|
4
|
|
|
|
|
12
|
$stacktrace .= "State: $state->[0]\n"; |
968
|
4
|
|
|
|
|
12
|
$stacktrace .= Data::Dumper::Dumper($state->[1]); |
969
|
4
|
|
|
|
|
265
|
$stacktrace .= "\n"; |
970
|
|
|
|
|
|
|
} |
971
|
1
|
|
|
|
|
5
|
return $stacktrace; |
972
|
|
|
|
|
|
|
} |
973
|
|
|
|
|
|
|
|
974
|
|
|
|
|
|
|
############################################################################## |
975
|
|
|
|
|
|
|
|
976
|
|
|
|
|
|
|
=head3 graph |
977
|
|
|
|
|
|
|
|
978
|
|
|
|
|
|
|
my $graph_viz = $fsa->graph(@graph_viz_args); |
979
|
|
|
|
|
|
|
$graph_viz = $fsa->graph(\%params, @graph_viz_args); |
980
|
|
|
|
|
|
|
|
981
|
|
|
|
|
|
|
Constructs and returns a L object useful for generating |
982
|
|
|
|
|
|
|
graphical representations of the complete rules engine. The parameters to |
983
|
|
|
|
|
|
|
C are all those supported by the GraphViz constructor; consult the |
984
|
|
|
|
|
|
|
L documentation for details. |
985
|
|
|
|
|
|
|
|
986
|
|
|
|
|
|
|
Each node in the graph represents a single state. The label for each node in |
987
|
|
|
|
|
|
|
the graph will be either the state label or if there is no label, the state |
988
|
|
|
|
|
|
|
name. |
989
|
|
|
|
|
|
|
|
990
|
|
|
|
|
|
|
Each edge in the graph represents a rule that defines the relationship between |
991
|
|
|
|
|
|
|
two states. If a rule is specified as a hash reference, the C key |
992
|
|
|
|
|
|
|
will be used as the edge label; otherwise the label will be blank. |
993
|
|
|
|
|
|
|
|
994
|
|
|
|
|
|
|
An optional hash reference of parameters may be passed as the first argument |
995
|
|
|
|
|
|
|
to C. The supported parameters are: |
996
|
|
|
|
|
|
|
|
997
|
|
|
|
|
|
|
=over |
998
|
|
|
|
|
|
|
|
999
|
|
|
|
|
|
|
=item with_state_name |
1000
|
|
|
|
|
|
|
|
1001
|
|
|
|
|
|
|
This parameter, if set to true, prepends the name of the state and two |
1002
|
|
|
|
|
|
|
newlines to the label for each node. If a state has no label, then the state |
1003
|
|
|
|
|
|
|
name is simply used, regardless. Defaults to false. |
1004
|
|
|
|
|
|
|
|
1005
|
|
|
|
|
|
|
=item wrap_nodes |
1006
|
|
|
|
|
|
|
|
1007
|
|
|
|
|
|
|
=item wrap_node_labels |
1008
|
|
|
|
|
|
|
|
1009
|
|
|
|
|
|
|
This parameter, if set to true, will wrap the node label text. This can be |
1010
|
|
|
|
|
|
|
useful if the label is long. The line length is determined by the |
1011
|
|
|
|
|
|
|
C parameter. Defaults to false. |
1012
|
|
|
|
|
|
|
|
1013
|
|
|
|
|
|
|
=item wrap_edge_labels |
1014
|
|
|
|
|
|
|
|
1015
|
|
|
|
|
|
|
=item wrap_labels |
1016
|
|
|
|
|
|
|
|
1017
|
|
|
|
|
|
|
This parameter, if set to true, will wrap the edge text. This can be useful if |
1018
|
|
|
|
|
|
|
the rule message is long. The line length is determined by the C |
1019
|
|
|
|
|
|
|
parameter. Defaults to false C is deprecated and will be removed |
1020
|
|
|
|
|
|
|
in a future version. |
1021
|
|
|
|
|
|
|
|
1022
|
|
|
|
|
|
|
=item text_wrap |
1023
|
|
|
|
|
|
|
|
1024
|
|
|
|
|
|
|
=item wrap_length |
1025
|
|
|
|
|
|
|
|
1026
|
|
|
|
|
|
|
The line length to use for wrapping text when C or C |
1027
|
|
|
|
|
|
|
is set to true. C is deprecated and will be removed in a future |
1028
|
|
|
|
|
|
|
version. Defaults to 25. |
1029
|
|
|
|
|
|
|
|
1030
|
|
|
|
|
|
|
=item node_params |
1031
|
|
|
|
|
|
|
|
1032
|
|
|
|
|
|
|
A hash reference of parameters to be passed to the GraphViz C |
1033
|
|
|
|
|
|
|
method when setting up a state as a node. Only the C |
1034
|
|
|
|
|
|
|
ignored. See the C documentation for the list of |
1035
|
|
|
|
|
|
|
supported parameters. |
1036
|
|
|
|
|
|
|
|
1037
|
|
|
|
|
|
|
=item edge_params |
1038
|
|
|
|
|
|
|
|
1039
|
|
|
|
|
|
|
A hash reference of parameters to be passed to the GraphViz C |
1040
|
|
|
|
|
|
|
method when setting up a state as a node. See the |
1041
|
|
|
|
|
|
|
C documentation for the list of supported |
1042
|
|
|
|
|
|
|
parameters. |
1043
|
|
|
|
|
|
|
|
1044
|
|
|
|
|
|
|
=back |
1045
|
|
|
|
|
|
|
|
1046
|
|
|
|
|
|
|
B If either C or C is not available on your |
1047
|
|
|
|
|
|
|
system, C will simply will warn and return. |
1048
|
|
|
|
|
|
|
|
1049
|
|
|
|
|
|
|
=cut |
1050
|
|
|
|
|
|
|
|
1051
|
|
|
|
|
|
|
sub graph { |
1052
|
0
|
|
|
0
|
1
|
0
|
my $self = shift; |
1053
|
0
|
0
|
|
|
|
0
|
my $params = ref $_[0] ? shift : {}; |
1054
|
|
|
|
|
|
|
|
1055
|
0
|
|
|
|
|
0
|
eval "use GraphViz 2.00; use Text::Wrap"; |
1056
|
0
|
0
|
|
|
|
0
|
if ($@) { |
1057
|
0
|
|
|
|
|
0
|
warn "Cannot create graph object: $@"; |
1058
|
0
|
|
|
|
|
0
|
return; |
1059
|
|
|
|
|
|
|
} |
1060
|
|
|
|
|
|
|
|
1061
|
|
|
|
|
|
|
# Handle backwards compatibility. |
1062
|
0
|
0
|
|
|
|
0
|
$params->{wrap_node_labels} = $params->{wrap_nodes} |
1063
|
|
|
|
|
|
|
unless exists $params->{wrap_node_labels}; |
1064
|
0
|
0
|
|
|
|
0
|
$params->{wrap_edge_labels} = $params->{wrap_labels} |
1065
|
|
|
|
|
|
|
unless exists $params->{wrap_edge_labels}; |
1066
|
0
|
0
|
|
|
|
0
|
$params->{wrap_length} = $params->{text_wrap} |
1067
|
|
|
|
|
|
|
unless exists $params->{wrap_length}; |
1068
|
|
|
|
|
|
|
|
1069
|
|
|
|
|
|
|
# Set up defaults. |
1070
|
0
|
|
0
|
|
|
0
|
local $Text::Wrap::columns = $params->{wrap_length} || 25; |
1071
|
0
|
0
|
|
|
|
0
|
my @node_params = %{ $params->{node_params} || {} }; |
|
0
|
|
|
|
|
0
|
|
1072
|
0
|
0
|
|
|
|
0
|
my @edge_params = %{ $params->{edge_params} || {} }; |
|
0
|
|
|
|
|
0
|
|
1073
|
|
|
|
|
|
|
|
1074
|
|
|
|
|
|
|
# Iterate over the states. |
1075
|
0
|
|
|
|
|
0
|
my $machine = $machines{$self}; |
1076
|
0
|
|
|
|
|
0
|
my $graph = GraphViz->new(@_); |
1077
|
0
|
|
|
|
|
0
|
for my $state (@{ $machine->{ord} }) { |
|
0
|
|
|
|
|
0
|
|
1078
|
0
|
|
|
|
|
0
|
my $def = $states{$state}; |
1079
|
0
|
|
|
|
|
0
|
my $name = $def->{name}; |
1080
|
|
|
|
|
|
|
|
1081
|
0
|
0
|
|
|
|
0
|
my $label = !$def->{label} ? $name |
|
|
0
|
|
|
|
|
|
1082
|
|
|
|
|
|
|
: $params->{with_state_name} ? "$name\n\n$def->{label}" |
1083
|
|
|
|
|
|
|
: $def->{label}; |
1084
|
|
|
|
|
|
|
|
1085
|
0
|
0
|
|
|
|
0
|
$graph->add_node( |
1086
|
|
|
|
|
|
|
$name, |
1087
|
|
|
|
|
|
|
@node_params, |
1088
|
|
|
|
|
|
|
label => $params->{wrap_node_labels} ? wrap('', '', $label) : $label, |
1089
|
|
|
|
|
|
|
); |
1090
|
0
|
0
|
|
|
|
0
|
next unless exists $def->{rules}; |
1091
|
0
|
|
|
|
|
0
|
for my $condition (@{ $def->{rules} }) { |
|
0
|
|
|
|
|
0
|
|
1092
|
0
|
|
|
|
|
0
|
my $rule = $condition->{state}->name; |
1093
|
0
|
|
|
|
|
0
|
my @edge = ($name => $rule); |
1094
|
0
|
0
|
|
|
|
0
|
if ($condition->{message}) { |
1095
|
0
|
0
|
|
|
|
0
|
push @edge, label => $params->{wrap_edge_labels} |
1096
|
|
|
|
|
|
|
? wrap('', '', $condition->{message}) |
1097
|
|
|
|
|
|
|
: $condition->{message}; |
1098
|
|
|
|
|
|
|
} |
1099
|
0
|
|
|
|
|
0
|
$graph->add_edge( @edge, @edge_params ); |
1100
|
|
|
|
|
|
|
} |
1101
|
|
|
|
|
|
|
} |
1102
|
0
|
|
|
|
|
0
|
return $graph; |
1103
|
|
|
|
|
|
|
} |
1104
|
|
|
|
|
|
|
|
1105
|
|
|
|
|
|
|
############################################################################## |
1106
|
|
|
|
|
|
|
|
1107
|
|
|
|
|
|
|
=head3 DESTROY |
1108
|
|
|
|
|
|
|
|
1109
|
|
|
|
|
|
|
This method cleans up an FSA::Rules object's internal data when it is released |
1110
|
|
|
|
|
|
|
from memory. In general, you don't have to worry about the C method |
1111
|
|
|
|
|
|
|
unless you're subclassing FSA::Rules. In that case, if you implement your own |
1112
|
|
|
|
|
|
|
C method, just be sure to call C to prevent |
1113
|
|
|
|
|
|
|
memory leaks. |
1114
|
|
|
|
|
|
|
|
1115
|
|
|
|
|
|
|
=cut |
1116
|
|
|
|
|
|
|
|
1117
|
|
|
|
|
|
|
# This method deletes the record from %machines, which has a reference to each |
1118
|
|
|
|
|
|
|
# state, so those are deleted too. Each state refers back to the FSA::Rules |
1119
|
|
|
|
|
|
|
# object itself, so as each of them is destroyed, it's removed from %states |
1120
|
|
|
|
|
|
|
# and the FSA::Rules object gets all of its references defined in this file |
1121
|
|
|
|
|
|
|
# freed, too. No circular references, so no problem. |
1122
|
|
|
|
|
|
|
|
1123
|
36
|
|
|
36
|
|
2977
|
sub DESTROY { delete $machines{+shift}; } |
1124
|
|
|
|
|
|
|
|
1125
|
|
|
|
|
|
|
############################################################################## |
1126
|
|
|
|
|
|
|
|
1127
|
|
|
|
|
|
|
# Private error handler. |
1128
|
|
|
|
|
|
|
sub _croak { |
1129
|
9
|
|
|
9
|
|
15
|
shift; |
1130
|
9
|
|
|
|
|
69
|
require Carp; |
1131
|
9
|
|
|
|
|
1724
|
Carp::croak(@_); |
1132
|
|
|
|
|
|
|
} |
1133
|
|
|
|
|
|
|
|
1134
|
|
|
|
|
|
|
############################################################################## |
1135
|
|
|
|
|
|
|
|
1136
|
|
|
|
|
|
|
=begin comment |
1137
|
|
|
|
|
|
|
|
1138
|
|
|
|
|
|
|
Let's just keep the STORABLE methods hidden. They should just magically work. |
1139
|
|
|
|
|
|
|
|
1140
|
|
|
|
|
|
|
=head3 STORABLE_freeze |
1141
|
|
|
|
|
|
|
|
1142
|
|
|
|
|
|
|
=cut |
1143
|
|
|
|
|
|
|
|
1144
|
|
|
|
|
|
|
sub STORABLE_freeze { |
1145
|
1
|
|
|
1
|
1
|
48
|
my ($self, $clone) = @_; |
1146
|
1
|
50
|
|
|
|
5
|
return if $clone; |
1147
|
1
|
|
|
|
|
4
|
my $fsa = $machines{$self}; |
1148
|
1
|
|
|
|
|
5
|
return ( $self, [ { %$self }, $fsa, @states{ @{ $fsa->{ord} } } ] ); |
|
1
|
|
|
|
|
121
|
|
1149
|
|
|
|
|
|
|
} |
1150
|
|
|
|
|
|
|
|
1151
|
|
|
|
|
|
|
############################################################################## |
1152
|
|
|
|
|
|
|
|
1153
|
|
|
|
|
|
|
=head3 STORABLE_thaw |
1154
|
|
|
|
|
|
|
|
1155
|
|
|
|
|
|
|
=end comment |
1156
|
|
|
|
|
|
|
|
1157
|
|
|
|
|
|
|
=cut |
1158
|
|
|
|
|
|
|
|
1159
|
|
|
|
|
|
|
sub STORABLE_thaw { |
1160
|
1
|
|
|
1
|
1
|
4733
|
my ($self, $clone, $junk, $data) = @_; |
1161
|
1
|
50
|
|
|
|
6
|
return if $clone; |
1162
|
1
|
|
|
|
|
10
|
%{ $self } = %{ shift @$data }; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
4
|
|
1163
|
1
|
|
|
|
|
3
|
my $fsa = shift @$data; |
1164
|
1
|
|
|
|
|
3
|
$machines{ $self } = $fsa; |
1165
|
1
|
|
|
|
|
4
|
@states{ @{ $fsa->{ord} } } = @$data; |
|
1
|
|
|
|
|
6
|
|
1166
|
1
|
|
|
|
|
12
|
return $self; |
1167
|
|
|
|
|
|
|
} |
1168
|
|
|
|
|
|
|
|
1169
|
|
|
|
|
|
|
############################################################################## |
1170
|
|
|
|
|
|
|
|
1171
|
|
|
|
|
|
|
package FSA::State; |
1172
|
|
|
|
|
|
|
$FSA::State::VERSION = '0.34'; |
1173
|
|
|
|
|
|
|
|
1174
|
|
|
|
|
|
|
=head1 FSA::State Interface |
1175
|
|
|
|
|
|
|
|
1176
|
|
|
|
|
|
|
FSA::State objects represent individual states in a state machine. They are |
1177
|
|
|
|
|
|
|
passed as the first argument to state actions, where their methods can be |
1178
|
|
|
|
|
|
|
called to handle various parts of the processing, set up messages and results, |
1179
|
|
|
|
|
|
|
or access the state machine object itself. |
1180
|
|
|
|
|
|
|
|
1181
|
|
|
|
|
|
|
Like FSA::Rules objects, FSA::State objects are empty hashes, so you can feel |
1182
|
|
|
|
|
|
|
free to stash data in them. But note that each state object is independent of |
1183
|
|
|
|
|
|
|
all others, so if you want to stash data for other states to access, you'll |
1184
|
|
|
|
|
|
|
likely have to stash it in the state machine object (in its hash |
1185
|
|
|
|
|
|
|
implementation or via the C method), or retrieve other states from |
1186
|
|
|
|
|
|
|
the state machine using its C method and then access their hash data |
1187
|
|
|
|
|
|
|
directly. |
1188
|
|
|
|
|
|
|
|
1189
|
|
|
|
|
|
|
=head2 Constructor |
1190
|
|
|
|
|
|
|
|
1191
|
|
|
|
|
|
|
=head3 new |
1192
|
|
|
|
|
|
|
|
1193
|
|
|
|
|
|
|
my $state = FSA::State->new; |
1194
|
|
|
|
|
|
|
|
1195
|
|
|
|
|
|
|
Constructs and returns a new FSA::State object. Not intended to be called |
1196
|
|
|
|
|
|
|
directly, but by FSA::Rules. |
1197
|
|
|
|
|
|
|
|
1198
|
|
|
|
|
|
|
=cut |
1199
|
|
|
|
|
|
|
|
1200
|
|
|
|
|
|
|
sub new { |
1201
|
59
|
|
|
59
|
|
90
|
my $class = shift; |
1202
|
59
|
|
|
|
|
197
|
return bless {@_} => $class; |
1203
|
|
|
|
|
|
|
} |
1204
|
|
|
|
|
|
|
|
1205
|
|
|
|
|
|
|
############################################################################## |
1206
|
|
|
|
|
|
|
|
1207
|
|
|
|
|
|
|
=head2 Instance Methods |
1208
|
|
|
|
|
|
|
|
1209
|
|
|
|
|
|
|
=head3 name |
1210
|
|
|
|
|
|
|
|
1211
|
|
|
|
|
|
|
my $name = $state->name; |
1212
|
|
|
|
|
|
|
|
1213
|
|
|
|
|
|
|
Returns the name of the state. |
1214
|
|
|
|
|
|
|
|
1215
|
|
|
|
|
|
|
=cut |
1216
|
|
|
|
|
|
|
|
1217
|
244
|
|
|
244
|
|
3088
|
sub name { $states{shift()}->{name} } |
1218
|
|
|
|
|
|
|
|
1219
|
|
|
|
|
|
|
############################################################################## |
1220
|
|
|
|
|
|
|
|
1221
|
|
|
|
|
|
|
=head3 label |
1222
|
|
|
|
|
|
|
|
1223
|
|
|
|
|
|
|
my $label = $state->label; |
1224
|
|
|
|
|
|
|
|
1225
|
|
|
|
|
|
|
Returns the label of the state. |
1226
|
|
|
|
|
|
|
|
1227
|
|
|
|
|
|
|
=cut |
1228
|
|
|
|
|
|
|
|
1229
|
2
|
|
|
2
|
|
15
|
sub label { $states{shift()}->{label} } |
1230
|
|
|
|
|
|
|
|
1231
|
|
|
|
|
|
|
############################################################################## |
1232
|
|
|
|
|
|
|
|
1233
|
|
|
|
|
|
|
=head3 machine |
1234
|
|
|
|
|
|
|
|
1235
|
|
|
|
|
|
|
my $machine = $state->machine; |
1236
|
|
|
|
|
|
|
|
1237
|
|
|
|
|
|
|
Returns the FSA::Rules object for which the state was defined. |
1238
|
|
|
|
|
|
|
|
1239
|
|
|
|
|
|
|
=cut |
1240
|
|
|
|
|
|
|
|
1241
|
216
|
|
|
216
|
|
1264
|
sub machine { $states{shift()}->{machine} } |
1242
|
|
|
|
|
|
|
|
1243
|
|
|
|
|
|
|
############################################################################## |
1244
|
|
|
|
|
|
|
|
1245
|
|
|
|
|
|
|
=head3 result |
1246
|
|
|
|
|
|
|
|
1247
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new( |
1248
|
|
|
|
|
|
|
# ... |
1249
|
|
|
|
|
|
|
some_state => { |
1250
|
|
|
|
|
|
|
do => sub { |
1251
|
|
|
|
|
|
|
my $state = shift; |
1252
|
|
|
|
|
|
|
# Do stuff... |
1253
|
|
|
|
|
|
|
$state->result(1); # We're done! |
1254
|
|
|
|
|
|
|
}, |
1255
|
|
|
|
|
|
|
rules => [ |
1256
|
|
|
|
|
|
|
bad => sub { ! shift->result }, |
1257
|
|
|
|
|
|
|
good => sub { shift->result }, |
1258
|
|
|
|
|
|
|
] |
1259
|
|
|
|
|
|
|
}, |
1260
|
|
|
|
|
|
|
# ... |
1261
|
|
|
|
|
|
|
); |
1262
|
|
|
|
|
|
|
|
1263
|
|
|
|
|
|
|
This is a useful method to store results on a per-state basis. Anything can be |
1264
|
|
|
|
|
|
|
stored in the result slot. Each time the state is entered, it gets a new |
1265
|
|
|
|
|
|
|
result slot. Call C without arguments in a scalar context to get the |
1266
|
|
|
|
|
|
|
current result; call it without arguments in an array context to get all of |
1267
|
|
|
|
|
|
|
the results for the state for each time it has been entered into, from first |
1268
|
|
|
|
|
|
|
to last. The contents of each result slot can also be viewed in a |
1269
|
|
|
|
|
|
|
C or C. |
1270
|
|
|
|
|
|
|
|
1271
|
|
|
|
|
|
|
=cut |
1272
|
|
|
|
|
|
|
|
1273
|
|
|
|
|
|
|
sub result { |
1274
|
9
|
|
|
9
|
|
28
|
my $self = shift; |
1275
|
9
|
100
|
|
|
|
30
|
return $self->_state_slot('result') unless @_; |
1276
|
|
|
|
|
|
|
# XXX Yow! |
1277
|
4
|
|
|
|
|
11
|
$machines{$self->machine}->{stack}[$states{$self}->{index}[-1]][1]{result} |
1278
|
|
|
|
|
|
|
= shift; |
1279
|
4
|
|
|
|
|
12
|
return $self; |
1280
|
|
|
|
|
|
|
} |
1281
|
|
|
|
|
|
|
|
1282
|
|
|
|
|
|
|
############################################################################## |
1283
|
|
|
|
|
|
|
|
1284
|
|
|
|
|
|
|
=head3 message |
1285
|
|
|
|
|
|
|
|
1286
|
|
|
|
|
|
|
my $fsa = FSA::Rules->new( |
1287
|
|
|
|
|
|
|
# ... |
1288
|
|
|
|
|
|
|
some_state => { |
1289
|
|
|
|
|
|
|
do => sub { |
1290
|
|
|
|
|
|
|
my $state = shift; |
1291
|
|
|
|
|
|
|
# Do stuff... |
1292
|
|
|
|
|
|
|
$state->message('hello ', $ENV{USER}); |
1293
|
|
|
|
|
|
|
}, |
1294
|
|
|
|
|
|
|
rules => [ |
1295
|
|
|
|
|
|
|
bad => sub { ! shift->message }, |
1296
|
|
|
|
|
|
|
good => sub { shift->message }, |
1297
|
|
|
|
|
|
|
] |
1298
|
|
|
|
|
|
|
}, |
1299
|
|
|
|
|
|
|
# ... |
1300
|
|
|
|
|
|
|
); |
1301
|
|
|
|
|
|
|
|
1302
|
|
|
|
|
|
|
This is a useful method to store messages on a per-state basis. Anything can |
1303
|
|
|
|
|
|
|
be stored in the message slot. Each time the state is entered, it gets a new |
1304
|
|
|
|
|
|
|
message slot. Call C without arguments in a scalar context to get |
1305
|
|
|
|
|
|
|
the current message; call it without arguments in an array context to get all |
1306
|
|
|
|
|
|
|
of the messages for the state for each time it has been entered into, from |
1307
|
|
|
|
|
|
|
first to last. The contents of each message slot can also be viewed in a |
1308
|
|
|
|
|
|
|
C or C. |
1309
|
|
|
|
|
|
|
|
1310
|
|
|
|
|
|
|
=cut |
1311
|
|
|
|
|
|
|
|
1312
|
|
|
|
|
|
|
sub message { |
1313
|
10
|
|
|
10
|
|
27
|
my $self = shift; |
1314
|
10
|
100
|
|
|
|
37
|
return $self->_state_slot('message') unless @_; |
1315
|
|
|
|
|
|
|
# XXX Yow! |
1316
|
4
|
|
|
|
|
20
|
$machines{$self->machine}->{stack}[$states{$self}->{index}[-1]][1]{message} |
1317
|
|
|
|
|
|
|
= join '', @_; |
1318
|
4
|
|
|
|
|
10
|
return $self; |
1319
|
|
|
|
|
|
|
} |
1320
|
|
|
|
|
|
|
|
1321
|
|
|
|
|
|
|
############################################################################## |
1322
|
|
|
|
|
|
|
|
1323
|
|
|
|
|
|
|
=head3 prev_state |
1324
|
|
|
|
|
|
|
|
1325
|
|
|
|
|
|
|
my $prev = $state->prev_state; |
1326
|
|
|
|
|
|
|
|
1327
|
|
|
|
|
|
|
A shortcut for C<< $state->machine->prev_state >>. |
1328
|
|
|
|
|
|
|
|
1329
|
|
|
|
|
|
|
=head3 done |
1330
|
|
|
|
|
|
|
|
1331
|
|
|
|
|
|
|
my $done = $state->done; |
1332
|
|
|
|
|
|
|
$state->done($done); |
1333
|
|
|
|
|
|
|
|
1334
|
|
|
|
|
|
|
A shortcut for C<< $state->machine->done >>. Note that, unlike C and |
1335
|
|
|
|
|
|
|
C, the C attribute is stored machine-wide, rather than |
1336
|
|
|
|
|
|
|
state-wide. You'll generally call it on the state object when you want to tell |
1337
|
|
|
|
|
|
|
the machine that processing is complete. |
1338
|
|
|
|
|
|
|
|
1339
|
|
|
|
|
|
|
=head3 notes |
1340
|
|
|
|
|
|
|
|
1341
|
|
|
|
|
|
|
my $notes = $state->notes; |
1342
|
|
|
|
|
|
|
$state->notes($notes); |
1343
|
|
|
|
|
|
|
|
1344
|
|
|
|
|
|
|
A shortcut for C<< $state->machine->notes >>. Note that, unlike C and |
1345
|
|
|
|
|
|
|
C, notes are stored machine-wide, rather than state-wide. It is |
1346
|
|
|
|
|
|
|
therefore probably the most convenient way to stash data for other states to |
1347
|
|
|
|
|
|
|
access. |
1348
|
|
|
|
|
|
|
|
1349
|
|
|
|
|
|
|
=cut |
1350
|
|
|
|
|
|
|
|
1351
|
4
|
|
|
4
|
|
28
|
sub prev_state { shift->machine->prev_state(@_) } |
1352
|
11
|
|
|
11
|
|
54
|
sub notes { shift->machine->notes(@_) } |
1353
|
13
|
|
|
13
|
|
27
|
sub done { shift->machine->done(@_) } |
1354
|
|
|
|
|
|
|
|
1355
|
|
|
|
|
|
|
############################################################################## |
1356
|
|
|
|
|
|
|
|
1357
|
|
|
|
|
|
|
=head3 enter |
1358
|
|
|
|
|
|
|
|
1359
|
|
|
|
|
|
|
Executes all of the C actions. Called by FSA::Rules's |
1360
|
|
|
|
|
|
|
C method, and not intended to be called directly. |
1361
|
|
|
|
|
|
|
|
1362
|
|
|
|
|
|
|
=cut |
1363
|
|
|
|
|
|
|
|
1364
|
|
|
|
|
|
|
sub enter { |
1365
|
141
|
|
|
141
|
|
166
|
my $self = shift; |
1366
|
141
|
|
|
|
|
219
|
my $state = $states{$self}; |
1367
|
141
|
|
|
|
|
148
|
$_->($self) for @{$state->{on_enter}}; |
|
141
|
|
|
|
|
347
|
|
1368
|
141
|
|
|
|
|
205
|
return $self; |
1369
|
|
|
|
|
|
|
} |
1370
|
|
|
|
|
|
|
|
1371
|
|
|
|
|
|
|
############################################################################## |
1372
|
|
|
|
|
|
|
|
1373
|
|
|
|
|
|
|
=head3 do |
1374
|
|
|
|
|
|
|
|
1375
|
|
|
|
|
|
|
Executes all of the C actions. Called by FSA::Rules's C |
1376
|
|
|
|
|
|
|
method, and not intended to be called directly. |
1377
|
|
|
|
|
|
|
|
1378
|
|
|
|
|
|
|
=cut |
1379
|
|
|
|
|
|
|
|
1380
|
|
|
|
|
|
|
sub do { |
1381
|
141
|
|
|
141
|
|
159
|
my $self = shift; |
1382
|
141
|
|
|
|
|
212
|
my $state = $states{$self}; |
1383
|
141
|
|
|
|
|
139
|
$_->($self) for @{$state->{do}}; |
|
141
|
|
|
|
|
377
|
|
1384
|
140
|
|
|
|
|
1020
|
return $self; |
1385
|
|
|
|
|
|
|
} |
1386
|
|
|
|
|
|
|
|
1387
|
|
|
|
|
|
|
############################################################################## |
1388
|
|
|
|
|
|
|
|
1389
|
|
|
|
|
|
|
=head3 exit |
1390
|
|
|
|
|
|
|
|
1391
|
|
|
|
|
|
|
Executes all of the C actions. Called by FSA::Rules's C |
1392
|
|
|
|
|
|
|
method, and not intended to be called directly. |
1393
|
|
|
|
|
|
|
|
1394
|
|
|
|
|
|
|
=cut |
1395
|
|
|
|
|
|
|
|
1396
|
|
|
|
|
|
|
sub exit { |
1397
|
109
|
|
|
109
|
|
127
|
my $self = shift; |
1398
|
109
|
|
|
|
|
184
|
my $state = $states{$self}; |
1399
|
109
|
|
|
|
|
114
|
$_->($self) for @{$state->{on_exit}}; |
|
109
|
|
|
|
|
283
|
|
1400
|
109
|
|
|
|
|
204
|
return $self; |
1401
|
|
|
|
|
|
|
} |
1402
|
|
|
|
|
|
|
|
1403
|
|
|
|
|
|
|
############################################################################## |
1404
|
|
|
|
|
|
|
|
1405
|
|
|
|
|
|
|
=head3 DESTROY |
1406
|
|
|
|
|
|
|
|
1407
|
|
|
|
|
|
|
This method cleans up an FSA::State object's internal data when it is released |
1408
|
|
|
|
|
|
|
from memory. In general, you don't have to worry about the C method |
1409
|
|
|
|
|
|
|
unless you're subclassing FSA::State. In that case, if you implement your own |
1410
|
|
|
|
|
|
|
C method, just be sure to call C to prevent |
1411
|
|
|
|
|
|
|
memory leaks. |
1412
|
|
|
|
|
|
|
|
1413
|
|
|
|
|
|
|
=cut |
1414
|
|
|
|
|
|
|
|
1415
|
61
|
|
|
61
|
|
1456
|
sub DESTROY { delete $states{+shift}; } |
1416
|
|
|
|
|
|
|
|
1417
|
|
|
|
|
|
|
############################################################################## |
1418
|
|
|
|
|
|
|
|
1419
|
|
|
|
|
|
|
# Used by message() and result() to get messages and results from the stack. |
1420
|
|
|
|
|
|
|
|
1421
|
|
|
|
|
|
|
sub _state_slot { |
1422
|
11
|
|
|
11
|
|
20
|
my ($self, $slot) = @_; |
1423
|
11
|
|
|
|
|
54
|
my $trace = $self->machine->raw_stacktrace; |
1424
|
11
|
|
|
|
|
19
|
my $state = $states{$self}; |
1425
|
|
|
|
|
|
|
return wantarray |
1426
|
11
|
100
|
|
|
|
66
|
? map { $_->[1]{$slot} } @{$trace}[@{$state->{index}} ] |
|
5
|
|
|
|
|
32
|
|
|
3
|
|
|
|
|
17
|
|
|
3
|
|
|
|
|
9
|
|
1427
|
|
|
|
|
|
|
: $trace->[$state->{index}[-1]][1]{$slot}; |
1428
|
|
|
|
|
|
|
} |
1429
|
|
|
|
|
|
|
|
1430
|
|
|
|
|
|
|
############################################################################## |
1431
|
|
|
|
|
|
|
# Called by FSA::Rules->try_switch to get a list of the rules. I wonder if |
1432
|
|
|
|
|
|
|
# rules should become objects one day? |
1433
|
|
|
|
|
|
|
|
1434
|
|
|
|
|
|
|
sub _rules { |
1435
|
109
|
|
|
109
|
|
119
|
my $self = shift; |
1436
|
109
|
|
|
|
|
166
|
my $state = $states{$self}; |
1437
|
109
|
|
|
|
|
105
|
return @{$state->{rules}} |
|
109
|
|
|
|
|
337
|
|
1438
|
|
|
|
|
|
|
} |
1439
|
|
|
|
|
|
|
|
1440
|
|
|
|
|
|
|
1; |
1441
|
|
|
|
|
|
|
__END__ |