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package Device::USB::MissileLauncher; |
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use strict; |
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use warnings; |
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use Device::USB; |
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#use Data::Dumper; |
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our $VERSION = '0.03'; |
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our $timeout = 1000; |
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sub new { |
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my $class = shift; |
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my $usb = Device::USB->new(); |
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my $dev = $usb->find_device(0x1130,0x0202); |
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#my $inita = join ('', map { chr $_ } (85, 83, 66, 67, 0, 0, 4, 0)); # 8 bytes |
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#my $initb = join ('', map { chr $_ } (85, 83, 66, 67, 0, 64, 2, 0)); |
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$dev->open() || die "$!"; |
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$dev->set_configuration(1); |
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$dev->claim_interface(0); |
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$dev->claim_interface(1); |
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my $self = {}; |
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$self->{dev} = $dev; |
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#$self->{dev}->control_msg(0x21,9,0x2,0x01,$inita,8,$timeout); |
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#sleep 1; |
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#$self->{dev}->control_msg(0x21,9,0x2,0x01,$initb,8,$timeout); |
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#sleep 1; |
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#print STDERR "ok\n"; |
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return bless $self, $class; |
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} |
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sub do { |
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my $self = shift; |
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my $command = shift; |
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my $command_string = {}; |
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my $inita = join ('', map { chr $_ } (85, 83, 66, 67, 0, 0, 4, 0)); # 8 bytes |
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my $initb = join ('', map { chr $_ } (85, 83, 66, 67, 0, 64, 2, 0)); |
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my $command_fill = join ('', map { chr $_ } ( 8, 8, |
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0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0)); # 58 bytes |
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# command_string entries are 6 + 58 (64) bytes long. |
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$command_string->{stop} = join('', map { chr $_ } ( 0, 0, 0, 0, 0, 0)).$command_fill; |
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$command_string->{left} = join('', map { chr $_ } ( 0, 1, 0, 0, 0, 0)).$command_fill; |
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$command_string->{right} = join('', map { chr $_ } ( 0, 0, 1, 0, 0, 0)).$command_fill; |
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$command_string->{up} = join('', map { chr $_ } ( 0, 0, 0, 1, 0, 0)).$command_fill; |
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$command_string->{down} = join('', map { chr $_ } ( 0, 0, 0, 0, 1, 0)).$command_fill; |
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$command_string->{leftup} = join('', map { chr $_ } ( 0, 1, 0, 1, 0, 0)).$command_fill; |
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$command_string->{rightup} = join('', map { chr $_ } ( 0, 0, 1, 1, 0, 0)).$command_fill; |
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$command_string->{leftdown} = join('', map { chr $_ } ( 0, 1, 0, 0, 1, 0)).$command_fill; |
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$command_string->{rightdown} = join('', map { chr $_ } ( 0, 0, 1, 0, 1, 0)).$command_fill; |
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$command_string->{fire} = join('', map { chr $_ } ( 0, 0, 0, 0, 0, 1)).$command_fill; |
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return -1 unless exists $command_string->{$command}; |
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#print STDERR $command,"\n"; |
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$self->{dev}->control_msg(0x21,9,0x2,0x01,$inita,8,$timeout); |
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sleep 1; |
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$self->{dev}->control_msg(0x21,9,0x2,0x01,$initb,8,$timeout); |
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sleep 1; |
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$self->{dev}->control_msg(0x21,9,0x2,0x0,$command_string->{$command},64,$timeout); |
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} |
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1; |
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=head1 NAME |
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Device::USB::MissileLauncher - interface to toy USB missile launchers |
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=head1 SYNOPSIS |
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use Device::USB::MissileLauncher; |
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my $ml = Device::USB::MissileLauncher->new(); |
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$ml->do('left'); |
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$ml->do('up'); |
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$ml->do('fire'); |
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=head1 DESCRIPTION |
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This implements a basic interface to the toy USB missile launchers that were on sale |
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in Marks and Spencers Christmas 2005 and later at 'I want one of those'. |
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It has two methods - new() and do(). do() takes a string out of the following list. |
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stop |
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left |
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right |
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up |
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down |
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leftup |
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rightup |
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leftdown |
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rightdown |
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fire |
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=head1 THANKS |
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109
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Ian Jeffray published some C code to work with the Missile Launcher at |
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http://ian.jeffray.co.uk/linux/ and Scott Weston published some Python |
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code at http://scott.weston.id.au/software/pymissile-20060126/ , both |
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sets of code helped a lot when I was working out how to control the toy. |
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Jonathan Stowe also helped with the debugging to get v0.03 out, he spotted |
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the C code sending the init strings everytime. |
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=head1 AUTHOR |
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Greg McCarroll |
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=head1 COPYRIGHT |
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Copyright 2006 Greg McCarroll. All Rights Reserved. |
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This program is free software; you can redistribute it and/or modify it under the |
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same terms as Perl itself. |
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=head1 SEE ALSO |
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Device::USB |
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=cut |