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package Collision::2D::Entity::Rect; |
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use strict; |
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321
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use warnings; |
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631
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4
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5
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require DynaLoader; |
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our @ISA = qw(DynaLoader Collision::2D::Entity); |
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7
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bootstrap Collision::2D::Entity::Rect; |
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198
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198
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sub _p{4} #low priority |
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7
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use overload '""' => sub{'rect'}; |
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159
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159
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421
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2
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2
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0
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639
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sub typename{'rect'} |
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13
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sub new{ |
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14
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860
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860
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0
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2848
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my ($package, %params) = @_; |
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15
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860
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100
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14642
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my $self = __PACKAGE__->_new ( |
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100
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50
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50
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50
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16
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@params{qw/x y/}, |
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17
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$params{xv} || 0, |
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18
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$params{yv} || 0, |
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19
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$params{relative_x} || 0, |
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20
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$params{relative_y} || 0, |
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$params{relative_xv} || 0, |
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22
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$params{relative_yv} || 0, |
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@params{qw/w h/}, |
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24
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); |
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860
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2983
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return $self; |
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26
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} |
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27
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28
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sub intersect_rect{ |
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29
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4
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4
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0
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my ($self, $other) = @_; |
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30
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return ( |
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31
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4
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33
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161
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($self->x < $other->x + $other->w) |
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32
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&& ($self->y < $other->y + $other->h) |
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33
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&& ($self->x + $self->w > $other->x) |
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34
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&& ($self->y + $self->h > $other->y)); |
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35
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} |
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36
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37
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sub _collide_rect{ |
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38
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40
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40
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2671
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my ($self, $other, %params) = @_; |
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39
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40
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95
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my $xv = $self->relative_xv; |
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40
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40
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75
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my $yv = $self->relative_yv; |
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41
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40
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90
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my $x1 = $self->relative_x; |
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42
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40
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70
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my $y1 = $self->relative_y; |
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43
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40
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77
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my $x2 = $x1 + ($xv * $params{interval}); |
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44
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40
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62
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my $y2 = $y1 + ($yv * $params{interval}); |
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45
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40
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76
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my $sw = $self->w; |
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46
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40
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72
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my $sh = $self->h; |
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47
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40
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64
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my $ow = $other->w; |
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48
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40
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62
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my $oh = $other->h; |
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49
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50
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#start intersected? |
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51
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40
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100
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100
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311
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return $self->null_collision($other) if ( |
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100
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100
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52
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$y1+$sh > 0 and |
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53
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$x1+$sw > 0 and |
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54
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$x1 < $ow and |
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55
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$y1 < $oh |
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56
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); |
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57
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#miss entirely? |
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58
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32
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50
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66
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428
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return if ( $x1+$sw < 0 and $x2+$sw < 0 |
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66
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33
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66
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33
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66
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33
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59
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or $x1 > $ow and $x2 > $ow |
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60
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or $y1+$sh < 0 and $y2+$sh < 0 |
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61
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or $y1 > $oh and $y2 > $oh |
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62
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); |
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63
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32
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53
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my $best_time = $params{interval}+1; |
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64
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32
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28
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my $best_axis; |
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65
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66
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32
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100
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80
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if ($x1+$sw < 0){ #hit on left of $other |
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67
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15
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21
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my $time = -($x1+$sw)/$xv; |
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68
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15
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25
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my $yatt = $y1+$yv*$time; |
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69
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15
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100
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100
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56
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if ($yatt + $sh > 0 and $yatt < $oh){ |
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70
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6
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46
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$best_time = $time; |
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71
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6
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9
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$best_axis = 'x'; |
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72
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} |
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73
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} |
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74
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32
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100
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63
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if ($y1+$sh < 0){ #hit on bottom of $other |
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75
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15
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25
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my $time = -($y1+$sh)/$yv; |
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76
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15
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50
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32
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if ($time<$best_time){ |
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77
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15
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my $xatt = $x1+$xv*$time; |
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15
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100
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100
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75
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if ($xatt + $sw > 0 and $xatt < $ow){ |
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6
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$best_time = $time; |
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80
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6
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12
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$best_axis = 'y'; |
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81
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} |
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82
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} |
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83
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} |
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84
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32
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100
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61
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if ($x1 > $ow){ #hit on right of $other |
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85
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15
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my $time = -($x1 - $ow)/$xv; |
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86
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15
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50
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29
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if ($time<$best_time){ |
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87
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15
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27
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my $yatt = $y1+$yv*$time; |
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88
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15
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100
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100
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68
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if ($yatt + $sh > 0 and $yatt < $oh){ |
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89
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7
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10
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$best_time = $time; |
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90
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7
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13
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$best_axis = 'x'; |
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91
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} |
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92
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} |
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93
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} |
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94
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32
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100
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56
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if ($y1 > $oh){ #hit on right of $top |
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95
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15
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25
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my $time = -($y1 - $oh)/$yv; |
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96
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15
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50
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30
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if ($time<$best_time){ |
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15
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20
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my $xatt = $x1+$xv*$time; |
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98
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15
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100
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100
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59
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if ($xatt + $sw > 0 and $xatt < $ow){ |
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7
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9
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$best_time = $time; |
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100
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7
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11
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$best_axis = 'y'; |
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101
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} |
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102
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} |
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103
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} |
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104
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105
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32
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100
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71
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if ($best_time <= $params{interval}){ |
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106
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26
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91
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return Collision::2D::Collision->new( |
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107
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axis => $best_axis, |
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108
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time => $best_time, |
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109
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ent1 => $self, |
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110
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ent2 => $other, |
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111
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); |
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112
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} |
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113
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6
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17
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return; |
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114
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} |
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115
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116
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sub contains_point{ |
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117
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0
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0
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0
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my ($self, $point) = @_; |
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118
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0
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0
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return ($point->x > $self->x |
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119
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and $point->y > $self->y |
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120
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and $point->x < $self->x + $self->w |
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121
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and $point->y < $self->y + $self->h); |
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122
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} |
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123
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124
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3 |
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125
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126
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__END__ |
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127
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=head1 NAME |
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128
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129
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Collision::2D::Entity::Rect - A rectangle entity. |
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130
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131
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=head1 DESCRIPTION |
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132
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133
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This is an entity with height and width. |
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134
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Attributes (x, y) is one corner of the rect, whereas (x+w,y+h) |
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135
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is the opposite corner. |
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136
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137
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=head1 ATTRIBUTES |
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138
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139
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=head2 w, h |
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140
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141
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Width and height of the rectangle. |
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142
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143
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=head1 METHODS |
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144
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145
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Anything in L<Collision::2D::Entity>. |
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146
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147
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=head2 collide |
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148
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149
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See L<< Collision::2D::Entity->collide|Collision::2D::Entity/collide >> |
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150
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151
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print 'boom' if $rect->collide($rect); |
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152
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print 'zing' if $rect->collide($circle); |
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153
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print 'yotz' if $rect->collide($grid); |
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154
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155
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=head2 intersect |
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156
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157
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See L<< Collision::2D::Entity->intersect|Collision::2D::Entity/intersect >> |
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158
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159
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print 'bam' if $rect->intersect($rect); |
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160
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# etc.. |
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161
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162
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