line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Collision::2D::Entity::Point; |
2
|
7
|
|
|
7
|
|
36
|
use strict; |
|
7
|
|
|
|
|
14
|
|
|
7
|
|
|
|
|
225
|
|
3
|
7
|
|
|
7
|
|
93
|
use warnings; |
|
7
|
|
|
|
|
12
|
|
|
7
|
|
|
|
|
698
|
|
4
|
|
|
|
|
|
|
|
5
|
|
|
|
|
|
|
require DynaLoader; |
6
|
|
|
|
|
|
|
our @ISA = qw(DynaLoader Collision::2D::Entity); |
7
|
|
|
|
|
|
|
bootstrap Collision::2D::Entity::Point; |
8
|
|
|
|
|
|
|
|
9
|
|
|
|
|
|
|
|
10
|
184
|
|
|
184
|
|
496
|
sub _p{3} #meh priority |
11
|
7
|
|
|
7
|
|
38
|
use overload '""' => sub{'point'}; |
|
7
|
|
|
164
|
|
13
|
|
|
7
|
|
|
|
|
82
|
|
|
164
|
|
|
|
|
387
|
|
12
|
1
|
|
|
1
|
0
|
383
|
sub typename{'point'} |
13
|
|
|
|
|
|
|
|
14
|
|
|
|
|
|
|
sub new{ |
15
|
163
|
|
|
163
|
0
|
571
|
my ($package, %params) = @_; |
16
|
163
|
|
100
|
|
|
3073
|
my $self = __PACKAGE__->_new ( |
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
17
|
|
|
|
|
|
|
$params{x} || 0, |
18
|
|
|
|
|
|
|
$params{y} || 0, |
19
|
|
|
|
|
|
|
$params{xv} || 0, |
20
|
|
|
|
|
|
|
$params{yv} || 0, |
21
|
|
|
|
|
|
|
$params{relative_x} || 0, |
22
|
|
|
|
|
|
|
$params{relative_y} || 0, |
23
|
|
|
|
|
|
|
$params{relative_xv} || 0, |
24
|
|
|
|
|
|
|
$params{relative_yv} || 0, |
25
|
|
|
|
|
|
|
); |
26
|
163
|
|
|
|
|
593
|
return $self; |
27
|
|
|
|
|
|
|
} |
28
|
|
|
|
|
|
|
|
29
|
|
|
|
|
|
|
#I daresay, 2 points mayn't collide |
30
|
|
|
|
|
|
|
sub _collide_point{ |
31
|
0
|
|
|
0
|
|
0
|
return; |
32
|
|
|
|
|
|
|
} |
33
|
|
|
|
|
|
|
|
34
|
|
|
|
|
|
|
|
35
|
|
|
|
|
|
|
#Here, $self is assumed to be normalized. |
36
|
|
|
|
|
|
|
|
37
|
|
|
|
|
|
|
sub _collide_rect{ |
38
|
78
|
|
|
78
|
|
157
|
my ($self, $rect, %params) = @_; |
39
|
|
|
|
|
|
|
#if we start inside rect, return the null collision, so to speak. |
40
|
|
|
|
|
|
|
#if ($rect->contains_point($self)){ |
41
|
|
|
|
|
|
|
# return $self->null_collision($rect) |
42
|
|
|
|
|
|
|
#} |
43
|
|
|
|
|
|
|
#this line segment is path of point during this interval |
44
|
78
|
|
|
|
|
192
|
my $x1 = $self->relative_x; |
45
|
78
|
|
|
|
|
253
|
my $x2 = $x1 + ($self->relative_xv * $params{interval}); |
46
|
78
|
|
|
|
|
151
|
my $y1 = $self->relative_y; |
47
|
78
|
|
|
|
|
210
|
my $y2 = $y1 + ($self->relative_yv * $params{interval}); |
48
|
78
|
|
|
|
|
173
|
my $w = $rect->w; |
49
|
78
|
|
|
|
|
141
|
my $h = $rect->h; |
50
|
|
|
|
|
|
|
|
51
|
|
|
|
|
|
|
#if it contains point at t=0, relatively... |
52
|
78
|
50
|
100
|
|
|
535
|
if ( $x1>0 and $x1<$w |
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
53
|
|
|
|
|
|
|
and $y1>0 and $y1<$h){ |
54
|
0
|
|
|
|
|
0
|
return $self->null_collision($rect); |
55
|
|
|
|
|
|
|
} |
56
|
|
|
|
|
|
|
else{ |
57
|
|
|
|
|
|
|
#start outside box, so return if no relative movement |
58
|
78
|
50
|
33
|
|
|
512
|
return unless $params{interval} and ($self->relative_x or $self->relative_y); |
|
|
|
33
|
|
|
|
|
59
|
|
|
|
|
|
|
} |
60
|
78
|
100
|
|
|
|
212
|
unless ($self->relative_xv){ #no horizontal movement. Don't worry about inverting, it's easy. |
61
|
25
|
50
|
33
|
|
|
170
|
return unless ($x1 > 0 and $x1 < $w); |
62
|
25
|
|
|
|
|
33
|
my $t; |
63
|
25
|
100
|
66
|
|
|
164
|
if ($y1 < 0 and $y2 > 0){ |
|
|
50
|
33
|
|
|
|
|
64
|
22
|
|
|
|
|
43
|
$t = -$y1 / $self->relative_yv; |
65
|
|
|
|
|
|
|
} elsif ($y1 > $h and $y2 < $h){ |
66
|
3
|
|
|
|
|
12
|
$t = ($y1-$h) / -$self->relative_yv; |
67
|
|
|
|
|
|
|
}else { |
68
|
|
|
|
|
|
|
return |
69
|
0
|
|
|
|
|
0
|
} |
70
|
25
|
|
|
|
|
87
|
return Collision::2D::Collision->new( |
71
|
|
|
|
|
|
|
time => $t, |
72
|
|
|
|
|
|
|
axis => 'y', |
73
|
|
|
|
|
|
|
ent1 => $self, |
74
|
|
|
|
|
|
|
ent2 => $rect, |
75
|
|
|
|
|
|
|
); |
76
|
|
|
|
|
|
|
} |
77
|
|
|
|
|
|
|
|
78
|
|
|
|
|
|
|
#now see if point starts and ends on one of 4 sides of this rect. |
79
|
|
|
|
|
|
|
#probably worth it because most things don't collide with each other every frame |
80
|
53
|
100
|
100
|
|
|
143
|
if ($x1 > $w and $x2 > $w ){ |
81
|
|
|
|
|
|
|
return |
82
|
1
|
|
|
|
|
4
|
} |
83
|
52
|
100
|
100
|
|
|
201
|
if ($x1 < 0 and $x2 < 0){ |
84
|
|
|
|
|
|
|
return |
85
|
5
|
|
|
|
|
17
|
} |
86
|
47
|
100
|
100
|
|
|
155
|
if ($y1 > $h and $y2 > $h ){ |
87
|
|
|
|
|
|
|
return |
88
|
1
|
|
|
|
|
5
|
} |
89
|
46
|
100
|
100
|
|
|
129
|
if ($y1 < 0 and $y2 < 0){ |
90
|
|
|
|
|
|
|
return |
91
|
1
|
|
|
|
|
8
|
} |
92
|
|
|
|
|
|
|
|
93
|
|
|
|
|
|
|
#not that simple. either it enters rect, or passes by a corner. check each rect line segment. |
94
|
45
|
|
|
|
|
55
|
my ($best_time, $best_axis); |
95
|
45
|
50
|
|
|
|
121
|
if ($self->relative_xv){ |
96
|
45
|
100
|
66
|
|
|
231
|
if ($x1 < 0 and $x2 > 0){ # horizontally pass rect's left side |
|
|
100
|
66
|
|
|
|
|
97
|
29
|
|
|
|
|
128
|
my $t = (-$x1) / $self->relative_xv; |
98
|
29
|
|
|
|
|
116
|
my $y_at_t = $y1 + ($t * $self->relative_yv); |
99
|
29
|
100
|
100
|
|
|
128
|
if ($y_at_t < $h and $y_at_t > 0) { |
100
|
12
|
|
|
|
|
16
|
$best_time = $t; |
101
|
12
|
|
|
|
|
23
|
$best_axis = 'x'; |
102
|
|
|
|
|
|
|
} |
103
|
|
|
|
|
|
|
} |
104
|
|
|
|
|
|
|
elsif ($x1 > $w and $x2 < $w){ #horizontally pass rect's right side |
105
|
6
|
|
|
|
|
24
|
my $t = ($x1 - $w) / -$self->relative_xv; |
106
|
6
|
|
|
|
|
74
|
my $y_at_t = $y1 + ($t * $self->relative_yv); |
107
|
6
|
100
|
100
|
|
|
36
|
if ($y_at_t < $h and $y_at_t > 0) { |
108
|
4
|
|
|
|
|
8
|
$best_time = $t; |
109
|
4
|
|
|
|
|
7
|
$best_axis = 'x'; |
110
|
|
|
|
|
|
|
} |
111
|
|
|
|
|
|
|
} |
112
|
|
|
|
|
|
|
} |
113
|
45
|
100
|
|
|
|
124
|
if ($self->relative_yv){ |
114
|
39
|
100
|
100
|
|
|
194
|
if ($y1 < 0 and $y2 > 0){ #vertically pass rect's lower side |
|
|
100
|
66
|
|
|
|
|
115
|
10
|
|
|
|
|
26
|
my $t = (-$y1) / $self->relative_yv; |
116
|
10
|
50
|
33
|
|
|
27
|
if (!defined($best_time) or $t < $best_time){ |
117
|
10
|
|
|
|
|
22
|
my $x_at_t = $x1 + ($t * $self->relative_xv); |
118
|
10
|
100
|
100
|
|
|
55
|
if ($x_at_t < $w and $x_at_t > 0) { |
119
|
4
|
|
|
|
|
7
|
$best_time = $t; |
120
|
4
|
|
|
|
|
6
|
$best_axis = 'y'; |
121
|
|
|
|
|
|
|
} |
122
|
|
|
|
|
|
|
} |
123
|
|
|
|
|
|
|
} |
124
|
|
|
|
|
|
|
elsif ($y1 > $h and $y2 < $h){ #vertically pass rect's upper side |
125
|
17
|
|
|
|
|
51
|
my $t = ($y1 - $h) / -$self->relative_yv; |
126
|
17
|
50
|
66
|
|
|
120
|
if (!defined($best_time) or $t < $best_time){ |
127
|
17
|
|
|
|
|
53
|
my $x_at_t = $x1 + ($t * $self->relative_xv); |
128
|
17
|
100
|
100
|
|
|
80
|
if ($x_at_t < $w and $x_at_t > 0) { |
129
|
8
|
|
|
|
|
14
|
$best_time = $t; |
130
|
8
|
|
|
|
|
13
|
$best_axis = 'y'; |
131
|
|
|
|
|
|
|
} |
132
|
|
|
|
|
|
|
} |
133
|
|
|
|
|
|
|
} |
134
|
|
|
|
|
|
|
} |
135
|
45
|
100
|
|
|
|
139
|
return unless $best_axis; |
136
|
28
|
|
|
|
|
119
|
return Collision::2D::Collision->new( |
137
|
|
|
|
|
|
|
time => $best_time, |
138
|
|
|
|
|
|
|
axis => $best_axis, |
139
|
|
|
|
|
|
|
ent1 => $self, |
140
|
|
|
|
|
|
|
ent2 => $rect, |
141
|
|
|
|
|
|
|
); |
142
|
|
|
|
|
|
|
} |
143
|
|
|
|
|
|
|
|
144
|
|
|
|
|
|
|
2 |
145
|
|
|
|
|
|
|
|
146
|
|
|
|
|
|
|
__END__ |
147
|
|
|
|
|
|
|
=head1 NAME |
148
|
|
|
|
|
|
|
|
149
|
|
|
|
|
|
|
Collision::2D::Entity::Rect - A Point entity. |
150
|
|
|
|
|
|
|
|
151
|
|
|
|
|
|
|
=head1 DESCRIPTION |
152
|
|
|
|
|
|
|
|
153
|
|
|
|
|
|
|
This is a point entity. |
154
|
|
|
|
|
|
|
Attributes (x, y) are the location of this point. See L<Collision::2D::Entity>. |
155
|
|
|
|
|
|
|
|
156
|
|
|
|
|
|
|
Points can not collide with other points. Use a very small circle instead. |
157
|
|
|
|
|
|
|
|
158
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
159
|
|
|
|
|
|
|
|
160
|
|
|
|
|
|
|
Anything in L<Collision::2D::Entity>. |
161
|
|
|
|
|
|
|
|
162
|
|
|
|
|
|
|
=head1 METHODS |
163
|
|
|
|
|
|
|
|
164
|
|
|
|
|
|
|
Anything in L<Collision::2D::Entity>. |
165
|
|
|
|
|
|
|
|
166
|
|
|
|
|
|
|
=head2 collide |
167
|
|
|
|
|
|
|
|
168
|
|
|
|
|
|
|
See L<< Collision::2D::Entity->collide|Collision::2D::Entity/collide >> |
169
|
|
|
|
|
|
|
|
170
|
|
|
|
|
|
|
print 'boom' if $point->collide($rect); |
171
|
|
|
|
|
|
|
print 'zing' if $point->collide($circle); |
172
|
|
|
|
|
|
|
print 'yotz' if $point->collide($grid); |
173
|
|
|
|
|
|
|
|
174
|
|
|
|
|
|
|
=head2 intersect |
175
|
|
|
|
|
|
|
|
176
|
|
|
|
|
|
|
See L<< Collision::2D::Entity->intersect|Collision::2D::Entity/intersect >> |
177
|
|
|
|
|
|
|
|
178
|
|
|
|
|
|
|
print 'bam' if $point->intersect($rect); |
179
|
|
|
|
|
|
|
# etc.. |