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package Collision::2D::Entity::Grid; |
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use strict; |
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373
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use warnings; |
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460
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require DynaLoader; |
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our @ISA = qw(DynaLoader Collision::2D::Entity); |
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bootstrap Collision::2D::Entity::Grid; |
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6828
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use List::AllUtils qw/max min/; |
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33640
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800
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7284
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use POSIX qw(ceil floor); |
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86712
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18146
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use Set::Object; |
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70582
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351
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use Carp qw/cluck confess/; |
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726
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14
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143
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143
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429
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sub _p{1} #highest priority -- include all relevant methods in this module |
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use overload '""' => sub{'grid'}; |
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91
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16
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sub typename{'grid'} |
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18
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19
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# table is where we store every grid child; |
20
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# in each cell, a list of entities which intersect it |
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# table is a list of rows, so it's table->[y][x] = [ent,...] |
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23
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### has table => [] |
24
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### has w,h => float |
25
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### has cells_x,cells_y => int |
26
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### has cell_size => float |
27
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#there's a reason you can't find, say, cell row count with @{$grid->table} |
28
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#that reason is autovivication |
29
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# granularity; cells will be squares of this size |
30
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31
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32
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sub new{ |
33
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31
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31
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0
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158
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my ($package, %params) = @_; |
34
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31
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50
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998
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my $self = __PACKAGE__->_new ( |
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50
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50
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50
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33
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33
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35
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@params{qw/x y/}, |
36
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$params{xv} || 0, |
37
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$params{yv} || 0, |
38
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$params{relative_x} || 0, |
39
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$params{relative_y} || 0, |
40
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$params{relative_xv} || 0, |
41
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$params{relative_yv} || 0, |
42
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@params{qw/w h/}, |
43
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$params{cells_x} || ceil($params{w} / $params{cell_size}), |
44
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$params{cells_y} || ceil($params{h} / $params{cell_size}), |
45
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$params{cell_size}, |
46
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); |
47
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31
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134
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return $self; |
48
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} |
49
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50
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51
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sub add{ |
52
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9
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9
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1
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16
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my ($self, @others) = @_; |
53
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9
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15
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for (@others){ |
54
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9
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50
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22
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if (ref $_ eq 'ARRAY'){ |
55
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0
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0
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$self->add(@$_); |
56
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} |
57
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9
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119
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my $method = "add_$_"; |
58
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9
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23
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$self->$method($_); |
59
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} |
60
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61
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} |
62
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63
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64
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#nonmoving circle, not necessarily normalized |
65
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#returns list of [cell_x,cell_y],... |
66
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sub cells_intersect_circle{ |
67
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70
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70
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0
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123
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my ($self, $circle) = @_; |
68
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70
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79
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my @cells; # [int,int], ... |
69
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70
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#must find a faster way to find points inside |
71
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70
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169
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my $r = $circle->radius; |
72
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70
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257
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my $rx = $circle->x - $self->x; #relative |
73
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70
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209
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my $ry = $circle->y - $self->y; |
74
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70
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148
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my $s = $self->cell_size; |
75
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76
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70
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518
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for my $y ( max(0, ($ry-$r)/$s) .. floor min ($self->cells_y-1, ($ry+$r)/$s) ) { |
77
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196
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1235
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for my $x ( max(0, ($rx-$r)/$s) .. floor min ($self->cells_x-1, ($rx+$r)/$s) ) { |
78
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746
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3924
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my $rect = Collision::2D::Entity::Rect->new ( |
79
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x => $self->x + $x*$s, |
80
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y => $self->y + $y*$s, |
81
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w => $s, |
82
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h => $s, |
83
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); |
84
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746
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100
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2061
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if ($circle->intersect_rect($rect)){ |
85
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610
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2904
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push @cells, [$x,$y] |
86
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} |
87
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} |
88
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} |
89
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70
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353
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return @cells; |
90
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} |
91
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sub cells_intersect_rect{ |
92
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35
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35
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0
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83
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my ($self, $rect) = @_; |
93
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35
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41
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my @cells; # [int,int], ... |
94
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95
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35
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140
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my $rx = $rect->x - $self->x; #relative |
96
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35
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108
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my $ry = $rect->y - $self->y; |
97
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35
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74
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my $s = $self->cell_size; |
98
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99
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35
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313
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for my $y ( max(0, $ry/$s) .. floor min ($self->cells_y-1, ($ry + $rect->h)/$s) ) { |
100
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87
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678
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for my $x ( max(0, $rx/$s) .. floor min ($self->cells_x-1, ($rx + $rect->w)/$s) ) { |
101
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1046
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50
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1725
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next if $x < 0; |
102
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1046
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50
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2611
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last if $x >= $self->cells_x; |
103
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1046
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2505
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push @cells, [$x,$y]; |
104
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} |
105
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} |
106
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return @cells |
107
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35
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274
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} |
108
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109
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sub add_point { |
110
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8
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8
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1
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11
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my ($self, $pt) = @_; |
111
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8
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27
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my $rx = $pt->x - $self->x; #relative |
112
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8
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19
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my $ry = $pt->y - $self->y; |
113
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8
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17
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my $s = $self->cell_size; |
114
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8
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50
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16
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return if $rx < 0; |
115
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8
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50
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14
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return if $ry < 0; |
116
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8
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50
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23
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return if $rx > $self->w; |
117
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8
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100
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30
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return if $ry > $self->h; |
118
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119
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7
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12
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my $cell_x = int ($rx / $s); |
120
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7
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10
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my $cell_y = int ($ry / $s); |
121
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7
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9
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push @{$self->table->[$cell_y][$cell_x]}, $pt; |
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7
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44
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122
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} |
123
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sub add_rect { |
124
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10
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10
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1
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19
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my ($self, $rect) = @_; |
125
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10
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25
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my @cells = $self->cells_intersect_rect ($rect); |
126
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10
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21
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for (@cells){ |
127
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13
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15
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push @{$self->table->[$_->[1]][$_->[0]]}, $rect; |
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13
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86
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128
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} |
129
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} |
130
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sub add_circle { |
131
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8
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8
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1
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42
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my ($self, $circle) = @_; |
132
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8
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27
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my @cells = $self->cells_intersect_circle ($circle); |
133
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8
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27
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for (@cells){ |
134
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294
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275
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push @{$self->table->[$_->[1]][$_->[0]]}, $circle; |
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294
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1002
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135
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} |
136
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} |
137
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138
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sub intersect_circle { |
139
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54
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54
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0
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69
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my ($self, $circle) = @_; |
140
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54
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106
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my @cells = $self->cells_intersect_circle ($circle); |
141
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54
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243
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my $done = Set::Object->new(); |
142
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54
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101
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for (@cells){ |
143
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178
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192
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for my $ent (@{$self->table->[$_->[1]][$_->[0]]}){ |
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178
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741
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144
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30
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50
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102
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next if $done->contains($ent); |
145
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30
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233
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$done->insert($ent); |
146
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30
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50
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92
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return 1 if $circle->intersect($ent); |
147
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} |
148
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} |
149
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24
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151
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return 0 |
150
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} |
151
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sub intersect_rect { |
152
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4
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4
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0
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7
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my ($self, $rect) = @_; |
153
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4
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11
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my @cells = $self->cells_intersect_rect ($rect); |
154
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155
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4
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21
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my $done = Set::Object->new(); |
156
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4
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7
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for (@cells){ |
157
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4
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6
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for my $ent (@{$self->table->[$_->[1]][$_->[0]]}){ |
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4
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15
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158
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4
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50
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16
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next if $done->contains($ent); |
159
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4
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53
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$done->insert($ent); |
160
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4
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50
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18
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return 1 if $rect->intersect($ent); |
161
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} |
162
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} |
163
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0
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0
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return 0 |
164
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} |
165
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166
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0
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0
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0
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0
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sub remove_circle{ |
167
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#find cells, grep circle from each... |
168
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} |
169
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170
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sub intersect_point{ |
171
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63
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63
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0
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79
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my ($self, $pt) = @_; |
172
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63
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219
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my $rx = $pt->x - $self->x; #relative loc of point to grid |
173
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63
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164
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my $ry = $pt->y - $self->y; |
174
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63
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134
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my $s = $self->cell_size; |
175
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63
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115
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my $cell_x = $rx/$s; |
176
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63
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69
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my $cell_y = $ry/$s; |
177
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63
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50
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33
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623
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return if $cell_x<0 or $cell_y<0 |
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33
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33
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178
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or $cell_x>= $self->cells_x |
179
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or $cell_y>= $self->cells_y; |
180
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63
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63
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my @collisions; |
181
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63
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63
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for (@{$self->table->[$cell_y][$cell_x]}){ #each ent in cell |
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63
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204
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182
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63
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147
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push @collisions, Collision::2D::intersection($pt, $_); |
183
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} |
184
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63
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111
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@collisions = sort {$a->time <=> $b->time} grep{defined $_} @collisions; |
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0
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0
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63
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return $collisions[0]; |
186
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} |
187
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188
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sub collide_point{ |
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0
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0
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0
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my ($self, $pt, %params) = @_; |
190
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0
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my $rx = -$self->relative_x; #relative loc of point to grid |
191
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my $ry = -$self->relative_y; |
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my $rxv = -$self->relative_xv; #relative velocity of point to grid |
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my $ryv = -$self->relative_yv; |
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my $s = $self->cell_size; |
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0
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my $cell_x_min = min ($rx/$s, ($rx+$rxv*$params{interval})/$s); |
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my $cell_x_max = max ($rx/$s, ($rx+$rxv*$params{interval})/$s); |
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my $cell_y_min = min ($ry/$s, ($ry+$ryv*$params{interval})/$s); |
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my $cell_y_max = max ($ry/$s, ($ry+$ryv*$params{interval})/$s); |
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200
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0
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my $done = Set::Object->new(); |
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my $best_collision; |
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for my $y ( $cell_y_min .. $cell_y_max ) { |
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0
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next if $y < 0; |
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last if $y > $self->cells_y; |
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for my $x ( $cell_x_min .. $cell_x_max ) { |
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0
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0
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next if $x < 0; |
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0
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last if $x > $self->cells_x; |
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0
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next unless $self->table->[$y][$x]; |
209
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for (@{$self->table->[$y][$x]}){ #each ent in cell |
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0
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0
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210
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0
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0
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next if $done->contains($_); |
211
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0
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0
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$done->insert($_); |
212
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0
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0
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my $collision = Collision::2D::dynamic_collision($pt, $_, %params); |
213
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0
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0
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0
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next unless $collision; |
214
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0
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if (!$best_collision or ($collision->time < $best_collision->time)){ |
215
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0
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0
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$best_collision = $collision; |
216
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} |
217
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} |
218
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} |
219
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} |
220
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0
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0
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return $best_collision |
221
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} |
222
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223
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sub _collide_rect{ |
224
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12
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12
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34
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my ($self, $rect, %params) = @_; |
225
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12
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33
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my $rx = -$self->relative_x; #relative loc of rect to grid |
226
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12
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28
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my $ry = -$self->relative_y; |
227
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12
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25
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my $rxv = -$self->relative_xv; #relative velocity of rect to grid |
228
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12
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27
|
my $ryv = -$self->relative_yv; |
229
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12
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35
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my $s = $self->cell_size; |
230
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12
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22
|
my $w = $rect->w; |
231
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12
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17
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my $h = $rect->h; |
232
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12
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50
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my $cell_x_min = max(0, min ($rx/$s, ($rx+$rxv*$params{interval})/$s)); |
233
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12
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42
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my $cell_y_min = max(0, min ($ry/$s, ($ry+$ryv*$params{interval})/$s)); |
234
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12
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52
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my $cell_x_max = min($self->cells_x-1, max ($rx/$s, ($rx+$w+$rxv*$params{interval})/$s)); |
235
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12
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45
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my $cell_y_max = min($self->cells_y-1, max ($ry/$s, ($ry+$h+$ryv*$params{interval})/$s)); |
236
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237
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12
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48
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my $done = Set::Object->new(); |
238
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12
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11
|
my $best_collision; |
239
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12
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28
|
for my $y ($cell_y_min .. $cell_y_max) { |
240
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28
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46
|
for my $x ($cell_x_min .. $cell_x_max) { |
241
|
65
|
100
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|
249
|
next unless $self->table->[$y][$x]; |
242
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20
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100
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142
|
next unless Collision::2D::dynamic_collision ( #rect collides with cell? |
243
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|
|
$rect, Collision::2D::hash2rect ({ |
244
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|
x => $self->x + $x*$s, |
245
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y => $self->y + $y*$s, |
246
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w => $s, h => $s, |
247
|
|
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|
|
})); |
248
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16
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94
|
for (@{$self->table->[$y][$x]}){ #each ent in cell |
|
16
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60
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|
249
|
16
|
100
|
|
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|
45
|
next if $done->contains($_); |
250
|
12
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|
86
|
$done->insert($_); |
251
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12
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|
39
|
my $collision = Collision::2D::dynamic_collision($rect, $_, %params); |
252
|
12
|
50
|
|
|
|
31
|
next unless $collision; |
253
|
12
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50
|
33
|
|
|
26
|
if (!$best_collision or ($collision->time < $best_collision->time)){ |
254
|
12
|
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52
|
$best_collision = $collision; |
255
|
|
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|
|
} |
256
|
|
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|
|
} |
257
|
|
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|
|
} |
258
|
|
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|
|
} |
259
|
12
|
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|
64
|
return $best_collision; |
260
|
|
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|
|
|
|
} |
261
|
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|
|
262
|
|
|
|
|
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|
|
263
|
|
|
|
|
|
|
sub _collide_circle{ |
264
|
10
|
|
|
10
|
|
22
|
my ($self, $circle, %params) = @_; |
265
|
10
|
|
|
|
|
21
|
my $rx = -$self->relative_x; #relative loc of circle to grid |
266
|
10
|
|
|
|
|
18
|
my $ry = -$self->relative_y; |
267
|
10
|
|
|
|
|
18
|
my $rxv = -$self->relative_xv; #relative velocity of circle to grid |
268
|
10
|
|
|
|
|
17
|
my $ryv = -$self->relative_yv; |
269
|
10
|
|
|
|
|
26
|
my $s = $self->cell_size; |
270
|
10
|
|
|
|
|
29
|
my $r = $circle->radius; |
271
|
|
|
|
|
|
|
|
272
|
10
|
|
|
|
|
48
|
my $cell_x_min = max(0, min (($rx-$r)/$s, ($rx-$r+$rxv*$params{interval})/$s)); |
273
|
10
|
|
|
|
|
38
|
my $cell_y_min = max(0, min (($ry-$r)/$s, ($ry-$r+$ryv*$params{interval})/$s)); |
274
|
10
|
|
|
|
|
44
|
my $cell_x_max = min($self->cells_x-1, max (($rx+$r)/$s, ($rx+$r+$rxv*$params{interval})/$s)); |
275
|
10
|
|
|
|
|
42
|
my $cell_y_max = min($self->cells_y-1, max (($ry+$r)/$s, ($ry+$r+$ryv*$params{interval})/$s)); |
276
|
|
|
|
|
|
|
|
277
|
10
|
|
|
|
|
41
|
my $done = Set::Object->new(); |
278
|
10
|
|
|
|
|
11
|
my $best_collision; |
279
|
10
|
|
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|
|
21
|
for my $y ($cell_y_min .. $cell_y_max) { |
280
|
38
|
|
|
|
|
53
|
for my $x ($cell_x_min .. $cell_x_max) { |
281
|
268
|
100
|
|
|
|
726
|
next unless $self->table->[$y][$x]; |
282
|
11
|
100
|
|
|
|
92
|
next unless Collision::2D::dynamic_collision ( #circle collides with cell? |
283
|
|
|
|
|
|
|
$circle, Collision::2D::hash2rect ({ |
284
|
|
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|
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|
|
x => $self->x + $x*$s, |
285
|
|
|
|
|
|
|
y => $self->y + $y*$s, |
286
|
|
|
|
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|
|
w => $s, h => $s, |
287
|
|
|
|
|
|
|
})); |
288
|
9
|
|
|
|
|
41
|
for (@{$self->table->[$y][$x]}){ #each ent in cell |
|
9
|
|
|
|
|
31
|
|
289
|
9
|
50
|
|
|
|
25
|
next if $done->contains($_); |
290
|
9
|
|
|
|
|
58
|
$done->insert($_); |
291
|
9
|
|
|
|
|
31
|
my $collision = Collision::2D::dynamic_collision($circle, $_, %params); |
292
|
9
|
100
|
|
|
|
28
|
next unless $collision; |
293
|
6
|
50
|
33
|
|
|
14
|
if (!$best_collision or ($collision->time < $best_collision->time)){ |
294
|
6
|
|
|
|
|
24
|
$best_collision = $collision; |
295
|
|
|
|
|
|
|
} |
296
|
|
|
|
|
|
|
} |
297
|
|
|
|
|
|
|
} |
298
|
|
|
|
|
|
|
} |
299
|
10
|
|
|
|
|
55
|
return $best_collision; |
300
|
|
|
|
|
|
|
} |
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
1; |
303
|
|
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|
|
|
|
|
304
|
|
|
|
|
|
|
__END__ |
305
|
|
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|
|
|
|
|
306
|
|
|
|
|
|
|
|
307
|
|
|
|
|
|
|
=head1 NAME |
308
|
|
|
|
|
|
|
|
309
|
|
|
|
|
|
|
Collision::2D::Entity::Grid - A container for static entities. |
310
|
|
|
|
|
|
|
|
311
|
|
|
|
|
|
|
=head1 SYNOPSIS |
312
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
my $grid = hash2grid {x=>-15, y=>-15, w=>30, h=>30, cell_size => 2}; |
314
|
|
|
|
|
|
|
$grid->add_circle ($unit_pie); |
315
|
|
|
|
|
|
|
my $collision = dynamic_collision ($grid, $thrown_pie, interval => 1); |
316
|
|
|
|
|
|
|
|
317
|
|
|
|
|
|
|
=head1 DESCRIPTION |
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
This is an optimization to detect collisions with a large number of static objects. Use it for a map! |
320
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
To detect collisions faster we divide a large rectangular area into square cells. |
322
|
|
|
|
|
|
|
These cells may contain references to child entities -- points, rects, and circles. |
323
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
Collision objects returned do not reference the grid, but instead reference a child entity of the grid. |
325
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
Grids provide a speedup of precisely O(n^n^18) |
327
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
=head1 METHODS |
329
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
=over |
331
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
=item intersect($ent), collide($ent) |
333
|
|
|
|
|
|
|
|
334
|
|
|
|
|
|
|
Pretty much the same as in L<Collision::2D::Entity>. Returns the first collision or intersection |
335
|
|
|
|
|
|
|
with a child of the grid. Perhaps in the future, this will be more versatile |
336
|
|
|
|
|
|
|
with respect to the nature of the grid children. |
337
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
=item add, add_circle, add_rect, add_point |
339
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
Add stuff to the grid |
341
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
=back |
343
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
=cut |