line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Collision::2D::Entity::Circle; |
2
|
7
|
|
|
7
|
|
40
|
use strict; |
|
7
|
|
|
|
|
13
|
|
|
7
|
|
|
|
|
254
|
|
3
|
7
|
|
|
7
|
|
39
|
use warnings; |
|
7
|
|
|
|
|
12
|
|
|
7
|
|
|
|
|
715
|
|
4
|
|
|
|
|
|
|
|
5
|
|
|
|
|
|
|
require DynaLoader; |
6
|
|
|
|
|
|
|
our @ISA = qw(DynaLoader Collision::2D::Entity); |
7
|
|
|
|
|
|
|
bootstrap Collision::2D::Entity::Circle; |
8
|
|
|
|
|
|
|
|
9
|
|
|
|
|
|
|
#in a circle, x and y denote center. |
10
|
|
|
|
|
|
|
|
11
|
249
|
|
|
249
|
|
730
|
sub _p{2} #highish priority |
12
|
7
|
|
|
7
|
|
38
|
use overload '""' => sub{'circle'}; |
|
7
|
|
|
73
|
|
30
|
|
|
7
|
|
|
|
|
64
|
|
|
73
|
|
|
|
|
195
|
|
13
|
0
|
|
|
0
|
0
|
0
|
sub typename{'circle'} |
14
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
|
16
|
|
|
|
|
|
|
sub new{ |
17
|
179
|
|
|
179
|
0
|
690
|
my ($package, %params) = @_; |
18
|
179
|
|
100
|
|
|
3257
|
my $self = __PACKAGE__->_new ( |
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
19
|
|
|
|
|
|
|
$params{x} || 0, |
20
|
|
|
|
|
|
|
$params{y} || 0, |
21
|
|
|
|
|
|
|
$params{xv} || 0, |
22
|
|
|
|
|
|
|
$params{yv} || 0, |
23
|
|
|
|
|
|
|
$params{relative_x} || 0, |
24
|
|
|
|
|
|
|
$params{relative_y} || 0, |
25
|
|
|
|
|
|
|
$params{relative_xv} || 0, |
26
|
|
|
|
|
|
|
$params{relative_yv} || 0, |
27
|
|
|
|
|
|
|
$params{radius}, |
28
|
|
|
|
|
|
|
); |
29
|
179
|
|
|
|
|
500
|
return $self; |
30
|
|
|
|
|
|
|
} |
31
|
|
|
|
|
|
|
|
32
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
sub intersect_circle{ |
34
|
5
|
|
|
5
|
0
|
8
|
my ($self, $other) = @_; |
35
|
|
|
|
|
|
|
|
36
|
|
|
|
|
|
|
#sqrt is more expensive than square |
37
|
5
|
|
|
|
|
76
|
return ($self->radius + $other->radius)**2 > |
38
|
|
|
|
|
|
|
($self->x - $other->x)**2 + |
39
|
|
|
|
|
|
|
($self->y - $other->y)**2; |
40
|
|
|
|
|
|
|
} |
41
|
|
|
|
|
|
|
|
42
|
|
|
|
|
|
|
|
43
|
|
|
|
|
|
|
sub intersect_point{ |
44
|
63
|
|
|
63
|
0
|
79
|
my ($self, $point) = @_; |
45
|
63
|
|
|
|
|
625
|
return $self->radius**2 > |
46
|
|
|
|
|
|
|
($self->x - $point->x)**2 + |
47
|
|
|
|
|
|
|
($self->y - $point->y)**2; |
48
|
|
|
|
|
|
|
} |
49
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
#both stationary |
51
|
|
|
|
|
|
|
sub intersect_rect{ |
52
|
794
|
|
|
794
|
0
|
1013
|
my ($self, $rect) = @_; |
53
|
794
|
|
|
|
|
1468
|
my $r = $self->radius; |
54
|
794
|
|
|
|
|
1373
|
my $w = $rect->w; |
55
|
794
|
|
|
|
|
1256
|
my $h = $rect->h; |
56
|
794
|
|
|
|
|
2096
|
my $x = $self->x - $rect->x; #of self, relative to rect! |
57
|
794
|
|
|
|
|
1897
|
my $y = $self->y - $rect->y; #of self, relative to rect! |
58
|
|
|
|
|
|
|
|
59
|
|
|
|
|
|
|
|
60
|
794
|
100
|
100
|
|
|
6844
|
if ($x-$r > $w |
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
61
|
|
|
|
|
|
|
or $y-$r > $h |
62
|
|
|
|
|
|
|
or $x+$r < 0 |
63
|
|
|
|
|
|
|
or $y+$r < 0){ |
64
|
|
|
|
|
|
|
#warn "$x $y w: $w, h: $h, r: $r"; |
65
|
4
|
|
|
|
|
18
|
return 0 |
66
|
|
|
|
|
|
|
} |
67
|
790
|
100
|
|
|
|
3128
|
return 1 if ($x**2 + $y**2) < $r**2; |
68
|
437
|
100
|
|
|
|
1199
|
return 1 if (($x-$w)**2 + $y**2) < $r**2; |
69
|
370
|
100
|
|
|
|
988
|
return 1 if (($x-$w)**2 + ($y-$h)**2) < $r**2; |
70
|
312
|
100
|
|
|
|
742
|
return 1 if ($x**2 + ($y-$h)**2) < $r**2; |
71
|
|
|
|
|
|
|
#detect 'imposition', whereall corner+side points are outside the other entity |
72
|
282
|
100
|
|
|
|
1071
|
return 1 if (($x-$w/2)**2 + ($y-$h/2)**2) < $r**2; |
73
|
|
|
|
|
|
|
|
74
|
236
|
|
|
|
|
1133
|
for ([$x,$y-$r], [$x-$r,$y], [$x,$y+$r], [$x+$r,$y]){ |
75
|
800
|
|
|
|
|
979
|
my ($x,$y) = @$_; |
76
|
800
|
100
|
100
|
|
|
4284
|
return 1 if $x>0 and $y>0 |
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
77
|
|
|
|
|
|
|
and $x<$w and $y<$h; |
78
|
|
|
|
|
|
|
} |
79
|
140
|
|
|
|
|
1013
|
return 0; |
80
|
|
|
|
|
|
|
} |
81
|
|
|
|
|
|
|
|
82
|
|
|
|
|
|
|
sub _collide_rect{ |
83
|
44
|
|
|
44
|
|
97
|
my ($self, $rect, %params) = @_; |
84
|
44
|
|
|
|
|
44
|
my @collisions; |
85
|
|
|
|
|
|
|
|
86
|
|
|
|
|
|
|
#my doing this we can consider $self to be stationary and $rect to be moving. |
87
|
|
|
|
|
|
|
#this line segment is path of rect during this interval |
88
|
44
|
|
|
|
|
95
|
my $r = $self->radius; |
89
|
44
|
|
|
|
|
78
|
my $w = $rect->w; |
90
|
44
|
|
|
|
|
89
|
my $h = $rect->h; |
91
|
44
|
|
|
|
|
91
|
my $x1 = -$self->relative_x; #of rect! |
92
|
44
|
|
|
|
|
133
|
my $x2 = $x1 - ($self->relative_xv * $params{interval}); |
93
|
44
|
|
|
|
|
87
|
my $y1 = -$self->relative_y; |
94
|
44
|
|
|
|
|
104
|
my $y2 = $y1 - ($self->relative_yv * $params{interval}); |
95
|
|
|
|
|
|
|
|
96
|
|
|
|
|
|
|
#now see if point starts and ends on one of 4 sides of this rect. |
97
|
|
|
|
|
|
|
#probably worth it because most things don't collide with each other every frame |
98
|
44
|
50
|
66
|
|
|
135
|
if ($x1 > $r and $x2 > $r ){ |
99
|
|
|
|
|
|
|
return |
100
|
0
|
|
|
|
|
0
|
} |
101
|
44
|
50
|
66
|
|
|
116
|
if ($x1+$w < -$r and $x2+$w < -$r){ |
102
|
|
|
|
|
|
|
return |
103
|
0
|
|
|
|
|
0
|
} |
104
|
44
|
100
|
100
|
|
|
144
|
if ($y1 > $r and $y2 > $r ){ |
105
|
|
|
|
|
|
|
return |
106
|
1
|
|
|
|
|
4
|
} |
107
|
43
|
50
|
66
|
|
|
121
|
if ($y1+$h < -$r and $y2+$h < -$r){ |
108
|
|
|
|
|
|
|
return |
109
|
0
|
|
|
|
|
0
|
} |
110
|
43
|
100
|
|
|
|
153
|
if (($x1+$w/2)**2 + ($y1+$h/2)**2 < $r**2) { #imposition? |
111
|
3
|
|
|
|
|
18
|
return $self->null_collision($rect); |
112
|
|
|
|
|
|
|
} |
113
|
|
|
|
|
|
|
|
114
|
|
|
|
|
|
|
#which of rect's 4 points should I consider? |
115
|
|
|
|
|
|
|
# my @start_pts = ([$x1, $y1], [$x1+$w, $y1], [$x1+$w, $y1+$h], [$x1, $y1+$h]); |
116
|
|
|
|
|
|
|
# my @end_pts = ([$x2, $y2], [$x2+$w, $y2], [$x2+$w, $y2+$h], [$x2, $y2+$h]); |
117
|
40
|
|
|
|
|
282
|
my @pts = ( |
118
|
|
|
|
|
|
|
{x1 => $x1, y1 => $y1}, |
119
|
|
|
|
|
|
|
{x1 => $x1+$w, y1 => $y1}, |
120
|
|
|
|
|
|
|
{x1 => $x1+$w, y1 => $y1+$h}, |
121
|
|
|
|
|
|
|
{x1 => $x1, y1 => $y1+$h}, |
122
|
|
|
|
|
|
|
); |
123
|
40
|
|
|
|
|
70
|
for (@pts){ #calc initial distance from center of circle |
124
|
160
|
|
|
|
|
362
|
$_->{dist} = sqrt($_->{x1}**2 + $_->{y1}**2); |
125
|
|
|
|
|
|
|
} |
126
|
40
|
|
|
|
|
132
|
my $origin_point = Collision::2D::Entity::Point->new( |
127
|
|
|
|
|
|
|
# x => 0,y => 0, #actually not used, since circle is normalized with respect to the point |
128
|
|
|
|
|
|
|
); |
129
|
40
|
|
|
|
|
118
|
@pts = sort {$a->{dist} <=> $b->{dist}} @pts; |
|
190
|
|
|
|
|
312
|
|
130
|
|
|
|
|
|
|
#now detect null collision of closest rect corner |
131
|
40
|
|
|
|
|
41
|
if (0 and $pts[0]{dist} < $r){ |
132
|
|
|
|
|
|
|
return $self->null_collision($rect) |
133
|
|
|
|
|
|
|
} |
134
|
40
|
|
|
|
|
78
|
for (@pts[0,1,2]){ #do this for 3 initially closest rect corners |
135
|
120
|
|
|
|
|
635
|
my $new_relative_circle = Collision::2D::Entity::Circle->new( |
136
|
|
|
|
|
|
|
# x => 0,y => 0, # used |
137
|
|
|
|
|
|
|
relative_x => $_->{x1}, |
138
|
|
|
|
|
|
|
relative_y => $_->{y1}, |
139
|
|
|
|
|
|
|
relative_xv => -$self->relative_xv, |
140
|
|
|
|
|
|
|
relative_yv => -$self->relative_yv, |
141
|
|
|
|
|
|
|
radius => $self->radius, |
142
|
|
|
|
|
|
|
); |
143
|
120
|
|
|
|
|
268
|
my $collision = $new_relative_circle->_collide_point ($origin_point, interval=>$params{interval}); |
144
|
120
|
100
|
|
|
|
500
|
next unless $collision; |
145
|
|
|
|
|
|
|
#$_->{collision} = |
146
|
36
|
|
|
|
|
225
|
push @collisions, Collision::2D::Collision->new( |
147
|
|
|
|
|
|
|
axis => $collision->axis, |
148
|
|
|
|
|
|
|
time => $collision->time, |
149
|
|
|
|
|
|
|
ent1 => $self, |
150
|
|
|
|
|
|
|
ent2 => $rect, |
151
|
|
|
|
|
|
|
); |
152
|
|
|
|
|
|
|
} |
153
|
|
|
|
|
|
|
#return unless @collisions; |
154
|
|
|
|
|
|
|
#@collisions = sort {$a->time <=> $b->time} @collisions; |
155
|
|
|
|
|
|
|
#return $collisions[0] if defined $collisions[0]; |
156
|
|
|
|
|
|
|
|
157
|
|
|
|
|
|
|
# that looked at the rect corners. that was half of it. |
158
|
|
|
|
|
|
|
# now look for collisions between a side of the circle |
159
|
|
|
|
|
|
|
# and a side of the rect |
160
|
40
|
|
|
|
|
47
|
my @circ_points; #these are relative coordinates to rect |
161
|
40
|
100
|
66
|
|
|
119
|
if ($x1+$w < -$r and $x2+$w > -$r){ |
162
|
|
|
|
|
|
|
#add circle's left point |
163
|
2
|
|
|
|
|
9
|
push @circ_points, [-$x1-$r,-$y1]; |
164
|
|
|
|
|
|
|
} |
165
|
40
|
100
|
66
|
|
|
116
|
if ($x1 > $r and $x2 < $r){ |
166
|
|
|
|
|
|
|
#add circle's right point |
167
|
13
|
|
|
|
|
32
|
push @circ_points, [-$x1+$r,-$y1]; |
168
|
|
|
|
|
|
|
} |
169
|
40
|
100
|
66
|
|
|
111
|
if ($y1+$h < -$r and $y2+$h > -$r ){ |
170
|
|
|
|
|
|
|
#add circle's bottom point |
171
|
8
|
|
|
|
|
19
|
push @circ_points, [-$x1,-$y1-$r]; |
172
|
|
|
|
|
|
|
} |
173
|
40
|
100
|
66
|
|
|
168
|
if ($y1 > $r and $y2 < $r){ |
174
|
|
|
|
|
|
|
#add circle's top point |
175
|
27
|
|
|
|
|
58
|
push @circ_points, [-$x1,-$y1+$r]; |
176
|
|
|
|
|
|
|
} # warn @{$circ_points[0]}; |
177
|
40
|
|
|
|
|
69
|
for (@circ_points){ |
178
|
50
|
|
|
|
|
251
|
my $rpt = Collision::2D::Entity::Point->new( |
179
|
|
|
|
|
|
|
relative_x => $_->[0], |
180
|
|
|
|
|
|
|
relative_y => $_->[1], |
181
|
|
|
|
|
|
|
relative_xv => $self->relative_xv, |
182
|
|
|
|
|
|
|
relative_yv => $self->relative_yv, |
183
|
|
|
|
|
|
|
); |
184
|
50
|
|
|
|
|
155
|
my $collision = $rpt->_collide_rect($rect, interval=>$params{interval}); |
185
|
50
|
100
|
|
|
|
147
|
next unless $collision; |
186
|
34
|
|
|
|
|
169
|
push @collisions, new Collision::2D::Collision( |
187
|
|
|
|
|
|
|
time => $collision->time, |
188
|
|
|
|
|
|
|
axis => $collision->axis, |
189
|
|
|
|
|
|
|
ent1 => $self, |
190
|
|
|
|
|
|
|
ent2 => $rect, |
191
|
|
|
|
|
|
|
); |
192
|
|
|
|
|
|
|
} |
193
|
40
|
100
|
|
|
|
106
|
return unless @collisions; |
194
|
37
|
|
|
|
|
68
|
@collisions = sort {$a->time <=> $b->time} @collisions; |
|
37
|
|
|
|
|
110
|
|
195
|
|
|
|
|
|
|
#warn join ',', @collisions; |
196
|
37
|
|
|
|
|
282
|
return $collisions[0] |
197
|
|
|
|
|
|
|
} |
198
|
|
|
|
|
|
|
|
199
|
|
|
|
|
|
|
|
200
|
|
|
|
|
|
|
|
201
|
|
|
|
|
|
|
|
202
|
|
|
|
|
|
|
#ok, so normal circle is sqrt(x**2+y**2)=r |
203
|
|
|
|
|
|
|
#and line is y=mx+b (invert line if line is vertical) |
204
|
|
|
|
|
|
|
#to find their intersection on the x axis, |
205
|
|
|
|
|
|
|
# sqrt(x**2 + (mx+b)**2) = r |
206
|
|
|
|
|
|
|
# x**2 + (mx)**2 + mxb + b**2 = r**2 |
207
|
|
|
|
|
|
|
# (m**2+1)x**2 + (2mb)x + (b**2-r**2) = 0. |
208
|
|
|
|
|
|
|
#solve using quadratic equation |
209
|
|
|
|
|
|
|
# A=m**2+1 |
210
|
|
|
|
|
|
|
# B=2mb |
211
|
|
|
|
|
|
|
# C=b**2-r**2 |
212
|
|
|
|
|
|
|
# roots (where circle intersects on the x axis) are at |
213
|
|
|
|
|
|
|
# ( -B ± sqrt(B**2 - 4AC) ) / 2A |
214
|
|
|
|
|
|
|
#Then, see which intercept, if any, is the closest after starting point |
215
|
|
|
|
|
|
|
sub _collide_point{ |
216
|
157
|
|
|
157
|
|
307
|
my ($self, $point, %params) = @_; |
217
|
|
|
|
|
|
|
#x1,etc. is the path of the point, relative to $self. |
218
|
|
|
|
|
|
|
#it's probably easier to consider the point as stationary. |
219
|
157
|
|
|
|
|
362
|
my $x1 = -$self->relative_x; |
220
|
157
|
|
|
|
|
265
|
my $y1 = -$self->relative_y; |
221
|
157
|
|
|
|
|
409
|
my $x2 = $x1 - $self->relative_xv * $params{interval}; |
222
|
157
|
|
|
|
|
376
|
my $y2 = $y1 - $self->relative_yv * $params{interval}; |
223
|
|
|
|
|
|
|
|
224
|
157
|
100
|
|
|
|
568
|
if (($x1**2 + $y1**2) < $self->radius**2) { |
225
|
4
|
|
|
|
|
27
|
return $self->null_collision($point); |
226
|
|
|
|
|
|
|
} |
227
|
|
|
|
|
|
|
|
228
|
153
|
100
|
66
|
|
|
595
|
if ($x2-$x1 == 0 or abs(($y2-$y1)/($x2-$x1)) > 100) { #a bit too vertical for my liking. so invert. |
229
|
67
|
50
|
|
|
|
119
|
if ($y2-$y1 == 0){ #relatively motionless. |
230
|
|
|
|
|
|
|
return |
231
|
0
|
|
|
|
|
0
|
} |
232
|
67
|
|
|
|
|
109
|
($x1, $y1) = ($y1,$x1); |
233
|
67
|
|
|
|
|
108
|
($x2, $y2) = ($y2,$x2); |
234
|
|
|
|
|
|
|
} |
235
|
|
|
|
|
|
|
|
236
|
|
|
|
|
|
|
#now do quadratic |
237
|
153
|
|
|
|
|
268
|
my $slope = ($y2-$y1)/($x2-$x1); |
238
|
153
|
|
|
|
|
183
|
my $y_intercept = $y1 - $slope*$x1; |
239
|
153
|
|
|
|
|
195
|
my $A = $slope**2 + 1; #really? |
240
|
153
|
|
|
|
|
187
|
my $B = 2 * $slope*$y_intercept; |
241
|
153
|
|
|
|
|
332
|
my $C = $y_intercept**2 - $self->radius**2; |
242
|
153
|
|
|
|
|
174
|
my @xi; #x component of intersections. |
243
|
153
|
|
|
|
|
212
|
my $blah = $B**2 - 4*$A*$C; |
244
|
153
|
100
|
|
|
|
378
|
return unless $blah>0; |
245
|
82
|
|
|
|
|
85
|
$blah = sqrt($blah); |
246
|
82
|
|
|
|
|
135
|
push @xi, (-$B + $blah ) / (2*$A); |
247
|
82
|
|
|
|
|
116
|
push @xi, (-$B - $blah ) / (2*$A); |
248
|
|
|
|
|
|
|
#keep intersections within segment |
249
|
82
|
100
|
100
|
|
|
109
|
@xi = grep {($_>=$x1 and $_<=$x2) or ($_<=$x1 and $_>=$x2)} @xi; |
|
164
|
|
100
|
|
|
996
|
|
250
|
|
|
|
|
|
|
#sort based on closeness to starting point. |
251
|
82
|
|
|
|
|
224
|
@xi = sort {abs($a-$x1) <=> abs($b-$x1)} @xi; |
|
18
|
|
|
|
|
53
|
|
252
|
82
|
100
|
|
|
|
245
|
return unless defined $xi[0]; |
253
|
|
|
|
|
|
|
|
254
|
|
|
|
|
|
|
#get away from invertedness |
255
|
56
|
|
|
|
|
120
|
my $time = $params{interval} * ($xi[0]-$x1) / ($x2-$x1); |
256
|
56
|
|
|
|
|
167
|
my $x_at_t = $self->relative_x + $self->relative_xv*$time; |
257
|
56
|
|
|
|
|
158
|
my $y_at_t = $self->relative_y + $self->relative_yv*$time; |
258
|
56
|
|
|
|
|
123
|
my $axis = [-$x_at_t, -$y_at_t]; #vector from self to point |
259
|
|
|
|
|
|
|
|
260
|
56
|
|
|
|
|
219
|
my $collision = Collision::2D::Collision->new( |
261
|
|
|
|
|
|
|
time => $time, axis => $axis, |
262
|
|
|
|
|
|
|
ent1 => $self, |
263
|
|
|
|
|
|
|
ent2 => $point, |
264
|
|
|
|
|
|
|
); |
265
|
56
|
|
|
|
|
191
|
return $collision; |
266
|
|
|
|
|
|
|
} |
267
|
|
|
|
|
|
|
|
268
|
|
|
|
|
|
|
#Say, can't we just use the point algorithm by transferring the radius of one circle to the other? |
269
|
|
|
|
|
|
|
sub _collide_circle{ |
270
|
6
|
|
|
6
|
|
29
|
my ($self, $other, %params) = @_; |
271
|
6
|
|
|
|
|
62
|
my $double_trouble = Collision::2D::Entity::Circle->new( |
272
|
|
|
|
|
|
|
relative_x => $self->relative_x, |
273
|
|
|
|
|
|
|
relative_y => $self->relative_y, |
274
|
|
|
|
|
|
|
relative_xv => $self->relative_xv, |
275
|
|
|
|
|
|
|
relative_yv => $self->relative_yv, |
276
|
|
|
|
|
|
|
radius => $self->radius + $other->radius, |
277
|
|
|
|
|
|
|
#y=>0,x=>0, #these will not be used, as we're doing all relative calculations |
278
|
|
|
|
|
|
|
); |
279
|
|
|
|
|
|
|
|
280
|
6
|
|
|
|
|
28
|
my $pt = Collision::2D::Entity::Point->new( |
281
|
|
|
|
|
|
|
#y=>44,x=>44, #these willn't be used, as we're doing all relative calculations |
282
|
|
|
|
|
|
|
); |
283
|
6
|
|
|
|
|
29
|
my $collision = $double_trouble->_collide_point($pt, %params); |
284
|
6
|
100
|
|
|
|
24
|
return unless $collision; |
285
|
|
|
|
|
|
|
|
286
|
5
|
|
|
|
|
39
|
return Collision::2D::Collision->new( |
287
|
|
|
|
|
|
|
ent1 => $self, |
288
|
|
|
|
|
|
|
ent2 => $other, |
289
|
|
|
|
|
|
|
time => $collision->time, |
290
|
|
|
|
|
|
|
axis => $collision->axis, |
291
|
|
|
|
|
|
|
#axis => [-$collision->axis->[0], -$collision->axis->[1]], |
292
|
|
|
|
|
|
|
); |
293
|
|
|
|
|
|
|
} |
294
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
1 |
296
|
|
|
|
|
|
|
|
297
|
|
|
|
|
|
|
__END__ |
298
|
|
|
|
|
|
|
=head1 NAME |
299
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
Collision::2D::Entity::Circle - A circle entity. |
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
=head1 DESCRIPTION |
303
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
This is an entity with a radius. |
305
|
|
|
|
|
|
|
Attributes x and y point to the center of the circle. |
306
|
|
|
|
|
|
|
|
307
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
308
|
|
|
|
|
|
|
|
309
|
|
|
|
|
|
|
=head2 radius |
310
|
|
|
|
|
|
|
|
311
|
|
|
|
|
|
|
Each point on the circle is this distance from the center, at C<< ($circ->x, $circ->y) >> |
312
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
=head1 METHODS |
314
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
Anything in L<Collision::2D::Entity>. |
316
|
|
|
|
|
|
|
|
317
|
|
|
|
|
|
|
=head2 collide |
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
See L<< Collision::2D::Entity->collide|Collision::2D::Entity/collide >> |
320
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
print 'boom' if $circle->collide($rect); |
322
|
|
|
|
|
|
|
print 'zing' if $circle->collide($circle); |
323
|
|
|
|
|
|
|
print 'yotz' if $circle->collide($grid); |
324
|
|
|
|
|
|
|
|
325
|
|
|
|
|
|
|
=head2 intersect |
326
|
|
|
|
|
|
|
|
327
|
|
|
|
|
|
|
See L<< Collision::2D::Entity->intersect|Collision::2D::Entity/intersect >> |
328
|
|
|
|
|
|
|
|
329
|
|
|
|
|
|
|
print 'bam' if $circle->intersect($rect); |
330
|
|
|
|
|
|
|
# etc.. |
331
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
|