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package Class::Object; |
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use strict; |
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no strict 'refs'; # we use symbolic refs all over |
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use vars qw($VERSION); |
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$VERSION = '0.01'; |
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=head1 NAME |
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Class::Object - each object is its own class |
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=head1 SYNOPSIS |
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use Class::Object; |
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# Generate an object, give it a method called 'foo' |
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my $obj = Class::Object->new; |
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$obj->sub('foo', sub { return "FOO, I SAY!\n" }); |
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# Generate another object, give it a different method called 'foo'. |
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my $another_obj = Class::Object->new; |
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$another_obj->sub('foo', sub { return "UNFOO!\n" }); |
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# Get copies of those methods back out, just like any other. |
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my $obj_foo = $obj->can('foo'); |
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my $another_foo = $another_obj->can('foo'); |
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# Same names, same classes, different methods! |
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print $obj->foo; # "FOO, I SAY!" |
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print &$obj_foo; # "FOO, I SAY!" |
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print $another_obj->foo; # "UNFOO!" |
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print &$another_foo; # "UNFOO!" |
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print "Yep\n" if $obj->isa('Class::Object'); # Yep |
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print "Yep\n" if $another_obj->isa('Class::Object'); # Yep |
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# $obj->new clones itself, so $same_obj->foo comes out as $obj->foo |
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my $same_obj = $obj->new; |
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print $same_obj->foo; # "FOO, I SAY!" |
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=head1 DESCRIPTION |
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Traditionally in OO, objects belong to a class and that class as |
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methods. $poodle is an object of class Dog and Dog might have methods |
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like bark(), fetch() and nose_crotch(). What if instead of the |
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methods belonging to the Dog class, they belonged to the $poodle |
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object itself? |
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That's what Class::Object does. |
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=head2 Methods |
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For the most part, these objects work just like any other. Things |
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like can() and isa() work as expected. |
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=over 4 |
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=item B |
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my $obj = Class::Object->new; |
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Generates a new object which is its own class. |
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my $clone_obj = $obj->new; |
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Generates a new object which is in the same class as $obj. They share |
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their methods. |
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=cut |
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my $counter = 0; |
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sub new { |
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my($proto) = shift; |
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my($class) = ref $proto || $proto; |
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my $obj_class; |
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if( ref $proto ) { |
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$obj_class = ref $proto; |
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${$obj_class.'::_count'}++; |
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} |
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else { |
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$obj_class = $class.'::'.$counter++; |
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@{$obj_class.'::ISA'} = $class; |
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${$obj_class.'::_count'} = 1; |
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} |
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bless {}, $obj_class; |
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} |
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=item B |
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$obj->sub($meth_name, sub { ...code... }); |
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This is how you declare a new method for an object, almost exactly |
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like how you do it normally. |
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Normally you'd do this: |
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package Foo; |
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sub wibble { |
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my($self) = shift; |
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return $self->{wibble}; |
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} |
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In Class::Object, you do this: |
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my $foo = Class::Object->new; |
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$foo->sub('wibble', sub { |
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my($self) = shift; |
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return $self->{wibble}; |
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}); |
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Only $foo (and its clones) have access to wibble(). |
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=cut |
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sub sub { |
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my($self, $name, $meth) = @_; |
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*{ref($self).'::'.$name} = $meth; |
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} |
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# When the last object in a class is destroyed, we completely |
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# annihilate that class, its methods and variables. Keeps things |
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# from leaking. |
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sub DESTROY { |
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my($self) = shift; |
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my $obj_class = ref $self; |
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${$obj_class.'::_count'}--; |
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unless( ${$obj_class.'::_count'} ) { |
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undef %{$obj_class.'::'}; |
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} |
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} |
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=back |
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=head1 BUGS and CAVEATS |
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This is just a proof-of-concept module. The docs stink, there's no |
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real inheritance model... totally incomplete. Drop me a line if you'd |
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like to see it completed. |
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B rebless a Class::Object object. Bad Things will happen. |
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=head1 AUTHOR |
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Michael G Schwern |
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=head1 SEE ALSO |
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L is another way to do the same thing (and much more |
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complete). |
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=cut |
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1; |