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package Class::Adapter; # git description: 1a66420 |
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# ABSTRACT: Perl implementation of the "Adapter" Design Pattern |
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#pod =pod |
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#pod |
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#pod =head1 DESCRIPTION |
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#pod |
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#pod The C class is intended as an abstract base class for |
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#pod creating any sort of class or object that follows the I pattern. |
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#pod |
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#pod =head2 What is an Adapter? |
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#pod |
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#pod The term I refers to a I<"Design Pattern"> of the same name, |
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#pod from the famous I<"Gang of Four"> book I<"Design Patterns">. Although |
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#pod their original implementation was designed for Java and similar |
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#pod single-inheritance strictly-typed language, the situation for which it |
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#pod applies is still valid. |
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#pod |
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#pod An I in this Perl sense of the term is when a class is created |
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#pod to achieve by composition (objects containing other object) something that |
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#pod can't be achieved by inheritance (sub-classing). |
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#pod |
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#pod This is similar to the I pattern, but is intended to be |
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#pod applied on a class-by-class basis, as opposed to being able to be applied |
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#pod one object at a time, as is the case with the I pattern. |
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#pod |
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#pod The C object holds a parent object that it "wraps", |
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#pod and when a method is called on the C, it manually |
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#pod calls the same (or different) method with the same (or different) |
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#pod parameters on the parent object contained within it. |
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#pod |
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#pod Instead of these custom methods being hooked in on an object-by-object |
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#pod basis, they are defined at the class level. |
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#pod |
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#pod Basically, a C is one of your fall-back positions |
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#pod when Perl's inheritance model fails you, or is no longer good enough, |
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#pod and you need to do something twisty in order to make several APIs play |
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#pod nicely with each other. |
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#pod |
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#pod =head2 What can I do with the actual Class::Adapter class |
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#pod |
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#pod Well... nothing really. It exist to provide some extremely low level |
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#pod fundamental methods, and to provide a common base for inheritance of |
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#pod Adapter classes. |
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#pod |
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#pod The base C class doesn't even implement a way to push |
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#pod method calls through to the underlying object, since the way in which |
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#pod B happens is the bit that changes from case to case. |
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#pod |
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#pod To actually DO something, you probably want to go take a look at |
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#pod L, which makes the creation of I |
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#pod classes relatively quick and easy. |
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#pod |
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#pod =head1 METHODS |
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#pod |
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#pod The C class itself supplies only the two most common |
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#pod methods, a default constructor and a private method to access the |
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#pod underlying object. |
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#pod |
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#pod =cut |
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use 5.005; |
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use strict; |
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use Carp (); |
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use Scalar::Util 1.10 (); |
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our $VERSION = '1.09'; |
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##################################################################### |
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# Constructor |
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#pod =pod |
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#pod |
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#pod =head2 new $object |
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#pod |
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#pod The default C constructor takes a single object as argument and |
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#pod creates a new object which holds the passed object. |
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#pod |
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#pod Returns a new C object, or C if you do not pass |
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#pod in an object. |
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#pod |
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#pod =cut |
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sub new { |
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my $class = ref $_[0] ? ref shift : shift; |
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my $object = Scalar::Util::blessed($_[0]) ? shift : return undef; |
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return bless { OBJECT => $object }, $class; |
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} |
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##################################################################### |
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# Private Methods |
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#pod =pod |
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#pod |
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#pod =head2 _OBJECT_ |
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#pod |
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#pod The C<_OBJECT_> method is provided primarily as a convenience, and a tool |
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#pod for people implementing sub-classes, and allows the C |
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#pod interface to provide a guaranteed correct way of getting to the underlying |
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#pod object, should you need to do so. |
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#pod |
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#pod =cut |
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sub _OBJECT_ { |
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return $_[0]->{OBJECT} if ref $_[0]; |
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Carp::croak('Class::Adapter::_OBJECT_ called as a static method'); |
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} |
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1; |
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__END__ |