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package Class::Adapter::Clear; |
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# ABSTRACT: A handy base Adapter class that makes no changes |
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#pod =pod |
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#pod |
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#pod =head1 SYNOPSIS |
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#pod |
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#pod B |
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#pod |
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#pod # Load and create the CGI |
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#pod use CGI; |
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#pod $q = new CGI; |
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#pod |
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#pod # Create the page |
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#pod print $q->header, # HTTP Header |
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#pod $q->start_html('hello world'), # Start the page |
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#pod $q->h1('hello world'), # Hello World! |
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#pod $q->end_html; # End the page |
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#pod |
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#pod B |
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#pod |
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#pod # Load and create the CGI |
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#pod use CGI; |
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#pod $q = new CGI; |
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#pod |
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#pod # Convert to an Adapter |
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#pod use Class::Adapter::Clear; |
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#pod $q = new Class::Adapter::Clear( $q ); |
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#pod |
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#pod # Create the page |
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#pod print $q->header, # HTTP Header |
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#pod $q->start_html('hello world'), # Start the page |
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#pod $q->h1('hello world'), # Hello World! |
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#pod $q->end_html; # End the page |
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#pod |
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#pod B |
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#pod |
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#pod package My::CGI; |
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#pod |
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#pod use base 'Class::Adapter::Clear'; |
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#pod |
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#pod # Optional - Create the thing we are decorating auto-magically |
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#pod sub new { |
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#pod my $class = shift; |
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#pod |
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#pod # Create the object we are decorating |
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#pod my $query = CGI->new(@_); |
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#pod |
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#pod # Wrap it in the Adapter |
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#pod $class->SUPER::new($query); |
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#pod } |
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#pod |
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#pod # Decorate the h1 method to change what is created |
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#pod sub h1 { |
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#pod my $self = shift; |
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#pod my $str = shift; |
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#pod |
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#pod # Do something before the real method call |
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#pod if ( defined $str and $str eq 'hello world' ) { |
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#pod $str = 'Hello World!'; |
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#pod } |
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#pod |
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#pod $self->_OBJECT_->($str, @_); |
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#pod } |
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#pod |
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#pod =head1 DESCRIPTION |
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#pod |
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#pod C provides the base class for creating one common |
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#pod type of L classes. For more power, move up to |
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#pod L. |
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#pod |
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#pod On it's own C passes all methods through to the same |
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#pod method in the parent object with the same parameters, responds to |
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#pod C<-Eisa> like the parent object, and responds to C<-Ecan> like |
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#pod the parent object. |
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#pod |
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#pod It looks like a C, and it quacks like a C. |
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#pod |
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#pod On this base, you simple implement whatever method you want to do |
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#pod something special to. |
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#pod |
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#pod # Different method, same parameters |
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#pod sub method1 { |
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#pod my $self = shift; |
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#pod $self->_OBJECT_->method2(@_); # Call a different method |
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#pod } |
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#pod |
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#pod # Same method, different parameters |
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#pod sub method1 { |
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#pod my $self = shift; |
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#pod $self->_OBJECT_->method1( lc($_[0]) ); # Lowercase the param |
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#pod } |
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#pod |
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#pod # Same method, same parameters, tweak the result |
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#pod sub method1 { |
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#pod my $self = shift; |
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#pod my $rv = $self->_OBJECT_->method1(@_); |
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#pod $rv =~ s/\n/ \n/g; # Add line-break HTML tags at each newline |
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#pod return $rv; |
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#pod } |
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#pod |
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#pod As you can see, the advantage of this full-scale I approach, |
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#pod compared to inheritance, or function wrapping (see L), is |
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#pod that you have complete and utter freedom to do anything you might need |
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#pod to do, without stressing the Perl inheritance model or doing anything |
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#pod unusual or tricky with C references. |
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#pod |
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#pod You may never need this much power. But when you need it, you B |
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#pod need it. |
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#pod |
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#pod As an aside, Class::Adapter::Clear is implemented with the following |
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#pod L formula. |
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#pod |
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#pod use Class::Adapter::Builder |
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#pod ISA => '_OBJECT_', |
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#pod AUTOLOAD => 1; |
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#pod |
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#pod =head1 METHODS |
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#pod |
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#pod =head2 new $object |
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#pod |
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#pod As does the base L class, the default C constructor |
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#pod takes a single object as argument and creates a new object which holds the |
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#pod passed object. |
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#pod |
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#pod Returns a new C object, or C if you do not pass |
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#pod in an object. |
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#pod |
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#pod =cut |
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use 5.005; |
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use strict; |
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use Class::Adapter::Builder |
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ISA => '_OBJECT_', |
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AUTOLOAD => 1; |
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our $VERSION = '1.09'; |
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1; |
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__END__ |