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package Chorus::Engine; |
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use 5.006; |
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use strict; |
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use warnings; |
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our $VERSION = '1.03'; |
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use Chorus::Frame; |
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use constant DEBUG => 0; |
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=head1 NAME |
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Chorus::Engine - A very light inference engine combined with the frame model for knowledge representation. |
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=head1 VERSION |
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Version 1.04 |
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=cut |
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=head1 INTRODUCTION |
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Chorus-Engine makes possible to simply develop in Perl with an Articial Intelligence approach |
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by defining the knowledge with rules the inference engine will try to apply on your objects. |
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Because inference engines use to waste a lot of time before finding interesting instanciations |
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for rules, the property _SCOPE is used to optimise the space on which each rule must be tested. |
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This not necessary but, uou can combinate Chorus::Engine with Chorus::Frame which gives a first level |
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for knowledge representation. The inference engine can then work on Frames using the function 'fmatch' |
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top optimise the _SCOPE for the rules which work on frames. |
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=cut |
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=head1 SYNOPSIS |
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use Chorus::Engine; |
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my $agent = new Chorus::Engine(); |
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$agent->addrule( |
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_SCOPE => { # These arrays will be combinated as parameters (HASH) when calling _APPLY |
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a => $subset, # static array_ref |
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b => sub { .. } # returns an array ref |
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}, |
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_APPLY => sub { |
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my %opts = @_; # provides $opt{a},$opt{b} (~ one combinaison of _SCOPE) |
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if ( .. ) { |
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.. |
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return 1; # rule could be applied (~ something has changed) |
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} |
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return undef; # rule didn't apply |
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} |
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); |
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$agent->loop(); |
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=head1 SUBROUTINES/METHODS |
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=cut |
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=head2 addrule() |
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Defines a new rule for the Chorus::Engine object |
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arguments : |
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_SCOPE : a hashtable defining the variables and their search scope for instanciation |
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Values must be SCALAR or ARRAY_REF |
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_APPLY : function which will be called in a loop with all the possible |
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combinaisons from scopes on a & b |
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Ex. use Chorus::Engine; |
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use Chorus::Frames; |
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my $e=Chorus::Engine->new(); |
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$e->addrule( |
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_SCOPE => { |
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foo => [ fmatch( .. ) ], # selection of Frames bases on the filter 'fmatch' (static) |
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bar => sub { [ fmatch( .. ) ] }, # same kind more dynamic |
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baz => [ .. ] # any other array (not only frames) |
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}, |
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_APPLY => sub { |
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my %opts = @_; # provides $opt{foo},$opt{bar},$opt{baz} |
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return undef if ( .. ); # rule didn't apply |
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if ( .. ) { |
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.. # some actions |
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return 1; # rule could be applied |
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} |
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return undef; # rule didn't apply (last instruction) |
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}); |
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=cut |
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=head2 loop() |
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Tells the Chorus::Engine object to enter its inference loop. |
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The loop will end only after all rules fail (~ return false) in the same iteration |
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Ex. my $agent = new Chorus::Engine(); |
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$agent->addrule( .. ); |
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.. |
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$agent->addrule( .. ); |
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$agent->loop(); |
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=cut |
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=head2 cut() |
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Go directly to the next rule (same loop, same agent). This will break all nested instanciation loops |
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on _SCOPE of the current rule. -> GO DIRECTLY TO NEXT RULE (SAME AGENT) |
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Ex. $agent->addrule( |
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_SCOPE => { .. }, |
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_APPLY => sub { |
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if ( .. ) { |
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$agent->cut(); # ~ exit the rule |
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} |
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); |
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=cut |
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=head2 last() |
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Breaks the current loop (on rules) for the current agent -> GO DIRECTLY TO NEXT AGENT |
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This will force a cut() too. |
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Ex. $agent->addrule( |
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_SCOPE => { .. }, |
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_APPLY => sub { |
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if ( .. ) { |
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$agent->last(); |
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} |
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); |
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=cut |
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=head2 replay() |
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Restart FROM THE BEGINNING (1st rule) for the CURRENT AGENT. This will force a cut() too. |
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Ex. $agent->addrule( |
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_SCOPE => { .. }, |
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_APPLY => sub { |
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if ( .. ) { |
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$agent->replay(); |
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} |
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); |
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=cut |
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=head2 replay_all() |
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Restart FROM THE BEGINNING for the FIRST AGENT. This will force a cut() too. |
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Ex. $agent->addrule( |
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_SCOPE => { .. }, |
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_APPLY => sub { |
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if ( .. ) { |
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$agent->replay_all(); |
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} |
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); |
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=cut |
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=head2 solved() |
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Tells the Chorus::Engine to terminate immediately. This will force a last() too |
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Ex. $agent->addrule( |
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_SCOPE => { .. }, |
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_APPLY => sub { |
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if ( .. ) { |
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$agent->solved(); |
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} |
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); |
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=cut |
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=head2 reorder() |
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191
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the rules of the agent will be reordered according to the function given as argument (works like with sort()). |
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Note - The method last() will be automatically invoked. |
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Exemple : the current rule in a syntax analyser has found the category 'CAT_C' for a word. |
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The next step whould invoque as soon as possible the rules declared as interested |
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in this category. |
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sub sortA { |
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my ($r1, $r2) = @_; |
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return 1 if $r1->_INTEREST->CAT_C; |
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return -1 if $r2->_INTEREST->CAT_C; |
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return 0; |
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} |
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$agent->addrule( # rule 1 |
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_INTEREST => { # user slot |
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CAT_C => 'Y', |
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# .. |
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}, |
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_SCOPE => { .. } |
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_APPLY => sub { .. } |
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); |
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$agent->addrule( # rule n |
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_SCOPE => { .. } |
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_APPLY => sub { |
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# .. |
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if ( .. ) { |
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# .. |
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$agent->reorder(sortA); # will put rules interested in CAT_A to the head of the queue |
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} |
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} |
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); |
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=cut |
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226
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=head2 pause() |
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228
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Disable a Chorus::Engine object until call to wakeup(). In this mode, the method loop() has no effect. |
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This method can optimise the application by de-activating a Chorus::Engine object until it has |
230
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a good reason to work (ex. when a certain state is reached in the application ). |
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=cut |
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233
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=head2 wakeup() |
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235
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Enable a Chorus::Engine object -> will try again to apply its rules after next call to loop() |
236
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=cut |
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238
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=head2 reorderRules() |
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use from rules body to optimize the engine defining best candidates (rules) for next loop (break the current loop) |
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=cut |
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243
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sub reorderRules { |
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my ($funcall) = shift; |
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return unless $funcall; |
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$SELF->{_RULES} = [ sort { &{$funcall}($a,$b) } @{$SELF->{_RULES}} ]; |
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$SELF->replay; |
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} |
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250
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=head2 applyrules() |
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main engine loop (iterates on $SELF->_RULES) |
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=cut |
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255
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1
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1
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5
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use Data::Dumper; |
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2
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998
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256
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257
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sub applyrules { |
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sub apply_rec { |
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my ($rule, $stillworking) = @_; |
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my (%opt, $res); |
262
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my %scope = map { |
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my $s = $rule->get("_SCOPE $_"); |
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$_ => ref($s) eq 'ARRAY' ? $s : [$s || ()] |
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} grep { $_ ne '_KEY'} keys(%{$rule->{_SCOPE}}); |
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268
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0
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my $i = 0; |
269
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270
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0
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my $head = 'JUMP: {' . join("\n", map { $i++; 'foreach my $k' . $i . ' (@{$scope{' . $_ . '}})' . " {\n\t" . '$opt{' . $_ . '}=$k' . $i . ";" |
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271
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} keys(%scope)) . "\n"; |
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273
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# TODO - SET variables from %opt HERE !! |
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# .. |
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276
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0
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my $body = '$res = $rule->get(\'_APPLY\', %opt); last JUMP if $SELF->{_LAST} or $SELF->{_CUT} or $SELF->{_REPLAY} or $SELF->{_REPLAY_ALL} or $SELF->BOARD->SOLVED or $SELF->BOARD->FAILED'; |
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my $tail = "\n}" x scalar(keys(%scope)) . '}'; |
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279
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0
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eval $head . $body . $tail; |
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if ($@) { |
281
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warn $@; |
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warn "DEBUG 1 - Rule '$rule->{_ID}' _SCOPE was : " . join(', ', keys(%scope)) . "\n"; |
283
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} |
284
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285
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0
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warn "DEBUG - Rule '$rule->{_ID}' returned TRUE. : " if $res and DEBUG; |
286
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287
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0
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$stillworking ||= $res; |
288
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289
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0
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delete $SELF->{_CUT} if $SELF->{_CUT}; # see eval (already processed) on prev line !! |
290
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291
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0
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$SELF->{_QUEUE} = [] if $SELF->{_LAST} or $SELF->{_REPLAY} or $SELF->{_REPLAY_ALL} or $SELF->BOARD->SOLVED or $SELF->BOARD->FAILED; |
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0
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0
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0
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292
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0
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delete $SELF->{_LAST} if $SELF->{_LAST}; |
293
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294
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0
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0
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0
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return undef if $SELF->{_REPLAY} or $SELF->{_REPLAY_ALL}; |
295
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296
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0
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0
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$SELF->{_SUCCES} ||= $stillworking; |
297
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298
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0
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0
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return $stillworking unless $SELF->{_QUEUE}->[0]; |
299
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0
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return apply_rec (shift @{$SELF->{_QUEUE}}, $stillworking); |
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0
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300
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} |
301
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302
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0
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0
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0
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1
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return undef if $SELF->{_SLEEPING}; |
303
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0
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0
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$SELF->{_QUEUE} = [ @{$SELF->{_RULES} || [] } ]; |
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0
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304
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0
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return apply_rec(shift @{$SELF->{_QUEUE}}); |
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0
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305
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} |
306
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307
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my $AGENT = Chorus::Frame->new( |
308
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309
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cut => sub { $SELF->{_CUT} = 'Y' }, # returns true |
310
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last => sub { $SELF->{_LAST} = 'Y' }, # returns true |
311
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replay => sub { $SELF->{_REPLAY} = 'Y' }, # (returned value ignored) |
312
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replay_all => sub { $SELF->{_REPLAY_ALL} = 'Y' }, # (returned value ignored) |
313
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314
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loop => sub { $SELF->{_SUCCES} = 0; do {} while(applyrules() and (! $SELF->BOARD or ! $SELF->BOARD->SOLVED or ! $SELF->BOARD->FAILED)) }, |
315
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316
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solved => sub { $SELF->BOARD->{SOLVED} = 'Y'; return undef }, |
317
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|
failed => sub { $SELF->BOARD->{FAILED} = 'Y'; return undef }, |
318
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319
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|
pause => sub { $SELF->{_SLEEPING} = 'Y' }, |
320
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|
wakeup => sub { $SELF->delete('_SLEEPING')}, |
321
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322
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|
addrule => sub { push @{$SELF->{_RULES}}, Chorus::Frame->new(@_) }, |
323
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|
reorder => sub { reorderRules(@_) }, |
324
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325
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|
debug => sub { $SELF->{_DEBUG} = shift } |
326
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|
); |
327
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|
328
|
|
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|
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|
|
=head2 new |
329
|
|
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|
|
contructor : initialize a new engine |
330
|
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|
=cut |
331
|
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|
332
|
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|
sub new { |
333
|
0
|
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|
0
|
1
|
|
my $class = shift; |
334
|
0
|
|
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|
|
|
return Chorus::Frame->new( |
335
|
|
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|
@_, |
336
|
|
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|
_ISA => $AGENT, |
337
|
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|
_RULES => [], |
338
|
|
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|
) |
339
|
|
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|
|
|
} |
340
|
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341
|
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|
|
=head1 AUTHOR |
342
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343
|
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|
|
Christophe Ivorra, C<< >> |
344
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345
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|
=head1 BUGS |
346
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347
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|
Please report any bugs or feature requests to C, or through |
348
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|
the web interface at L. I will be notified, and then you'll |
349
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|
automatically be notified of progress on your bug as I make changes. |
350
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351
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|
=head1 SUPPORT |
352
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353
|
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|
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|
|
You can find documentation for this module with the perldoc command. |
354
|
|
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|
|
355
|
|
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|
|
|
|
perldoc Chorus::Engine |
356
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|
357
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|
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358
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|
You can also look for information at: |
359
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|
|
360
|
|
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|
|
=over 4 |
361
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362
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|
|
=item * RT: CPAN's request tracker (report bugs here) |
363
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364
|
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|
L |
365
|
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|
366
|
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|
|
=item * AnnoCPAN: Annotated CPAN documentation |
367
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368
|
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|
|
L |
369
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370
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|
|
=item * CPAN Ratings |
371
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372
|
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|
L |
373
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374
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|
=item * Search CPAN |
375
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376
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|
L |
377
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378
|
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|
=back |
379
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|
|
380
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381
|
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|
|
=head1 ACKNOWLEDGEMENTS |
382
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|
383
|
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|
384
|
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|
|
=head1 LICENSE AND COPYRIGHT |
385
|
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|
386
|
|
|
|
|
|
|
Copyright 2013 Christophe Ivorra. |
387
|
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388
|
|
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|
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|
|
This program is free software; you can redistribute it and/or modify it |
389
|
|
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|
|
under the terms of either: the GNU General Public License as published |
390
|
|
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|
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|
|
by the Free Software Foundation; or the Artistic License. |
391
|
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392
|
|
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|
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|
|
See http://dev.perl.org/licenses/ for more information. |
393
|
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394
|
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395
|
|
|
|
|
|
|
=cut |
396
|
|
|
|
|
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|
|
397
|
|
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|
|
|
|
1; # End of Chorus::Engine |