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=head1 NAME |
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Chess::Piece::Knight - an object representing a knight in a game of chess |
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=head1 SYNOPSIS |
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$knight = Chess::Piece::Knight->new("g1", "white", |
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"White King's knight"); |
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$true = $knight->can_reach("f3"); |
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$true = $knight->can_reach("e2"); |
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$false = $knight->can_reach("g3"); |
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=head1 DESCRIPTION |
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The Chess module provides a framework for writing chess programs with Perl. |
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This class forms part of the framework, representing a knight in a |
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L. |
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=head1 METHODS |
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=over 4 |
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=head2 Construction |
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=item new() |
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Constructs a new Chess::Piece::Knight. Requires two scalar parameters |
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containing the initial square and color for this piece. Optionally takes a |
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third scalar parameter containing a description of this piece. |
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$knight = Chess::Piece::Knight->new("g1", "white"); |
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$knight = Chess::Piece::Knight->new("g8", "black", |
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"Black King's knight"); |
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=head2 Class methods |
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There are no class methods for this class. |
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=head2 Object methods |
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=item reachable_squares() |
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Overrides base class version. Returns a list of squares that this pawn can |
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reach from its current position. See L |
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for more details on this method. |
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=back |
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=head1 DIAGNOSTICS |
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This subclass of L does not generate any warning messages by |
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itself. Please see L |
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or L for possible |
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error messages your program may produce. |
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=head1 BUGS |
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Please report any bugs to the author. |
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=head1 AUTHOR |
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Brian Richardson |
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=head1 COPYRIGHT |
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Copyright (c) 2002, 2005 Brian Richardson. All rights reserved. This module |
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is Free Software. It may be modified and redistributed under the same terms |
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as Perl itself. |
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=cut |
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package Chess::Piece::Knight; |
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use Chess::Board; |
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use Chess::Piece; |
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use base 'Chess::Piece'; |
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use strict; |
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1868
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sub new { |
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my ($caller, $sq, $color, $desc) = @_; |
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my $class = ref($caller) || $caller; |
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my $self = $caller->SUPER::new($sq, $color, $desc); |
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return bless $self, $class; |
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} |
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sub reachable_squares { |
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my ($self) = @_; |
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my $csq = $self->get_current_square(); |
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my $tsq = Chess::Board->add_vert_distance($csq, 2); |
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my @squares = ( ); |
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if (defined($tsq)) { |
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my $sq = Chess::Board->square_right_of($tsq); |
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push @squares, $sq if (defined($sq)); |
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$sq = Chess::Board->square_left_of($tsq); |
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push @squares, $sq if (defined($sq)); |
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} |
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$tsq = Chess::Board->add_vert_distance($csq, -2); |
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if (defined($tsq)) { |
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my $sq = Chess::Board->square_right_of($tsq); |
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push @squares, $sq if (defined($sq)); |
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$sq = Chess::Board->square_left_of($tsq); |
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push @squares, $sq if (defined($sq)); |
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} |
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$tsq = Chess::Board->add_horz_distance($csq, 2); |
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if (defined($tsq)) { |
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my $sq = Chess::Board->square_up_from($tsq); |
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push @squares, $sq if (defined($sq)); |
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$sq = Chess::Board->square_down_from($tsq); |
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push @squares, $sq if (defined($sq)); |
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} |
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$tsq = Chess::Board->add_horz_distance($csq, -2); |
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if (defined($tsq)) { |
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my $sq = Chess::Board->square_up_from($tsq); |
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push @squares, $sq if (defined($sq)); |
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$sq = Chess::Board->square_down_from($tsq); |
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push @squares, $sq if (defined($sq)); |
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} |
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return @squares; |
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} |
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1; |