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=head1 NAME |
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Chess::Piece::Bishop - an object representation of a bishop in a game of chess |
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=head1 SYNOPSIS |
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$bishop = Chess::Piece::Bishop->new("f1", "white", |
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"White King's bishop"); |
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$true = $bishop->can_reach("c4"); |
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$true = $bishop->can_reach("h3"); |
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$false = $bishop->can_reach("d4"); |
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=head1 DESCRIPTION |
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The Chess module provides a framework for writing chess programs with Perl. |
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This class forms part of that framework, representing a bishop in a |
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L. |
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=head1 METHODS |
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=head2 Construction |
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=item new() |
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Constructs a new Chess::Piece::Bishop. Requires two scalar parameters |
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containing the initial square and color of the piece. Optionally takes a |
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third parameter containing a description of the piece. |
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=head2 Class methods |
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There are no class methods for this class. |
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=head2 Object methods |
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=item reachable_squares() |
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Overrides base class version. Returns a list of squares that this pawn can |
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reach from its current position. See L |
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for more details on this method. |
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=head1 DIAGNOSTICS |
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This module produces no warning messages. See |
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L or |
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L for possible |
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errors or warnings the program may produce. |
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=head1 BUGS |
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Please report any bugs to the author. |
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=head1 AUTHOR |
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Brian Richardson |
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=head1 COPYRIGHT |
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Copyright (c) 2002, 2005 Brian Richardson. All rights reserved. This module is |
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Free Software. It may be modified and redistributed under the same terms as |
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Perl itself. |
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=cut |
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package Chess::Piece::Bishop; |
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use Chess::Board; |
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use Chess::Piece; |
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use base 'Chess::Piece'; |
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use strict; |
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sub new { |
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my ($caller, $sq, $color, $desc) = @_; |
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my $class = ref($caller) || $caller; |
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my $self = $caller->SUPER::new($sq, $color, $desc); |
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return bless $self, $class; |
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} |
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sub reachable_squares { |
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my ($self) = @_; |
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my $csq = $self->get_current_square(); |
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my $hdist = abs(Chess::Board->horz_distance("a1", $csq)); |
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my $vdist = abs(Chess::Board->vert_distance("a1", $csq)); |
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my $dist = $hdist > $vdist ? $vdist : $hdist; |
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my $sq = Chess::Board->add_horz_distance($csq, -$dist); |
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$sq = Chess::Board->add_vert_distance($sq, -$dist); |
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my @squares = ( ); |
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push @squares, Chess::Board->squares_in_line($csq, $sq); |
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$hdist = abs(Chess::Board->horz_distance("h1", $csq)); |
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$vdist = abs(Chess::Board->vert_distance("h1", $csq)); |
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$dist = $hdist > $vdist ? $vdist : $hdist; |
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$sq = Chess::Board->add_horz_distance($csq, $dist); |
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$sq = Chess::Board->add_vert_distance($sq, -$dist); |
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push @squares, Chess::Board->squares_in_line($csq, $sq); |
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$hdist = abs(Chess::Board->horz_distance("a8", $csq)); |
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$vdist = abs(Chess::Board->vert_distance("a8", $csq)); |
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$dist = $hdist > $vdist ? $vdist : $hdist; |
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$sq = Chess::Board->add_horz_distance($csq, -$dist); |
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$sq = Chess::Board->add_vert_distance($sq, $dist); |
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push @squares, Chess::Board->squares_in_line($csq, $sq); |
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$hdist = abs(Chess::Board->horz_distance("h8", $csq)); |
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$vdist = abs(Chess::Board->vert_distance("h8", $csq)); |
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$dist = $hdist > $vdist ? $vdist : $hdist; |
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$sq = Chess::Board->add_horz_distance($csq, $dist); |
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$sq = Chess::Board->add_vert_distance($sq, $dist); |
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push @squares, Chess::Board->squares_in_line($csq, $sq); |
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@squares = grep !/^$csq$/, @squares; |
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return @squares; |
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} |
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1; |