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=head1 NAME |
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Chess::Game - a class to record and validate the moves of a game of chess |
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=head1 SYNOPSIS |
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use Chess::Game; |
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$game = Chess::Game->new(); |
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$clone = $game->clone(); |
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$move = $game->make_move("e2", "e4"); |
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$move_c = $clone->make_move("e2", "e4"); |
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$true = ($move->get_piece() ne $move_c->get_piece()); |
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$move = $game->delete_move(); |
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... |
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while (!defined($result = $game->result())) { |
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# get a move |
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$move = $game->make_move($sq1, $sq2); |
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if (!defined($move)) { |
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print $game->get_message(); |
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} |
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} |
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if ($result == 1) { |
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print "White wins!\n"; |
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} |
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elsif ($result == 0) { |
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print "Draw!\n" |
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} |
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else { |
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print "Black wins!\n"; |
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} |
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=head1 DESCRIPTION |
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The Chess module provides a framework for writing chess programs with Perl. |
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This class forms part of that framework, providing move validation for all |
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moves recorded using the Chess::Game class. The Game contains a |
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L, 32 Ls and a L |
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that contains a series of Ls that record the exact |
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state of the game as it progresses. Moves can be taken back one-at-a-time to |
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allow for simple movelist manipulation. |
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=head1 METHODS |
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=head2 Construction |
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=item new() |
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Takes two optional parameters containing optional names for the players. If |
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none are provided, the player names 'white' and 'black' are used. Creates a |
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new L and places 16 L per player and initializes |
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an empty L. |
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=head2 Class methods |
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There are no class methods for this class. |
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=head2 Object methods |
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=item clone() |
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Takes no parameters. Returns a new blessed Chess::Game reference in an |
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identical state to the calling object, but which can be manipulated entirely |
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separately. |
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=item is_move_legal() |
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Takes two parameters containing the name of the square to move from and the |
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name of the square to move to. They should be validated with |
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L prior to calling. Returns true if the |
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provided move is legal within the context of the current game. |
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=item make_move() |
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Takes two parameters containing the name of the square to move from and the |
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name of the square to move to. They should be validated with |
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L before calling. Optionally takes a third |
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parameter, which can be set to zero to indicate that no legality |
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checking should be done. B
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captures or castling will not be set!> Only by entirely validating the move |
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do these flags have any meaning. The default is to validate every move. Returns |
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a L representing the move just made. |
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=item get_message() |
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Takes no parameters. Returns the message containing the reason L"make_move()"> |
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or L"is_move_legal()"> returned false, such as "Can't castle out of check". |
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=item delete_move() |
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Takes no parameters. Returns a L representing the |
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last move made, and sets the state of the game to what it was prior to the |
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returned move being made. |
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=item player_in_check() |
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Takes a single parameter containing the name of the player to consider. Returns |
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true if the named player is in check. |
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=item player_checkmated() |
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102
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Takes a single parameter containing the name of the player to consider. Returns |
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true if the named player has been checkmated. |
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105
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=item player_stalemated() |
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107
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Takes a single parameter containing the name of the player to consider. Returns |
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true if the named player has been stalemated. |
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=item result() |
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112
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Takes no parameters. Returns C as long as the game is in progress. When |
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a conclusion has been reached, returns 1 if the first player checkmated the |
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second player, 0 if either player has been stalemated, or -1 if the second |
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player checkmated the first player. Is not currently able to determine if the |
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game was drawn by a three-fold repetition of positions. |
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=item do_promotion() |
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Takes one parameters. If the last move was a promotion (as determined by a call |
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to L, then calling this function |
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will change the newly promoted pawn to the piece specified by the provided |
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parameter. Valid values are (case-insensitive) "bishop", "knight", "queen" |
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and "rook". |
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=head1 DIAGNOSTICS |
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=over 4 |
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=item Invalid Chess::Game reference |
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The program contains a reference to a Chess::Game not obtained through |
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L"new()"> or L"clone()">. Ensure the program only uses these methods to |
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create Chess::Game references, and the the reference refers to a defined |
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value. |
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=item Invalid square 'q9' |
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139
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The program made a call to make_move() or is_move_legal() with invalid squares. |
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Ensure that all variables containing squares are validated with |
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L. |
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143
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=back |
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145
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=head1 BUGS |
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147
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The framework is not currently able to determine when a game has been drawn |
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by three-fold repetition of position. Please report any other bugs to the |
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author. |
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151
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=head1 AUTHOR |
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153
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Brian Richardson |
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=head1 COPYRIGHT |
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157
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Copyright (c) 2002, 2005 Brian Richardson. All rights reserved. This module is |
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Free Software. It may be modified and redistributed under the same terms as |
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Perl itself. |
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161
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=cut |
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package Chess::Game; |
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164
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3
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3
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57365
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use Chess::Board; |
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2079
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use Chess::Piece; |
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use Chess::Piece::Pawn; |
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3034
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use Chess::Piece::Knight; |
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1889
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use Chess::Piece::Bishop; |
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1786
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use Chess::Piece::Rook; |
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1806
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use Chess::Piece::Queen; |
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use Chess::Piece::King; |
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1913
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use Chess::Game::MoveList; |
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use Chess::Game::MoveListEntry; |
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use Carp; |
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401
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use strict; |
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use constant OBJECT_DATA => ( |
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_player_has_moves => undef, |
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_captures => undef, |
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_kings => undef, |
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board => undef, |
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players => undef, |
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movelist => undef, |
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pieces => undef, |
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message => '' |
186
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3
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); |
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187
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188
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# same as Chess::Game::MoveListEntry |
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18
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use constant MOVE_CAPTURE => 0x01; |
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use constant MOVE_CASTLE_SHORT => 0x02; |
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191
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use constant MOVE_CASTLE_LONG => 0x04; |
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192
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use constant MOVE_EN_PASSANT => 0x08; |
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use constant MOVE_PROMOTE => 0x10; |
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41147
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195
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sub _add_pieces { |
196
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48
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48
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89
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my ($board, $type, $squares, $player, $pieces) = @_; |
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48
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97
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foreach my $sq (@$squares) { |
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128
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248
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my $fqn = 'Chess::Piece::' . ucfirst($type); |
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128
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482
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my $piece = $fqn->new($sq, $player); |
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128
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360
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$board->set_piece_at($sq, $piece); |
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128
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359
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push @$pieces, $piece; |
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|
|
} |
203
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|
|
} |
204
|
|
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|
|
205
|
|
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|
|
{ |
206
|
|
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|
|
|
|
my @_games = ( ); |
207
|
|
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|
|
208
|
|
|
|
|
|
|
sub _get_game { |
209
|
1056
|
|
|
1056
|
|
1637
|
my ($i) = @_; |
210
|
1056
|
|
|
|
|
2208
|
return $_games[$i]; |
211
|
|
|
|
|
|
|
} |
212
|
|
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|
213
|
|
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|
|
sub new { |
214
|
4
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|
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4
|
1
|
41
|
my ($caller, $p1, $p2) = @_; |
215
|
4
|
|
33
|
|
|
36
|
my $class = ref($caller) || $caller; |
216
|
4
|
|
50
|
|
|
27
|
my $player1 = $p1 || "white"; |
217
|
4
|
|
50
|
|
|
25
|
my $player2 = $p2 || "black"; |
218
|
4
|
|
|
|
|
45
|
my %object_data = OBJECT_DATA; |
219
|
4
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|
|
|
|
27
|
my $obj_data = { %object_data }; |
220
|
4
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|
|
|
|
37
|
my $board = Chess::Board->new(); |
221
|
4
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|
|
|
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27
|
my %pieces = ( $player1 => [ ], $player2 => [ ] ); |
222
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4
|
|
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|
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13
|
my %captures = ( $player1 => { }, $player2 => { } ); |
223
|
4
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|
|
|
|
22
|
my %player_has_moves = ( $player1 => { 1 => 1 }, $player2 => { 1 => 1 } ); |
224
|
4
|
|
|
|
|
27
|
_add_pieces($board, 'Rook', [ "a1", "h1" ], $player1, $pieces{$player1}); |
225
|
4
|
|
|
|
|
22
|
_add_pieces($board, 'Rook', [ "a8", "h8" ], $player2, $pieces{$player2}); |
226
|
4
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|
|
|
|
22
|
_add_pieces($board, 'Knight', [ "b1", "g1" ], $player1, $pieces{$player1}); |
227
|
4
|
|
|
|
|
29
|
_add_pieces($board, 'Knight', [ "b8", "g8" ], $player2, $pieces{$player2}); |
228
|
4
|
|
|
|
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24
|
_add_pieces($board, 'Bishop', [ "c1", "f1" ], $player1, $pieces{$player1}); |
229
|
4
|
|
|
|
|
24
|
_add_pieces($board, 'Bishop', [ "c8", "f8" ], $player2, $pieces{$player2}); |
230
|
4
|
|
|
|
|
24
|
_add_pieces($board, 'Queen', [ "d1" ], $player1, $pieces{$player1}); |
231
|
4
|
|
|
|
|
29
|
_add_pieces($board, 'Queen', [ "d8" ], $player2, $pieces{$player2}); |
232
|
4
|
|
|
|
|
23
|
_add_pieces($board, 'King', [ "e1" ], $player1, $pieces{$player1}); |
233
|
4
|
|
|
|
|
11
|
push @{$obj_data->{_kings}}, $pieces{$player1}[-1]; |
|
4
|
|
|
|
|
27
|
|
234
|
4
|
|
|
|
|
26
|
_add_pieces($board, 'King', [ "e8" ], $player2, $pieces{$player2}); |
235
|
4
|
|
|
|
|
10
|
push @{$obj_data->{_kings}}, $pieces{$player2}[-1]; |
|
4
|
|
|
|
|
15
|
|
236
|
4
|
|
|
|
|
23
|
my @pawn_row = Chess::Board->squares_in_line("a2", "h2"); |
237
|
4
|
|
|
|
|
21
|
_add_pieces($board, 'Pawn', \@pawn_row, $player1, $pieces{$player1}); |
238
|
4
|
|
|
|
|
19
|
@pawn_row = Chess::Board->squares_in_line("a7", "h7"); |
239
|
4
|
|
|
|
|
22
|
_add_pieces($board, 'Pawn', \@pawn_row, $player2, $pieces{$player2}); |
240
|
4
|
|
|
|
|
11
|
$obj_data->{_captures} = \%captures; |
241
|
4
|
|
|
|
|
9
|
$obj_data->{_player_has_moves} = \%player_has_moves; |
242
|
4
|
|
|
|
|
12
|
$obj_data->{board} = $board; |
243
|
4
|
|
|
|
|
9
|
$obj_data->{pieces} = \%pieces; |
244
|
4
|
|
|
|
|
33
|
$obj_data->{movelist} = Chess::Game::MoveList->new($player1, $player2); |
245
|
4
|
|
|
|
|
12
|
$obj_data->{players} = [ $player1, $player2 ]; |
246
|
4
|
|
|
|
|
8
|
push @_games, $obj_data; |
247
|
4
|
|
|
|
|
7
|
my $i = $#_games; |
248
|
4
|
|
|
|
|
35
|
return bless \$i, $class; |
249
|
|
|
|
|
|
|
} |
250
|
|
|
|
|
|
|
|
251
|
|
|
|
|
|
|
sub clone { |
252
|
225
|
|
|
225
|
1
|
1925
|
my ($self) = @_; |
253
|
225
|
|
33
|
|
|
755
|
my $class = ref($self) || croak "Invalid Chess::Game reference"; |
254
|
225
|
|
|
|
|
508
|
my $obj_data = _get_game($$self); |
255
|
225
|
50
|
|
|
|
530
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
256
|
225
|
|
|
|
|
2181
|
my %object_data = OBJECT_DATA; |
257
|
225
|
|
|
|
|
416
|
my $new_obj = \%object_data; |
258
|
225
|
|
|
|
|
508
|
my $board = $obj_data->{board}; |
259
|
225
|
|
|
|
|
825
|
my $clone = $board->clone(); |
260
|
225
|
|
|
|
|
621
|
$new_obj->{board} = $clone; |
261
|
225
|
|
|
|
|
527
|
my $p1 = $obj_data->{players}[0]; |
262
|
225
|
|
|
|
|
466
|
my $p2 = $obj_data->{players}[1]; |
263
|
225
|
|
|
|
|
1561
|
my %player_has_moves = ( $p1 => { 1 => 1 }, $p2 => { 1 => 1 } ); |
264
|
225
|
|
|
|
|
773
|
$new_obj->{players} = [ $p1, $p2 ]; |
265
|
225
|
|
|
|
|
829
|
my %pieces = ( $p1 => [ ], $p2 => [ ] ); |
266
|
225
|
|
|
|
|
483
|
$new_obj->{pieces} = \%pieces; |
267
|
225
|
|
|
|
|
817
|
my %captures = ( $p1 => { }, $p2 => { } ); |
268
|
225
|
|
|
|
|
409
|
$new_obj->{_captures} = \%captures; |
269
|
225
|
|
|
|
|
375
|
$new_obj->{_player_has_moves} = \%player_has_moves; |
270
|
225
|
|
|
|
|
427
|
my %old_to_new = ( ); |
271
|
225
|
|
|
|
|
361
|
foreach my $old_piece (@{$obj_data->{pieces}{$p1}}) { |
|
225
|
|
|
|
|
772
|
|
272
|
3600
|
100
|
100
|
|
|
26548
|
if ($old_piece->isa('Chess::Piece::King') or !$old_piece->captured()) { |
273
|
3443
|
|
|
|
|
8769
|
my $old_sq = $old_piece->get_current_square(); |
274
|
3443
|
|
|
|
|
8976
|
my $new_piece = $clone->get_piece_at($old_sq); |
275
|
3443
|
|
|
|
|
10715
|
$old_to_new{$old_piece} = $new_piece; |
276
|
3443
|
|
|
|
|
3725
|
push @{$new_obj->{pieces}{$p1}}, $new_piece; |
|
3443
|
|
|
|
|
8507
|
|
277
|
3443
|
100
|
66
|
|
|
31603
|
push @{$new_obj->{_kings}}, $new_piece if (defined($new_piece) and $new_piece->isa('Chess::Piece::King')); |
|
225
|
|
|
|
|
831
|
|
278
|
|
|
|
|
|
|
} |
279
|
|
|
|
|
|
|
else { |
280
|
157
|
|
|
|
|
233
|
foreach my $mn (keys %{$obj_data->{_captures}{$p2}}) { |
|
157
|
|
|
|
|
666
|
|
281
|
449
|
|
|
|
|
841
|
my $capture = $obj_data->{_captures}{$p2}{$mn}; |
282
|
449
|
100
|
|
|
|
1602
|
if ($capture eq $old_piece) { |
283
|
157
|
|
|
|
|
399
|
$captures{$p2}{$mn} = $capture; |
284
|
157
|
|
|
|
|
488
|
$old_to_new{$old_piece} = $capture; |
285
|
157
|
|
|
|
|
183
|
push @{$new_obj->{pieces}{$p1}}, $capture |
|
157
|
|
|
|
|
761
|
|
286
|
|
|
|
|
|
|
} |
287
|
|
|
|
|
|
|
} |
288
|
|
|
|
|
|
|
} |
289
|
|
|
|
|
|
|
} |
290
|
225
|
|
|
|
|
554
|
foreach my $old_piece (@{$obj_data->{pieces}{$p2}}) { |
|
225
|
|
|
|
|
710
|
|
291
|
3600
|
100
|
100
|
|
|
25207
|
if ($old_piece->isa('Chess::Piece::King') or !$old_piece->captured()) { |
292
|
3203
|
|
|
|
|
7926
|
my $old_sq = $old_piece->get_current_square(); |
293
|
3203
|
|
|
|
|
8283
|
my $new_piece = $clone->get_piece_at($old_sq); |
294
|
3203
|
|
|
|
|
9443
|
$old_to_new{$old_piece} = $new_piece; |
295
|
3203
|
|
|
|
|
3388
|
push @{$new_obj->{pieces}{$p2}}, $new_piece; |
|
3203
|
|
|
|
|
7946
|
|
296
|
3203
|
100
|
66
|
|
|
27449
|
push @{$new_obj->{_kings}}, $new_piece if (defined($new_piece) and $new_piece->isa('Chess::Piece::King')); |
|
225
|
|
|
|
|
700
|
|
297
|
|
|
|
|
|
|
} |
298
|
|
|
|
|
|
|
else { |
299
|
397
|
|
|
|
|
483
|
foreach my $mn (keys %{$obj_data->{_captures}{$p1}}) { |
|
397
|
|
|
|
|
1952
|
|
300
|
1959
|
|
|
|
|
3566
|
my $capture = $obj_data->{_captures}{$p1}{$mn}; |
301
|
1959
|
100
|
|
|
|
5957
|
if ($capture eq $old_piece) { |
302
|
397
|
|
|
|
|
891
|
$captures{$p1}{$mn} = $capture; |
303
|
397
|
|
|
|
|
934
|
$old_to_new{$old_piece} = $capture; |
304
|
397
|
|
|
|
|
440
|
push @{$new_obj->{pieces}{$p2}}, $capture; |
|
397
|
|
|
|
|
1693
|
|
305
|
|
|
|
|
|
|
} |
306
|
|
|
|
|
|
|
} |
307
|
|
|
|
|
|
|
} |
308
|
|
|
|
|
|
|
} |
309
|
225
|
|
|
|
|
600
|
my $movelist = $obj_data->{movelist}; |
310
|
225
|
|
|
|
|
1418
|
my $new_ml = Chess::Game::MoveList->new($p1, $p2); |
311
|
225
|
|
|
|
|
1185
|
my ($p1_moves, $p2_moves) = $movelist->get_all_moves(); |
312
|
225
|
|
|
|
|
934
|
for (my $i = 0; $i < @$p1_moves; $i++) { |
313
|
1377
|
|
|
|
|
1979
|
my $p1_move = $p1_moves->[$i]; |
314
|
1377
|
|
|
|
|
1831
|
my $p2_move = $p2_moves->[$i]; |
315
|
1377
|
|
|
|
|
4383
|
my $piece = $old_to_new{$p1_move->get_piece()}; |
316
|
1377
|
|
|
|
|
3770
|
my $sq1 = $p1_move->get_start_square(); |
317
|
1377
|
|
|
|
|
3724
|
my $sq2 = $p1_move->get_dest_square(); |
318
|
1377
|
|
|
|
|
1738
|
my $flags = 0x0; |
319
|
1377
|
100
|
|
|
|
3782
|
$flags |= MOVE_CAPTURE if ($p1_move->is_capture()); |
320
|
1377
|
50
|
|
|
|
4079
|
$flags |= MOVE_CASTLE_SHORT if ($p1_move->is_short_castle()); |
321
|
1377
|
50
|
|
|
|
4477
|
$flags |= MOVE_CASTLE_LONG if ($p1_move->is_long_castle()); |
322
|
1377
|
100
|
|
|
|
3508
|
$flags |= MOVE_EN_PASSANT if ($p1_move->is_en_passant()); |
323
|
1377
|
|
|
|
|
4100
|
$new_ml->add_move($piece, $sq1, $sq2, $flags); |
324
|
1377
|
100
|
|
|
|
4034
|
if (defined $p2_move) { |
325
|
1213
|
|
|
|
|
4410
|
my $p2_piece = $old_to_new{$p2_move->get_piece()}; |
326
|
1213
|
|
|
|
|
3257
|
my $p2_sq1 = $p2_move->get_start_square(); |
327
|
1213
|
|
|
|
|
3336
|
my $p2_sq2 = $p2_move->get_dest_square(); |
328
|
1213
|
|
|
|
|
1753
|
my $p2_flags = 0x0; |
329
|
1213
|
100
|
|
|
|
3170
|
$p2_flags |= MOVE_CAPTURE if ($p2_move->is_capture()); |
330
|
1213
|
100
|
|
|
|
3257
|
$p2_flags |= MOVE_CASTLE_SHORT if ($p2_move->is_short_castle()); |
331
|
1213
|
50
|
|
|
|
3359
|
$p2_flags |= MOVE_CASTLE_LONG if ($p2_move->is_long_castle()); |
332
|
1213
|
50
|
|
|
|
3177
|
$p2_flags |= MOVE_EN_PASSANT if ($p2_move->is_en_passant()); |
333
|
1213
|
|
|
|
|
3393
|
$new_ml->add_move($p2_piece, $p2_sq1, $p2_sq2, $p2_flags); |
334
|
|
|
|
|
|
|
} |
335
|
|
|
|
|
|
|
} |
336
|
225
|
|
|
|
|
426
|
foreach my $movenum (keys %{$obj_data->{_player_has_moves}{$p1}}) { |
|
225
|
|
|
|
|
1222
|
|
337
|
226
|
|
|
|
|
1869
|
$player_has_moves{$p1}{$movenum} = $obj_data->{_player_has_moves}{$p1}{$movenum}; |
338
|
|
|
|
|
|
|
} |
339
|
225
|
|
|
|
|
425
|
foreach my $movenum (keys %{$obj_data->{_player_has_moves}{$p2}}) { |
|
225
|
|
|
|
|
846
|
|
340
|
239
|
|
|
|
|
788
|
$player_has_moves{$p2}{$movenum} = $obj_data->{_player_has_moves}{$p2}{$movenum}; |
341
|
|
|
|
|
|
|
} |
342
|
225
|
|
|
|
|
1108
|
$new_obj->{movelist} = $new_ml; |
343
|
225
|
|
|
|
|
628
|
push @_games, $new_obj; |
344
|
225
|
|
|
|
|
353
|
my $i = $#_games; |
345
|
225
|
|
|
|
|
21940
|
return bless \$i, $class; |
346
|
|
|
|
|
|
|
} |
347
|
|
|
|
|
|
|
} |
348
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
sub get_board { |
350
|
3
|
|
|
3
|
0
|
1555
|
my ($self) = @_; |
351
|
3
|
50
|
|
|
|
12
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
352
|
3
|
|
|
|
|
9
|
my $obj_data = _get_game($$self); |
353
|
3
|
50
|
|
|
|
11
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
354
|
3
|
|
|
|
|
9
|
return $obj_data->{board}; |
355
|
|
|
|
|
|
|
} |
356
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
sub get_pieces { |
358
|
0
|
|
|
0
|
0
|
0
|
my ($self, $player) = @_; |
359
|
0
|
0
|
|
|
|
0
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
360
|
0
|
|
|
|
|
0
|
my $obj_data = _get_game($$self); |
361
|
0
|
0
|
|
|
|
0
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
362
|
0
|
0
|
|
|
|
0
|
if (defined($player)) { |
363
|
0
|
|
|
|
|
0
|
return @{$obj_data->{pieces}{$player}}; |
|
0
|
|
|
|
|
0
|
|
364
|
|
|
|
|
|
|
} |
365
|
|
|
|
|
|
|
else { |
366
|
0
|
|
|
|
|
0
|
my $player1 = $obj_data->{players}[0]; |
367
|
0
|
|
|
|
|
0
|
my $player2 = $obj_data->{players}[1]; |
368
|
0
|
|
|
|
|
0
|
return ($obj_data->{pieces}{$player1}, $obj_data->{pieces}{$player2}); |
369
|
|
|
|
|
|
|
} |
370
|
|
|
|
|
|
|
} |
371
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
sub get_players { |
373
|
0
|
|
|
0
|
0
|
0
|
my ($self) = @_; |
374
|
0
|
0
|
|
|
|
0
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
375
|
0
|
|
|
|
|
0
|
my $obj_data = _get_game($$self); |
376
|
0
|
0
|
|
|
|
0
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
377
|
0
|
|
|
|
|
0
|
return @{$obj_data->{players}}; |
|
0
|
|
|
|
|
0
|
|
378
|
|
|
|
|
|
|
} |
379
|
|
|
|
|
|
|
|
380
|
|
|
|
|
|
|
sub get_movelist { |
381
|
2
|
|
|
2
|
0
|
6
|
my ($self) = @_; |
382
|
2
|
50
|
|
|
|
6
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
383
|
2
|
|
|
|
|
5
|
my $obj_data = _get_game($$self); |
384
|
2
|
50
|
|
|
|
7
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
385
|
2
|
|
|
|
|
81
|
return $obj_data->{movelist}; |
386
|
|
|
|
|
|
|
} |
387
|
|
|
|
|
|
|
|
388
|
|
|
|
|
|
|
sub get_message { |
389
|
8
|
|
|
8
|
1
|
4600
|
my ($self) = @_; |
390
|
8
|
50
|
|
|
|
29
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
391
|
8
|
|
|
|
|
25
|
my $obj_data = _get_game($$self); |
392
|
8
|
50
|
|
|
|
27
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
393
|
8
|
|
|
|
|
17
|
my $msg = $obj_data->{message}; |
394
|
8
|
|
|
|
|
15
|
$obj_data->{message} = ''; |
395
|
8
|
|
|
|
|
31
|
return $msg; |
396
|
|
|
|
|
|
|
} |
397
|
|
|
|
|
|
|
|
398
|
|
|
|
|
|
|
sub get_capture { |
399
|
2
|
|
|
2
|
0
|
18
|
my ($self, $player, $movenum) = @_; |
400
|
2
|
50
|
|
|
|
8
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
401
|
2
|
|
|
|
|
9
|
my $obj_data = _get_game($$self); |
402
|
2
|
50
|
|
|
|
6
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
403
|
2
|
|
|
|
|
6
|
my $captures = $obj_data->{_captures}; |
404
|
2
|
50
|
|
|
|
40
|
return $captures->{$player}{$movenum} if exists($captures->{$player}{$movenum}); |
405
|
|
|
|
|
|
|
} |
406
|
|
|
|
|
|
|
|
407
|
|
|
|
|
|
|
sub _mark_threatened_kings { |
408
|
132
|
|
|
132
|
|
218
|
my ($obj_data) = @_; |
409
|
132
|
|
|
|
|
410
|
my $player1 = $obj_data->{players}[0]; |
410
|
132
|
|
|
|
|
266
|
my $player2 = $obj_data->{players}[1]; |
411
|
132
|
|
|
|
|
195
|
my @p1_pieces = @{$obj_data->{pieces}{$player1}}; |
|
132
|
|
|
|
|
633
|
|
412
|
132
|
|
|
|
|
251
|
my @p2_pieces = @{$obj_data->{pieces}{$player2}}; |
|
132
|
|
|
|
|
589
|
|
413
|
132
|
|
|
|
|
309
|
my $movelist = $obj_data->{movelist}; |
414
|
132
|
|
|
|
|
241
|
my $p1_king = $obj_data->{_kings}[0]; |
415
|
132
|
|
|
|
|
261
|
my $p2_king = $obj_data->{_kings}[1]; |
416
|
132
|
|
|
|
|
254
|
my $board = $obj_data->{board}; |
417
|
132
|
|
|
|
|
601
|
$p1_king->set_threatened(0); |
418
|
132
|
|
|
|
|
402
|
$p2_king->set_threatened(0); |
419
|
132
|
|
|
|
|
321
|
foreach my $p1_piece (@p1_pieces) { |
420
|
2112
|
100
|
100
|
|
|
19571
|
next if ($p1_piece->isa('Chess::Piece::King') or $p1_piece->captured()); |
421
|
1821
|
|
|
|
|
5180
|
my $p1_sq = $p1_piece->get_current_square(); |
422
|
1821
|
|
|
|
|
4830
|
my $p2_sq = $p2_king->get_current_square(); |
423
|
1821
|
100
|
|
|
|
5331
|
next if (!$p1_piece->can_reach($p2_sq)); |
424
|
64
|
100
|
|
|
|
1426
|
if ($p1_piece->isa('Chess::Piece::Pawn')) { |
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
425
|
1
|
50
|
|
|
|
5
|
next if (Chess::Board->horz_distance($p1_sq, $p2_sq) == 0); |
426
|
|
|
|
|
|
|
} |
427
|
|
|
|
|
|
|
elsif ($p1_piece->isa('Chess::Piece::King')) { |
428
|
0
|
0
|
|
|
|
0
|
next if (Chess::Board->horz_distance($p1_sq, $p2_sq) == 2); |
429
|
|
|
|
|
|
|
} |
430
|
|
|
|
|
|
|
elsif (!$p1_piece->isa('Chess::Piece::Knight')) { |
431
|
63
|
|
|
|
|
341
|
my $board_c = $board->clone(); |
432
|
63
|
|
|
|
|
304
|
$board_c->set_piece_at($p1_sq, undef); |
433
|
63
|
|
|
|
|
242
|
$board_c->set_piece_at($p2_sq, undef); |
434
|
63
|
100
|
|
|
|
236
|
next unless ($board_c->line_is_open($p1_sq, $p2_sq)); |
435
|
|
|
|
|
|
|
} |
436
|
45
|
|
|
|
|
212
|
$p2_king->set_threatened(1); |
437
|
|
|
|
|
|
|
} |
438
|
132
|
|
|
|
|
360
|
foreach my $p2_piece (@p2_pieces) { |
439
|
2112
|
100
|
100
|
|
|
16529
|
next if ($p2_piece->isa('Chess::Piece::King') or $p2_piece->captured()); |
440
|
1768
|
|
|
|
|
5129
|
my $p2_sq = $p2_piece->get_current_square(); |
441
|
1768
|
|
|
|
|
5134
|
my $p1_sq = $p1_king->get_current_square(); |
442
|
1768
|
100
|
|
|
|
4826
|
next if (!$p2_piece->can_reach($p1_sq)); |
443
|
11
|
50
|
|
|
|
234
|
if ($p2_piece->isa('Chess::Piece::Pawn')) { |
|
|
50
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
444
|
0
|
0
|
|
|
|
0
|
next if (Chess::Board->horz_distance($p1_sq, $p2_sq) == 0); |
445
|
|
|
|
|
|
|
} |
446
|
|
|
|
|
|
|
elsif ($p2_piece->isa('Chess::Piece::King')) { |
447
|
0
|
0
|
|
|
|
0
|
next if (Chess::Board->horz_distance($p1_sq, $p2_sq) == 2); |
448
|
|
|
|
|
|
|
} |
449
|
|
|
|
|
|
|
elsif (!$p2_piece->isa('Chess::Piece::Knight')) { |
450
|
9
|
|
|
|
|
44
|
my $board_c = $board->clone(); |
451
|
9
|
|
|
|
|
56
|
$board_c->set_piece_at($p1_sq, undef); |
452
|
9
|
|
|
|
|
38
|
$board_c->set_piece_at($p2_sq, undef); |
453
|
9
|
100
|
|
|
|
33
|
next unless ($board_c->line_is_open($p1_sq, $p2_sq)); |
454
|
|
|
|
|
|
|
} |
455
|
7
|
|
|
|
|
38
|
$p1_king->set_threatened(1); |
456
|
|
|
|
|
|
|
} |
457
|
|
|
|
|
|
|
} |
458
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
sub _is_valid_en_passant { |
460
|
45
|
|
|
45
|
|
112
|
my ($obj_data, $piece, $sq1, $sq2) = @_; |
461
|
45
|
|
|
|
|
80
|
my $movelist = $obj_data->{movelist}; |
462
|
45
|
|
|
|
|
217
|
my $movenum = $movelist->get_move_num(); |
463
|
45
|
|
|
|
|
158
|
my $last_moved = $movelist->get_last_moved(); |
464
|
45
|
|
|
|
|
233
|
my $move = $movelist->get_move($movenum, $last_moved); |
465
|
45
|
100
|
|
|
|
124
|
return 0 unless $move; |
466
|
42
|
|
|
|
|
221
|
my $piece2 = $move->get_piece(); |
467
|
42
|
100
|
|
|
|
398
|
return 0 unless ($piece2->isa('Chess::Piece::Pawn')); |
468
|
14
|
|
|
|
|
32
|
my $player1 = $obj_data->{players}[0]; |
469
|
14
|
|
|
|
|
33
|
my $player2 = $obj_data->{players}[1]; |
470
|
14
|
|
|
|
|
49
|
my $p2_sq = $piece2->get_current_square(); |
471
|
14
|
100
|
|
|
|
45
|
if ($piece2->get_player() eq $player1) { |
472
|
8
|
50
|
|
|
|
32
|
return 0 unless (Chess::Board->square_up_from($sq2) eq $p2_sq); |
473
|
|
|
|
|
|
|
} |
474
|
|
|
|
|
|
|
else { |
475
|
6
|
100
|
|
|
|
28
|
return 0 unless (Chess::Board->square_down_from($sq2) eq $p2_sq); |
476
|
|
|
|
|
|
|
} |
477
|
2
|
|
|
|
|
13
|
return 1; |
478
|
|
|
|
|
|
|
} |
479
|
|
|
|
|
|
|
|
480
|
|
|
|
|
|
|
sub _is_valid_short_castle { |
481
|
7
|
|
|
7
|
|
23
|
my ($obj_data, $piece, $sq1, $sq2) = @_; |
482
|
7
|
|
|
|
|
23
|
my $player1 = $obj_data->{players}[0]; |
483
|
7
|
|
|
|
|
19
|
my $player2 = $obj_data->{players}[1]; |
484
|
7
|
|
|
|
|
26
|
my $player = $piece->get_player(); |
485
|
7
|
|
|
|
|
16
|
my $board = $obj_data->{board}; |
486
|
7
|
100
|
|
|
|
26
|
my $tsq = $player eq $player1 ? "g1" : "g8"; |
487
|
7
|
100
|
|
|
|
31
|
return 0 unless ($sq2 eq $tsq); |
488
|
4
|
50
|
|
|
|
17
|
unless (!$piece->moved()) { |
489
|
0
|
|
|
|
|
0
|
$obj_data->{message} = ucfirst($player) . "'s king has already moved"; |
490
|
0
|
|
|
|
|
0
|
return 0; |
491
|
|
|
|
|
|
|
} |
492
|
4
|
|
|
|
|
8
|
my $rook; |
493
|
4
|
100
|
|
|
|
13
|
if ($player eq $player1) { |
494
|
2
|
|
|
|
|
22
|
$rook = $board->get_piece_at("h1"); |
495
|
|
|
|
|
|
|
} |
496
|
|
|
|
|
|
|
else { |
497
|
2
|
|
|
|
|
8
|
$rook = $board->get_piece_at("h8"); |
498
|
|
|
|
|
|
|
} |
499
|
4
|
50
|
33
|
|
|
111
|
unless (defined($rook) and !$rook->moved()) { |
500
|
0
|
|
|
|
|
0
|
$obj_data->{message} = ucfirst($player) . "'s kingside rook has already moved"; |
501
|
0
|
|
|
|
|
0
|
return 0; |
502
|
|
|
|
|
|
|
} |
503
|
4
|
100
|
|
|
|
17
|
my $rook_sq = $player eq $player1 ? "h1" : "h8"; |
504
|
4
|
100
|
|
|
|
13
|
my $king_sq = $player eq $player1 ? "e1" : "e8"; |
505
|
4
|
|
|
|
|
24
|
my $board_c = $board->clone(); |
506
|
4
|
|
|
|
|
22
|
$board_c->set_piece_at($king_sq, undef); |
507
|
4
|
|
|
|
|
17
|
$board_c->set_piece_at($rook_sq, undef); |
508
|
4
|
100
|
|
|
|
19
|
unless ($board_c->line_is_open($king_sq, $rook_sq)) { |
509
|
1
|
|
|
|
|
7
|
$obj_data->{message} = "There are pieces between " . ucfirst($player) . "'s king and rook"; |
510
|
1
|
|
|
|
|
6
|
return 0; |
511
|
|
|
|
|
|
|
} |
512
|
3
|
|
|
|
|
15
|
return 1; |
513
|
|
|
|
|
|
|
} |
514
|
|
|
|
|
|
|
|
515
|
|
|
|
|
|
|
sub _is_valid_long_castle { |
516
|
6
|
|
|
6
|
|
16
|
my ($obj_data, $piece, $sq1, $sq2) = @_; |
517
|
6
|
|
|
|
|
21
|
my $player1 = $obj_data->{players}[0]; |
518
|
6
|
|
|
|
|
14
|
my $player2 = $obj_data->{players}[1]; |
519
|
6
|
|
|
|
|
48
|
my $player = $piece->get_player(); |
520
|
6
|
|
|
|
|
16
|
my $board = $obj_data->{board}; |
521
|
6
|
100
|
|
|
|
44
|
my $tsq = $player eq $player1 ? "c1" : "c8"; |
522
|
6
|
100
|
|
|
|
30
|
return 0 unless ($sq2 eq $tsq); |
523
|
3
|
50
|
|
|
|
14
|
unless (!$piece->moved()) { |
524
|
0
|
|
|
|
|
0
|
$obj_data->{message} = ucfirst($player) . "'s king has already moved"; |
525
|
0
|
|
|
|
|
0
|
return 0; |
526
|
|
|
|
|
|
|
} |
527
|
3
|
|
|
|
|
6
|
my $rook; |
528
|
3
|
50
|
|
|
|
11
|
if ($player eq $player1) { |
529
|
3
|
|
|
|
|
12
|
$rook = $board->get_piece_at("a1"); |
530
|
|
|
|
|
|
|
} |
531
|
|
|
|
|
|
|
else { |
532
|
0
|
|
|
|
|
0
|
$rook = $board->get_piece_at("a8"); |
533
|
|
|
|
|
|
|
} |
534
|
3
|
100
|
66
|
|
|
20
|
unless (defined($rook) and !$rook->moved()) { |
535
|
1
|
|
|
|
|
6
|
$obj_data->{message} = ucfirst($player) . "'s queenside rook has already moved"; |
536
|
1
|
|
|
|
|
17
|
return 0; |
537
|
|
|
|
|
|
|
} |
538
|
2
|
50
|
|
|
|
8
|
my $rook_sq = $player eq $player1 ? "a1" : "a8"; |
539
|
2
|
50
|
|
|
|
6
|
my $king_sq = $player eq $player1 ? "e1" : "e8"; |
540
|
2
|
|
|
|
|
8
|
my $board_c = $board->clone(); |
541
|
2
|
|
|
|
|
9
|
$board_c->set_piece_at($king_sq, undef); |
542
|
2
|
|
|
|
|
9
|
$board_c->set_piece_at($rook_sq, undef); |
543
|
2
|
50
|
|
|
|
9
|
unless ($board_c->line_is_open($king_sq, $rook_sq)) { |
544
|
0
|
|
|
|
|
0
|
$obj_data->{message} = "There are pieces between " . ucfirst($player) . "'s king and rook"; |
545
|
0
|
|
|
|
|
0
|
return 0; |
546
|
|
|
|
|
|
|
} |
547
|
2
|
|
|
|
|
9
|
return 1; |
548
|
|
|
|
|
|
|
} |
549
|
|
|
|
|
|
|
|
550
|
|
|
|
|
|
|
sub is_move_legal { |
551
|
371
|
|
|
371
|
1
|
795
|
my ($self, $sq1, $sq2) = @_; |
552
|
371
|
50
|
|
|
|
1122
|
unless (Chess::Board->square_is_valid($sq1)) { |
553
|
0
|
|
|
|
|
0
|
carp "Invalid square '$sq1'"; |
554
|
0
|
|
|
|
|
0
|
return 0; |
555
|
|
|
|
|
|
|
} |
556
|
371
|
50
|
|
|
|
1255
|
unless (Chess::Board->square_is_valid($sq2)) { |
557
|
0
|
|
|
|
|
0
|
carp "Invalid square '$sq2'"; |
558
|
0
|
|
|
|
|
0
|
return 0; |
559
|
|
|
|
|
|
|
} |
560
|
371
|
50
|
|
|
|
1018
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
561
|
371
|
|
|
|
|
817
|
my $obj_data = _get_game($$self); |
562
|
371
|
50
|
|
|
|
838
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
563
|
371
|
|
|
|
|
804
|
my $player1 = $obj_data->{players}[0]; |
564
|
371
|
|
|
|
|
621
|
my $player2 = $obj_data->{players}[1]; |
565
|
371
|
|
|
|
|
604
|
my $board = $obj_data->{board}; |
566
|
371
|
|
|
|
|
1111
|
my $piece = $board->get_piece_at($sq1); |
567
|
371
|
50
|
|
|
|
779
|
unless (defined($piece)) { |
568
|
0
|
|
|
|
|
0
|
carp "No piece at '$sq1'"; |
569
|
0
|
|
|
|
|
0
|
return undef; |
570
|
|
|
|
|
|
|
} |
571
|
371
|
|
|
|
|
1292
|
my $player = $piece->get_player(); |
572
|
371
|
|
|
|
|
686
|
my $movelist = $obj_data->{movelist}; |
573
|
371
|
|
|
|
|
1425
|
my $last_moved = $movelist->get_last_moved(); |
574
|
371
|
100
|
100
|
|
|
2697
|
if ((defined($last_moved) and $last_moved eq $player) or |
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
575
|
|
|
|
|
|
|
(!defined($last_moved) and $player ne $player1)) { |
576
|
1
|
|
|
|
|
3
|
$obj_data->{message} = "Not your turn"; |
577
|
1
|
|
|
|
|
8
|
return 0; |
578
|
|
|
|
|
|
|
} |
579
|
370
|
50
|
|
|
|
1317
|
return 0 unless ($piece->can_reach($sq2)); |
580
|
370
|
|
|
|
|
1547
|
my $capture = $board->get_piece_at($sq2); |
581
|
370
|
100
|
|
|
|
807
|
if (defined($capture)) { |
582
|
171
|
100
|
|
|
|
664
|
unless ($capture->get_player() ne $player) { |
583
|
127
|
|
|
|
|
262
|
$obj_data->{message} = "You can't capture your own piece"; |
584
|
127
|
|
|
|
|
708
|
return 0; |
585
|
|
|
|
|
|
|
} |
586
|
44
|
100
|
|
|
|
561
|
if ($piece->isa('Chess::Piece::Pawn')) { |
|
|
100
|
|
|
|
|
|
587
|
6
|
100
|
|
|
|
30
|
unless (abs(Chess::Board->horz_distance($sq1, $sq2)) == 1) { |
588
|
3
|
|
|
|
|
7
|
$obj_data->{message} = "Pawns may only capture diagonally"; |
589
|
3
|
|
|
|
|
16
|
return 0; |
590
|
|
|
|
|
|
|
} |
591
|
|
|
|
|
|
|
} |
592
|
|
|
|
|
|
|
elsif ($piece->isa('Chess::Piece::King')) { |
593
|
1
|
50
|
|
|
|
5
|
unless (abs(Chess::Board->horz_distance($sq1, $sq2)) < 2) { |
594
|
1
|
|
|
|
|
3
|
$obj_data->{message} = "You can't capture while castling"; |
595
|
1
|
|
|
|
|
6
|
return 0; |
596
|
|
|
|
|
|
|
} |
597
|
|
|
|
|
|
|
} |
598
|
|
|
|
|
|
|
} |
599
|
|
|
|
|
|
|
else { |
600
|
199
|
100
|
|
|
|
1570
|
if ($piece->isa('Chess::Piece::Pawn')) { |
601
|
61
|
|
|
|
|
111
|
my $ml = $obj_data->{movelist}; |
602
|
61
|
100
|
100
|
|
|
226
|
unless (Chess::Board->horz_distance($sq1, $sq2) == 0 or |
603
|
|
|
|
|
|
|
_is_valid_en_passant($obj_data, $piece, $sq1, $sq2)) { |
604
|
17
|
|
|
|
|
45
|
$obj_data->{message} = "Pawns must capture on a diagonal move"; |
605
|
17
|
|
|
|
|
109
|
return 0; |
606
|
|
|
|
|
|
|
} |
607
|
|
|
|
|
|
|
} |
608
|
|
|
|
|
|
|
} |
609
|
222
|
|
|
|
|
433
|
my $valid_castle = 0; |
610
|
222
|
|
|
|
|
816
|
my $clone = $self->clone(); |
611
|
222
|
|
|
|
|
664
|
my $r_clone = _get_game($$clone); |
612
|
222
|
100
|
|
|
|
961
|
my $king = $r_clone->{_kings}[($player eq $player1 ? 0 : 1)]; |
613
|
222
|
100
|
|
|
|
2701
|
if ($piece->isa('Chess::Piece::King')) { |
|
|
100
|
|
|
|
|
|
614
|
14
|
|
|
|
|
92
|
my $hdist = Chess::Board->horz_distance($sq1, $sq2); |
615
|
14
|
100
|
|
|
|
64
|
if (abs($hdist) == 2) { |
616
|
6
|
|
|
|
|
25
|
_mark_threatened_kings($r_clone); |
617
|
6
|
100
|
|
|
|
37
|
unless (!$king->threatened()) { |
618
|
1
|
|
|
|
|
4
|
$obj_data->{message} = "Can't castle out of check"; |
619
|
1
|
|
|
|
|
11
|
return 0; |
620
|
|
|
|
|
|
|
} |
621
|
5
|
100
|
|
|
|
17
|
if ($hdist > 0) { |
622
|
3
|
100
|
|
|
|
14
|
return 0 unless (_is_valid_short_castle($obj_data, $piece, $sq1, $sq2)); |
623
|
2
|
|
|
|
|
5
|
$valid_castle = MOVE_CASTLE_SHORT; |
624
|
|
|
|
|
|
|
} |
625
|
|
|
|
|
|
|
else { |
626
|
2
|
100
|
|
|
|
10
|
return 0 unless (_is_valid_long_castle($obj_data, $piece, $sq1, $sq2)); |
627
|
1
|
|
|
|
|
10
|
$valid_castle = MOVE_CASTLE_LONG; |
628
|
|
|
|
|
|
|
} |
629
|
|
|
|
|
|
|
} |
630
|
|
|
|
|
|
|
} |
631
|
|
|
|
|
|
|
elsif (!$piece->isa('Chess::Piece::Knight')) { |
632
|
191
|
|
|
|
|
769
|
my $board_c = $board->clone(); |
633
|
191
|
|
|
|
|
910
|
$board_c->set_piece_at($sq1, undef); |
634
|
191
|
|
|
|
|
753
|
$board_c->set_piece_at($sq2, undef); |
635
|
191
|
100
|
|
|
|
715
|
unless ($board_c->line_is_open($sq1, $sq2)) { |
636
|
105
|
|
|
|
|
449
|
$obj_data->{message} = "Line '$sq1' - '$sq2' is blocked"; |
637
|
105
|
|
|
|
|
569
|
return 0; |
638
|
|
|
|
|
|
|
} |
639
|
|
|
|
|
|
|
} |
640
|
114
|
100
|
|
|
|
359
|
if (!$valid_castle) { |
641
|
111
|
|
|
|
|
652
|
$clone->make_move($sq1, $sq2, 0); |
642
|
111
|
|
|
|
|
558
|
_mark_threatened_kings($r_clone); |
643
|
111
|
100
|
|
|
|
600
|
unless (!$king->threatened()) { |
644
|
35
|
|
|
|
|
147
|
$obj_data->{message} = "Move leaves your king in check"; |
645
|
35
|
|
|
|
|
379
|
return 0; |
646
|
|
|
|
|
|
|
} |
647
|
|
|
|
|
|
|
} |
648
|
|
|
|
|
|
|
else { |
649
|
3
|
100
|
|
|
|
12
|
if ($valid_castle == MOVE_CASTLE_SHORT) { |
650
|
2
|
|
|
|
|
7
|
my $tsq = Chess::Board->square_right_of($sq1); |
651
|
2
|
|
|
|
|
10
|
$clone->make_move($sq1, $tsq, 0); |
652
|
2
|
|
|
|
|
8
|
_mark_threatened_kings($r_clone); |
653
|
2
|
100
|
|
|
|
13
|
unless (!$king->threatened()) { |
654
|
1
|
|
|
|
|
6
|
$obj_data->{message} = "Can't castle through check"; |
655
|
1
|
|
|
|
|
16
|
return 0; |
656
|
|
|
|
|
|
|
} |
657
|
1
|
|
|
|
|
7
|
$clone->make_move($tsq, $sq2, 0); |
658
|
1
|
|
|
|
|
4
|
_mark_threatened_kings($r_clone); |
659
|
1
|
50
|
|
|
|
7
|
unless (!$king->threatened()) { |
660
|
0
|
|
|
|
|
0
|
$obj_data->{message} = "Move leaves your king in check"; |
661
|
0
|
|
|
|
|
0
|
return 0; |
662
|
|
|
|
|
|
|
} |
663
|
|
|
|
|
|
|
} |
664
|
|
|
|
|
|
|
else { |
665
|
1
|
|
|
|
|
6
|
my $tsq = Chess::Board->square_left_of($sq1); |
666
|
1
|
|
|
|
|
6
|
$clone->make_move($sq1, $tsq, 0); |
667
|
1
|
|
|
|
|
5
|
_mark_threatened_kings($r_clone); |
668
|
1
|
50
|
|
|
|
8
|
unless (!$king->threatened()) { |
669
|
0
|
|
|
|
|
0
|
$obj_data->{message} = "Can't castle through check"; |
670
|
0
|
|
|
|
|
0
|
return 0; |
671
|
|
|
|
|
|
|
} |
672
|
1
|
|
|
|
|
8
|
$clone->make_move($tsq, $sq2, 0); |
673
|
1
|
|
|
|
|
5
|
_mark_threatened_kings($r_clone); |
674
|
1
|
50
|
|
|
|
6
|
unless (!$king->threatened()) { |
675
|
0
|
|
|
|
|
0
|
$obj_data->{message} = "Move leaves your king in check"; |
676
|
0
|
|
|
|
|
0
|
return 0; |
677
|
|
|
|
|
|
|
} |
678
|
|
|
|
|
|
|
} |
679
|
|
|
|
|
|
|
} |
680
|
78
|
|
|
|
|
293
|
$obj_data->{message} = ''; |
681
|
78
|
|
|
|
|
627
|
return 1; |
682
|
|
|
|
|
|
|
} |
683
|
|
|
|
|
|
|
|
684
|
|
|
|
|
|
|
sub make_move { |
685
|
203
|
|
|
203
|
1
|
28117
|
my ($self, $sq1, $sq2, $validate) = @_; |
686
|
203
|
|
|
|
|
321
|
my $move; |
687
|
203
|
100
|
|
|
|
597
|
$validate = 1 unless (defined($validate)); |
688
|
203
|
50
|
|
|
|
801
|
unless (Chess::Board->square_is_valid($sq1)) { |
689
|
0
|
|
|
|
|
0
|
carp "Invalid square '$sq1'"; |
690
|
0
|
|
|
|
|
0
|
return undef; |
691
|
|
|
|
|
|
|
} |
692
|
203
|
50
|
|
|
|
713
|
unless (Chess::Board->square_is_valid($sq2)) { |
693
|
0
|
|
|
|
|
0
|
carp "Invalid square '$sq2'"; |
694
|
0
|
|
|
|
|
0
|
return undef; |
695
|
|
|
|
|
|
|
} |
696
|
203
|
100
|
|
|
|
540
|
if ($validate) { |
697
|
84
|
100
|
|
|
|
343
|
return undef unless ($self->is_move_legal($sq1, $sq2)); |
698
|
|
|
|
|
|
|
} |
699
|
195
|
50
|
|
|
|
636
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
700
|
195
|
|
|
|
|
528
|
my $obj_data = _get_game($$self); |
701
|
195
|
50
|
|
|
|
484
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
702
|
195
|
|
|
|
|
507
|
my $player1 = $obj_data->{players}[0]; |
703
|
195
|
|
|
|
|
385
|
my $player2 = $obj_data->{players}[1]; |
704
|
195
|
|
|
|
|
395
|
my $board = $obj_data->{board}; |
705
|
195
|
|
|
|
|
670
|
my $piece = $board->get_piece_at($sq1); |
706
|
195
|
|
|
|
|
852
|
my $player = $piece->get_player(); |
707
|
195
|
50
|
|
|
|
611
|
unless (defined($piece)) { |
708
|
0
|
|
|
|
|
0
|
carp "No piece at '$sq1'"; |
709
|
0
|
|
|
|
|
0
|
return undef; |
710
|
|
|
|
|
|
|
} |
711
|
195
|
|
|
|
|
348
|
my $movelist = $obj_data->{movelist}; |
712
|
195
|
|
|
|
|
681
|
my $capture = $board->get_piece_at($sq2); |
713
|
195
|
|
|
|
|
359
|
my $flags = 0x0; |
714
|
195
|
100
|
100
|
|
|
1101
|
if ($validate && $piece->isa('Chess::Piece::Pawn')) { |
715
|
30
|
100
|
|
|
|
92
|
if ($player eq $player1) { |
716
|
13
|
50
|
|
|
|
51
|
$flags |= MOVE_PROMOTE if (Chess::Board->vert_distance("d8", $sq2) == 0); |
717
|
|
|
|
|
|
|
} |
718
|
|
|
|
|
|
|
else { |
719
|
17
|
100
|
|
|
|
76
|
$flags |= MOVE_PROMOTE if (Chess::Board->vert_distance("d1", $sq2) == 0); |
720
|
|
|
|
|
|
|
} |
721
|
|
|
|
|
|
|
} |
722
|
195
|
100
|
|
|
|
466
|
if (defined($capture)) { |
723
|
32
|
|
|
|
|
82
|
$flags |= MOVE_CAPTURE; |
724
|
32
|
|
|
|
|
178
|
$capture->set_captured(1); |
725
|
32
|
|
|
|
|
113
|
$board->set_piece_at($sq1, undef); |
726
|
32
|
|
|
|
|
98
|
$board->set_piece_at($sq2, $piece); |
727
|
32
|
|
|
|
|
150
|
$piece->set_current_square($sq2); |
728
|
32
|
|
|
|
|
138
|
$piece->set_moved(1); |
729
|
32
|
|
|
|
|
174
|
$move = $movelist->add_move($piece, $sq1, $sq2, $flags); |
730
|
32
|
|
|
|
|
157
|
my $movenum = $move->get_move_num(); |
731
|
32
|
|
|
|
|
158
|
$obj_data->{_captures}{$player}{$movenum} = $capture; |
732
|
|
|
|
|
|
|
} |
733
|
|
|
|
|
|
|
else { |
734
|
163
|
100
|
100
|
|
|
968
|
if ($validate && $piece->isa('Chess::Piece::Pawn') && _is_valid_en_passant($obj_data, $piece, $sq1, $sq2)) { |
|
|
|
100
|
|
|
|
|
735
|
1
|
|
|
|
|
7
|
my $last_moved = $movelist->get_last_moved(); |
736
|
1
|
|
|
|
|
6
|
$move = $movelist->get_move($movelist->get_move_num(), $last_moved); |
737
|
1
|
|
|
|
|
5
|
$capture = $move->get_piece(); |
738
|
1
|
|
|
|
|
3
|
$flags |= MOVE_CAPTURE; |
739
|
1
|
|
|
|
|
2
|
$flags |= MOVE_EN_PASSANT; |
740
|
1
|
|
|
|
|
11
|
$capture->set_captured(1); |
741
|
1
|
|
|
|
|
4
|
$board->set_piece_at($sq1, undef); |
742
|
1
|
|
|
|
|
4
|
$board->set_piece_at($sq2, $piece); |
743
|
1
|
|
|
|
|
6
|
$piece->set_current_square($sq2); |
744
|
1
|
|
|
|
|
6
|
$move = $movelist->add_move($piece, $sq1, $sq2, $flags); |
745
|
1
|
|
|
|
|
3
|
$obj_data->{_analyzed} = 0; |
746
|
1
|
|
|
|
|
6
|
my $movenum = $move->get_move_num(); |
747
|
1
|
|
|
|
|
5
|
$piece->_set_firstmoved($movenum); |
748
|
1
|
|
|
|
|
6
|
$obj_data->{_captures}{$player}{$movenum} = $capture; |
749
|
|
|
|
|
|
|
} |
750
|
|
|
|
|
|
|
else { |
751
|
162
|
100
|
100
|
|
|
859
|
if ($validate && $piece->isa('Chess::Piece::King')) { |
752
|
4
|
100
|
|
|
|
23
|
$flags |= MOVE_CASTLE_SHORT if (_is_valid_short_castle($obj_data, $piece, $sq1, $sq2)); |
753
|
4
|
100
|
|
|
|
19
|
$flags |= MOVE_CASTLE_LONG if (_is_valid_long_castle($obj_data, $piece, $sq1, $sq2)); |
754
|
|
|
|
|
|
|
} |
755
|
162
|
100
|
100
|
|
|
859
|
if (($flags & MOVE_CASTLE_SHORT) || ($flags & MOVE_CASTLE_LONG)) { |
756
|
2
|
|
|
|
|
5
|
my ($rook_sq, $king_sq, $rook_sq_new, $king_sq_new); |
757
|
0
|
|
|
|
|
0
|
my ($rook, $king); |
758
|
2
|
100
|
|
|
|
7
|
if ($player eq $player1) { |
759
|
1
|
50
|
|
|
|
5
|
$rook_sq = $flags & MOVE_CASTLE_SHORT ? "h1" : "a1"; |
760
|
1
|
50
|
|
|
|
5
|
$rook_sq_new = $flags & MOVE_CASTLE_SHORT ? "f1" : "d1"; |
761
|
1
|
|
|
|
|
3
|
$king_sq = "e1"; |
762
|
1
|
50
|
|
|
|
4
|
$king_sq_new = $flags & MOVE_CASTLE_SHORT ? "g1" : "c1"; |
763
|
|
|
|
|
|
|
} |
764
|
|
|
|
|
|
|
else { |
765
|
1
|
50
|
|
|
|
6
|
$rook_sq = $flags & MOVE_CASTLE_SHORT ? "h8" : "a8"; |
766
|
1
|
50
|
|
|
|
3
|
$rook_sq_new = $flags & MOVE_CASTLE_SHORT ? "f8" : "d8"; |
767
|
1
|
|
|
|
|
2
|
$king_sq = "e8"; |
768
|
1
|
50
|
|
|
|
5
|
$king_sq_new = $flags & MOVE_CASTLE_SHORT ? "g8" : "c8"; |
769
|
|
|
|
|
|
|
} |
770
|
2
|
|
|
|
|
7
|
$king = $board->get_piece_at($king_sq); |
771
|
2
|
|
|
|
|
9
|
$rook = $board->get_piece_at($rook_sq); |
772
|
2
|
|
|
|
|
9
|
$board->set_piece_at($king_sq, undef); |
773
|
2
|
|
|
|
|
7
|
$board->set_piece_at($king_sq_new, $king); |
774
|
2
|
|
|
|
|
9
|
$king->set_current_square($king_sq_new); |
775
|
2
|
|
|
|
|
8
|
$king->set_moved(1); |
776
|
2
|
|
|
|
|
7
|
$board->set_piece_at($rook_sq, undef); |
777
|
2
|
|
|
|
|
6
|
$board->set_piece_at($rook_sq_new, $rook); |
778
|
2
|
|
|
|
|
17
|
$rook->set_current_square($rook_sq_new); |
779
|
2
|
|
|
|
|
10
|
$rook->set_moved(1); |
780
|
2
|
|
|
|
|
14
|
$move = $movelist->add_move($piece, $sq1, $sq2, $flags); |
781
|
2
|
|
|
|
|
12
|
my $movenum = $move->get_move_num(); |
782
|
2
|
|
|
|
|
6
|
$obj_data->{_analyzed} = 0; |
783
|
2
|
|
|
|
|
11
|
$king->_set_firstmoved($movenum); |
784
|
2
|
|
|
|
|
9
|
$rook->_set_firstmoved($movenum); |
785
|
|
|
|
|
|
|
} |
786
|
|
|
|
|
|
|
else { |
787
|
160
|
|
|
|
|
556
|
$board->set_piece_at($sq1, undef); |
788
|
160
|
|
|
|
|
512
|
$board->set_piece_at($sq2, $piece); |
789
|
160
|
|
|
|
|
759
|
$piece->set_current_square($sq2); |
790
|
160
|
|
|
|
|
718
|
$piece->set_moved(1); |
791
|
160
|
|
|
|
|
699
|
$move = $movelist->add_move($piece, $sq1, $sq2, $flags); |
792
|
160
|
|
|
|
|
652
|
my $movenum = $move->get_move_num(); |
793
|
160
|
|
|
|
|
686
|
$piece->_set_firstmoved($movenum); |
794
|
|
|
|
|
|
|
} |
795
|
|
|
|
|
|
|
} |
796
|
|
|
|
|
|
|
} |
797
|
195
|
|
|
|
|
626
|
return $move; |
798
|
|
|
|
|
|
|
} |
799
|
|
|
|
|
|
|
|
800
|
|
|
|
|
|
|
sub take_back_move { |
801
|
4
|
|
|
4
|
0
|
541
|
my ($self) = @_; |
802
|
4
|
50
|
|
|
|
17
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
803
|
4
|
|
|
|
|
13
|
my $obj_data = _get_game($$self); |
804
|
4
|
50
|
|
|
|
15
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
805
|
4
|
|
|
|
|
9
|
my $movelist = $obj_data->{movelist}; |
806
|
4
|
|
|
|
|
9
|
my $board = $obj_data->{board}; |
807
|
4
|
|
|
|
|
32
|
my $curr_player = $movelist->get_last_moved(); |
808
|
4
|
|
|
|
|
11
|
my $player1 = $obj_data->{players}[0]; |
809
|
4
|
|
|
|
|
19
|
my $move = $movelist->delete_move(); |
810
|
4
|
100
|
|
|
|
15
|
if (defined($move)) { |
811
|
3
|
|
|
|
|
17
|
my $movenum = $move->get_move_num(); |
812
|
3
|
|
|
|
|
12
|
my $piece = $move->get_piece(); |
813
|
3
|
|
|
|
|
13
|
my $player = $piece->get_player(); |
814
|
3
|
|
|
|
|
13
|
my $ssq = $move->get_start_square(); |
815
|
3
|
|
|
|
|
14
|
my $dsq = $move->get_dest_square(); |
816
|
3
|
100
|
|
|
|
15
|
if ($move->is_promotion()) { |
817
|
1
|
|
|
|
|
3
|
bless $piece, 'Chess::Piece::Pawn'; |
818
|
|
|
|
|
|
|
} |
819
|
3
|
50
|
|
|
|
14
|
if ($move->is_capture()) { |
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
820
|
0
|
|
|
|
|
0
|
my $capture = $obj_data->{_captures}{$player}{$movenum}; |
821
|
0
|
0
|
|
|
|
0
|
if ($move->is_en_passant()) { |
822
|
0
|
0
|
|
|
|
0
|
if ($player eq $player1) { |
823
|
0
|
|
|
|
|
0
|
$dsq = Chess::Board->square_down_from($dsq); |
824
|
|
|
|
|
|
|
} |
825
|
|
|
|
|
|
|
else { |
826
|
0
|
|
|
|
|
0
|
$dsq = Chess::Board->square_up_from($dsq); |
827
|
|
|
|
|
|
|
} |
828
|
|
|
|
|
|
|
} |
829
|
0
|
|
|
|
|
0
|
$board->set_piece_at($dsq, $capture); |
830
|
0
|
|
|
|
|
0
|
$capture->set_current_square($dsq); |
831
|
0
|
|
|
|
|
0
|
$capture->set_captured(0); |
832
|
0
|
|
|
|
|
0
|
$board->set_piece_at($ssq, $piece); |
833
|
0
|
|
|
|
|
0
|
$piece->set_current_square($ssq); |
834
|
0
|
0
|
|
|
|
0
|
$piece->set_moved(0) if ($piece->_firstmoved() == $movenum); |
835
|
|
|
|
|
|
|
} |
836
|
|
|
|
|
|
|
elsif ($move->is_short_castle()) { |
837
|
0
|
0
|
|
|
|
0
|
my $king_sq = $player eq $player1 ? "e1" : "e8"; |
838
|
0
|
0
|
|
|
|
0
|
my $rook_sq = $player eq $player1 ? "h1" : "h8"; |
839
|
0
|
0
|
|
|
|
0
|
my $king_curr_sq = $player eq $player1 ? "g1" : "g8"; |
840
|
0
|
0
|
|
|
|
0
|
my $rook_curr_sq = $player eq $player1 ? "f1" : "f8"; |
841
|
0
|
|
|
|
|
0
|
my $rook = $board->get_piece_at($rook_curr_sq); |
842
|
0
|
|
|
|
|
0
|
$board->set_piece_at($king_curr_sq, undef); |
843
|
0
|
|
|
|
|
0
|
$board->set_piece_at($rook_curr_sq, undef); |
844
|
0
|
|
|
|
|
0
|
$board->set_piece_at($king_sq, $piece); |
845
|
0
|
|
|
|
|
0
|
$board->set_piece_at($rook_sq, $rook); |
846
|
0
|
|
|
|
|
0
|
$rook->set_current_square($rook_sq); |
847
|
0
|
|
|
|
|
0
|
$piece->set_current_square($king_sq); |
848
|
0
|
|
|
|
|
0
|
$rook->set_moved(0); |
849
|
0
|
|
|
|
|
0
|
$piece->set_moved(0); |
850
|
|
|
|
|
|
|
} |
851
|
|
|
|
|
|
|
elsif ($move->is_long_castle()) { |
852
|
0
|
0
|
|
|
|
0
|
my $king_sq = $player eq $player1 ? "e1" : "e8"; |
853
|
0
|
0
|
|
|
|
0
|
my $rook_sq = $player eq $player1 ? "a1" : "a8"; |
854
|
0
|
0
|
|
|
|
0
|
my $king_curr_sq = $player eq $player1 ? "c1" : "c8"; |
855
|
0
|
0
|
|
|
|
0
|
my $rook_curr_sq = $player eq $player1 ? "d1" : "d8"; |
856
|
0
|
|
|
|
|
0
|
my $rook = $board->get_piece_at($rook_curr_sq); |
857
|
0
|
|
|
|
|
0
|
$board->set_piece_at($king_curr_sq, undef); |
858
|
0
|
|
|
|
|
0
|
$board->set_piece_at($rook_curr_sq, undef); |
859
|
0
|
|
|
|
|
0
|
$board->set_piece_at($king_sq, $piece); |
860
|
0
|
|
|
|
|
0
|
$board->set_piece_at($rook_sq, $rook); |
861
|
0
|
|
|
|
|
0
|
$rook->set_current_square($rook_sq); |
862
|
0
|
|
|
|
|
0
|
$piece->set_current_square($king_sq); |
863
|
0
|
|
|
|
|
0
|
$rook->set_moved(0); |
864
|
0
|
|
|
|
|
0
|
$piece->set_moved(0); |
865
|
|
|
|
|
|
|
} |
866
|
|
|
|
|
|
|
else { |
867
|
3
|
|
|
|
|
15
|
$board->set_piece_at($dsq, undef); |
868
|
3
|
|
|
|
|
12
|
$board->set_piece_at($ssq, $piece); |
869
|
3
|
|
|
|
|
14
|
$piece->set_current_square($ssq); |
870
|
3
|
50
|
|
|
|
36
|
$piece->set_moved(0) if ($piece->_firstmoved() == $movenum); |
871
|
|
|
|
|
|
|
} |
872
|
3
|
|
|
|
|
15
|
delete $obj_data->{_player_has_moves}{$player}{$movenum}; |
873
|
|
|
|
|
|
|
} |
874
|
4
|
|
|
|
|
19
|
return $move; |
875
|
|
|
|
|
|
|
} |
876
|
|
|
|
|
|
|
|
877
|
|
|
|
|
|
|
sub _player_has_moves { |
878
|
9
|
|
|
9
|
|
21
|
my ($self, $player) = @_; |
879
|
9
|
|
|
|
|
29
|
my $obj_data = _get_game($$self); |
880
|
9
|
|
|
|
|
23
|
my $movelist = $obj_data->{movelist}; |
881
|
9
|
|
|
|
|
47
|
my $movenum = $movelist->get_move_num; |
882
|
9
|
100
|
|
|
|
55
|
if (exists($obj_data->{_player_has_moves}{$player}{$movenum})) { |
883
|
5
|
|
|
|
|
27
|
return $obj_data->{_player_has_moves}{$player}{$movenum}; |
884
|
|
|
|
|
|
|
} |
885
|
4
|
|
|
|
|
7
|
foreach my $piece (@{$obj_data->{pieces}{$player}}) { |
|
4
|
|
|
|
|
19
|
|
886
|
43
|
100
|
100
|
|
|
433
|
next if (!$piece->isa('Chess::Piece::King') && $piece->captured()); |
887
|
37
|
|
|
|
|
154
|
my @rsqs = $piece->reachable_squares(); |
888
|
37
|
|
|
|
|
148
|
my $csq = $piece->get_current_square(); |
889
|
37
|
|
|
|
|
85
|
foreach my $sq (@rsqs) { |
890
|
287
|
100
|
|
|
|
850
|
if ($self->is_move_legal($csq, $sq)) { |
891
|
2
|
|
|
|
|
14
|
$obj_data->{_player_has_moves}{$player}{$movenum} = 1; |
892
|
2
|
|
|
|
|
24
|
return 1; |
893
|
|
|
|
|
|
|
} |
894
|
|
|
|
|
|
|
} |
895
|
|
|
|
|
|
|
} |
896
|
2
|
|
|
|
|
11
|
$obj_data->{_player_has_moves}{$player}{$movenum} = 0; |
897
|
2
|
|
|
|
|
11
|
return 0; |
898
|
|
|
|
|
|
|
} |
899
|
|
|
|
|
|
|
|
900
|
|
|
|
|
|
|
sub do_promotion { |
901
|
2
|
|
|
2
|
1
|
6
|
my ($self, $new_piece) = @_; |
902
|
2
|
50
|
|
|
|
12
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
903
|
2
|
|
|
|
|
7
|
my $obj_data = _get_game($$self); |
904
|
2
|
50
|
|
|
|
8
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
905
|
2
|
|
|
|
|
5
|
my $board = $obj_data->{board}; |
906
|
2
|
|
|
|
|
4
|
my $movelist = $obj_data->{movelist}; |
907
|
2
|
|
|
|
|
7
|
my $movenum = $movelist->get_move_num(); |
908
|
2
|
|
|
|
|
8
|
my $last_moved = $movelist->get_last_moved(); |
909
|
2
|
|
|
|
|
8
|
my $move = $movelist->get_move($movenum, $last_moved); |
910
|
2
|
50
|
|
|
|
10
|
return unless $move->is_promotion(); |
911
|
2
|
|
|
|
|
8
|
my $piece = $move->get_piece(); |
912
|
2
|
|
|
|
|
9
|
my $csq = $piece->get_current_square(); |
913
|
2
|
|
|
|
|
9
|
my $promoted = $piece->promote($new_piece); |
914
|
2
|
|
|
|
|
8
|
$board->set_piece_at($csq, $promoted); |
915
|
2
|
|
|
|
|
9
|
$move->set_promoted_to($new_piece); |
916
|
|
|
|
|
|
|
} |
917
|
|
|
|
|
|
|
|
918
|
|
|
|
|
|
|
sub player_in_check { |
919
|
10
|
|
|
10
|
1
|
664
|
my ($self, $player) = @_; |
920
|
10
|
50
|
|
|
|
42
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
921
|
10
|
|
|
|
|
28
|
my $obj_data = _get_game($$self); |
922
|
10
|
50
|
|
|
|
42
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
923
|
10
|
|
|
|
|
23
|
my $player1 = $obj_data->{players}[0]; |
924
|
10
|
|
|
|
|
36
|
_mark_threatened_kings($obj_data); |
925
|
10
|
100
|
|
|
|
65
|
my $king = $obj_data->{_kings}[$player eq $player1 ? 0 : 1]; |
926
|
10
|
|
|
|
|
45
|
return $king->threatened(); |
927
|
|
|
|
|
|
|
} |
928
|
|
|
|
|
|
|
|
929
|
|
|
|
|
|
|
sub player_checkmated { |
930
|
5
|
|
|
5
|
1
|
26
|
my ($self, $player) = @_; |
931
|
5
|
100
|
|
|
|
24
|
return 0 unless ($self->player_in_check($player)); |
932
|
4
|
100
|
|
|
|
20
|
if ($self->_player_has_moves($player)) { |
933
|
1
|
|
|
|
|
7
|
return 0; |
934
|
|
|
|
|
|
|
} |
935
|
|
|
|
|
|
|
else { |
936
|
3
|
|
|
|
|
69
|
return 1; |
937
|
|
|
|
|
|
|
} |
938
|
|
|
|
|
|
|
} |
939
|
|
|
|
|
|
|
|
940
|
|
|
|
|
|
|
sub player_stalemated { |
941
|
3
|
|
|
3
|
1
|
11
|
my ($self, $player) = @_; |
942
|
3
|
100
|
|
|
|
14
|
return 0 unless (!$self->player_in_check($player)); |
943
|
2
|
50
|
|
|
|
10
|
if ($self->_player_has_moves($player)) { |
944
|
0
|
|
|
|
|
0
|
return 0; |
945
|
|
|
|
|
|
|
} |
946
|
|
|
|
|
|
|
else { |
947
|
2
|
|
|
|
|
17
|
return 1; |
948
|
|
|
|
|
|
|
} |
949
|
|
|
|
|
|
|
} |
950
|
|
|
|
|
|
|
|
951
|
|
|
|
|
|
|
sub result { |
952
|
3
|
|
|
3
|
1
|
8
|
my ($self) = @_; |
953
|
3
|
50
|
|
|
|
16
|
croak "Invalid Chess::Game reference" unless (ref($self)); |
954
|
3
|
|
|
|
|
12
|
my $obj_data = _get_game($$self); |
955
|
3
|
50
|
|
|
|
11
|
croak "Invalid Chess::Game reference" unless ($obj_data); |
956
|
3
|
|
|
|
|
7
|
my $movelist = $obj_data->{movelist}; |
957
|
3
|
|
|
|
|
15
|
my $last_moved = $movelist->get_last_moved(); |
958
|
3
|
|
|
|
|
12
|
my $player1 = $obj_data->{players}[0]; |
959
|
3
|
|
|
|
|
7
|
my $player2 = $obj_data->{players}[1]; |
960
|
3
|
100
|
|
|
|
11
|
my $player = $last_moved eq $player1 ? $player2 : $player1; |
961
|
3
|
100
|
|
|
|
14
|
return undef if ($self->_player_has_moves($player)); |
962
|
2
|
100
|
|
|
|
10
|
return 0 if ($self->player_stalemated($player)); |
963
|
1
|
50
|
33
|
|
|
6
|
return 1 if ($self->player_checkmated($player) && $player eq $player2); |
964
|
0
|
0
|
|
|
|
|
return -1 if ($self->player_checkmated($player)); |
965
|
|
|
|
|
|
|
} |
966
|
|
|
|
|
|
|
|
967
|
|
|
|
|
|
|
1; |