line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
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package Catan::Game; |
2
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$Catan::Game::VERSION = '0.03'; |
3
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2
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2
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36360
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use strict; |
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2
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5
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2
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55
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4
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2
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2
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32
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use 5.20.0; |
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2
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7
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5
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2
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2
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1723
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use experimental qw/postderef signatures/; |
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2
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8214
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2
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12
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6
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2
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2
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418
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use warnings; |
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2
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4
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2
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50
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7
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2
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2
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8
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no warnings 'experimental'; |
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2
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5
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2
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67
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8
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2
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2
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823
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use Catan::Event::Monopoly; |
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2
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5
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2
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54
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9
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2
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2
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862
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use Catan::Event::RoadBuilding; |
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2
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5
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2
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53
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10
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2
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2
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774
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use Catan::Event::Robber; |
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2
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6
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2
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75
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11
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2
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2
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963
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use Catan::Event::YearOfPlenty; |
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2
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4
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2
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65
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12
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2
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2
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855
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use Catan::Game::Bank; |
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2
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6
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2
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84
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13
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2
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2
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837
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use Catan::Game::Player; |
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2
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5
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2
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62
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14
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2
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2
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13
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use Catan::Game::Trade; |
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2
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4
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2
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45
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15
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2
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2
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523
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use Catan::Map; |
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2
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7
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2
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69
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16
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2
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2
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2105
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use Data::Dumper; |
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2
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14518
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2
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139
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17
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2
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2
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1462
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use Data::UUID; |
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2
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1518
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2
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183
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18
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2
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2
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2042
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use JSON::XS 'encode_json'; |
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2
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120702
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2
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267
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19
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2
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2
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27
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use List::Util qw/all/; |
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2
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6
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2
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26279
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20
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21
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#ABSTRACT: a class for managing games of Catan |
22
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23
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# valid phases |
24
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our @phases = qw/Setup Deployment Play End/; |
25
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26
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our %actions = ( |
27
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BC => \&build_city, |
28
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BD => \&build_dc, |
29
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BR => \&build_road, |
30
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BS => \&build_settlement, |
31
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CH => \&chat, |
32
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CR => \&concede_resources, |
33
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DR => \&dice_roll, |
34
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MD => \&map_define, |
35
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MO => \&monopoly, |
36
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PA => \&player_add, |
37
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PD => \&play_dc, |
38
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PE => \&phase_end, |
39
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RM => \&robber_move, |
40
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RP => \&resource_production, |
41
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RR => \&robber_rob, |
42
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TA => \&trade_accept, |
43
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TB => \&trade_bank, |
44
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TC => \&trade_cancel, |
45
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TE => \&turn_end, |
46
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TO => \&trade_offer, |
47
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TS => \&turn_start, |
48
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YP => \&year_of_plenty, |
49
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# these are called automatically: |
50
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# GO => \&game_over, |
51
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# LA => \&largest_army, |
52
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# LR => \&longest_road, |
53
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# PS => \&phase_start, |
54
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# RA => \&robber_activate, |
55
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# RD => \&robber_deactivate, |
56
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# RE => \&round_end, |
57
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# RS => \&round_start, |
58
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); |
59
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60
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1
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50
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1
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0
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1274
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sub new ($class, $args = {}) |
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1
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50
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4
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1
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50
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4
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1
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5
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61
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1
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2
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{ |
62
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my $self = bless { |
63
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bank => Catan::Game::Bank->new, |
64
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log => exists $args->{log} && ref $args->{log} eq 'GLOB' ? $args->{log} : undef, |
65
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1
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50
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33
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13
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map => undef, |
66
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max_players => 4, |
67
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max_victory_points => 10, |
68
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monopoly => undef, |
69
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phase_index => -1, |
70
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players => [], |
71
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road_building => undef, |
72
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round => 0, |
73
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trades => {}, |
74
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turn_index => -1, |
75
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year_of_plenty => undef, |
76
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}, $class; |
77
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78
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# begin setup phase (and print to log if present) |
79
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1
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7
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$self->_log($self->phase_start); |
80
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81
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1
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9
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return $self; |
82
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} |
83
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84
|
239
|
50
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239
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0
|
899
|
sub action ($self, $action_code, $args = {}) |
|
239
|
50
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622
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239
|
100
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|
353
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239
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366
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239
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654
|
|
85
|
239
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|
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|
278
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{ |
86
|
239
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|
400
|
my @action_history = (); |
87
|
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88
|
239
|
50
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930
|
if (!$action_code) |
|
|
100
|
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|
89
|
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{ |
90
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0
|
|
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0
|
push @action_history, $self->chat({player => 'A', msg => "action requires an action code\n"}); |
91
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|
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} |
92
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elsif (exists $actions{$action_code}) |
93
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{ |
94
|
238
|
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|
504
|
my $results = eval { $actions{$action_code}->($self, $args) }; |
|
238
|
|
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|
|
806
|
|
95
|
238
|
100
|
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|
604
|
push @$results, $self->chat({player => 'A', msg => $@}) if $@; |
96
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238
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|
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|
1037
|
push @action_history, @$results; |
97
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} |
98
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else |
99
|
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{ |
100
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1
|
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|
9
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push @action_history, $self->chat({player => 'A', msg => "action type $action_code is unknown\n"}); |
101
|
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} |
102
|
239
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716
|
$self->_log(\@action_history); |
103
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239
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|
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|
1455
|
return \@action_history; |
104
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} |
105
|
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|
106
|
30
|
50
|
|
30
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0
|
95
|
sub build_road ($self, $args) |
|
30
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50
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|
86
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30
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54
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30
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56
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107
|
30
|
|
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|
51
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{ |
108
|
30
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|
|
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|
69
|
my $player_number = $args->{player}; |
109
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30
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|
56
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my $location = $args->{path}; |
110
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|
111
|
30
|
50
|
33
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|
174
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die "deploy road requires player and path arguments!\n" |
112
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unless $player_number && $location; |
113
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114
|
30
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50
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|
94
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die "It is not player $player_number\'s turn!\n" |
115
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unless $self->is_players_turn($player_number); |
116
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117
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30
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50
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102
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die "You can only build during the Deployment and Play phases\n" |
118
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unless $self->phase =~ /^(?:Deployment|Play)$/; |
119
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120
|
30
|
50
|
66
|
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|
100
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die "Player $player_number has already deployed a road this turn!\n" |
121
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if $self->player->has_built_road && $self->phase eq 'Deployment'; |
122
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123
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die "Player $player_number hasn't rolled the dice yet" |
124
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unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice |
125
|
30
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50
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100
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|
91
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|| (defined $self->{road_building} && $self->{road_building}->can_build_road); |
|
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33
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66
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126
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|
127
|
30
|
50
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|
108
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die "Player $player_number must move the robber first\n" |
128
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if $self->robber->active; |
129
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130
|
30
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50
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|
96
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die "Invalid path\n" unless my $path = $self->map->find_path($location); |
131
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132
|
30
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62
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for my $player (@{$self->players}) |
|
30
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84
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133
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{ |
134
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|
|
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die "That path is occupied\n" |
135
|
120
|
50
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|
|
|
161
|
if grep($path->is_colliding($_->location), @{$player->roads}); |
|
120
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|
334
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136
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} |
137
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138
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my $free = ($self->phase eq 'Deployment' || |
139
|
30
|
100
|
66
|
|
|
86
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(defined $self->{road_building} && $self->{road_building}->can_build_road())) ? 1 : 0; |
140
|
30
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110
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$self->player->road_build($path, $self->bank, $free); |
141
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142
|
30
|
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55
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my @actions = (); |
143
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|
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push @actions, { BR => { player => $player_number, path => $location }}, |
144
|
30
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|
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|
120
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@{$self->longest_road}; |
|
30
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|
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104
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145
|
30
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123
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return \@actions; |
146
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} |
147
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|
148
|
43
|
50
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43
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0
|
134
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sub longest_road ($self) |
|
43
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50
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117
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43
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86
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149
|
43
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53
|
{ |
150
|
43
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|
81
|
my @actions = (); |
151
|
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152
|
43
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63
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my @properties = map { @{$_->properties} } @{$self->players}; |
|
172
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267
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172
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466
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|
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43
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|
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103
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153
|
43
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111
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my $players_by_road_length = {}; |
154
|
43
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|
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83
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for (@{$self->players}) |
|
43
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|
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110
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155
|
|
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{ |
156
|
172
|
|
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|
200
|
my $length = scalar @{$_->max_road_calculate(\@properties)}; |
|
172
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716
|
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157
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172
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488
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push @{ $players_by_road_length->{ $length } }, $_; |
|
172
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651
|
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158
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} |
159
|
|
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160
|
43
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|
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|
78
|
my $have_tested_leading_road; |
161
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43
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|
|
|
|
276
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for my $road_length (sort {$b <=> $a} keys %$players_by_road_length) |
|
96
|
|
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247
|
|
162
|
|
|
|
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|
|
{ |
163
|
118
|
|
|
|
|
160
|
my @players = @{$players_by_road_length->{$road_length}}; |
|
118
|
|
|
|
|
340
|
|
164
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|
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|
165
|
118
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|
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|
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214
|
for my $player (@players) |
166
|
|
|
|
|
|
|
{ |
167
|
172
|
100
|
100
|
|
|
708
|
if ($have_tested_leading_road) |
|
|
100
|
100
|
|
|
|
|
168
|
|
|
|
|
|
|
{ |
169
|
104
|
100
|
|
|
|
309
|
$player->longest_road_toggle if $player->longest_road; |
170
|
|
|
|
|
|
|
} |
171
|
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|
|
|
elsif (@players == 1 && $road_length >= 6 && !$player->longest_road) |
172
|
|
|
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|
|
|
{ |
173
|
2
|
|
|
|
|
10
|
$player->longest_road_toggle; |
174
|
2
|
|
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|
|
9
|
push @actions, { LR => {player => $player->number, length => $road_length}}; |
175
|
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|
|
} |
176
|
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|
|
} |
177
|
118
|
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|
266
|
$have_tested_leading_road = 1; |
178
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|
|
|
|
} |
179
|
|
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|
|
|
# check for player victory from longest road |
180
|
43
|
50
|
|
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|
173
|
if (my $game_over = $self->game_over) |
181
|
|
|
|
|
|
|
{ |
182
|
0
|
|
|
|
|
0
|
push @actions, @$game_over; |
183
|
|
|
|
|
|
|
} |
184
|
43
|
|
|
|
|
269
|
return \@actions; |
185
|
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|
|
|
|
|
} |
186
|
|
|
|
|
|
|
|
187
|
46
|
50
|
|
46
|
0
|
142
|
sub game_over ($self) |
|
46
|
50
|
|
|
|
130
|
|
|
46
|
|
|
|
|
112
|
|
188
|
46
|
|
|
|
|
72
|
{ |
189
|
46
|
100
|
|
|
|
180
|
if (my $player = $self->player_victory_check) |
190
|
|
|
|
|
|
|
{ |
191
|
1
|
|
|
|
|
4
|
return [{ GO => { player => $player->number } }, @{$self->phase_end}]; |
|
1
|
|
|
|
|
6
|
|
192
|
|
|
|
|
|
|
} |
193
|
|
|
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|
|
|
} |
194
|
|
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|
|
|
|
|
195
|
15
|
50
|
|
15
|
0
|
55
|
sub build_settlement ($self, $args) |
|
15
|
50
|
|
|
|
46
|
|
|
15
|
|
|
|
|
26
|
|
|
15
|
|
|
|
|
26
|
|
196
|
15
|
|
|
|
|
28
|
{ |
197
|
15
|
|
|
|
|
32
|
my $player_number = $args->{player}; |
198
|
15
|
|
|
|
|
37
|
my $location = $args->{intersection}; |
199
|
|
|
|
|
|
|
|
200
|
15
|
50
|
|
|
|
45
|
die "You can only build during the Deployment and Play phases\n" |
201
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
202
|
|
|
|
|
|
|
|
203
|
15
|
50
|
33
|
|
|
94
|
die "deploy settlement requires player and intersection arguments!\n" |
204
|
|
|
|
|
|
|
unless $player_number && $location; |
205
|
|
|
|
|
|
|
|
206
|
15
|
100
|
|
|
|
45
|
die "It is not $player_number\'s turn!\n" |
207
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
208
|
|
|
|
|
|
|
|
209
|
14
|
50
|
66
|
|
|
506
|
die "Player $player_number hasn't rolled the dice yet\n" |
210
|
|
|
|
|
|
|
unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice; |
211
|
|
|
|
|
|
|
|
212
|
14
|
100
|
66
|
|
|
35
|
die "Player $player_number has already deployed a settlement this turn!\n" |
213
|
|
|
|
|
|
|
if $self->player->has_built_settlement && $self->phase eq 'Deployment'; |
214
|
|
|
|
|
|
|
|
215
|
13
|
50
|
|
|
|
38
|
die "Player $player_number must move the robber first\n" |
216
|
|
|
|
|
|
|
if $self->robber->active; |
217
|
|
|
|
|
|
|
|
218
|
13
|
50
|
|
|
|
39
|
die "Invalid intersection\n" unless my $intersection = $self->map->find_intersection($location); |
219
|
|
|
|
|
|
|
|
220
|
13
|
|
|
|
|
29
|
for my $player (@{$self->players}) |
|
13
|
|
|
|
|
32
|
|
221
|
|
|
|
|
|
|
{ |
222
|
|
|
|
|
|
|
die "That intersection is occupied or too close to another property\n" |
223
|
|
|
|
|
|
|
unless 0 == grep(($intersection->is_colliding($_->location) |
224
|
52
|
50
|
33
|
|
|
67
|
|| $intersection->is_adjacent($_->location)), @{$player->properties}); |
|
52
|
|
|
|
|
146
|
|
225
|
|
|
|
|
|
|
} |
226
|
|
|
|
|
|
|
|
227
|
13
|
100
|
|
|
|
40
|
my $free = $self->phase eq 'Deployment' ? 1 : 0; |
228
|
13
|
|
|
|
|
40
|
my $settlement = $self->player->settlement_build($intersection, $self->bank, $free); |
229
|
13
|
|
|
|
|
68
|
my @actions = ({ BS => { player => $player_number, intersection => $location } }); |
230
|
13
|
|
|
|
|
34
|
$self->player->update_ratios($self->map); # in case they built next to a harbor |
231
|
|
|
|
|
|
|
|
232
|
|
|
|
|
|
|
# special resource production on deploying 2nd settlement |
233
|
13
|
100
|
100
|
|
|
70
|
if ($self->phase eq 'Deployment' && $self->round == 2) |
234
|
|
|
|
|
|
|
{ |
235
|
4
|
|
|
|
|
10
|
push @actions, @{$self->resource_production_deployment($settlement->location)}; |
|
4
|
|
|
|
|
17
|
|
236
|
|
|
|
|
|
|
} |
237
|
13
|
|
|
|
|
29
|
push @actions, @{$self->longest_road}; |
|
13
|
|
|
|
|
45
|
|
238
|
13
|
|
|
|
|
62
|
return \@actions; |
239
|
|
|
|
|
|
|
} |
240
|
|
|
|
|
|
|
|
241
|
6
|
50
|
|
6
|
0
|
28
|
sub build_city ($self, $args) |
|
6
|
50
|
|
|
|
20
|
|
|
6
|
|
|
|
|
14
|
|
|
6
|
|
|
|
|
13
|
|
242
|
6
|
|
|
|
|
11
|
{ |
243
|
6
|
|
|
|
|
18
|
my $player_number = $args->{player}; |
244
|
6
|
|
|
|
|
17
|
my $location = $args->{intersection}; |
245
|
|
|
|
|
|
|
|
246
|
6
|
50
|
|
|
|
19
|
die "You can only build during the Deployment and Play phases\n" |
247
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
248
|
|
|
|
|
|
|
|
249
|
6
|
50
|
33
|
|
|
40
|
die "build settlement requires player and intersection arguments!\n" |
250
|
|
|
|
|
|
|
unless $player_number && $location; |
251
|
|
|
|
|
|
|
|
252
|
6
|
50
|
|
|
|
19
|
die "It is not Player $player_number\'s turn!\n" |
253
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
254
|
|
|
|
|
|
|
|
255
|
6
|
50
|
|
|
|
21
|
die "Player $player_number hasn't rolled the dice yet\n" |
256
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
257
|
|
|
|
|
|
|
|
258
|
6
|
50
|
|
|
|
20
|
die "Player $player_number must move the robber first\n" |
259
|
|
|
|
|
|
|
if $self->robber->active; |
260
|
|
|
|
|
|
|
|
261
|
6
|
50
|
|
|
|
18
|
die "Invalid intersection\n" unless my $intersection = $self->map->find_intersection($location); |
262
|
|
|
|
|
|
|
|
263
|
6
|
|
|
|
|
27
|
$self->player->city_build($intersection, $self->bank); |
264
|
5
|
|
|
|
|
30
|
return [{ BC => { player => $player_number, intersection => $location } }]; |
265
|
|
|
|
|
|
|
} |
266
|
|
|
|
|
|
|
|
267
|
8
|
50
|
|
8
|
0
|
31
|
sub build_dc ($self, $args) |
|
8
|
50
|
|
|
|
19
|
|
|
8
|
|
|
|
|
19
|
|
|
8
|
|
|
|
|
11
|
|
268
|
8
|
|
|
|
|
14
|
{ |
269
|
8
|
|
|
|
|
15
|
my $player_number = $args->{player}; |
270
|
8
|
|
|
|
|
13
|
my $type = $args->{type}; |
271
|
|
|
|
|
|
|
|
272
|
8
|
50
|
|
|
|
30
|
die "You can only build during the Deployment and Play phases\n" |
273
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
274
|
|
|
|
|
|
|
|
275
|
8
|
50
|
|
|
|
18
|
die "deploy settlement requires a player argument!\n" |
276
|
|
|
|
|
|
|
unless $player_number; |
277
|
|
|
|
|
|
|
|
278
|
8
|
50
|
|
|
|
24
|
die "It is not $player_number\'s turn!\n" |
279
|
|
|
|
|
|
|
unless $self->player->number == $player_number; |
280
|
|
|
|
|
|
|
|
281
|
8
|
50
|
|
|
|
23
|
die "Player $player_number hasn't rolled the dice yet\n" |
282
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
283
|
|
|
|
|
|
|
|
284
|
8
|
50
|
|
|
|
26
|
die "Player $player_number must move the robber first\n" |
285
|
|
|
|
|
|
|
if $self->robber->active; |
286
|
|
|
|
|
|
|
|
287
|
8
|
|
|
|
|
22
|
my $card = $self->player->development_card_build($self->bank->deck_draw($type), $self->bank); |
288
|
8
|
|
|
|
|
34
|
return [{ BD => { player => $player_number, type => $card->type } }]; |
289
|
|
|
|
|
|
|
} |
290
|
|
|
|
|
|
|
|
291
|
7
|
50
|
|
7
|
0
|
28
|
sub play_dc ($self, $args) |
|
7
|
50
|
|
|
|
24
|
|
|
7
|
|
|
|
|
16
|
|
|
7
|
|
|
|
|
15
|
|
292
|
7
|
|
|
|
|
9
|
{ |
293
|
7
|
|
|
|
|
18
|
my $player_number = $args->{player}; |
294
|
7
|
|
|
|
|
16
|
my $type = $args->{type}; |
295
|
|
|
|
|
|
|
|
296
|
7
|
50
|
33
|
|
|
45
|
die "play development card requires player and development card type arguments!\n" |
297
|
|
|
|
|
|
|
unless $player_number && $type; |
298
|
|
|
|
|
|
|
|
299
|
7
|
50
|
|
|
|
20
|
die "You can only play development cards during the Play phase\n" |
300
|
|
|
|
|
|
|
unless $self->phase eq 'Play'; |
301
|
|
|
|
|
|
|
|
302
|
7
|
50
|
|
|
|
23
|
die "It is not Player $player_number\'s turn!\n" |
303
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
304
|
|
|
|
|
|
|
|
305
|
7
|
50
|
|
|
|
29
|
die "Player $player_number has already played a development card this turn!\n" |
306
|
|
|
|
|
|
|
if $self->player->has_played_dc; |
307
|
|
|
|
|
|
|
|
308
|
7
|
50
|
|
|
|
21
|
die "Player $player_number must move the robber first\n" |
309
|
|
|
|
|
|
|
if $self->robber->active; |
310
|
|
|
|
|
|
|
|
311
|
7
|
|
|
|
|
20
|
my $card = $self->player->development_card_play($type); |
312
|
|
|
|
|
|
|
|
313
|
7
|
|
|
|
|
17
|
my @actions = (); |
314
|
7
|
|
|
|
|
28
|
push @actions, { PD => { player => $player_number, type => $card->type } }; |
315
|
|
|
|
|
|
|
|
316
|
7
|
100
|
|
|
|
27
|
if ($card->type eq 'KN') |
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
317
|
|
|
|
|
|
|
{ |
318
|
3
|
|
|
|
|
8
|
$self->player->add_knight; |
319
|
3
|
|
|
|
|
18
|
push @actions, @{$self->robber_activate({from_7 => undef})}, |
320
|
3
|
|
|
|
|
5
|
@{$self->largest_army}; |
|
3
|
|
|
|
|
14
|
|
321
|
|
|
|
|
|
|
} |
322
|
|
|
|
|
|
|
elsif ($card->type eq 'YP') |
323
|
|
|
|
|
|
|
{ |
324
|
1
|
|
|
|
|
12
|
$self->{year_of_plenty} = Catan::Event::YearOfPlenty->new; |
325
|
|
|
|
|
|
|
} |
326
|
|
|
|
|
|
|
elsif ($card->type eq 'MO') |
327
|
|
|
|
|
|
|
{ |
328
|
1
|
|
|
|
|
11
|
$self->{monopoly} = Catan::Event::Monopoly->new(); |
329
|
|
|
|
|
|
|
} |
330
|
|
|
|
|
|
|
elsif ($card->type eq 'RB') |
331
|
|
|
|
|
|
|
{ |
332
|
2
|
|
|
|
|
7
|
$self->{road_building} = Catan::Event::RoadBuilding->new($self->player); |
333
|
|
|
|
|
|
|
} |
334
|
|
|
|
|
|
|
else |
335
|
|
|
|
|
|
|
{ |
336
|
0
|
|
|
|
|
0
|
die sprintf "Invalid development card type %s\n", $card->type; |
337
|
|
|
|
|
|
|
} |
338
|
|
|
|
|
|
|
|
339
|
7
|
|
|
|
|
48
|
return \@actions; |
340
|
|
|
|
|
|
|
} |
341
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
sub largest_army |
343
|
|
|
|
|
|
|
{ |
344
|
3
|
|
|
3
|
0
|
6
|
my $self = shift; |
345
|
|
|
|
|
|
|
|
346
|
|
|
|
|
|
|
# largest army is the player who has played at least 3 knights |
347
|
|
|
|
|
|
|
# and more knights than any other player |
348
|
3
|
|
|
|
|
7
|
my %players_by_knights; |
349
|
3
|
|
|
|
|
7
|
for (@{$self->players}) |
|
3
|
|
|
|
|
10
|
|
350
|
|
|
|
|
|
|
{ |
351
|
12
|
|
|
|
|
16
|
push @{$players_by_knights{ $_->knights }}, $_; |
|
12
|
|
|
|
|
34
|
|
352
|
|
|
|
|
|
|
} |
353
|
|
|
|
|
|
|
|
354
|
3
|
|
|
|
|
8
|
my @actions = (); |
355
|
3
|
|
|
|
|
5
|
my $have_tested_leaders; |
356
|
3
|
|
|
|
|
20
|
for my $knights_played (sort {$b <=> $a} keys %players_by_knights) |
|
3
|
|
|
|
|
16
|
|
357
|
|
|
|
|
|
|
{ |
358
|
6
|
|
|
|
|
8
|
my @players = @{$players_by_knights{$knights_played}}; |
|
6
|
|
|
|
|
17
|
|
359
|
|
|
|
|
|
|
|
360
|
6
|
|
|
|
|
13
|
for my $player (@players) |
361
|
|
|
|
|
|
|
{ |
362
|
12
|
100
|
66
|
|
|
53
|
if ($have_tested_leaders) |
|
|
100
|
66
|
|
|
|
|
363
|
|
|
|
|
|
|
{ |
364
|
9
|
50
|
|
|
|
24
|
$player->largest_army->toggle if $player->largest_army; |
365
|
|
|
|
|
|
|
} |
366
|
|
|
|
|
|
|
elsif (@players == 1 && $knights_played >= 3 && !$player->largest_army) |
367
|
|
|
|
|
|
|
{ |
368
|
1
|
|
|
|
|
5
|
$player->largest_army_toggle; |
369
|
1
|
|
|
|
|
5
|
push @actions, {LA => {player => $player->number, strength => $knights_played}}; |
370
|
|
|
|
|
|
|
} |
371
|
|
|
|
|
|
|
} |
372
|
6
|
|
|
|
|
12
|
$have_tested_leaders = 1; |
373
|
|
|
|
|
|
|
} |
374
|
|
|
|
|
|
|
|
375
|
|
|
|
|
|
|
# check for player victory |
376
|
3
|
100
|
|
|
|
12
|
if (my $game_over = $self->game_over) |
377
|
|
|
|
|
|
|
{ |
378
|
1
|
|
|
|
|
3
|
push @actions, @$game_over; |
379
|
|
|
|
|
|
|
} |
380
|
3
|
|
|
|
|
15
|
return \@actions; |
381
|
|
|
|
|
|
|
} |
382
|
|
|
|
|
|
|
|
383
|
1
|
50
|
|
1
|
0
|
5
|
sub monopoly ($self, $args) |
|
1
|
50
|
|
|
|
4
|
|
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
2
|
|
384
|
1
|
|
|
|
|
6
|
{ |
385
|
1
|
|
|
|
|
3
|
my $player_number = $args->{player}; |
386
|
1
|
|
|
|
|
3
|
my $code = $args->{resource_code}; |
387
|
|
|
|
|
|
|
|
388
|
1
|
50
|
33
|
|
|
7
|
die "Monopoly requires player and resource code arguments!\n" |
389
|
|
|
|
|
|
|
unless $player_number && $code; |
390
|
|
|
|
|
|
|
|
391
|
1
|
50
|
|
|
|
4
|
die "It is not Player $player_number\'s turn!\n" |
392
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
393
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
die "Player $player_number does not have a monopoly!\n" |
395
|
1
|
50
|
|
|
|
5
|
unless defined $self->{monopoly}; |
396
|
|
|
|
|
|
|
|
397
|
1
|
50
|
|
|
|
4
|
die "Player $player_number must move the robber first\n" |
398
|
|
|
|
|
|
|
if $self->robber->active; |
399
|
|
|
|
|
|
|
|
400
|
1
|
|
|
|
|
4
|
my $resources = $self->{monopoly}->calculate($player_number, $code, $self->players, $self->bank); |
401
|
1
|
|
|
|
|
10
|
undef $self->{monopoly}; |
402
|
|
|
|
|
|
|
|
403
|
1
|
|
|
|
|
6
|
return [{MO => {resources => $resources} }]; |
404
|
|
|
|
|
|
|
} |
405
|
|
|
|
|
|
|
|
406
|
1
|
50
|
|
1
|
0
|
5
|
sub year_of_plenty ($self, $args) |
|
1
|
50
|
|
|
|
3
|
|
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
2
|
|
407
|
1
|
|
|
|
|
2
|
{ |
408
|
1
|
|
|
|
|
2
|
my $player_number = $args->{player}; |
409
|
1
|
|
|
|
|
3
|
my $resources = $args->{resources}; |
410
|
|
|
|
|
|
|
|
411
|
1
|
50
|
33
|
|
|
14
|
die "Year of Plenty requires player and resource arguments!\n" |
|
|
|
33
|
|
|
|
|
412
|
|
|
|
|
|
|
unless $player_number && $resources && ref $resources eq 'HASH'; |
413
|
|
|
|
|
|
|
|
414
|
1
|
50
|
|
|
|
3
|
die "It is not Player $player_number\'s turn!\n" |
415
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
416
|
|
|
|
|
|
|
|
417
|
|
|
|
|
|
|
die "Player $player_number does not have year of plenty!\n" |
418
|
1
|
50
|
|
|
|
4
|
unless defined $self->{year_of_plenty}; |
419
|
|
|
|
|
|
|
|
420
|
1
|
|
|
|
|
4
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, $resources, 1); |
421
|
|
|
|
|
|
|
|
422
|
1
|
|
|
|
|
6
|
$self->{year_of_plenty}->validate($trade); |
423
|
1
|
|
|
|
|
4
|
$trade->execute; |
424
|
1
|
|
|
|
|
8
|
undef $self->{year_of_plenty}; |
425
|
|
|
|
|
|
|
|
426
|
1
|
|
|
|
|
5
|
return [{YP => {resources => $trade->as_hashref} }]; |
427
|
|
|
|
|
|
|
} |
428
|
|
|
|
|
|
|
|
429
|
4
|
50
|
|
4
|
0
|
13
|
sub phase_start ($self, $args = {}) |
|
4
|
50
|
|
|
|
11
|
|
|
4
|
50
|
|
|
|
10
|
|
|
4
|
|
|
|
|
12
|
|
430
|
4
|
|
|
|
|
8
|
{ |
431
|
4
|
50
|
|
|
|
21
|
die "The end phase is the last phase!\n" if $self->{phase_index} == $#phases; |
432
|
|
|
|
|
|
|
|
433
|
4
|
|
|
|
|
13
|
my $new_phase = $phases[ ++$self->{phase_index} ]; |
434
|
|
|
|
|
|
|
|
435
|
|
|
|
|
|
|
# reset the round and turns counters |
436
|
4
|
|
|
|
|
9
|
$self->{round} = 0; |
437
|
4
|
|
|
|
|
10
|
$self->{turn_index} = -1; |
438
|
|
|
|
|
|
|
|
439
|
4
|
|
|
|
|
54
|
my @actions = ({PS => {phase => $new_phase}}); |
440
|
|
|
|
|
|
|
|
441
|
|
|
|
|
|
|
# deploy the robber, start deployment round 1 |
442
|
4
|
100
|
|
|
|
22
|
if ($new_phase eq 'Deployment') |
|
|
100
|
|
|
|
|
|
443
|
|
|
|
|
|
|
{ |
444
|
1
|
|
|
|
|
3
|
push @actions, @{$self->robber_setup}, @{$self->round_start}; |
|
1
|
|
|
|
|
5
|
|
|
1
|
|
|
|
|
5
|
|
445
|
|
|
|
|
|
|
} |
446
|
|
|
|
|
|
|
elsif ($new_phase eq 'Play') |
447
|
|
|
|
|
|
|
{ |
448
|
1
|
|
|
|
|
3
|
push @actions, @{$self->round_start}; |
|
1
|
|
|
|
|
3
|
|
449
|
|
|
|
|
|
|
} |
450
|
4
|
|
|
|
|
24
|
return \@actions; |
451
|
|
|
|
|
|
|
} |
452
|
|
|
|
|
|
|
|
453
|
0
|
0
|
|
0
|
0
|
0
|
sub concede_resources ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
454
|
0
|
|
|
|
|
0
|
{ |
455
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
456
|
0
|
|
|
|
|
0
|
my $resources = $args->{resources}; |
457
|
0
|
|
|
|
|
0
|
my $player = $self->player_by_number($player_number); |
458
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
die "Concede resources requires player and resource argument for 1 player!\n" |
460
|
|
|
|
|
|
|
unless $player && $resources && ref $resources eq 'HASH' |
461
|
|
|
|
|
|
|
&& (1 == keys %$resources) |
462
|
|
|
|
|
|
|
&& (exists $resources->{$player_number}) |
463
|
0
|
|
|
0
|
|
0
|
&& (all { $_ < 0 } values %{$resources->{$player_number}}) |
|
0
|
|
|
|
|
0
|
|
464
|
0
|
0
|
0
|
|
|
0
|
&& (1 == grep($player_number == $_->{player}->number, @{$self->robber->check_players_to_concede})); |
|
0
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
465
|
|
|
|
|
|
|
|
466
|
0
|
|
|
|
|
0
|
my @actions = (); |
467
|
|
|
|
|
|
|
|
468
|
0
|
|
|
|
|
0
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, $resources, 1); |
469
|
0
|
|
|
|
|
0
|
my $summary = $trade->execute; |
470
|
|
|
|
|
|
|
|
471
|
0
|
|
|
|
|
0
|
push @actions, {CR => { player => $player_number, resources => $summary }}; |
472
|
|
|
|
|
|
|
|
473
|
0
|
|
|
|
|
0
|
my $msg; |
474
|
0
|
|
|
|
|
0
|
for (@{$self->robber->check_players_to_concede}) |
|
0
|
|
|
|
|
0
|
|
475
|
|
|
|
|
|
|
{ |
476
|
|
|
|
|
|
|
$msg .= sprintf "Player %d must concede %d resources. ", |
477
|
0
|
|
|
|
|
0
|
$_->{player}->number, ($_->{player}->resource_total - $_->{target_total}); |
478
|
|
|
|
|
|
|
} |
479
|
0
|
0
|
|
|
|
0
|
push(@actions, $self->chat({player => 'A', msg => $msg})) if $msg; |
480
|
|
|
|
|
|
|
|
481
|
0
|
|
|
|
|
0
|
return \@actions; |
482
|
|
|
|
|
|
|
} |
483
|
|
|
|
|
|
|
|
484
|
9
|
50
|
|
9
|
0
|
31
|
sub chat ($self,$args) |
|
9
|
50
|
|
|
|
25
|
|
|
9
|
|
|
|
|
16
|
|
|
9
|
|
|
|
|
12
|
|
485
|
9
|
|
|
|
|
10
|
{ |
486
|
9
|
|
|
|
|
21
|
my $player_number = $args->{player}; |
487
|
9
|
|
|
|
|
20
|
my $msg = $args->{msg}; |
488
|
|
|
|
|
|
|
|
489
|
9
|
50
|
33
|
|
|
69
|
die "Chat requires player and msg arguments\n" |
|
|
|
33
|
|
|
|
|
490
|
|
|
|
|
|
|
unless ($player_number eq 'A' || $self->is_player_number($player_number)) && $msg; |
491
|
|
|
|
|
|
|
|
492
|
9
|
|
|
|
|
44
|
return { CH => {player => $player_number, msg => $msg} }; |
493
|
|
|
|
|
|
|
} |
494
|
|
|
|
|
|
|
|
495
|
1
|
50
|
|
1
|
0
|
6
|
sub robber_setup ($self, $args = {}) |
|
1
|
50
|
|
|
|
10
|
|
|
1
|
50
|
|
|
|
4
|
|
|
1
|
|
|
|
|
5
|
|
496
|
1
|
|
|
|
|
3
|
{ |
497
|
1
|
|
|
|
|
4
|
$self->{robber} = Catan::Event::Robber->new({map => $self->map}); |
498
|
1
|
|
|
|
|
7
|
return [ { RM => $self->robber->location->uuid } ]; |
499
|
|
|
|
|
|
|
} |
500
|
|
|
|
|
|
|
|
501
|
8
|
50
|
|
8
|
0
|
32
|
sub robber_activate ($self, $args = {}) |
|
8
|
50
|
|
|
|
23
|
|
|
8
|
50
|
|
|
|
16
|
|
|
8
|
|
|
|
|
25
|
|
502
|
8
|
|
|
|
|
12
|
{ |
503
|
8
|
|
|
|
|
29
|
my @actions = ({ RA => undef }); |
504
|
|
|
|
|
|
|
|
505
|
8
|
100
|
|
|
|
32
|
my $players = $args->{from_7} ? $self->players : []; |
506
|
|
|
|
|
|
|
|
507
|
8
|
|
|
|
|
14
|
my $msg; |
508
|
8
|
|
|
|
|
12
|
for (@{$self->robber->activate($players)}) |
|
8
|
|
|
|
|
20
|
|
509
|
|
|
|
|
|
|
{ |
510
|
|
|
|
|
|
|
$msg .= sprintf "Player %d must concede %d resources. ", |
511
|
0
|
|
|
|
|
0
|
$_->{player}->number, ($_->{player}->resource_total - $_->{target_total}); |
512
|
|
|
|
|
|
|
} |
513
|
8
|
50
|
|
|
|
25
|
push(@actions, $self->chat({player => 'A', msg => $msg})) if $msg; |
514
|
8
|
|
|
|
|
23
|
return \@actions; |
515
|
|
|
|
|
|
|
} |
516
|
|
|
|
|
|
|
|
517
|
0
|
0
|
|
0
|
0
|
0
|
sub robber_deactivate ($self, $args = {}) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
518
|
0
|
|
|
|
|
0
|
{ |
519
|
0
|
|
|
|
|
0
|
$self->robber->deactivate; |
520
|
0
|
|
|
|
|
0
|
return [ { RD => undef } ]; |
521
|
|
|
|
|
|
|
} |
522
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
# steal and deactivate |
524
|
6
|
50
|
|
6
|
0
|
23
|
sub robber_rob ($self, $args) |
|
6
|
50
|
|
|
|
19
|
|
|
6
|
|
|
|
|
11
|
|
|
6
|
|
|
|
|
11
|
|
525
|
6
|
|
|
|
|
9
|
{ |
526
|
6
|
|
|
|
|
28
|
my $player = $self->player_by_number($args->{player}); |
527
|
6
|
|
|
|
|
22
|
my $target_player = $self->player_by_number($args->{target_player}); |
528
|
6
|
|
|
|
|
13
|
my $code = $args->{code}; |
529
|
|
|
|
|
|
|
|
530
|
6
|
50
|
33
|
|
|
26
|
die "robber steal requires a player and target player arguments\n" |
531
|
|
|
|
|
|
|
unless $player && $target_player; |
532
|
|
|
|
|
|
|
|
533
|
6
|
50
|
|
|
|
23
|
die "It is not $player\'s turn\n" unless $self->is_players_turn($player->number); |
534
|
|
|
|
|
|
|
|
535
|
6
|
|
33
|
|
|
17
|
$code ||= $self->robber->steal($target_player); |
536
|
6
|
|
|
|
|
15
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, { |
537
|
|
|
|
|
|
|
$target_player->number=> {$code =>-1}, |
538
|
|
|
|
|
|
|
$player->number => {$code => 1}, |
539
|
|
|
|
|
|
|
}); |
540
|
5
|
|
|
|
|
26
|
$trade->execute; |
541
|
5
|
|
|
|
|
35
|
$self->robber->deactivate; |
542
|
|
|
|
|
|
|
return [ |
543
|
5
|
|
|
|
|
20
|
{ RR => $trade->as_hashref }, |
544
|
|
|
|
|
|
|
{ RD => undef }, |
545
|
|
|
|
|
|
|
]; |
546
|
|
|
|
|
|
|
} |
547
|
|
|
|
|
|
|
|
548
|
7
|
50
|
|
7
|
0
|
33
|
sub robber_move ($self, $args) |
|
7
|
50
|
|
|
|
22
|
|
|
7
|
|
|
|
|
16
|
|
|
7
|
|
|
|
|
9
|
|
549
|
7
|
|
|
|
|
15
|
{ |
550
|
7
|
|
|
|
|
16
|
my $player_number = $args->{player}; |
551
|
7
|
|
|
|
|
15
|
my $location = $args->{tile}; |
552
|
|
|
|
|
|
|
|
553
|
7
|
50
|
33
|
|
|
43
|
die "build settlement requires player and tile arguments!\n" |
554
|
|
|
|
|
|
|
unless $player_number && $location; |
555
|
|
|
|
|
|
|
|
556
|
7
|
50
|
|
|
|
23
|
die "It is not player $player_number\'s turn!" |
557
|
|
|
|
|
|
|
unless $player_number == $self->player->number; |
558
|
|
|
|
|
|
|
|
559
|
7
|
|
|
|
|
27
|
my $tile = $self->map->find_tile($location); |
560
|
|
|
|
|
|
|
|
561
|
7
|
|
|
|
|
28
|
$self->robber->move($tile, $self->players); |
562
|
7
|
|
|
|
|
11
|
my @actions; |
563
|
7
|
|
|
|
|
23
|
push @actions, { RM => { tile => $tile->uuid} }; |
564
|
|
|
|
|
|
|
|
565
|
|
|
|
|
|
|
# robber will deactivate if there are no eligible players |
566
|
|
|
|
|
|
|
# to steal from |
567
|
7
|
50
|
|
|
|
30
|
push @actions, { RD => undef } unless $self->robber->active; |
568
|
7
|
|
|
|
|
23
|
return \@actions; |
569
|
|
|
|
|
|
|
} |
570
|
|
|
|
|
|
|
|
571
|
3
|
50
|
|
3
|
0
|
12
|
sub phase_end ($self, $args = {}) |
|
3
|
50
|
|
|
|
11
|
|
|
3
|
100
|
|
|
|
6
|
|
|
3
|
|
|
|
|
11
|
|
572
|
3
|
|
|
|
|
5
|
{ |
573
|
|
|
|
|
|
|
# check a map is defined, and there are 3+ players |
574
|
3
|
100
|
|
|
|
10
|
if ($self->phase eq 'Setup') |
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
575
|
|
|
|
|
|
|
{ |
576
|
1
|
50
|
|
|
|
5
|
die "The Setup phase cannot end until a map has been defined (MD)\n" |
577
|
|
|
|
|
|
|
unless defined $self->map; |
578
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
die "The Setup phase cannot end until there are at least 3 players\n" |
580
|
1
|
50
|
|
|
|
4
|
unless @{$self->players} >= 3; |
|
1
|
|
|
|
|
4
|
|
581
|
|
|
|
|
|
|
} |
582
|
|
|
|
|
|
|
elsif ($self->phase eq 'Deployment') |
583
|
|
|
|
|
|
|
{ |
584
|
1
|
|
|
|
|
3
|
my $player = $self->player; |
585
|
1
|
50
|
33
|
|
|
4
|
die "The Deployment phase cannot end until all players have gone $player\n" |
586
|
|
|
|
|
|
|
unless $self->round == 2 && $self->player->number eq "1"; |
587
|
|
|
|
|
|
|
} |
588
|
|
|
|
|
|
|
elsif ($self->phase eq 'Play') |
589
|
|
|
|
|
|
|
{ |
590
|
1
|
50
|
|
|
|
4
|
die "The Play phase cannot end until a player has won the game\n" |
591
|
|
|
|
|
|
|
unless defined $self->player_victory_check; |
592
|
|
|
|
|
|
|
} |
593
|
|
|
|
|
|
|
|
594
|
3
|
|
|
|
|
12
|
return [ { PE => {phase => $self->phase} }, @{$self->phase_start} ]; |
|
3
|
|
|
|
|
12
|
|
595
|
|
|
|
|
|
|
} |
596
|
|
|
|
|
|
|
|
597
|
17
|
50
|
|
17
|
0
|
72
|
sub round_start ($self, $args = {}) |
|
17
|
50
|
|
|
|
45
|
|
|
17
|
50
|
|
|
|
32
|
|
|
17
|
|
|
|
|
47
|
|
598
|
17
|
|
|
|
|
30
|
{ |
599
|
17
|
|
|
|
|
88
|
return [ { RS => {round => ++$self->{round}} }, @{$self->turn_start} ]; |
|
17
|
|
|
|
|
52
|
|
600
|
|
|
|
|
|
|
} |
601
|
|
|
|
|
|
|
|
602
|
16
|
50
|
|
16
|
0
|
51
|
sub round_end ($self, $args = {}) |
|
16
|
50
|
|
|
|
40
|
|
|
16
|
50
|
|
|
|
34
|
|
|
16
|
|
|
|
|
48
|
|
603
|
16
|
|
|
|
|
30
|
{ |
604
|
16
|
|
|
|
|
23
|
$_->actions_clear for (@{$self->players}); |
|
16
|
|
|
|
|
31
|
|
605
|
|
|
|
|
|
|
|
606
|
|
|
|
|
|
|
# 2 round limit on deployment phase |
607
|
16
|
100
|
100
|
|
|
54
|
if ($self->phase eq 'Deployment' && $self->round == 2) |
608
|
|
|
|
|
|
|
{ |
609
|
1
|
|
|
|
|
4
|
return [ { RE => {round => $self->round}}, @{$self->phase_end} ]; |
|
1
|
|
|
|
|
4
|
|
610
|
|
|
|
|
|
|
} |
611
|
15
|
|
|
|
|
52
|
return [ { RE => {round => $self->round}}, @{$self->round_start} ]; |
|
15
|
|
|
|
|
56
|
|
612
|
|
|
|
|
|
|
} |
613
|
|
|
|
|
|
|
|
614
|
65
|
50
|
|
65
|
0
|
217
|
sub turn_start ($self, $args = {}) |
|
65
|
50
|
|
|
|
157
|
|
|
65
|
50
|
|
|
|
102
|
|
|
65
|
|
|
|
|
168
|
|
615
|
65
|
|
|
|
|
98
|
{ |
616
|
65
|
50
|
|
|
|
190
|
die "cannot start turn during setup\n" if $self->phase eq 'Setup'; |
617
|
|
|
|
|
|
|
|
618
|
65
|
100
|
100
|
|
|
160
|
if ($self->turn == 0) |
|
|
100
|
100
|
|
|
|
|
|
|
100
|
100
|
|
|
|
|
|
|
100
|
100
|
|
|
|
|
619
|
|
|
|
|
|
|
{ |
620
|
2
|
|
|
|
|
5
|
$self->{turn_index}++; |
621
|
|
|
|
|
|
|
} |
622
|
|
|
|
|
|
|
# if its the last players turn in deployment |
623
|
|
|
|
|
|
|
# & they haven't deployed 2 settlements |
624
|
|
|
|
|
|
|
# it's their turn again |
625
|
|
|
|
|
|
|
elsif ($self->phase eq 'Deployment' |
626
|
7
|
|
|
|
|
15
|
&& $self->turn == @{$self->players} |
627
|
2
|
|
|
|
|
6
|
&& @{$self->player->settlements} == 1) |
628
|
|
|
|
|
|
|
{ |
629
|
1
|
|
|
|
|
3
|
$self->{turn_index} = $self->{turn_index}; |
630
|
|
|
|
|
|
|
} |
631
|
|
|
|
|
|
|
# if its deployment and the current player |
632
|
|
|
|
|
|
|
# has deployed 2 settlements |
633
|
|
|
|
|
|
|
# switch to the previous player |
634
|
|
|
|
|
|
|
elsif ($self->phase eq 'Deployment' |
635
|
6
|
|
|
|
|
16
|
&& @{$self->player->settlements} == 2) |
636
|
|
|
|
|
|
|
{ |
637
|
3
|
|
|
|
|
7
|
$self->{turn_index}--; |
638
|
|
|
|
|
|
|
} |
639
|
|
|
|
|
|
|
elsif ($self->phase eq 'Play' |
640
|
56
|
|
|
|
|
155
|
&& $self->{turn_index} + 1 == @{$self->players}) |
641
|
|
|
|
|
|
|
{ |
642
|
14
|
|
|
|
|
34
|
$self->{turn_index} = 0; |
643
|
|
|
|
|
|
|
} |
644
|
|
|
|
|
|
|
else |
645
|
|
|
|
|
|
|
{ |
646
|
45
|
|
|
|
|
81
|
$self->{turn_index}++; |
647
|
|
|
|
|
|
|
} |
648
|
|
|
|
|
|
|
|
649
|
65
|
|
|
|
|
243
|
my @actions = ({ TS => {player => $self->player->number}}); |
650
|
65
|
|
|
|
|
258
|
return \@actions; |
651
|
|
|
|
|
|
|
} |
652
|
|
|
|
|
|
|
|
653
|
67
|
50
|
|
67
|
0
|
207
|
sub turn_end ($self, $args = {}) |
|
67
|
50
|
|
|
|
302
|
|
|
67
|
50
|
|
|
|
103
|
|
|
67
|
|
|
|
|
171
|
|
654
|
67
|
|
|
|
|
83
|
{ |
655
|
67
|
|
|
|
|
139
|
my $player_number = $args->{player}; |
656
|
|
|
|
|
|
|
|
657
|
67
|
100
|
|
|
|
205
|
die "It is not Player $player_number\'s turn!\n" |
658
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
659
|
|
|
|
|
|
|
|
660
|
66
|
100
|
100
|
|
|
235
|
die "Player $player_number hasn't rolled the dice yet\n" |
661
|
|
|
|
|
|
|
unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice; |
662
|
|
|
|
|
|
|
|
663
|
65
|
100
|
66
|
|
|
175
|
die "Player has not built a road and a settlement\n" |
|
|
|
100
|
|
|
|
|
664
|
|
|
|
|
|
|
if $self->phase eq 'Deployment' |
665
|
|
|
|
|
|
|
&& !($self->player->has_built_road && $self->player->has_built_settlement); |
666
|
|
|
|
|
|
|
|
667
|
64
|
|
|
|
|
120
|
my @actions = (); |
668
|
|
|
|
|
|
|
|
669
|
64
|
100
|
|
|
|
189
|
if ($self->robber->active) |
670
|
|
|
|
|
|
|
{ |
671
|
2
|
|
|
|
|
7
|
$self->robber->deactivate; |
672
|
2
|
|
|
|
|
6
|
push @actions, { RD => undef }; |
673
|
|
|
|
|
|
|
} |
674
|
|
|
|
|
|
|
|
675
|
|
|
|
|
|
|
# clear outstanding events, open trades |
676
|
64
|
|
|
|
|
184
|
$self->trades_clear; |
677
|
64
|
|
|
|
|
150
|
undef $self->{monopoly}; |
678
|
64
|
|
|
|
|
149
|
undef $self->{road_building}; |
679
|
64
|
|
|
|
|
96
|
undef $self->{year_of_plenty}; |
680
|
|
|
|
|
|
|
|
681
|
64
|
|
|
|
|
154
|
push @actions, { TE => {player => $self->player->number }}; |
682
|
|
|
|
|
|
|
|
683
|
|
|
|
|
|
|
# if it's the last players turn |
684
|
|
|
|
|
|
|
# or its development phase & the current player has two properties |
685
|
|
|
|
|
|
|
# and it's player #1 |
686
|
64
|
100
|
100
|
|
|
201
|
if (($self->turn == @{$self->players} |
|
64
|
|
100
|
|
|
154
|
|
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
687
|
|
|
|
|
|
|
&& $self->phase eq 'Play') |
688
|
|
|
|
|
|
|
|| ($self->phase eq 'Deployment' |
689
|
8
|
|
|
|
|
16
|
&& @{$self->player->properties} == 2 |
690
|
|
|
|
|
|
|
&& $self->turn == 1) |
691
|
|
|
|
|
|
|
|| ($self->phase eq 'Deployment' |
692
|
7
|
|
|
|
|
15
|
&& @{$self->player->properties} == 1 |
693
|
4
|
|
|
|
|
8
|
&& $self->turn == @{$self->players})) |
694
|
|
|
|
|
|
|
{ |
695
|
16
|
|
|
|
|
31
|
push @actions, @{$self->round_end}; |
|
16
|
|
|
|
|
81
|
|
696
|
|
|
|
|
|
|
} |
697
|
|
|
|
|
|
|
# else move to the next player |
698
|
|
|
|
|
|
|
else |
699
|
|
|
|
|
|
|
{ |
700
|
48
|
|
|
|
|
66
|
push @actions, @{$self->turn_start}; |
|
48
|
|
|
|
|
124
|
|
701
|
|
|
|
|
|
|
} |
702
|
64
|
|
|
|
|
216
|
return \@actions; |
703
|
|
|
|
|
|
|
} |
704
|
|
|
|
|
|
|
|
705
|
47
|
50
|
|
47
|
0
|
155
|
sub player_victory_check ($self, $args = {}) |
|
47
|
50
|
|
|
|
123
|
|
|
47
|
50
|
|
|
|
85
|
|
|
47
|
|
|
|
|
145
|
|
706
|
47
|
|
|
|
|
83
|
{ |
707
|
|
|
|
|
|
|
my @players_by_vps = sort { |
708
|
47
|
|
|
|
|
86
|
$b->victory_points_count <=> $a->victory_points_count } @{$self->players}; |
|
195
|
|
|
|
|
580
|
|
|
47
|
|
|
|
|
167
|
|
709
|
|
|
|
|
|
|
|
710
|
47
|
100
|
|
|
|
164
|
return $players_by_vps[0] if $players_by_vps[0]->victory_points_count >= 10; |
711
|
|
|
|
|
|
|
} |
712
|
|
|
|
|
|
|
|
713
|
5
|
50
|
|
5
|
0
|
14
|
sub player_add ($self, $args = {}) |
|
5
|
50
|
|
|
|
11
|
|
|
5
|
50
|
|
|
|
6
|
|
|
5
|
|
|
|
|
12
|
|
714
|
5
|
|
|
|
|
6
|
{ |
715
|
5
|
50
|
|
|
|
14
|
die "cannot add player outside of setup phase\n" unless $self->phase eq 'Setup'; |
716
|
|
|
|
|
|
|
die "cannot add player as max players has been reached\n" |
717
|
5
|
100
|
|
|
|
12
|
unless $self->{max_players} > @{$self->players}; |
|
5
|
|
|
|
|
13
|
|
718
|
|
|
|
|
|
|
|
719
|
4
|
|
|
|
|
7
|
my $number = @{$self->players} + 1; |
|
4
|
|
|
|
|
9
|
|
720
|
4
|
|
|
|
|
26
|
my $player = Catan::Game::Player->new({number => "$number"}); |
721
|
4
|
|
|
|
|
11
|
push @{$self->players}, $player; |
|
4
|
|
|
|
|
10
|
|
722
|
4
|
|
|
|
|
15
|
return [{PA => {player => $player->number} }]; |
723
|
|
|
|
|
|
|
} |
724
|
|
|
|
|
|
|
|
725
|
56
|
50
|
|
56
|
0
|
200
|
sub dice_roll ($self, $args) |
|
56
|
50
|
|
|
|
158
|
|
|
56
|
|
|
|
|
101
|
|
|
56
|
|
|
|
|
92
|
|
726
|
56
|
|
|
|
|
88
|
{ |
727
|
56
|
|
|
|
|
149
|
my $player_number = $args->{player}; |
728
|
|
|
|
|
|
|
|
729
|
56
|
50
|
|
|
|
162
|
die "It is not Player $player_number\'s turn\n" |
730
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
731
|
|
|
|
|
|
|
|
732
|
56
|
|
|
|
|
164
|
my $dice_roll = $self->player->roll_dice($args->{result}); |
733
|
56
|
|
|
|
|
163
|
my @actions = ({ DR => {player => $self->player->number, result => $dice_roll} }); |
734
|
|
|
|
|
|
|
|
735
|
|
|
|
|
|
|
# trigger robber action |
736
|
56
|
100
|
|
|
|
157
|
if ($dice_roll == 7) |
737
|
|
|
|
|
|
|
{ |
738
|
5
|
|
|
|
|
10
|
push @actions, @{$self->robber_activate({from_7 => 1})}; |
|
5
|
|
|
|
|
28
|
|
739
|
|
|
|
|
|
|
} |
740
|
|
|
|
|
|
|
else |
741
|
|
|
|
|
|
|
{ |
742
|
51
|
|
|
|
|
75
|
push @actions, @{$self->resource_production({resource_number => $dice_roll})}; |
|
51
|
|
|
|
|
225
|
|
743
|
|
|
|
|
|
|
} |
744
|
56
|
|
|
|
|
203
|
return \@actions; |
745
|
|
|
|
|
|
|
} |
746
|
|
|
|
|
|
|
|
747
|
51
|
50
|
|
51
|
0
|
141
|
sub resource_production ($self, $args) |
|
51
|
50
|
|
|
|
114
|
|
|
51
|
|
|
|
|
77
|
|
|
51
|
|
|
|
|
89
|
|
748
|
51
|
|
|
|
|
54
|
{ |
749
|
51
|
|
|
|
|
100
|
my %resources = (); |
750
|
51
|
|
|
|
|
189
|
my $tiles = $self->map->tiles_by_resource_number($args->{resource_number}); |
751
|
|
|
|
|
|
|
|
752
|
51
|
|
|
|
|
112
|
for my $tile (@$tiles) |
753
|
|
|
|
|
|
|
{ |
754
|
|
|
|
|
|
|
# the robber prevents resource production |
755
|
85
|
100
|
|
|
|
272
|
next if $self->robber->location->uuid eq $tile->uuid; |
756
|
|
|
|
|
|
|
|
757
|
68
|
|
|
|
|
132
|
for my $player (@{$self->players}) |
|
68
|
|
|
|
|
147
|
|
758
|
|
|
|
|
|
|
{ |
759
|
272
|
|
|
|
|
341
|
for my $property (@{$player->properties}) |
|
272
|
|
|
|
|
712
|
|
760
|
|
|
|
|
|
|
{ |
761
|
708
|
100
|
|
|
|
1923
|
if ($property->location->is_adjacent($tile)) |
762
|
|
|
|
|
|
|
{ |
763
|
|
|
|
|
|
|
# update the player and bank resource amounts |
764
|
108
|
100
|
|
|
|
421
|
my $amount = $property->isa('Catan::Asset::Settlement') ? 1 : 2; |
765
|
108
|
50
|
|
|
|
389
|
next unless my $resource = $tile->yields($amount); |
766
|
108
|
|
|
|
|
346
|
$resources{$player->number}{$resource->code} += $amount; |
767
|
|
|
|
|
|
|
} |
768
|
|
|
|
|
|
|
} |
769
|
|
|
|
|
|
|
} |
770
|
|
|
|
|
|
|
} |
771
|
51
|
|
|
|
|
79
|
for my $player (@{$self->players}) |
|
51
|
|
|
|
|
105
|
|
772
|
|
|
|
|
|
|
{ |
773
|
204
|
100
|
|
|
|
524
|
if (exists $resources{$player->number}) |
774
|
|
|
|
|
|
|
{ |
775
|
|
|
|
|
|
|
my $trade = Catan::Game::Trade->new( |
776
|
73
|
|
|
|
|
183
|
$self->bank, $self->players, {$player->number => $resources{$player->number}}, 1); |
777
|
73
|
|
|
|
|
281
|
my $results = $trade->execute; |
778
|
73
|
|
|
|
|
120
|
for (keys %{$results->{$self->bank->number}}) |
|
73
|
|
|
|
|
174
|
|
779
|
|
|
|
|
|
|
{ |
780
|
76
|
|
|
|
|
182
|
$resources{$self->bank->number}{$_} += $results->{$self->bank->number}{$_}; |
781
|
|
|
|
|
|
|
} |
782
|
|
|
|
|
|
|
} |
783
|
|
|
|
|
|
|
} |
784
|
51
|
|
|
|
|
300
|
return [{ RP => {resources => \%resources} }]; |
785
|
|
|
|
|
|
|
} |
786
|
|
|
|
|
|
|
|
787
|
|
|
|
|
|
|
# during deployment each player collects adjacent resources for their 2nd property |
788
|
4
|
50
|
|
4
|
0
|
17
|
sub resource_production_deployment ($self, $intersection) |
|
4
|
50
|
|
|
|
29
|
|
|
4
|
|
|
|
|
8
|
|
|
4
|
|
|
|
|
8
|
|
789
|
4
|
|
|
|
|
8
|
{ |
790
|
4
|
|
|
|
|
10
|
my %resources = (); |
791
|
|
|
|
|
|
|
|
792
|
4
|
|
|
|
|
8
|
for my $tile (@{$self->map->tiles_by_intersection($intersection)}) |
|
4
|
|
|
|
|
11
|
|
793
|
|
|
|
|
|
|
{ |
794
|
|
|
|
|
|
|
# update the player and bank resource amounts |
795
|
12
|
|
|
|
|
62
|
my $resource = $tile->yields(1); |
796
|
|
|
|
|
|
|
# sea tiles don't give out! |
797
|
12
|
50
|
|
|
|
30
|
next unless $resource; |
798
|
|
|
|
|
|
|
|
799
|
12
|
|
|
|
|
31
|
$resources{$self->player->number}{$resource->code} += 1; |
800
|
|
|
|
|
|
|
} |
801
|
4
|
|
|
|
|
18
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, \%resources, 1); |
802
|
4
|
|
|
|
|
18
|
$trade->execute; |
803
|
4
|
|
|
|
|
73
|
return [{ RP => {resources => \%resources} }]; |
804
|
|
|
|
|
|
|
} |
805
|
|
|
|
|
|
|
|
806
|
10
|
50
|
|
10
|
0
|
40
|
sub trade_offer ($self, $args) |
|
10
|
50
|
|
|
|
32
|
|
|
10
|
|
|
|
|
22
|
|
|
10
|
|
|
|
|
18
|
|
807
|
10
|
|
|
|
|
19
|
{ |
808
|
10
|
|
|
|
|
17
|
my $offering_player = $args->{player}; |
809
|
10
|
|
|
|
|
20
|
my $details = $args->{resources}; |
810
|
10
|
|
33
|
|
|
32
|
my $uuid = $args->{uuid} || Data::UUID->new->create_str; |
811
|
|
|
|
|
|
|
|
812
|
10
|
50
|
|
|
|
52
|
die "Offer is not for current player!\n" |
813
|
|
|
|
|
|
|
unless grep($self->player->number == $_, keys %$details); |
814
|
|
|
|
|
|
|
|
815
|
10
|
50
|
|
|
|
51
|
die "Offer does not include offering player!\n" |
816
|
|
|
|
|
|
|
unless grep($offering_player == $_, keys %$details); |
817
|
|
|
|
|
|
|
|
818
|
10
|
50
|
|
|
|
31
|
die "Player $offering_player hasn't rolled the dice yet\n" |
819
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
820
|
|
|
|
|
|
|
|
821
|
10
|
50
|
|
|
|
36
|
die "UUID $uuid is not unique!\n" if exists $self->trades->{$uuid}; |
822
|
|
|
|
|
|
|
|
823
|
10
|
|
|
|
|
32
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, $details); |
824
|
10
|
|
|
|
|
57
|
my $trade_offer = { |
825
|
|
|
|
|
|
|
trade => $trade, |
826
|
|
|
|
|
|
|
uuid => $uuid, |
827
|
|
|
|
|
|
|
player => $offering_player, |
828
|
|
|
|
|
|
|
}; |
829
|
10
|
|
|
|
|
42
|
$self->trade_add($trade_offer); |
830
|
10
|
|
|
|
|
62
|
return [{TO => { player => $offering_player, uuid => $uuid, resources => $details}}]; |
831
|
|
|
|
|
|
|
} |
832
|
|
|
|
|
|
|
|
833
|
5
|
50
|
|
5
|
0
|
18
|
sub trade_bank ($self, $args) |
|
5
|
50
|
|
|
|
14
|
|
|
5
|
|
|
|
|
9
|
|
|
5
|
|
|
|
|
9
|
|
834
|
5
|
|
|
|
|
5
|
{ |
835
|
5
|
|
|
|
|
10
|
my $player_number = $args->{player}; |
836
|
5
|
|
|
|
|
10
|
my $details = $args->{resources}; |
837
|
|
|
|
|
|
|
|
838
|
5
|
50
|
33
|
|
|
20
|
die "Offer is not for current player!\n" |
839
|
|
|
|
|
|
|
unless grep($self->player->number == $_, keys %$details) |
840
|
|
|
|
|
|
|
&& $player_number == $self->player->number; |
841
|
|
|
|
|
|
|
|
842
|
5
|
|
|
|
|
14
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, $details); |
843
|
5
|
|
|
|
|
17
|
my $resources = $trade->execute; |
844
|
5
|
|
|
|
|
45
|
return [{TB => {resources => $resources} }]; |
845
|
|
|
|
|
|
|
} |
846
|
|
|
|
|
|
|
|
847
|
10
|
50
|
|
10
|
0
|
32
|
sub trade_add ($self, $trade) |
|
10
|
50
|
|
|
|
26
|
|
|
10
|
|
|
|
|
20
|
|
|
10
|
|
|
|
|
19
|
|
848
|
10
|
|
|
|
|
11
|
{ |
849
|
10
|
|
|
|
|
39
|
$self->{trades}{$trade->{uuid}} = $trade; |
850
|
|
|
|
|
|
|
} |
851
|
|
|
|
|
|
|
|
852
|
64
|
50
|
|
64
|
0
|
159
|
sub trades_clear ($self) |
|
64
|
50
|
|
|
|
159
|
|
|
64
|
|
|
|
|
210
|
|
853
|
64
|
|
|
|
|
78
|
{ |
854
|
64
|
|
|
|
|
160
|
$self->{trades} = {}; |
855
|
|
|
|
|
|
|
} |
856
|
|
|
|
|
|
|
|
857
|
59
|
|
|
59
|
0
|
276
|
sub trades { $_[0]->{trades} } |
858
|
|
|
|
|
|
|
|
859
|
9
|
50
|
|
9
|
0
|
35
|
sub trade_accept ($self, $args) |
|
9
|
50
|
|
|
|
35
|
|
|
9
|
|
|
|
|
22
|
|
|
9
|
|
|
|
|
14
|
|
860
|
9
|
|
|
|
|
12
|
{ |
861
|
9
|
|
|
|
|
23
|
my $player_number = $args->{player}; |
862
|
9
|
|
50
|
|
|
29
|
my $uuid = $args->{uuid} || ''; |
863
|
|
|
|
|
|
|
|
864
|
|
|
|
|
|
|
die "Player $player_number does not have an active trade with uuid: $uuid\n" |
865
|
|
|
|
|
|
|
unless $player_number |
866
|
|
|
|
|
|
|
&& $uuid && exists $self->trades->{$uuid} |
867
|
|
|
|
|
|
|
&& $self->trades->{$uuid}{player} != $player_number |
868
|
9
|
50
|
33
|
|
|
76
|
&& $self->trades->{$uuid}{trade}->resources($player_number); |
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
869
|
|
|
|
|
|
|
|
870
|
9
|
|
|
|
|
24
|
my @actions = (); |
871
|
9
|
|
|
|
|
47
|
push @actions, { TA => {player => $player_number, uuid => $uuid} }; |
872
|
9
|
|
|
|
|
30
|
my $trade = $self->trades->{$uuid}{trade}; |
873
|
9
|
|
|
|
|
31
|
my $details = $trade->execute; |
874
|
9
|
|
|
|
|
41
|
push @actions, { TR => { resources => $details }}; |
875
|
9
|
|
|
|
|
24
|
delete $self->trades->{$uuid}; |
876
|
9
|
|
|
|
|
77
|
return \@actions; |
877
|
|
|
|
|
|
|
} |
878
|
|
|
|
|
|
|
|
879
|
1
|
50
|
|
1
|
0
|
6
|
sub trade_cancel ($self, $args) |
|
1
|
50
|
|
|
|
4
|
|
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
2
|
|
880
|
1
|
|
|
|
|
2
|
{ |
881
|
1
|
|
|
|
|
2
|
my $player_number = $args->{player}; |
882
|
1
|
|
50
|
|
|
6
|
my $uuid = $args->{uuid} || ''; |
883
|
|
|
|
|
|
|
|
884
|
|
|
|
|
|
|
die "Player $player_number does not have an active trade with uuid: $uuid\n" |
885
|
|
|
|
|
|
|
unless $player_number |
886
|
|
|
|
|
|
|
&& $uuid && exists $self->trades->{$uuid} |
887
|
|
|
|
|
|
|
&& $self->trades->{$uuid}{player} == $player_number |
888
|
1
|
50
|
33
|
|
|
15
|
&& $self->trades->{$uuid}{trade}->resources($player_number); |
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
889
|
|
|
|
|
|
|
|
890
|
1
|
|
|
|
|
5
|
delete $self->trades->{$uuid}; |
891
|
1
|
|
|
|
|
7
|
return [{TC => {player => $player_number, uuid => $uuid}}]; |
892
|
|
|
|
|
|
|
} |
893
|
|
|
|
|
|
|
|
894
|
1
|
50
|
|
1
|
0
|
6
|
sub starter_map ($self) |
|
1
|
50
|
|
|
|
5
|
|
|
1
|
|
|
|
|
3
|
|
895
|
1
|
|
|
|
|
1
|
{ |
896
|
1
|
|
|
|
|
7
|
$self->action('MD', Catan::Map->_starter); |
897
|
|
|
|
|
|
|
} |
898
|
|
|
|
|
|
|
|
899
|
1
|
50
|
|
1
|
0
|
5
|
sub random_map ($self) |
|
1
|
50
|
|
|
|
4
|
|
|
1
|
|
|
|
|
2
|
|
900
|
1
|
|
|
|
|
2
|
{ |
901
|
1
|
|
|
|
|
9
|
$self->action('MD', Catan::Map->_random); |
902
|
|
|
|
|
|
|
} |
903
|
|
|
|
|
|
|
|
904
|
3
|
50
|
|
3
|
0
|
11
|
sub map_define ($self, $map) |
|
3
|
50
|
|
|
|
21
|
|
|
3
|
|
|
|
|
6
|
|
|
3
|
|
|
|
|
8
|
|
905
|
3
|
|
|
|
|
4
|
{ |
906
|
3
|
50
|
|
|
|
14
|
die "map can only be defined during setup phase\n" unless $self->phase eq 'Setup'; |
907
|
3
|
|
|
|
|
21
|
$self->{map} = Catan::Map->new({type => 'custom', map => $map}); |
908
|
3
|
|
|
|
|
481
|
return [{MD => $map}]; |
909
|
|
|
|
|
|
|
} |
910
|
|
|
|
|
|
|
|
911
|
245
|
|
|
245
|
0
|
1108
|
sub robber { $_[0]->{robber} } |
912
|
584
|
|
|
584
|
0
|
2063
|
sub players{ $_[0]->{players} } |
913
|
774
|
|
|
774
|
0
|
3056
|
sub player { $_[0]->{players}[$_[0]->{turn_index}] } |
914
|
392
|
|
|
392
|
0
|
1211
|
sub bank { $_[0]->{bank} } |
915
|
127
|
|
|
127
|
0
|
705
|
sub map { $_[0]->{map} } |
916
|
697
|
|
|
697
|
0
|
3642
|
sub phase { $phases[$_[0]->{phase_index}] } |
917
|
27
|
|
|
27
|
0
|
1002
|
sub round { $_[0]->{round} } |
918
|
144
|
|
|
144
|
0
|
422
|
sub turn { $_[0]->{turn_index} + 1 } |
919
|
|
|
|
|
|
|
|
920
|
12
|
50
|
|
12
|
0
|
47
|
sub player_by_number ($self, $number) |
|
12
|
50
|
|
|
|
27
|
|
|
12
|
|
|
|
|
17
|
|
|
12
|
|
|
|
|
16
|
|
921
|
12
|
|
|
|
|
14
|
{ |
922
|
12
|
50
|
|
|
|
30
|
die "player_by_number requires a number argument!\n" unless $number; |
923
|
12
|
|
|
|
|
19
|
my @player = grep ($number == $_->number, @{$self->players}); |
|
12
|
|
|
|
|
30
|
|
924
|
12
|
50
|
|
|
|
34
|
die "No players with nnumber $number found!\n" unless @player; |
925
|
12
|
|
|
|
|
27
|
return $player[0]; |
926
|
|
|
|
|
|
|
} |
927
|
|
|
|
|
|
|
|
928
|
189
|
50
|
|
189
|
0
|
488
|
sub is_players_turn ($self, $number) |
|
189
|
50
|
|
|
|
433
|
|
|
189
|
|
|
|
|
276
|
|
|
189
|
|
|
|
|
230
|
|
929
|
189
|
|
|
|
|
236
|
{ |
930
|
189
|
50
|
|
|
|
410
|
die "is_players_turn requires a number argument!\n" unless $number; |
931
|
189
|
|
|
|
|
447
|
return $self->player->number == $number; |
932
|
|
|
|
|
|
|
} |
933
|
|
|
|
|
|
|
|
934
|
|
|
|
|
|
|
sub _log |
935
|
|
|
|
|
|
|
{ |
936
|
240
|
|
|
240
|
|
420
|
my ($self, $msgs) = @_; |
937
|
240
|
50
|
33
|
|
|
1212
|
die "log requires an arrayref of msgs\n" unless $msgs && ref $msgs eq 'ARRAY'; |
938
|
240
|
50
|
|
|
|
630
|
return unless my $fh = $self->{log}; |
939
|
240
|
|
|
|
|
3632
|
say $fh encode_json($_) for @$msgs; |
940
|
|
|
|
|
|
|
} |
941
|
|
|
|
|
|
|
|
942
|
|
|
|
|
|
|
1; |
943
|
|
|
|
|
|
|
|
944
|
|
|
|
|
|
|
__END__ |