line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
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package Catan::Game::Player; |
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$Catan::Game::Player::VERSION = '0.02'; |
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4
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4
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22722
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use strict; |
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4
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1
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6
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4
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94
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1
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979
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1
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1
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1
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24
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4
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4
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4
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18
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use warnings; |
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4
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1
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8
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4
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100
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1
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4
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1
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2
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1
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25
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5
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4
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4
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1431
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use Catan::Asset::Road; |
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4
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1
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10
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4
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99
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1
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6
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1
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2
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1
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19
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6
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4
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4
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1395
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use Catan::Asset::Settlement; |
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4
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1
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10
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4
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101
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1
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5
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1
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8
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1
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20
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7
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4
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4
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1485
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use Catan::Asset::City; |
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4
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1
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9
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4
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106
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1
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4
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1
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2
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1
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22
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8
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4
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4
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1435
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use Catan::Asset::DevelopmentCard; |
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4
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1
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9
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4
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107
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1
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5
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1
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2
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1
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18
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9
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4
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4
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2710
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use Games::Dice; |
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4
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1
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5412
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4
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204
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1
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5
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1
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2
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1
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42
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10
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4
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4
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22
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use List::Util qw/sum/; |
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4
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1
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1113
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4
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318
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1
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4
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1
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2
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1
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55
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11
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12
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use overload |
13
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4
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23
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'""' => 'name', |
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1
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7
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14
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4
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4
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4616
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fallback => 1; |
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4
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1
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3120
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1
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4
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1
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2
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15
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16
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sub new |
17
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{ |
18
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9
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9
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0
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99
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my ($class, $args) = @_; |
19
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20
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bless { |
21
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actions_this_turn=> [], |
22
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action_history => [], |
23
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number => $args->{number}, |
24
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# all resources start at zero! |
25
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9
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145
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resources => {B => 0, G => 0, L => 0, O => 0, W => 0}, |
26
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ratios => {B => 4, G => 4, L => 4, O => 4, W => 4}, |
27
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roads => [], |
28
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settlements => [], |
29
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cities => [], |
30
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cards => [], |
31
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points => 0, |
32
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knights => 0, |
33
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longest_road => 0, |
34
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largest_army => 0, |
35
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max_road => 0, |
36
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}, $class; |
37
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} |
38
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39
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sub resource_lose_random |
40
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{ |
41
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0
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0
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0
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0
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my $self = shift; |
42
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0
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0
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for (keys %{$self->{resources}}) |
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0
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0
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43
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{ |
44
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0
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0
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0
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return $_ if $self->{resources}{$_} > 0; |
45
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} |
46
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0
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0
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die "$self does not have any resources to lose\n"; |
47
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} |
48
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49
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sub resource_total |
50
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{ |
51
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0
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0
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0
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0
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my $self = shift; |
52
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0
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0
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return sum values %{$self->resources}; |
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0
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0
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53
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} |
54
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55
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sub summary |
56
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{ |
57
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0
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0
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0
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0
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my $self = shift; |
58
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return { |
59
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victory_points => $self->victory_points_count, |
60
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resources => $self->resources, |
61
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assets => { |
62
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0
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0
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settlements => scalar @{$self->settlements}, |
63
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0
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0
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cities => scalar @{$self->cities}, |
64
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0
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0
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cards => scalar @{$self->{cards}}, |
65
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0
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0
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roads => scalar @{$self->roads}, |
66
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max_road_length => $self->max_road_length, |
67
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longest_road => $self->longest_road, |
68
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}, |
69
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military => { |
70
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knights_played => $self->{knights}, |
71
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largest_army => $self->largest_army, |
72
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}, |
73
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0
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0
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actions_this_turn => join ', ', @{$_[0]->actions}, |
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0
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0
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74
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}; |
75
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} |
76
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77
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sub buy_asset |
78
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{ |
79
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0
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0
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0
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0
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my ($self, $bank, $class) = @_; |
80
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0
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0
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my %costs = (); |
81
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0
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0
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for (@{$class->cost}) |
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0
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0
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82
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{ |
83
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0
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0
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$costs{$_->code} = $_->amount; |
84
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} |
85
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0
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0
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my $trade = Catan::Game::Trade->new($bank, [$self], { $self->number => \%costs }, 1); |
86
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0
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0
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$trade->execute; |
87
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} |
88
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89
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sub road_build |
90
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{ |
91
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0
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0
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0
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0
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my ($self, $location, $bank, $free) = @_; |
92
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93
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die "$self has reached the maximum road limit\n" |
94
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0
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0
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0
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unless @{$self->roads} < 15; |
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0
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0
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95
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96
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0
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0
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0
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0
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die "$self does not have an adjacent property to build a road there\n" |
97
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unless $self->has_connecting_property($location) || $self->has_connecting_road($location); |
98
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99
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die "$self must build a road next to their second property during deployment\n" |
100
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0
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0
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if @{$self->settlements} == 2 && !$location->is_adjacent($self->settlements->[1]->location) |
101
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0
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0
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0
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0
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&& @{$self->roads} == 1; |
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0
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0
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0
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102
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103
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0
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0
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0
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$self->buy_asset($bank, 'Catan::Asset::Road') unless ($free); |
104
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0
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0
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my $road = Catan::Asset::Road->new($location); |
105
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0
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0
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push @{$self->roads}, $road; |
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0
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0
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106
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0
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0
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push @{$self->{actions_this_turn}}, 'BR'; |
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0
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0
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107
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0
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0
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return $road; |
108
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} |
109
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110
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sub has_connecting_road |
111
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{ |
112
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0
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0
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0
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0
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my ($self, $location) = @_; |
113
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0
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0
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return grep($_->location->is_adjacent($location), @{$self->roads}); |
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0
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0
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114
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} |
115
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116
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sub has_connecting_property |
117
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{ |
118
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0
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0
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0
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0
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my ($self, $location) = @_; |
119
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0
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0
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return grep($location->is_adjacent($_->location), @{$self->properties}); |
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0
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0
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120
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} |
121
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122
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sub settlement_build |
123
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{ |
124
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0
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0
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0
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0
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my ($self, $location, $bank, $free) = @_; |
125
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126
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die "$self has reached the maximum settlement limit\n" |
127
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0
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0
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0
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unless @{$self->settlements} < 5; |
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0
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0
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128
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129
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0
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0
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0
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0
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die "$self does not have an adjacent road to build a property\n" |
130
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unless $free || $self->has_connecting_road($location); |
131
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132
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0
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0
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0
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$self->buy_asset($bank, 'Catan::Asset::Settlement') unless ($free); |
133
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0
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0
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my $settlement = Catan::Asset::Settlement->new($location); |
134
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0
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0
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push @{$self->{settlements}}, $settlement; |
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0
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0
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135
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0
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0
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$self->action_add('BS'); |
136
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0
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0
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return $settlement; |
137
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} |
138
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139
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sub city_build |
140
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{ |
141
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0
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0
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0
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0
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my ($self, $intersection, $bank) = @_; |
142
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0
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0
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$self->buy_asset($bank, 'Catan::Asset::City'); |
143
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144
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die "$self has reached the maximum city limit\n" |
145
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0
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0
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0
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unless @{$self->cities} < 4; |
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0
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0
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146
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147
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# remove old settlement |
148
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0
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0
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my ($city, @settlements); |
149
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0
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0
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for (@{$self->settlements}) |
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0
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0
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150
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{ |
151
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0
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0
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0
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if ($_->location->is_colliding($intersection)) |
152
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{ |
153
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0
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0
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$city = Catan::Asset::City->new($intersection); |
154
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0
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0
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undef $_; |
155
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} |
156
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else |
157
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{ |
158
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0
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0
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push(@settlements, $_); |
159
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} |
160
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} |
161
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0
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0
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0
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if ($city) |
162
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{ |
163
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0
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0
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push @{$self->{cities}}, $city; |
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0
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0
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164
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0
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0
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$self->action_add('BC'); |
165
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0
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0
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$self->{settlements} = \@settlements; |
166
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0
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0
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return $city; |
167
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} |
168
|
0
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0
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die "$self has no eligible settlements!\n"; |
169
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} |
170
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171
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sub development_card_build |
172
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{ |
173
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0
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0
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0
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0
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my ($self, $type, $bank) = @_; |
174
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0
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0
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$self->buy_asset($bank, 'Catan::Asset::DevelopmentCard'); |
175
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0
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0
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my $card = Catan::Asset::DevelopmentCard->new($type); |
176
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0
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0
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0
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$self->victory_points_add if $type eq 'VP'; |
177
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0
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push @{$self->{cards}}, $card; |
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0
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0
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178
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0
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0
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$self->action_add('BD'); |
179
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0
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0
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return $card; |
180
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} |
181
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182
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sub development_card_play |
183
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{ |
184
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0
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0
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0
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0
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my ($self, $type) = @_; |
185
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0
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0
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0
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die "development_card_play requires a type argument\n" unless $type; |
186
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187
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0
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0
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die "$self has already played a development card this turn\n" |
188
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if $self->has_played_dc; |
189
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190
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0
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0
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0
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die "Victory Point cards cannot be played - they are automatically added to a player's VP total\n" |
191
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if $type eq 'VP'; |
192
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193
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# remove card |
194
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0
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0
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my ($card, @cards); |
195
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0
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0
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for (@{$self->{cards}}) |
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0
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0
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196
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{ |
197
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0
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if ($_->type eq $type && !$card) |
198
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{ |
199
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0
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0
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$card = $_; |
200
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} |
201
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else |
202
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{ |
203
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0
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0
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push(@cards, $_); |
204
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} |
205
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} |
206
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0
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0
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0
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die "$self does not have that development card!\n" unless $card; |
207
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0
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0
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$self->{cards} = \@cards; |
208
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0
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0
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$self->action_add('PD'); |
209
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0
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0
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return $card; |
210
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} |
211
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212
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0
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0
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0
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0
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sub action_history { $_[0]->{action_history} } |
213
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0
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0
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0
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0
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sub actions_taken { $_[0]->{actions_this_turn} } |
214
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0
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0
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0
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0
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sub action_add { push @{$_[0]->{actions_this_turn}}, $_[1] } |
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0
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0
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215
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216
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sub actions_clear |
217
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{ |
218
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0
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0
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0
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0
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my $self = shift; |
219
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0
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0
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push @{$self->{action_history}}, $self->actions_taken; |
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0
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0
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220
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0
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0
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$self->{actions_this_turn} = []; |
221
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} |
222
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223
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0
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0
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0
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0
|
sub victory_points_add { ++$_[0]->{points} } |
224
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|
225
|
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|
sub victory_points_count |
226
|
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|
|
{ |
227
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0
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0
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0
|
0
|
my $self = shift; |
228
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|
|
return $self->{points} # vp cards played |
229
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|
|
+ ($self->{longest_road} ? 2 : 0) |
230
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|
|
+ ($self->{largest_army} ? 2 : 0) |
231
|
0
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0
|
+ @{$self->{settlements}} |
232
|
0
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0
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|
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|
0
|
+ (@{$self->{cities}} * 2); |
|
0
|
0
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0
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|
233
|
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|
|
} |
234
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|
235
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|
|
sub largest_army_toggle |
236
|
|
|
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|
|
|
{ |
237
|
0
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|
|
0
|
0
|
0
|
my $self = shift; |
238
|
0
|
0
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|
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|
0
|
$self->{largest_army} = $self->{largest_army} ? 0 : 1; |
239
|
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|
|
|
} |
240
|
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|
241
|
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|
|
|
sub longest_road_toggle |
242
|
|
|
|
|
|
|
{ |
243
|
0
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|
|
0
|
0
|
0
|
my $self = shift; |
244
|
0
|
0
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|
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|
0
|
$self->{longest_road} = $self->{longest_road} ? 0 : 1; |
245
|
|
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|
|
|
} |
246
|
|
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|
247
|
|
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|
|
|
sub max_road_calculate |
248
|
|
|
|
|
|
|
{ |
249
|
0
|
|
|
0
|
0
|
0
|
my ($self, $all_properties) = @_; |
250
|
|
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|
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|
251
|
0
|
|
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|
|
0
|
my %intersections; |
252
|
|
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|
|
|
253
|
0
|
|
|
|
|
0
|
for (@{$self->roads}) |
|
0
|
|
|
|
|
0
|
|
254
|
|
|
|
|
|
|
{ |
255
|
0
|
|
|
|
|
0
|
push @{$intersections{$_->location->start->uuid}}, $_; |
|
0
|
|
|
|
|
0
|
|
256
|
0
|
|
|
|
|
0
|
push @{$intersections{$_->location->end->uuid}}, $_; |
|
0
|
|
|
|
|
0
|
|
257
|
|
|
|
|
|
|
} |
258
|
|
|
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|
|
|
259
|
|
|
|
|
|
|
# delete intersections occupied by enemy properties |
260
|
|
|
|
|
|
|
# as they break roads |
261
|
0
|
|
|
|
|
0
|
for my $prop (@$all_properties) |
262
|
|
|
|
|
|
|
{ |
263
|
|
|
|
|
|
|
# skip player's own properties |
264
|
0
|
0
|
|
|
|
0
|
next if grep($prop->location->is_colliding($_->location), @{$self->properties}); |
|
0
|
|
|
|
|
0
|
|
265
|
0
|
|
|
|
|
0
|
delete $intersections{$prop->location->uuid}; |
266
|
|
|
|
|
|
|
} |
267
|
|
|
|
|
|
|
|
268
|
0
|
|
|
|
|
0
|
my @paths; |
269
|
0
|
|
|
|
|
0
|
for my $k (keys %intersections) |
270
|
|
|
|
|
|
|
{ |
271
|
0
|
|
|
|
|
0
|
for my $r (@{$intersections{$k}}) |
|
0
|
|
|
|
|
0
|
|
272
|
|
|
|
|
|
|
{ |
273
|
0
|
|
|
|
|
0
|
push @paths, @{backtrack([[{uuid =>$k, road => $r}]], \%intersections)}; |
|
0
|
|
|
|
|
0
|
|
274
|
|
|
|
|
|
|
} |
275
|
|
|
|
|
|
|
} |
276
|
0
|
|
|
|
|
0
|
my @sorted_paths = sort { @$b <=> @$a } @paths, []; |
|
0
|
|
|
|
|
0
|
|
277
|
0
|
|
|
|
|
0
|
my $max_road = shift @sorted_paths; |
278
|
0
|
|
|
|
|
0
|
$self->{max_road_length} = scalar @$max_road; |
279
|
0
|
|
|
|
|
0
|
return $max_road; |
280
|
|
|
|
|
|
|
} |
281
|
|
|
|
|
|
|
|
282
|
0
|
|
|
0
|
0
|
0
|
sub max_road_length { $_[0]->{max_road_length} } |
283
|
|
|
|
|
|
|
|
284
|
|
|
|
|
|
|
sub backtrack |
285
|
|
|
|
|
|
|
{ |
286
|
0
|
|
|
0
|
0
|
0
|
my ($paths, $intersections) = @_; |
287
|
|
|
|
|
|
|
|
288
|
0
|
0
|
0
|
|
|
0
|
die 'backtrack requires an arrayref and a hashref as arguments' |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
289
|
|
|
|
|
|
|
unless $paths && ref $paths eq 'ARRAY' && @$paths |
290
|
|
|
|
|
|
|
&& $intersections && ref $intersections eq 'HASH' && keys %$intersections; |
291
|
|
|
|
|
|
|
|
292
|
0
|
|
|
|
|
0
|
my @new_paths = (); |
293
|
|
|
|
|
|
|
|
294
|
0
|
|
|
|
|
0
|
for my $path (@$paths) |
295
|
|
|
|
|
|
|
{ |
296
|
0
|
|
|
|
|
0
|
my $uuid = $path->[-1]{uuid}; |
297
|
0
|
|
|
|
|
0
|
my $road = $path->[-1]{road}; |
298
|
|
|
|
|
|
|
|
299
|
0
|
|
|
|
|
0
|
for my $connecting_road (@{ $intersections->{$uuid} }) |
|
0
|
|
|
|
|
0
|
|
300
|
|
|
|
|
|
|
{ |
301
|
0
|
0
|
|
|
|
0
|
next if scalar grep($connecting_road->location->is_colliding($_->{road}->location), @$path); |
302
|
|
|
|
|
|
|
|
303
|
0
|
|
|
|
|
0
|
my $next_uuid; |
304
|
|
|
|
|
|
|
|
305
|
0
|
0
|
|
|
|
0
|
if ($connecting_road->location->start eq $uuid) |
|
|
0
|
|
|
|
|
|
306
|
|
|
|
|
|
|
{ |
307
|
0
|
|
|
|
|
0
|
$next_uuid = $connecting_road->location->end->uuid; |
308
|
|
|
|
|
|
|
} |
309
|
|
|
|
|
|
|
elsif ($connecting_road->location->end eq $uuid) |
310
|
|
|
|
|
|
|
{ |
311
|
0
|
|
|
|
|
0
|
$next_uuid = $connecting_road->location->start->uuid; |
312
|
|
|
|
|
|
|
} |
313
|
|
|
|
|
|
|
|
314
|
0
|
0
|
|
|
|
0
|
if ($next_uuid) |
315
|
|
|
|
|
|
|
{ |
316
|
|
|
|
|
|
|
# make a copy of the path |
317
|
0
|
|
|
|
|
0
|
my @new_path = @$path; |
318
|
0
|
|
|
|
|
0
|
push @new_path, {uuid => $next_uuid, road => $connecting_road}; |
319
|
0
|
|
|
|
|
0
|
push @new_paths, \@new_path; |
320
|
|
|
|
|
|
|
} |
321
|
|
|
|
|
|
|
} |
322
|
|
|
|
|
|
|
} |
323
|
0
|
0
|
|
|
|
0
|
if (@new_paths) |
324
|
|
|
|
|
|
|
{ |
325
|
0
|
|
|
|
|
0
|
return backtrack(\@new_paths, $intersections); |
326
|
|
|
|
|
|
|
} |
327
|
0
|
|
|
|
|
0
|
return $paths; |
328
|
|
|
|
|
|
|
} |
329
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
# players with generic and specific harbors get better trading ratios with the bank |
331
|
|
|
|
|
|
|
sub update_ratios |
332
|
|
|
|
|
|
|
{ |
333
|
0
|
|
|
0
|
0
|
0
|
my ($self, $map) = @_; |
334
|
0
|
|
|
|
|
0
|
my @tiles = map(@{$map->tiles_by_intersection($_->location)}, @{$self->properties}); |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
335
|
0
|
|
|
|
|
0
|
my %ratios = %{$self->ratios}; |
|
0
|
|
|
|
|
0
|
|
336
|
|
|
|
|
|
|
|
337
|
0
|
|
|
|
|
0
|
for (@tiles) |
338
|
|
|
|
|
|
|
{ |
339
|
0
|
0
|
|
|
|
0
|
if ($_->code eq 'HR') |
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
340
|
|
|
|
|
|
|
{ |
341
|
0
|
|
|
|
|
0
|
while (my ($k, $v) = each %ratios) |
342
|
|
|
|
|
|
|
{ |
343
|
0
|
0
|
|
|
|
0
|
$ratios{$k} = 3 if $v == 4; |
344
|
|
|
|
|
|
|
} |
345
|
|
|
|
|
|
|
} |
346
|
|
|
|
|
|
|
elsif ($_->code eq 'HRB') |
347
|
|
|
|
|
|
|
{ |
348
|
0
|
|
|
|
|
0
|
$ratios{B} = 2; |
349
|
|
|
|
|
|
|
} |
350
|
|
|
|
|
|
|
elsif ($_->code eq 'HRG') |
351
|
|
|
|
|
|
|
{ |
352
|
0
|
|
|
|
|
0
|
$ratios{G} = 2; |
353
|
|
|
|
|
|
|
} |
354
|
|
|
|
|
|
|
elsif ($_->code eq 'HRL') |
355
|
|
|
|
|
|
|
{ |
356
|
0
|
|
|
|
|
0
|
$ratios{L} = 2; |
357
|
|
|
|
|
|
|
} |
358
|
|
|
|
|
|
|
elsif ($_->code eq 'HRO') |
359
|
|
|
|
|
|
|
{ |
360
|
0
|
|
|
|
|
0
|
$ratios{O} = 2; |
361
|
|
|
|
|
|
|
} |
362
|
|
|
|
|
|
|
elsif ($_->code eq 'HRW') |
363
|
|
|
|
|
|
|
{ |
364
|
0
|
|
|
|
|
0
|
$ratios{W} = 2; |
365
|
|
|
|
|
|
|
} |
366
|
|
|
|
|
|
|
} |
367
|
0
|
|
|
|
|
0
|
$self->{ratios} = \%ratios; |
368
|
|
|
|
|
|
|
} |
369
|
|
|
|
|
|
|
|
370
|
|
|
|
|
|
|
sub roll_dice |
371
|
|
|
|
|
|
|
{ |
372
|
0
|
|
|
0
|
0
|
0
|
my ($self, $result) = @_; |
373
|
0
|
|
|
|
|
0
|
$self->action_add('RD'); |
374
|
0
|
|
0
|
|
|
0
|
return ($result || Games::Dice::roll('2d6')); |
375
|
|
|
|
|
|
|
} |
376
|
|
|
|
|
|
|
|
377
|
74
|
|
|
74
|
0
|
268
|
sub number { $_[0]->{number} } |
378
|
0
|
|
|
0
|
0
|
0
|
sub properties { [ @{$_[0]->{settlements}}, @{$_[0]->{cities}} ] } |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
379
|
0
|
|
|
0
|
0
|
0
|
sub roads { $_[0]->{roads} } |
380
|
0
|
|
|
0
|
0
|
0
|
sub settlements { $_[0]->{settlements} } |
381
|
0
|
|
|
0
|
0
|
0
|
sub cities { $_[0]->{cities} } |
382
|
13
|
|
|
13
|
0
|
48
|
sub resources { $_[0]->{resources} } |
383
|
0
|
|
|
0
|
0
|
0
|
sub has_rolled_dice { grep $_ eq 'RD', @{$_[0]->actions_taken} } |
|
0
|
|
|
|
|
0
|
|
384
|
0
|
|
|
0
|
0
|
0
|
sub has_built_road { grep $_ eq 'BR', @{$_[0]->actions_taken} } |
|
0
|
|
|
|
|
0
|
|
385
|
0
|
|
|
0
|
0
|
0
|
sub has_built_settlement { grep $_ eq 'BS', @{$_[0]->actions_taken} } |
|
0
|
|
|
|
|
0
|
|
386
|
0
|
|
|
0
|
0
|
0
|
sub has_built_city { grep $_ eq 'BC', @{$_[0]->actions_taken} } |
|
0
|
|
|
|
|
0
|
|
387
|
0
|
|
|
0
|
0
|
0
|
sub has_played_dc { grep $_ eq 'PD', @{$_[0]->actions_taken} } |
|
0
|
|
|
|
|
0
|
|
388
|
0
|
|
|
0
|
0
|
0
|
sub add_knight { ++$_[0]->{knights} } |
389
|
0
|
|
|
0
|
0
|
0
|
sub knights { $_[0]->{knights} } |
390
|
0
|
|
|
0
|
0
|
0
|
sub longest_road { $_[0]->{longest_road} } |
391
|
0
|
|
|
0
|
0
|
0
|
sub largest_army { $_[0]->{largest_army} } |
392
|
1
|
|
|
1
|
0
|
72
|
sub name { "Player $_[0]->{number}" } |
393
|
3
|
|
|
3
|
0
|
32
|
sub ratios { $_[0]->{ratios} } |
394
|
|
|
|
|
|
|
1; |
395
|
|
|
|
|
|
|
|
396
|
|
|
|
|
|
|
__END__ |