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package Catan::Event::Robber; |
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$Catan::Event::Robber::VERSION = '0.02'; |
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use strict; |
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use warnings; |
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use POSIX 'ceil'; |
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sub new |
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{ |
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my ($class, $args) = @_; |
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bless { |
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players_to_steal => [], |
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players_to_concede=> [], |
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active => 0, |
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location => set_initial_location($args->{map}), |
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moved => 0, |
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}, $class; |
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} |
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sub active { $_[0]->{active} } |
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sub location { $_[0]->{location} } |
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sub activate |
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{ |
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my ($self, $players_to_concede) = @_; |
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die 'robber is already active' if $self->active; |
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$self->{active} = 1; |
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# check which players have more than 7 cards and need to concede |
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for (@$players_to_concede) |
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{ |
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next unless $_->resource_total > 7; |
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push @{$self->{players_to_concede}}, {player => $_, target_total => ceil($_->resource_total / 2)}; |
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} |
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return $self->{players_to_concede}; |
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} |
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sub check_players_to_concede |
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{ |
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my ($self) = @_; |
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my @remaining_players = (); |
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for my $pair (@{$self->{players_to_concede}}) |
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{ |
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next if $pair->{player}->resource_total <= $pair->{target_total}; |
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push @remaining_players, $pair; |
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} |
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$self->{players_to_concede} = \@remaining_players; |
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return $self->{players_to_concede}; |
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} |
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sub deactivate |
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{ |
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my $self = shift; |
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die 'robber is already inactive' unless $self->active; |
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$self->check_players_to_concede; |
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die 'Not all players have conceded their resources yet!' if @{$self->{players_to_concede}}; |
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die 'robber hasn\'t moved yet!' unless $self->moved; |
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$self->{active} = 0; |
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$self->{moved} = 0; |
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} |
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# deploy to a random desert tile |
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sub set_initial_location |
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{ |
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1
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my $tiles = shift->tiles_by_type_code('D'); |
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my $tile = $tiles->[ int rand(@$tiles) ]; |
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die 'There are no desert tiles!' unless $tile; |
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return $tile; |
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} |
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sub move |
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{ |
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my ($self, $tile, $players) = @_; |
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$self->check_players_to_concede; |
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die 'move requires tile & players arguments' |
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unless $tile && $tile->isa('Catan::Map::Tile') && $players && ref $players eq 'ARRAY'; |
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die 'Not all players have conceded their resources yet!' if @{$self->{players_to_concede}}; |
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die 'the robber can only be moved when active' unless $self->{active}; |
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die 'the robber has already moved' if $self->{moved}; |
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die 'the robber cannot be moved to the same tile' |
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if $self->{location}->uuid eq $tile->uuid; |
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$self->{location} = $tile; |
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$self->{moved} = 1; |
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0
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my @players_to_steal = (); |
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93
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PLAYER: |
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for my $player (@$players) |
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{ |
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for my $property (@{$player->properties}) |
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{ |
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if ($property->location->is_adjacent($tile)) |
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{ |
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push @players_to_steal, $player; |
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next PLAYER; |
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} |
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} |
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} |
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0
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$self->{players_to_steal} = \@players_to_steal; |
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107
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# if there are no eligible players to steal from deactivate the robber |
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0
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$self->deactivate unless @players_to_steal; |
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return $tile; |
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} |
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# check player has an adjacent property to the robber |
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# return a random resource if they are |
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sub steal |
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{ |
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my ($self, $player) = @_; |
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die 'the robber can only steal when active' unless $self->{active}; |
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die 'the robber hasn\'t moved yet!' unless $self->{moved}; |
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0
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if (grep($_->number == $player->number, @{$self->{players_to_steal}})) |
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{ |
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0
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return $player->resource_lose_random; |
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} |
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else |
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{ |
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0
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die "$player->{number} has no adjacent properties"; |
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} |
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} |
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sub moved { $_[0]->{moved} } |
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1; |
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__END__ |