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package Catalyst::Controller::AutoAssets; |
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use strict; |
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use warnings; |
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our $VERSION = '0.40'; |
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use Moose; |
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use namespace::autoclean; |
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require Module::Runtime; |
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BEGIN { extends 'Catalyst::Controller' } |
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has 'type', is => 'ro', isa => 'Str', required => 1; |
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has 'no_logs', is => 'rw', isa => 'Bool', default => sub {1}; |
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has '_module_version', is => 'ro', isa => 'Str', default => $VERSION; |
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# Save the build params (passed to constructor) |
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has '_build_params', is => 'ro', isa => 'HashRef', required => 1; |
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around BUILDARGS => sub { |
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my ($orig, $class, $c, @args) = @_; |
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my %params = (ref($args[0]) eq 'HASH') ? %{ $args[0] } : @args; # <-- arg as hash or hashref |
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$params{_build_params} = {%params}; |
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return $class->$orig($c,\%params); |
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}; |
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# The Handler (which is determined by the asset type) is |
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# where most of the actual work gets done: |
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has '_Handler' => ( |
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is => 'ro', init_arg => undef, lazy => 1, |
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does => 'Catalyst::Controller::AutoAssets::Handler', |
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handles => [qw(request asset_path html_head_tags)], |
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default => sub { |
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my $self = shift; |
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my $class = $self->_resolve_handler_class($self->type); |
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return $class->new({ |
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%{$self->_build_params}, |
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Controller => $self |
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}); |
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} |
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); |
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# Delegate all other function calls to the Handler to support future |
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# Handler classes and new methods |
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our $AUTOLOAD; |
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sub AUTOLOAD { |
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$AUTOLOAD =~ /([^:]+)$/; |
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eval "sub $1 { (shift)->_Handler->$1(\@_); }"; |
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goto $_[0]->can($1); |
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} |
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sub _resolve_handler_class { |
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my $self = shift; |
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my $class = shift; |
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# legacy, original, lower-case, built-in type names: |
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my %type_aliases = ( css => 'CSS', js => 'JS', directory => 'Directory' ); |
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$class = $type_aliases{$class} if (exists $type_aliases{$class}); |
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# Allow absolute class names using '+' prefix: |
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$class = $class =~ /^\+(.*)$/ ? $1 |
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: "Catalyst::Controller::AutoAssets::Handler::$class"; |
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Module::Runtime::require_module($class); |
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return $class; |
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} |
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sub BUILD { |
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0
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my $self = shift; |
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70
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# init type handler: |
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126
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$self->_Handler; |
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} |
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74
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sub index :Chained :PathPrefix { |
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0
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my ($self, $c, @args) = @_; |
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# New: set 'abort' just like Static::Simple to suppress log messages: |
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33
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640
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if ( $self->no_logs && $c->log->can('abort') ) { |
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350
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$c->log->abort( 1 ); |
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} |
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$self->request($c,@args); |
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0
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$c->detach; |
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15776
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} |
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32
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85
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86
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sub unknown_asset { |
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0
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my ($self,$c,$asset) = @_; |
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$asset ||= $c->req->path; |
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$c->res->status(404); |
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# Clear any other headers that might have been set, like Etag. We don't |
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# want to allow negative caching |
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$c->res->headers->clear; |
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$c->res->header( 'Content-Type' => 'text/plain' ); |
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$c->res->body( "No such asset '$asset'" ); |
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2
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return $c->detach; |
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} |
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1; |
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100
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__END__ |
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102
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=pod |
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104
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=head1 NAME |
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106
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Catalyst::Controller::AutoAssets - Automatic asset serving via sha1-based URLs |
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108
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=head1 SYNOPSIS |
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110
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In your controller: |
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112
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package MyApp::Controller::Assets::MyCSS; |
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use parent 'Catalyst::Controller::AutoAssets'; |
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115
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1; |
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117
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Then, in your .conf: |
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119
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<Controller::Assets::MyCSS> |
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include root/my_stylesheets/ |
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type CSS |
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minify 1 |
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</Controller::Assets::MyCSS> |
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125
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And in your .tt files: |
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127
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<head> |
128
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<link rel="stylesheet" type="text/css" href="[% c.controller('Assets::MyCSS').asset_path %]" /> |
129
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</head> |
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131
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Or, to have the appropriate tags generated for you: |
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133
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<head> |
134
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[% c.controller('Assets::MyCSS').html_head_tags %] |
135
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</head> |
136
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137
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Or, in static HTML: |
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139
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<head> |
140
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<link rel="stylesheet" type="text/css" href="/assets/mycss/current.css" /> |
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</head> |
142
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143
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=head1 PLUGIN INTERFACE |
144
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145
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A Catalyst Plugin interface is also available for easy setup of multiple asset controllers at once. See |
146
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147
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=over |
148
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149
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=item L<Catalyst::Plugin::AutoAssets> |
150
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151
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=back |
152
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153
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=head1 DESCRIPTION |
154
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155
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Fast, convenient and extendable serving of assets (CSS, JavaScript, Images, etc) at URL path(s) containing sha1 |
156
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checksums. This is an alternative/supplement to L<Catalyst::Plugin::Static::Simple> or |
157
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external/webserver for serving of an application's "nearly static" content. |
158
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159
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The benefit of serving files through CAS paths ("content-addressable storage" - same design used by Git) |
160
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is that it automatically alleviates client caching issues while simultaneously taking advantage of |
161
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maximum aggressive HTTP cache settings. Because URL paths contain the sha1 checksum of the data, |
162
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browsers can safely cache the content forever because "changes" automatically become new URLs. |
163
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If the content (CSS, JavaScript or other) is modified later on, the client browsers instantly |
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see the new version. |
165
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166
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This is particularly useful when deploying new versions of an application where client browsers |
167
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out in the network might have cached CSS, JavaScript and Images from previous versions. Instead of asking |
168
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users to hit "F5", everyone gets the new content automagically, with no intervention required (and no |
169
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sporadically broken user experiences when you forget to plan for cached data). |
170
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All you have to do is change the content; the module handles the rest. |
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172
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This module also provides some optional extra features that are useful in both development and |
173
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production environments for automatically managing, minifying and deploying CSS, JavaScript, Image and Icon assets. |
174
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175
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=head1 PERFORMANCE |
176
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177
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Besides the performance benefits of aggressive HTTP caching (which can be significant, depending of the |
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ratio of first-time visitors to returning visitors) this module has also been optimized to serve requests |
179
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as fast as possible. On typical requests, all that happens besides returning the content from |
180
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disk is one extra file stat and comparison of mtime. So, even with it's real-time content-change tracking and |
181
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checksums, this module is essentially identical to L<Catalyst::Plugin::Static::Simple> from a performance |
182
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perspective (and may even be slightly faster because it caches guessed Content-Types instead of calculating on every |
183
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request like Static::Simple). |
184
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185
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=head2 When to use this module |
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187
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This module is great for development, web applications, and any production site with a high percentage of |
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returning users. If you want to take maximum advantage of HTTP caching without any work or planning, this module |
189
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is for you. Or, if you just want an easy and flexible way to manage static content, performance benefits aside, |
190
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this module is also for you. |
191
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192
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=head2 When not to |
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194
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The only cases where this module is not recommended is on very high-volume sites where most of the visits are |
195
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unique (i.e. little benefit from HTTP caching), or where the scale is large enough that the marginal |
196
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increase in speed of serving static content directly from the web server (like Apache), instead of through Catalyst, |
197
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is worth manually - and correctly - doing all the things that this module does automatically. Unless you are carefully |
198
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planning your HTTP caching strategy (such configuring Apache's cache settings) and coordinating all this with |
199
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content changes/new releases, this module is likely to outperform your manual setup. |
200
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201
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=head1 HANDLERS |
202
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203
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Note: All config params and methods described below are actually delegated to the type handler specified in 'type' and some are |
204
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specific (as noted below). For convenience, the core handlers C<Directory>, C<CSS> and C<JS> are documented below but others |
205
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are available (and custom handlers can also be written). To see other available type handlers and for information on writing |
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custom handlers see: |
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208
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=over |
209
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210
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=item L<Catalyst::Controller::AutoAssets::Handler> |
211
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212
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=back |
213
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214
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=head1 CONFIG PARAMS |
215
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=head2 type |
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B<Required> - The asset type: C<Directory>, C<CSS>, C<JS>, etc. |
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The asset type is a "Handler" class name, and the core built in types are covered below. Custom handlers |
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can also be written. See L<Catalyst::Controller::AutoAssets::Handler> for details. |
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The C<Directory> asset type works in a similar manner as Static::Simple to make some directory |
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structure accessible at a public URL. The root of the structure is made available at the URL path: |
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<CONTROLLER_PATH>/<SHA1>/ |
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L<MIME::Types> is used to set the C<Content-Type> HTTP header based on |
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the file extension (same as Static::Simple does). |
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Because the sha1 checksum changes automatically and is unknown in advance, the above Asset Path is made available |
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via the C<asset_path()> controller method for use in TT files and throughout the application. |
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The C<CSS> and C<JS> types serve one automatically generated text file that is concatenated and |
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optionally minified from the include files. The single, generated file is made available at the URL |
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Path: |
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<CONTROLLER_PATH>/<SHA1>.js # for 'JS' type |
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<CONTROLLER_PATH>/<SHA1>.css # for 'CSS' type |
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The js/css types provide a bonus mode of operation to provide a simple and convenient way to |
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manage groups of CSS and JavaScript files to be automatically deployed in the application. This |
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is also particularly useful during development. Production applications with their own management |
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and build process for CSS and JavaScript would simply use the C<Directory> type. |
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=head2 no_logs |
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248
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Defaults to true to suppress log messages in the same manner as Static::Simple. |
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250
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=head2 include |
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252
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B<Required> - String or ArrayRef. The path(s) on the local filesystem containing the source asset files. |
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For C<Directory> type this must be exactly one directory, while for C<CSS> and C<JS> it can |
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be a list of directories or files. The C<include> directory becomes the root of the files hosted as-is |
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for the C<Directory> type, while for C<CSS> and C<JS> asset types it is the include files |
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concatenated together (and possibly minified) to be served as the single file. |
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Source content can also be supplied directly in the form of a ScalarRef (as ScalarRef directly, or |
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included within the ArrayRef). This removes the need to have pre-existing file(s) on disk, |
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which may useful/convenient for cases involving code-generated content. This only makes sense for |
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for concatenated asset types like C<CSS> and C<JS>, since there are no filenames to reference for |
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the case of a C<Directory> asset. |
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264
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=head2 include_regex |
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266
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Optional regex ($string) to require files to match to be included. |
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268
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=head2 exclude_regex |
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270
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Optional regex ($string) to use to exclude files from the includes. |
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272
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=head2 regex_ignore_case |
273
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274
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Whether or not to use case-insensitive regex (qr/$regex/i vs qr/$regex/) when evaluating |
275
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include_regex/exclude_regex. |
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277
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Defaults to false (0). |
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279
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=head2 current_redirect |
280
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281
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Whether or not to make the current asset available via 307 redirect to the |
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real, current checksum/fingerprint asset path. This is a pure HTTP mechanism of resolving the |
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asset path. |
284
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285
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<CONTROLLER_PATH>/current/ # for 'directory' type |
286
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<CONTROLLER_PATH>/current.js # for 'js' type |
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<CONTROLLER_PATH>/current.css # for 'css' type |
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289
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For instance, you might reference a CSS file from a C<Directory> asset C<Controller::Assets::ExtJS> |
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using this URL path (i.e. href in an HTML C<link> tag): |
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292
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/assets/extjs/current/resources/css/ext-all.css |
293
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294
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This path would redirect (HTTP 307) to the current asset/file path which would be something like: |
295
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296
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/assets/extjs/1512834162611db1fab246dfa87e3a37f68ed95f/resources/css/ext-all.css |
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298
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The downside of this is that the server has to serve the non-cachable redirect every time, which |
299
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partially defeats the performance benefits of this module (although the redirect is comparatively lightweight). |
300
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301
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The other mechanism to find the current asset path is via the C<asset_path()> method, which returns |
302
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the current path outright and is the recommended usage, but is only available in locations where |
303
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application controller methods can be called (like in TT files). |
304
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305
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Defaults to true (1). |
306
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307
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=head2 current_alias |
308
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309
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Alias to use for the C<current_redirect>. Defaults to 'current' (which also implies 'current.js'/'current.css' |
310
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for C<JS> and C<CSS> asset types). |
311
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312
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=head2 allow_static_requests |
313
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314
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Whether or not to make the current asset available directly via a static path ('/static/'). This is like |
315
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current_redirect except the asset is served directly. This is essentially only useful for debug purposes |
316
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as it will make no use of caching. |
317
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318
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See also 'use_etags' below. |
319
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320
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Defaults to false (0). |
321
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322
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=head2 current_response_headers |
323
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324
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|
Extra headers to set in the response for 'current' requests. Cache-Control => 'no-cache' is always set unless |
325
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it is overridden here. |
326
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327
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Defaults to empty HashRef {} |
328
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329
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=head2 static_alias |
330
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331
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Alias to use for static requests if C<allow_static_requests> is enabled. Defaults to 'static'. |
332
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333
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=head2 static_response_headers |
334
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335
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Extra headers to set in the response for 'static' requests. Cache-Control => 'no-cache' is always set unless |
336
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it is overridden here. |
337
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338
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Defaults to empty HashRef {} |
339
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340
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=head2 use_etags |
341
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342
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Whether or not to set 'Etag' ("Entity Tag") HTTP response headers and check 'If-None-Match' client request headers to return |
343
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HTTP/304 'Not Modified' responses to clients that already have the current version of the requested asset/file. |
344
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This is essentially the same default behavior as Apache. |
345
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346
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Etags provide another content-based mechanism (built into HTTP 1.1) for cache validation. This module accomplishes |
347
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|
even better cache validation than Etags because it avoids the validation request needed to check the current Etag in the first place, |
348
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however, Etag functionality has also been included because it is very useful when enabling and using 'static' paths which |
349
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do not make use of the checksum in the URL. Also, when Etags are present, most browsers will use them even when hitting |
350
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"F5" to manually reload the page to avoid downloading the content again, so this feature further increases performance |
351
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for the F5 use-case which many users may be in the habit of doing for various legit reasons. |
352
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353
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Defaults to false (0). |
354
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355
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=head2 minify |
356
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357
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Whether or not to attempt to minify content for C<CSS> or C<JS> asset types. This is a purely optional |
358
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convenience feature. |
359
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360
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Defaults to false (0). Does not apply to the C<Directory> asset type. |
361
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362
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=head2 minifier |
363
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364
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CodeRef used to minify the content when C<minify> is true. The default code is a pass-through to |
365
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|
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C<CSS::Minifier::minify()> for C<CSS> assets and C<JavaScript::Minifier::minify()> for C<JS>. If |
366
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|
|
you want to override you must follow the same API as in those modules, using the C<input> and |
367
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C<outfile> filehandle interface. See L<JavaScript::Minifier> and L<CSS::Minifier> for more details. |
368
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369
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Does not apply to the C<Directory> asset type. |
370
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371
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=head2 scopify |
372
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373
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Applies only to the C<CSS> asset type. CSS will be scopified using L<CSS::Scopifier>. The scopify param |
374
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|
|
should be an ArrayRef that will be used to pass to argument list of the C<scopify> method. Note that |
375
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|
|
scopify and minify are net yet supported together. |
376
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377
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=head2 work_dir |
378
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379
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|
The directory where asset-specific files are generated and stored. This contains the checksum/fingerprint |
380
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|
|
file, the lock file, and the built file. In the case of C<Directory> assets the built file contains a manifest |
381
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|
|
of files and in the case of C<CSS> and C<JS> assets it contains the actual asset content (concatenated and |
382
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|
|
possibly minified) |
383
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|
384
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|
Defaults to: |
385
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|
386
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|
|
<APP_TMPDIR>/AutoAssets/<CONTROLLER_PATH>/ |
387
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|
388
|
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|
|
=head2 max_lock_wait |
389
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390
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|
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|
|
Number of seconds to wait to obtain an exclusive lock when recalculating/regenerating. For thread-safety, when the system |
391
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|
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|
|
needs to regenerate the asset (fingerprint and built file) it obtains an exclusive lock on the lockfile in the |
392
|
|
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|
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|
|
work_dir. If another thread/process already has a lock, the system will wait for up to C<max_lock_wait> seconds |
393
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|
|
before proceeding anyway. |
394
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|
395
|
|
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|
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|
|
Note that this is only relevant when the source/include content changes while the app is running (which should never |
396
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|
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|
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|
|
happen in a production environment). |
397
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398
|
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|
|
Defaults to 120 seconds. |
399
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|
400
|
|
|
|
|
|
|
Also, see BUGS for caveats about locking. |
401
|
|
|
|
|
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|
|
402
|
|
|
|
|
|
|
=head2 max_fingerprint_calc_age |
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
Max number of seconds before recalculating the fingerprint of the content (sha1 checksum) |
405
|
|
|
|
|
|
|
regardless of whether or not the mtime has changed. 0 means infinite/disabled. |
406
|
|
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|
|
|
|
|
407
|
|
|
|
|
|
|
For performance, once the system has calculated the checksum of the asset content it caches the mtime |
408
|
|
|
|
|
|
|
of the include file(s) and verifies on each request to see if they have changed. If they have, it |
409
|
|
|
|
|
|
|
regenerates the asset on the fly (recalculates the checksum and concatenates and minifies (if enabled) |
410
|
|
|
|
|
|
|
for C<CSS> and C<JS> asset types). If C<max_fingerprint_calc_age> is set to a non-zero value, it will force the |
411
|
|
|
|
|
|
|
system to regenerate at least every N seconds regardless of the mtime. This would only be needed in cases |
412
|
|
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|
|
|
|
where you are worried the content could change without changing the mtime which shouldn't be needed in |
413
|
|
|
|
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|
|
most cases. |
414
|
|
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|
|
415
|
|
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|
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|
|
Defaults to 0. |
416
|
|
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|
417
|
|
|
|
|
|
|
=head2 persist_state |
418
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|
|
|
419
|
|
|
|
|
|
|
For faster start-up, whether or not to persist and use state data (fingerprints and mtimes) across restarts to avoid |
420
|
|
|
|
|
|
|
rebuilding which may be expensive and unnecessary. The asset fingerprint is normally always recalculated at startup, but if this option |
421
|
|
|
|
|
|
|
is enabled it is loaded from a cache/state file maintained on disk. This is useful for assets that take a long time |
422
|
|
|
|
|
|
|
to build (such as big include libs) and is fine as long as you trust the state data stored on disk. |
423
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|
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|
|
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|
|
424
|
|
|
|
|
|
|
WARNING: Use this feature with caution for 'directory' type assets since the mtime check does not catch file content changes |
425
|
|
|
|
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|
|
alone (only filename changes), and when this is enabled it may not catch changes even across app restarts which may |
426
|
|
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|
|
not be expected. |
427
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|
428
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|
|
No effect if max_fingerprint_calc_age is set. |
429
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|
430
|
|
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|
Defaults to false (0). |
431
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432
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|
=head2 asset_content_type |
433
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434
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|
The content type returned in the 'Content-Type' header. Defaults to C<text/css> or C<text/javascript> |
435
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|
for the C<CSS> and C<JS> types respectively. |
436
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437
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|
Does not apply to C<Directory> asset type. For files within C<Directory> type assets, the Content-Type |
438
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|
is set according to the file extension using L<MIME::Types>. |
439
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440
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=head2 cache_control_header |
441
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442
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|
The HTTP C<'Cache-Control'> header to return when serving assets. Defaults to the maximum |
443
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|
aggressive value that should be honored by most browsers (1 year): |
444
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445
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public, max-age=31536000, s-max-age=31536000 |
446
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447
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=head2 sha1_string_length |
448
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449
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|
|
Optional custom length (truncated) for the SHA1 fingerprint/checksum hex string. The full 40 characters is |
450
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|
probably overkill and so this option is provided if shorter URLs are desired. The lower the number the greater |
451
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|
the chance of collision, so you just need to balance the risk with how much you want shorter URLs (not that under normal |
452
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|
use cases these URLs need to be entered by a human in the first place). If you don't understand what this means then |
453
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|
just leave this setting alone. |
454
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455
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Must be a integer between 5 and 40. |
456
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457
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|
Defaults to 40 (full SHA1 hex string). |
458
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459
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|
=head2 include_relative_dir |
460
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461
|
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|
|
The directory to use to resolve relative paths in the C<include> param. Defaults to the Catalyst home directory. |
462
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463
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|
|
=head1 METHODS |
464
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465
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|
|
=head2 asset_path |
466
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467
|
|
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|
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|
|
Returns the current, public URL path to the asset: |
468
|
|
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469
|
|
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|
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|
|
<CONTROLLER_PATH>/<SHA1> # for 'Directory' type |
470
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|
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|
|
<CONTROLLER_PATH>/<SHA1>.js # for 'JS' type |
471
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|
|
<CONTROLLER_PATH>/<SHA1>.css # for 'CSS' type |
472
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|
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473
|
|
|
|
|
|
|
For C<Directory> asset types, accepts an optional subpath argument to a specific file. For example, |
474
|
|
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|
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|
|
if there was a file C<images/logo.gif> within the include directory, $c->controller('Foo::MyAsset')->asset_path('images/logo.gif') |
475
|
|
|
|
|
|
|
might return: |
476
|
|
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|
477
|
|
|
|
|
|
|
/foo/myasset/1512834162611d99fab246dfa87345a37f68ed95f/images/logo.gif |
478
|
|
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|
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|
|
|
479
|
|
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|
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|
|
=head2 html_head_tags |
480
|
|
|
|
|
|
|
|
481
|
|
|
|
|
|
|
Convenience method to generate a set of tags, such as CSS <link> and JS <script>, suitable to drop |
482
|
|
|
|
|
|
|
into the <head> section of an HTML document. What this returns, if anything, is dependent on the asset |
483
|
|
|
|
|
|
|
type. |
484
|
|
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|
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|
|
485
|
|
|
|
|
|
|
=head1 BUGS/TODO |
486
|
|
|
|
|
|
|
|
487
|
|
|
|
|
|
|
=over |
488
|
|
|
|
|
|
|
|
489
|
|
|
|
|
|
|
=item Rebuilds assets on every request if they are empty (i.e. no files within the include_dir) FIXME |
490
|
|
|
|
|
|
|
|
491
|
|
|
|
|
|
|
=item Newly added files within a subdirectory do not trigger a rebuild and cannot be accessed, even directly, |
492
|
|
|
|
|
|
|
because it does not change the mtime of the top directory. |
493
|
|
|
|
|
|
|
See 'all_dirs' option below for a possible fix for this problem. The other fix would be to always check the |
494
|
|
|
|
|
|
|
file system for an exact subfile path, even if it does not exist in the subfile_meta data. |
495
|
|
|
|
|
|
|
|
496
|
|
|
|
|
|
|
=item Needs an 'mtime_check_mode' option to be able to control how thorough the mtime check on every |
497
|
|
|
|
|
|
|
request is. This mainly applies to Directory assets and could be tweaked according to the number of files. |
498
|
|
|
|
|
|
|
Possible modes could be 'top_dir' (only check the mtime of the top directory, default for Directory), |
499
|
|
|
|
|
|
|
'all_dirs' (check all sub directories), 'all' (check all include files, default for CSS/JS) and 'none' |
500
|
|
|
|
|
|
|
to turn off the real-time mtime checks entirely. |
501
|
|
|
|
|
|
|
|
502
|
|
|
|
|
|
|
=item Needs a 'require_checksum' option to be able to require a specific asset fingerprint (such as for |
503
|
|
|
|
|
|
|
included libs that should always have the same checksum, like the ExtJS 3.4.0 release, for instance) |
504
|
|
|
|
|
|
|
|
505
|
|
|
|
|
|
|
=back |
506
|
|
|
|
|
|
|
|
507
|
|
|
|
|
|
|
=head1 BUGS |
508
|
|
|
|
|
|
|
|
509
|
|
|
|
|
|
|
The AutoAssets handler uses a lock file to prevent simultaneous builds on the |
510
|
|
|
|
|
|
|
same resource. This lock file is implemented with flock() and also setting |
511
|
|
|
|
|
|
|
FD_CLOEXEC on the file handle, so there shouldn't be much danger of the lock |
512
|
|
|
|
|
|
|
leaking to a child process, UNLESS your system doesn't support FD_CLOEXEC, |
513
|
|
|
|
|
|
|
such as on Windows. So, if you're on Windows and shell out during the |
514
|
|
|
|
|
|
|
L<build_asset> method, and your external program hangs, the lock won't get |
515
|
|
|
|
|
|
|
released until that program is killed, regardless of whether you restart |
516
|
|
|
|
|
|
|
your web service. (or, you can try to close all un-needed file descriptors |
517
|
|
|
|
|
|
|
before exec()ing the external program, and avoid the problem, which is a |
518
|
|
|
|
|
|
|
good policy anyway!) |
519
|
|
|
|
|
|
|
|
520
|
|
|
|
|
|
|
=head1 SEE ALSO |
521
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
=over |
523
|
|
|
|
|
|
|
|
524
|
|
|
|
|
|
|
=item L<Catalyst::Plugin::AutoAssets> |
525
|
|
|
|
|
|
|
|
526
|
|
|
|
|
|
|
=item L<Catalyst::Plugin::Assets> |
527
|
|
|
|
|
|
|
|
528
|
|
|
|
|
|
|
=item L<Catalyst::Controller::VersionedURI> |
529
|
|
|
|
|
|
|
|
530
|
|
|
|
|
|
|
=item L<Plack::Middleware::Assets> |
531
|
|
|
|
|
|
|
|
532
|
|
|
|
|
|
|
=item L<Plack::Middleware::JSConcat> |
533
|
|
|
|
|
|
|
|
534
|
|
|
|
|
|
|
=back |
535
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
=head1 AUTHOR |
537
|
|
|
|
|
|
|
|
538
|
|
|
|
|
|
|
Henry Van Styn <vanstyn@cpan.org> |
539
|
|
|
|
|
|
|
|
540
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
541
|
|
|
|
|
|
|
|
542
|
|
|
|
|
|
|
This software is copyright (c) 2013 by IntelliTree Solutions llc. |
543
|
|
|
|
|
|
|
|
544
|
|
|
|
|
|
|
This is free software; you can redistribute it and/or modify it under |
545
|
|
|
|
|
|
|
the same terms as the Perl 5 programming language system itself. |
546
|
|
|
|
|
|
|
|
547
|
|
|
|
|
|
|
=cut |