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package CallOfDuty::LANMapper; |
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use 5.006; |
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use warnings; |
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use strict; |
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use IO::Select; |
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use IO::Socket::INET; |
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=head1 NAME |
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CallOfDuty::LANMapper - COD Server detection and query |
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=head1 VERSION |
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Version 0.02 |
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=cut |
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our $VERSION = '0.02'; |
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=head1 SYNOPSIS |
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This modules lets you detect Call Of Duty servers on your lan and query them once you know their hostname and IP. |
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Currently only Call Of Duty 4 servers are supported. |
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use CallOfDuty::LANMapper; |
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my $servers = CallOfDuty::LANMapper::get_servers(); |
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foreach my $server ( @$servers ) |
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{ |
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my $info = CallOfDuty::LANMapper::get_status($server); |
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} |
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=head1 FUNCTIONS |
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=head2 get_servers |
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my $servers = CallOfDuty::LANMapper::get_servers() |
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This function broadcasts on the local network looking for Call Of Duty servers. |
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An array reference containing host and port is returned e.g [ "gameserver:28960" ] |
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=cut |
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sub get_servers |
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{ |
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my $servers = []; |
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foreach my $port ( 28960 , 28961 , 28962 ) |
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{ |
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socket(my $socket, AF_INET, SOCK_DGRAM, getprotobyname('udp')); |
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setsockopt($socket, SOL_SOCKET, SO_BROADCAST, 1); |
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my $destpaddr = sockaddr_in($port, INADDR_BROADCAST); |
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send($socket, 'Q', 0, $destpaddr); |
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my $wait = IO::Select->new($socket); |
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while( my ($found) = $wait->can_read(1) ) |
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{ |
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my $srcpaddr = recv($socket, my $data, 100, 0); |
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my ( $port , $ipaddr ) = sockaddr_in($srcpaddr); |
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push( @$servers , gethostbyaddr($ipaddr, AF_INET) . ":" . $port ); |
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} |
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0
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close $socket; |
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} |
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0
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return $servers; |
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} |
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=head2 get_status |
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my $servers = CallOfDuty::LANMapper::get_status( "localhost:28960" ); |
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This function contacts the call of duty server passed in and queries it for its status. |
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A hash reference or undef for failure is returned. Of chief interest are the player_count field |
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which contains the number of players on the server , the player field which contains an array reference |
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which contains the current players, mapname and sv_hostname. |
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=cut |
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sub get_status |
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{ |
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my ( $address ) = @_; |
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my $request = pack( "CCCC" , 255 , 255 , 255 , 255 ) . "getstatus xxx"; |
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my $response = generic_request( $address , $request ); |
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if( !defined($response) ) |
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{ |
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return $response; |
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} |
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my @players = (); |
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while( $response->{"mod"} =~ /"([^"]+)"/g ) |
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{ |
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push( @players , $1 ); |
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} |
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$response->{"player_count"} = scalar(@players); |
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$response->{"players"} = \@players; |
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return $response; |
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} |
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#generic request sendig function |
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sub generic_request |
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{ |
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my ( $address , $request ) = @_; |
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my ( $host , $port ) = split( /:/ , $address ); |
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my $socket = IO::Socket::INET->new( LocalPort => $port , PeerPort => $port , Proto => 'udp' , PeerAddr => $host); |
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unless($socket) |
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{ |
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warn( "could not open socket - generic - $!" ); |
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return undef; |
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} |
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$socket->send($request); |
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my $wait = IO::Select->new($socket); |
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my $text; |
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if( my ($found) = $wait->can_read(1) ) |
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{ |
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$socket->recv($text,1024); |
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} |
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else |
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{ |
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return undef; |
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} |
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0
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if(length($text) == 0 ) |
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{ |
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return undef; |
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} |
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$text =~ s/.*?\\//s; |
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my $response = {}; |
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while( $text =~ /([^\\]+)\\([^\\]+)/g ) |
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{ |
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$response->{$1} = $2; |
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} |
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143
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return $response; |
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} |
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146
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=head1 AUTHOR |
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148
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Peter Sinnott, C<< >> |
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150
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=head1 BUGS |
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152
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Please report any bugs or feature requests to C, or through |
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the web interface at L. I will be notified, and then you'll |
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automatically be notified of progress on your bug as I make changes. |
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157
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158
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159
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=head1 SUPPORT |
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161
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You can find documentation for this module with the perldoc command. |
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163
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perldoc CallOfDuty::LANMapper |
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165
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166
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You can also look for information at: |
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168
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=over 4 |
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170
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=item * RT: CPAN's request tracker |
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172
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L |
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174
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=item * AnnoCPAN: Annotated CPAN documentation |
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176
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L |
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178
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=item * CPAN Ratings |
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L |
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182
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=item * Search CPAN |
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184
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L |
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186
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=back |
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188
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189
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=head1 ACKNOWLEDGEMENTS |
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191
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192
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=head1 COPYRIGHT & LICENSE |
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194
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Copyright 2008 Peter Sinnott, all rights reserved. |
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196
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This program is free software; you can redistribute it and/or modify it |
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under the same terms as Perl itself. |
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199
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200
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=cut |
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1; # End of CallOfDuty::LANMapper |