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package Benchmark::Perl::Formance::Plugin::Mandelbrot::withthreads; |
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our $AUTHORITY = 'cpan:SCHWIGON'; |
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# ABSTRACT: benchmark - Generate Mandelbrot set portable bitmap file - using threads |
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$Benchmark::Perl::Formance::Plugin::Mandelbrot::withthreads::VERSION = '0.001'; |
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# COMMAND LINE: |
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# /usr/bin/perl mandelbrot.perl 16000 |
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# The Computer Language Benchmarks Game |
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# http://shootout.alioth.debian.org/ |
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# implemented by Greg Buchholz |
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# streamlined by Kalev Soikonen |
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# parallelised by Philip Boulain |
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# modified by Jerry D. Hedden |
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# Benchmark::Perl::Formance plugin by Steffen Schwigon |
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# - nr of threads now dynamically |
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use strict; |
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use warnings; |
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use threads; |
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############################################################# |
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# # |
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# Benchmark Code ahead - Don't touch without strong reason! # |
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# # |
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############################################################# |
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use Benchmark ':hireswallclock'; |
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use constant ITER => 50; |
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use constant LIMITSQR => 2.0 ** 2; |
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use constant MAXPIXEL => 524288; # Maximum pixel buffer per thread |
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my ($w, $h); |
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my $threads; |
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# Generate pixel data for a single dot |
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sub dot($$) { ## no critic |
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my ($Zr, $Zi, $Tr, $Ti) = (0.0,0.0,0.0,0.0); |
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my $i = ITER; |
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my $Cr = 2 * $_[0] / $w - 1.5; |
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my $Ci = 2 * $_[1] / $h - 1.0; |
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( |
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$Zi = 2.0 * $Zr * $Zi + $Ci, |
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$Zr = $Tr - $Ti + $Cr, |
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$Ti = $Zi * $Zi, |
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$Tr = $Zr * $Zr |
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) until ($Tr + $Ti > LIMITSQR || !$i--); |
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return ($i == -1); |
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} |
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# Generate pixel data for range of lines, inclusive |
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sub lines($$) { ## no critic |
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map { my $y = $_; |
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pack 'B*', pack 'C*', map dot($_, $y), 0..$w-1; |
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} $_[0]..$_[1] |
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} |
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sub num_cpus { |
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open my $fh, '<', '/proc/cpuinfo' or return; |
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my $cpus; |
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while (<$fh>) { |
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$cpus ++ if /^processor[\s]+:/; # 0][]0]; # for emacs cperl-mode indent bug |
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} |
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return $cpus; |
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} |
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sub run |
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{ |
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$w = $h = shift; |
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$threads = num_cpus() + 1; # Workers; ideally slightly overshoots number of processors |
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# Decide upon roughly equal batching of workload, within buffer limits |
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$threads = $h if $threads > $h; |
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my $each = int($h / $threads); |
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$each = int(MAXPIXEL / $w) if ($each * $w) > MAXPIXEL; |
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$each = 1 if $each < 1; |
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# Work as long as we have lines to spawn for or threads to collect from |
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$| = 1; |
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#print "P4\n$w $h\n"; |
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my $y = 0; |
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my @workers; |
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while (@workers or ($y < $h)) { |
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# Create workers up to requirement |
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while ((@workers < $threads) and ($y < $h)) { |
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my $y2 = $y + $each; |
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$y2 = $h if $y2 > $h; |
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push(@workers, threads->create('lines', $y, $y2 - 1)); |
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$y = $y2; |
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} |
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# Block for result from the leading thread (to keep output in order) |
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my $next = shift @workers; |
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#print |
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$next->join(); |
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} |
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} |
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sub main |
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{ |
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my ($options) = @_; |
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my $goal = $options->{fastmode} ? 400 : 2_000; |
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my $count = $options->{fastmode} ? 1 : 5; |
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my $result; |
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my $t = timeit $count, sub { $result = run($goal) }; |
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return { |
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Benchmark => $t, |
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goal => $goal, |
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count => $count, |
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# result => $result, # useless here |
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threads => $threads, |
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}; |
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} |
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1; |
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__END__ |