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package Array::Heap::PriorityQueue::Compare; |
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use strict; |
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use warnings; |
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use Carp qw( croak ); |
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use vars qw( $VERSION ); |
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$VERSION = '1.10'; |
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use Array::Heap ( ); |
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=head1 NAME |
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Array::Heap::PriorityQueue::Compare - Priority queue with custom comparison |
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=head1 SYNOPSIS |
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use Array::Heap::PriorityQueue::Compare; |
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my $pq = Array::Heap::PriorityQueue::Compare->new(sub { $b cmp $a }); |
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$pq->add('banana'); |
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$pq->add('fish'); |
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print $pq->get(), "\n"; # fish |
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print $pq->peek(), "\n"; # banana |
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=head1 DESCRIPTION |
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This module implements a priority queue, which is a data structure that can |
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efficiently locate the item with the lowest weight at any time. This is useful |
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for writing cost-minimizing and shortest-path algorithms. |
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When creating a new queue, you supply a comparison function that is used to |
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order the items. |
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This module is a wrapper around the *_heap_cmp methods provided by |
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L. |
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=head1 FUNCTIONS |
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=over 4 |
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=item Array::Heap::PriorityQueue::Compare->new(\&compare) |
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=item Array::Heap::PriorityQueue::Compare->new(sub { ... }) |
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Create a new, empty priority queue. Requires a reference to a comparison |
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function. The example above sorts items in reverse alphabetical order. |
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If your items are hashes containing a weight key, use this: |
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sub { $a->{weight} <=> $b->{weight} } |
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If you are storing objects that have their own comparison function: |
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sub { $a->cmp($b) } |
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If the order of the objects changes after they are added to the queue, |
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you will need to call restore_order to repair the queue data structure. |
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=cut |
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my %funcs; |
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sub new { |
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my ($class, $compare) = @_; |
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croak "Comparison function required" unless ref($compare) eq 'CODE'; |
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# This nonsense is necessary so that Array::Heap will put its $a and $b |
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# values in the caller's package instead of this module's package. |
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my $pkg = caller || 'main'; |
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my $f = $funcs{$pkg} ||= eval "package $pkg;" . q{[ |
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sub { &Array::Heap::push_heap_cmp }, |
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sub { &Array::Heap::pop_heap_cmp }, |
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sub { &Array::Heap::make_heap_cmp }, |
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sub { my ($cmp, $heap) = @_; sort $cmp @$heap }, |
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]} or die "Compile failed: $@"; |
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# If you're writing your own module that uses Array::Heap, and your |
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# comparison function is located in the current package, you don't |
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# need this trick. Just call the Array::Heap functions directly. |
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return bless { cmp => $compare, heap => [ ], push => $f->[0], |
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pop => $f->[1], make => $f->[2], sort => $f->[3] } => $class; |
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} |
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=item $pq->add($item) |
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Add an item to the priority queue. |
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=cut |
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sub add { |
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my ($self, $item) = @_; |
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$self->{push}->($self->{cmp}, $self->{heap}, $item); |
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} |
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=item $pq->peek() |
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Return the first (lowest weight) item from the queue. |
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Does not modify the queue. Returns undef if the queue is empty. |
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=cut |
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sub peek { |
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my ($self) = @_; |
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return $self->{heap}[0]; |
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} |
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=item $pq->get() |
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Removes the first item from the priority queue and returns it. |
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Returns undef if the queue is empty. |
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If two items in the queue have equal weight, this module makes no guarantee |
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as to which one will be returned first. If this is a problem for you, |
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record the order that elements are added to the queue and use that to |
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break ties. |
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my $pq = Array::Heap::PriorityQueue::Compare->new(sub { |
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$a->{weight} <=> $b->{weight} || $a->{order} <=> $b->{order} }); |
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my $order = 0; |
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foreach my $item (@items) { |
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$item->{order} = ++$order; |
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$pq->add_unordered($item); |
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} |
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$pq->restore_order(); |
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=cut |
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sub get { |
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my ($self) = @_; |
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return $self->{pop}->($self->{cmp}, $self->{heap}); |
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} |
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=item $pq->size() |
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Returns the number of items in the priority queue. |
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=cut |
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sub size { |
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my ($self) = @_; |
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return scalar @{$self->{heap}}; |
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} |
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=item $pq->items() |
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Returns all items in the heap, in an arbitrary order. |
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=cut |
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sub items { |
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my ($self) = @_; |
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return @{$self->{heap}}; |
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} |
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=item $pq->sorted_items() |
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Returns all items in the heap, in weight order. |
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=cut |
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sub sorted_items { |
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my ($self) = @_; |
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return $self->{sort}->($self->{cmp}, $self->{heap}); |
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} |
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162
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=item $pq->add_unordered($item) |
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164
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Add an item to the priority queue without updating the heap structure. |
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If you are adding a bunch of items at once, it may be more efficient to |
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use add_unordered, then call $pq->restore_order() once you are done. |
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168
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=cut |
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sub add_unordered { |
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my ($self, $item) = @_; |
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push @{$self->{heap}}, $item; |
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} |
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=item $pq->restore_order() |
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Restore the heap structure after calling add_unordered. You need to do this |
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before calling any of the ordered methods (add, peek, or get). |
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=cut |
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182
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sub restore_order { |
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my ($self) = @_; |
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$self->{make}->($self->{cmp}, $self->{heap}); |
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} |
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=back |
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189
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=head1 SEE ALSO |
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191
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L |
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193
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=head1 AUTHOR |
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195
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Bob Mathews |
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=head1 REPOSITORY |
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L |
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201
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=head1 COPYRIGHT |
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203
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This program is free software; you can redistribute |
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it and/or modify it under the same terms as Perl itself. |
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206
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The full text of the license can be found in the |
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LICENSE file included with this module. |
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209
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=cut |
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1 # end Compare.pm |