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package Array::Heap::ModifiablePriorityQueue; |
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use strict; |
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use warnings; |
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use vars qw( $VERSION ); |
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$VERSION = '1.0'; |
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use Array::Heap qw( adjust_heap_idx make_heap_idx pop_heap_idx push_heap_idx |
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splice_heap_idx ); |
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=head1 NAME |
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Array::Heap::ModifiablePriorityQueue - Modifiable priority queue |
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=head1 SYNOPSIS |
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use Array::Heap::ModifiablePriorityQueue; |
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my $pq = Array::Heap::ModifiablePriorityQueue->new(); |
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$pq->add('fish', 42); |
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$pq->add('banana', 27); |
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print $pq->peek(), "\n"; # banana |
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$pq->remove('banana'); |
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print $pq->get(), "\n"; # fish |
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=head1 DESCRIPTION |
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This module implements a priority queue, which is a data structure that can |
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efficiently locate the item with the lowest weight at any time. This is useful |
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for writing cost-minimizing and shortest-path algorithms. |
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Why another priority queue module? First, unlike many similar modules, this one |
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allows you to modify the queue. Items can be removed from the queue or have |
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their weight changed after they are added. |
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Second, it simple to use. Items in the queue don't have to implement any |
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specific interface. Just throw them in there along with a weight value and |
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the module will keep track of everything. |
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Finally, it has good performance on large datasets. This is because it is |
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based on a partially-ordered heap data structure. Many other priority |
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queue modules are based on fully sorted lists (even ones that claim to be |
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heaps). Keeping the items only partially sorted saves time when there are |
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are a large number of them (several thousand or so). |
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This module is a Perl wrapper around L, a lightweight and fast |
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heap management module implemented in XS. |
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=head1 FUNCTIONS |
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=over 4 |
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=item Array::Heap::ModifiablePriorityQueue->new() |
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Create a new, empty priority queue. |
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=cut |
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sub new { |
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my ($class) = @_; |
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return bless { heap => [], items => {} } => $class; |
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} |
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=item $pq->add($item, $weight) |
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Add an item to the priority queue with the given weight. If the item is |
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already present in the queue, modify its weight. Weight must be numeric. |
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=cut |
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sub add { |
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my ($self, $item, $weight) = @_; |
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if (my $node = $self->{items}{$item}) { |
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$node->[0] = $weight; |
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adjust_heap_idx @{$self->{heap}}, $node->[1]; |
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} |
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else { |
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$node = [ $weight, 0, $item ]; |
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$self->{items}{$item} = $node; |
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push_heap_idx @{$self->{heap}}, $node; |
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} |
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} |
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=item $pq->peek() |
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Return the first (numerically lowest weight) item from the queue. |
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Does not modify the queue. Returns undef if the queue is empty. |
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=cut |
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sub peek { |
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my ($self) = @_; |
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my $node = $self->{heap}[0] or return; |
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return $node->[2]; |
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} |
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=item $pq->get() |
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Removes the first item from the priority queue and returns it. |
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Returns undef if the queue is empty. If two items in the queue |
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have equal weight, this module makes no guarantee as to which |
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one will be returned first. |
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=cut |
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sub get { |
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my ($self) = @_; |
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my $node = pop_heap_idx @{$self->{heap}} or return; |
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my $item = $node->[2]; |
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delete $self->{items}{$item}; |
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return $item; |
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} |
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=item $pq->remove($item) |
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Removes the given item from the priority queue. If item is not present |
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in the queue, does nothing. |
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116
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=cut |
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sub remove { |
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my ($self, $item) = @_; |
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my $node = delete $self->{items}{$item} or return; |
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splice_heap_idx @{$self->{heap}}, $node->[1]; |
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122
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} |
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=item $pq->size() |
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Returns the number of items in the priority queue. |
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128
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=cut |
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sub size { |
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my ($self) = @_; |
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return scalar @{$self->{heap}}; |
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133
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} |
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135
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=item $pq->add_unordered($item, $weight) |
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137
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Add an item to the priority queue or change its weight, without updating |
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the heap structure. If you are adding a bunch of items at once, it may be |
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more efficient to use add_unordered, then call $pq->restore_order() once |
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you are done. |
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142
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=cut |
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144
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sub add_unordered { |
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my ($self, $item, $weight) = @_; |
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if (my $node = $self->{items}{$item}) { |
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$node->[0] = $weight; |
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} |
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else { |
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my $heap = $self->{heap}; |
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$node = [ $weight, scalar(@$heap), $item ]; |
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$self->{items}{$item} = $node; |
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push @$heap, $node; |
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} |
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} |
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157
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=item $pq->remove_unordered($item) |
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159
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Remove an item from the priority queue without updating the heap structure. |
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If item is not present in the queue, do nothing. |
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162
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=cut |
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164
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sub remove_unordered { |
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my ($self, $item) = @_; |
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my $node = delete $self->{items}{$item} or return; |
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my $heap = $self->{heap}; |
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my $last = pop @$heap; |
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if ($last != $node) { |
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$heap->[$node->[1]] = $last; |
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$last->[1] = $node->[1]; |
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} |
173
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} |
174
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175
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=item $pq->restore_order() |
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177
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Restore the heap structure after calling add_unordered or remove_unordered. |
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You need to do this before calling any of the ordered methods (add, remove, |
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peek, or get). |
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181
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=cut |
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183
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sub restore_order { |
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my ($self) = @_; |
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make_heap_idx @{$self->{heap}}; |
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186
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} |
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188
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=back |
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190
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=head1 PERFORMANCE |
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192
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The peek function runs in constant time, or O(1) in asymptotic notation. |
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The structure-modifying functions add, get, and remove run in O(log n) time. |
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Add_unordered and remove_unordered are O(1), but after a sequence of |
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unordered operations, you need to call restore_order, which is O(n). |
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197
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If you feel that you need maximum speed, go ahead and inline these |
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methods into your own code to avoid an extra method invocation. They |
199
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are all quite short and simple. |
200
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201
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=head1 LIMITATIONS |
202
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203
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=over 4 |
204
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205
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=item * |
206
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207
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Weight values must be numeric. This is a limitation of the underlying |
208
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Array::Heap module. |
209
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210
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=item * |
211
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212
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Weights are sorted in increasing order only. If you want it the other way, |
213
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use the negative of the weights you have. |
214
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215
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=item * |
216
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217
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Items are distinguished by their stringified values. This works fine if you |
218
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are storing scalars or plain references. If your items have a custom |
219
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stringifier that returns nonunique strings, or their stringified value can |
220
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change, you may need to use Array::Heap directly. |
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=back |
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=head1 AUTHOR |
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Bob Mathews |
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=head1 COPYRIGHT |
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This program is free software; you can redistribute |
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it and/or modify it under the same terms as Perl itself. |
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The full text of the license can be found in the |
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LICENSE file included with this module. |
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=cut |
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1 # end ModifiablePriorityQueue.pm |