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package Archive::Rgss3a; |
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use 5.010; |
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use strict; |
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use warnings FATAL => 'all'; |
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use Archive::Rgssad; |
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use Archive::Rgssad::Entry; |
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use Archive::Rgssad::Keygen 'keygen'; |
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our @ISA = qw(Archive::Rgssad); |
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=head1 NAME |
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Archive::Rgss3a - Provide an interface to rgss3a archive files. |
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=head1 VERSION |
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Version 0.11 |
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=cut |
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our $VERSION = '0.11'; |
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=head1 SYNOPSIS |
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use Archive::Rgss3a; |
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my $rgss3a = Archive::Rgss3a->new('Game.rgss3a'); |
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for my $entry ($rgss3a->entries) { |
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... |
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} |
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=head1 SUBROUTINES/METHODS |
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=head2 Constructor |
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=over 4 |
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=item new([$io]) |
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Create an empty rgss3a archive. If an additional argument is passed, call |
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C to load the entries from it. |
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=back |
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=cut |
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sub new { |
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my $class = shift; |
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my $self = { |
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magic => "RGSSAD\x00\x03", |
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entries => [] |
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}; |
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bless $self, $class; |
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$self->load(shift) if @_; |
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return $self; |
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} |
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=head2 Load and Save |
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=over 4 |
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=item load($io) |
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Load entries from C<$io>, which should be either a readable instance of |
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IO::Handle or its subclasses or a valid filepath. |
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=cut |
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sub load { |
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1
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my $self = shift; |
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1
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2
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my $file = shift; |
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1
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4
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my $fh = ref($file) eq '' ? IO::File->new($file, 'r') : $file; |
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1
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4
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$fh->binmode(1); |
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1
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$fh->read($_, 8); |
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1
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$fh->read($_, 4); |
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1
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14
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my $key = unpack('V'); |
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{ |
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1
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3
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use integer; |
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2
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1
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$key = ($key * 9 + 3) & 0xFFFFFFFF; |
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} |
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1
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3
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my @headers = (); |
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1
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2
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while (1) { |
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4
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$fh->read($_, 16); |
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4
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my @header = map { $_ ^ $key } unpack('V*'); |
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90
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4
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last if $header[0] == 0; |
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3
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$fh->read($_, $header[3]); |
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3
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$_ ^= pack('V', $key) x (($header[3] + 3) / 4); |
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3
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push @header, substr($_, 0, $header[3]); |
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3
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push @headers, \@header; |
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} |
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1
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2
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my @entries = (); |
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1
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3
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for my $header (@headers) { |
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3
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4
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my ($off, $len, $key) = @$header; |
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3
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7
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my $path = $header->[-1]; |
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3
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5
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my $data = ''; |
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3
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10
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$fh->seek($off, 0); |
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3
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47
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$fh->read($data, $len); |
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3
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39
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$data ^= pack('V*', keygen($key, ($len + 3) / 4)); |
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3
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14
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push @entries, Archive::Rgssad::Entry->new($path, substr($data, 0, $len)); |
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} |
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109
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1
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9
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$self->{entries} = \@entries; |
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1
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5
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$fh->close; |
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} |
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113
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=item save($io) |
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115
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Save the entries to C<$io>, which should be either a writable instance of |
116
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IO::Handle or its subclasses or a valid filepath. |
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118
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=back |
119
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120
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=cut |
121
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122
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sub save { |
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1
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1
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1
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my $self = shift; |
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1
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2
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my $file = shift; |
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1
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50
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4
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my $fh = ref($file) eq '' ? IO::File->new($file, 'w') : $file; |
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1
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8
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$fh->binmode(1); |
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128
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1
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9
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$fh->write($self->{magic}, 8); |
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1
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19
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my $key = 0; |
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1
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9
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$fh->write(pack('V', $key), 4); |
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{ |
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1
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1
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324
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use integer; |
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2
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1
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3
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1
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12
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133
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1
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4
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$key = ($key * 9 + 3) & 0xFFFFFFFF; |
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} |
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136
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1
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2
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my $off = 12; |
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1
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10
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for my $entry ($self->entries) { |
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3
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11
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$off += 16 + length $entry->path; |
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} |
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1
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3
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$off += 16; |
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142
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1
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5
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for my $entry ($self->entries) { |
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3
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14
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my $len = length $entry->path; |
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3
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8
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my $path = $entry->path; |
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3
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14
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$path ^= pack('V', $key) x (($len + 3) / 4); |
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3
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7
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$path = substr($path, 0, $len); |
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3
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9
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$fh->write(pack('V*', map { $_ ^ $key } ($off, length $entry->data, 0, $len)), 16); |
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148
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3
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42
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$fh->write($path, $len); |
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3
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36
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$off += length $entry->data; |
150
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} |
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1
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4
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$fh->write(pack('V*', map { $_ ^ $key } (0, 0, 0, 0)), 16); |
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4
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10
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152
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153
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1
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14
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for my $entry ($self->entries) { |
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3
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25
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my $key = 0; |
155
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3
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8
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my $len = length $entry->data; |
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3
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7
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my $data = $entry->data; |
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3
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14
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$data ^= pack('V*', keygen($key, ($len + 3) / 4)); |
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3
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7
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$data = substr($data, 0, $len); |
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3
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10
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$fh->write($data, $len); |
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} |
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162
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1
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17
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$fh->close; |
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} |
164
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165
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=head2 Manipulate Entries |
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167
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See C. |
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169
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=cut |
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171
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=head1 AUTHOR |
172
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173
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Zejun Wu, C<< >> |
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175
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=head1 SUPPORT |
176
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177
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You can find documentation for this module with the perldoc command. |
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179
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perldoc Archive::Rgss3a |
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181
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182
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You can also look for information at: |
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184
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=over 4 |
185
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186
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=item * GitHub |
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188
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L |
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190
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=back |
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192
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193
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=head1 ACKNOWLEDGEMENTS |
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195
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A special thanks to fux2, who shared his discovery about the rgss3a format and published the decryption algorithm. |
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197
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=head1 LICENSE AND COPYRIGHT |
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199
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Copyright 2012 Zejun Wu. |
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201
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This program is free software; you can redistribute it and/or modify it |
202
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under the terms of either: the GNU General Public License as published |
203
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by the Free Software Foundation; or the Artistic License. |
204
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205
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See L for more information. |
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207
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208
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=cut |
209
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210
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1; # End of Archive::Rgss3a |