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package App::Betting::Toolkit::Client; |
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use 5.006; |
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use strict; |
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use warnings; |
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use App::Betting::Toolkit::GameState; |
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use Data::Dumper; |
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use POE qw(Component::Client::TCP Filter::Reference); |
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=head1 NAME |
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App::Betting::Toolkit::Client - Client to the App::Betting::Toolkit::Server |
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=head1 VERSION |
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Version 0.0202 |
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=cut |
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our $VERSION = '0.0202'; |
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=head1 SYNOPSIS |
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Provide an easy to use way of transporting your GameState objects to a central server over a network |
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Perhaps a little code snippet. |
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use App::Betting::Toolkit::Client; |
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my $foo = App::Betting::Toolkit::Client->new(); |
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=head1 SUBROUTINES/METHODS |
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=head2 new |
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=over 1 |
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Create a new Betting Client, you need to specify a parent, a handler, a host and a port: |
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$_[HEAP]->{client} = App::Betting::Toolkit::Client->new({ |
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port => 10001, |
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host => 'my.bet.server.com', |
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parent => 'my_data_source', |
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handler => 'my_handler_on_data_source', |
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debug_handler => 'debug_server', |
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}); |
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=back |
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=cut |
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sub new { |
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my $class = shift; |
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my $args = shift; |
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die "No handler or parent passed" if ( ( !$args->{handler} ) || (! $args->{parent} ) ); |
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my $self; |
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# check the state of args: |
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# host / port / regmode / handler |
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$args->{regmode} = 'anonymous' if (!$args->{regmode}); |
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$args->{debug_handler} = 'debug_server' if (!$args->{debug_handler}); |
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$self->{service} = POE::Component::Client::TCP->new( |
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RemoteAddress => $args->{host}, |
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RemotePort => $args->{port}, |
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Filter => POE::Filter::Reference->new("Storable"), |
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Started => sub { $self->{myid} = $_[SESSION]->ID }, |
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Connected => sub { |
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my ($heap,$kernel) = @_[HEAP,KERNEL]; |
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my $msg = { query=>'connected', data=>'' }; |
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if ($args->{regmode} eq 'anonymous') { |
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$heap->{server}->put( { query=>'register', method=>'anonymous' } ); |
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} elsif ($args->{regmode} eq 'private') { |
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die "Implement me"; |
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$heap->{server}->put( { query=>'register', method=>'private', keys=>[] } ); |
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} else { |
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die "Reg mode must be anonymous or private and nothing else.."; |
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} |
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$kernel->post($args->{parent},$args->{handler},$msg); |
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}, |
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ServerInput => sub { |
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my ($kernel,$heap,$input) = @_[KERNEL,HEAP,ARG0]; |
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my $req = $input; |
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my $pkt = { error=>1, msg=>"Could not handle server req", req=>$req }; |
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if ($req->{query} eq 'register') { |
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if (!$req->{error}) { |
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# Ok we need to know what design of GameState packets the server is expecting. |
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$kernel->yield('send_to_server',{ query=>'gamepacket', method=>'initial' }); |
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return; |
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} |
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} elsif ($req->{query} eq 'gamepacket') { |
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# Ok we need to remember this. |
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$self->{gamepacket} = $req->{data}; |
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# ok we have a copy of the gamepacket template so we are ready to roll; lets tell the client |
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$pkt = { query=>'ready', gamepacket=>$self->{gamepacket} }; |
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} |
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if (!$pkt->{error}) { |
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$pkt->{id} = $self->{id}; |
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$kernel->yield('send_to_parent',$pkt); |
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} |
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$kernel->post($args->{parent},$args->{debug_handler},$input); |
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}, |
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InlineStates => { |
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send_to_parent => sub { |
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my ($kernel,$req) = @_[KERNEL,ARG0]; |
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$kernel->post($args->{parent},$args->{handler},$req); |
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}, |
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send_to_server => sub { |
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my ($kernel,$heap,$req) = @_[KERNEL,HEAP,ARG0]; |
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$heap->{server}->put( $req ); |
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}, |
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send => sub { |
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my ($kernel,$heap,$req) = @_[KERNEL,HEAP,ARG0]; |
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$kernel->yield('send_to_server',$req); |
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}, |
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}, |
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); |
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bless $self, $class; |
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135
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return $self; |
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} |
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=head2 send |
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=over 1 |
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142
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Send a raw data packet over to the server, use with care! |
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144
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=back |
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146
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$object->send({ query=>'echo', data=>time }); |
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148
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=cut |
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150
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sub send { |
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my $self = shift; |
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my $pkt = shift; |
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154
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POE::Kernel->post($self->{myid},'send',$pkt); |
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} |
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157
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=head2 sendMatch |
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159
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=over 1 |
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161
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Send a GameState object over the wire to the connected server. |
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163
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=back |
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165
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$object->matchSend($gameState); |
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167
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=cut |
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169
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sub matchSend { |
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my $self = shift; |
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my $gameState = shift; |
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173
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POE::Kernel->post($self->{myid},'send',{ query=>'matchdata', data=>$gameState }); |
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} |
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176
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177
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sub newState { |
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my $self = shift; |
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180
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my $return = App::Betting::Toolkit::GameState->load($self->{gamepacket}); |
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182
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return $return; |
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} |
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185
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186
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=head1 AUTHOR |
187
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188
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Paul G Webster, C<< >> |
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190
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=head1 BUGS |
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192
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Please report any bugs or feature requests to C, or through |
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the web interface at L. I will be notified, and then you'll |
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automatically be notified of progress on your bug as I make changes. |
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198
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199
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=head1 SUPPORT |
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201
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You can find documentation for this module with the perldoc command. |
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203
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perldoc App::Betting::Toolkit::Client |
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205
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206
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You can also look for information at: |
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208
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=over 4 |
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210
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=item * RT: CPAN's request tracker (report bugs here) |
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L |
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214
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=item * AnnoCPAN: Annotated CPAN documentation |
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216
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L |
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218
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=item * CPAN Ratings |
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L |
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222
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=item * Search CPAN |
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224
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L |
225
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226
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=back |
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228
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229
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=head1 ACKNOWLEDGEMENTS |
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231
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232
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=head1 LICENSE AND COPYRIGHT |
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234
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Copyright 2013 Paul G Webster. |
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236
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This program is distributed under the (Revised) BSD License: |
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L |
238
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239
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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* Redistributions of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above copyright |
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notice, this list of conditions and the following disclaimer in the |
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documentation and/or other materials provided with the distribution. |
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* Neither the name of Paul G Webster's Organization |
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nor the names of its contributors may be used to endorse or promote |
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products derived from this software without specific prior written |
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permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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=cut |
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1; # End of App::Betting::Toolkit::Client |