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| 1 |  |  |  |  |  |  | package Algorithm::Scale2x; | 
| 2 |  |  |  |  |  |  |  | 
| 3 | 2 |  |  | 2 |  | 88585 | use strict; | 
|  | 2 |  |  |  |  | 5 |  | 
|  | 2 |  |  |  |  | 79 |  | 
| 4 | 2 |  |  | 2 |  | 11 | use warnings; | 
|  | 2 |  |  |  |  | 4 |  | 
|  | 2 |  |  |  |  | 62 |  | 
| 5 |  |  |  |  |  |  |  | 
| 6 | 2 |  |  | 2 |  | 11 | use base qw( Exporter ); | 
|  | 2 |  |  |  |  | 7 |  | 
|  | 2 |  |  |  |  | 1183 |  | 
| 7 |  |  |  |  |  |  |  | 
| 8 |  |  |  |  |  |  | our $VERSION   = '0.04'; | 
| 9 |  |  |  |  |  |  | our @EXPORT_OK = qw( scale2x scale3x ); | 
| 10 |  |  |  |  |  |  |  | 
| 11 |  |  |  |  |  |  | =head1 NAME | 
| 12 |  |  |  |  |  |  |  | 
| 13 |  |  |  |  |  |  | Algorithm::Scale2x - Generic implementation of the Scale2x algorithm | 
| 14 |  |  |  |  |  |  |  | 
| 15 |  |  |  |  |  |  | =head1 SYNOPSIS | 
| 16 |  |  |  |  |  |  |  | 
| 17 |  |  |  |  |  |  | use Algorithm::Scale2x; | 
| 18 |  |  |  |  |  |  |  | 
| 19 |  |  |  |  |  |  | # optionally exported | 
| 20 |  |  |  |  |  |  | # use Algorithm::Scale2x qw( scale2x scale3x ); | 
| 21 |  |  |  |  |  |  |  | 
| 22 |  |  |  |  |  |  | # To start, you must grab a pixel plus all 8 surrounding pixels | 
| 23 |  |  |  |  |  |  | my @pixels = $image->get_pixels( $x, $y ); | 
| 24 |  |  |  |  |  |  |  | 
| 25 |  |  |  |  |  |  | # scale2x - returns a 2x2 grid of scaled pixels | 
| 26 |  |  |  |  |  |  | my @result2x = Algorithm::Scale2x::scale2x( @pixels ); | 
| 27 |  |  |  |  |  |  |  | 
| 28 |  |  |  |  |  |  | # scale3x - returns a 3x3 grid of scaled pixels | 
| 29 |  |  |  |  |  |  | my @result3x = Algorithm::Scale2x::scale3x( @pixels ); | 
| 30 |  |  |  |  |  |  |  | 
| 31 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 32 |  |  |  |  |  |  |  | 
| 33 |  |  |  |  |  |  | This module provides a generic implementation of the Scale2x and Scale3x algorithms. | 
| 34 |  |  |  |  |  |  | Scale2x is described as: | 
| 35 |  |  |  |  |  |  |  | 
| 36 |  |  |  |  |  |  | ...[a] real-time graphics effect able to increase the size of small bitmaps | 
| 37 |  |  |  |  |  |  | guessing the missing pixels without interpolating pixels and blurring the images. | 
| 38 |  |  |  |  |  |  |  | 
| 39 |  |  |  |  |  |  | =head1 METHODS | 
| 40 |  |  |  |  |  |  |  | 
| 41 |  |  |  |  |  |  | =head2 scale2x( @pixels ) | 
| 42 |  |  |  |  |  |  |  | 
| 43 |  |  |  |  |  |  | Given a 3x3 grid of pixels (i.e color index numbers), it will expand the centre pixel | 
| 44 |  |  |  |  |  |  | into 4 new pixels (i.e. 2x scale). | 
| 45 |  |  |  |  |  |  |  | 
| 46 |  |  |  |  |  |  | +---+---+---+ | 
| 47 |  |  |  |  |  |  | | 0 | 1 | 2 |    +----+----+ | 
| 48 |  |  |  |  |  |  | +---+---+---+    | 4A | 4B | | 
| 49 |  |  |  |  |  |  | | 3 | 4 | 5 | => +----+----+ | 
| 50 |  |  |  |  |  |  | +---+---+---+    | 4C | 4D | | 
| 51 |  |  |  |  |  |  | | 6 | 7 | 8 |    +----+----+ | 
| 52 |  |  |  |  |  |  | +---+---+---+ | 
| 53 |  |  |  |  |  |  |  | 
| 54 |  |  |  |  |  |  | =cut | 
| 55 |  |  |  |  |  |  |  | 
| 56 |  |  |  |  |  |  | sub scale2x { | 
| 57 | 2 |  |  | 2 | 1 | 662 | my @pixels = @_; | 
| 58 | 2 |  |  |  |  | 4 | my @E; | 
| 59 |  |  |  |  |  |  |  | 
| 60 | 2 | 100 | 66 |  |  | 12 | if( $pixels[ 1 ] != $pixels[ 7 ] && $pixels[ 3 ] != $pixels[ 5 ] ) { | 
| 61 | 1 | 50 |  |  |  | 5 | $E[ 0 ] = ( $pixels[ 3 ] == $pixels[ 1 ] ? $pixels[ 3 ] : $pixels[ 4 ] ); | 
| 62 | 1 | 50 |  |  |  | 3 | $E[ 1 ] = ( $pixels[ 1 ] == $pixels[ 5 ] ? $pixels[ 5 ] : $pixels[ 4 ] ); | 
| 63 | 1 | 50 |  |  |  | 3 | $E[ 2 ] = ( $pixels[ 3 ] == $pixels[ 7 ] ? $pixels[ 3 ] : $pixels[ 4 ] ); | 
| 64 | 1 | 50 |  |  |  | 5 | $E[ 3 ] = ( $pixels[ 7 ] == $pixels[ 5 ] ? $pixels[ 5 ] : $pixels[ 4 ] ); | 
| 65 |  |  |  |  |  |  | } | 
| 66 |  |  |  |  |  |  | else { | 
| 67 | 1 |  |  |  |  | 4 | @E = ( $pixels[ 4 ] ) x 4; | 
| 68 |  |  |  |  |  |  | } | 
| 69 |  |  |  |  |  |  |  | 
| 70 | 2 |  |  |  |  | 6 | return @E; | 
| 71 |  |  |  |  |  |  | } | 
| 72 |  |  |  |  |  |  |  | 
| 73 |  |  |  |  |  |  | =head2 scale3x( @pixels ) | 
| 74 |  |  |  |  |  |  |  | 
| 75 |  |  |  |  |  |  | Given a 3x3 grid of pixels (i.e color index numbers), it will expand the centre pixel | 
| 76 |  |  |  |  |  |  | into 9 new pixels (i.e. 3x scale). | 
| 77 |  |  |  |  |  |  |  | 
| 78 |  |  |  |  |  |  | +---+---+---+    +----+----+----+ | 
| 79 |  |  |  |  |  |  | | 0 | 1 | 2 |    | 4A | 4B | 4C | | 
| 80 |  |  |  |  |  |  | +---+---+---+    +----+----+----+ | 
| 81 |  |  |  |  |  |  | | 3 | 4 | 5 | => | 4D | 4E | 4F | | 
| 82 |  |  |  |  |  |  | +---+---+---+    +----+----+----+ | 
| 83 |  |  |  |  |  |  | | 6 | 7 | 8 |    | 4G | 4H | 4I | | 
| 84 |  |  |  |  |  |  | +---+---+---+    +----+----+----+ | 
| 85 |  |  |  |  |  |  |  | 
| 86 |  |  |  |  |  |  | =cut | 
| 87 |  |  |  |  |  |  |  | 
| 88 |  |  |  |  |  |  | sub scale3x { | 
| 89 | 2 |  |  | 2 | 1 | 932 | my @pixels = @_; | 
| 90 | 2 |  |  |  |  | 3 | my @E; | 
| 91 |  |  |  |  |  |  |  | 
| 92 | 2 | 100 | 66 |  |  | 10 | if( $pixels[ 1 ] != $pixels[ 7 ] && $pixels[ 3 ] != $pixels[ 5 ] ) { | 
| 93 | 1 | 50 |  |  |  | 5 | $E[ 0 ] = ( $pixels[ 3 ] == $pixels[ 1 ] ? $pixels[ 3 ] : $pixels[ 4 ] ); | 
| 94 | 1 | 50 | 33 |  |  | 16 | $E[ 1 ] = ( | 
| 95 |  |  |  |  |  |  | ( $pixels[ 3 ] == $pixels[ 1 ] && $pixels[ 4 ] != $pixels[ 2 ] ) || | 
| 96 |  |  |  |  |  |  | ( $pixels[ 1 ] == $pixels[ 5 ] && $pixels[ 4 ] != $pixels[ 0 ] ) | 
| 97 |  |  |  |  |  |  | ? $pixels[ 1 ] : $pixels[ 4 ] | 
| 98 |  |  |  |  |  |  | ); | 
| 99 | 1 | 50 |  |  |  | 3 | $E[ 2 ] = ( $pixels[ 1 ] == $pixels[ 5 ] ? $pixels[ 5 ] : $pixels[ 4 ] ); | 
| 100 | 1 | 50 | 33 |  |  | 11 | $E[ 3 ] = ( | 
| 101 |  |  |  |  |  |  | ( $pixels[ 3 ] == $pixels[ 1 ] && $pixels[ 4 ] != $pixels[ 6 ] ) || | 
| 102 |  |  |  |  |  |  | ( $pixels[ 3 ] == $pixels[ 7 ] && $pixels[ 4 ] != $pixels[ 0 ] ) | 
| 103 |  |  |  |  |  |  | ? $pixels[ 3 ] : $pixels[ 4 ] | 
| 104 |  |  |  |  |  |  | ); | 
| 105 | 1 |  |  |  |  | 15 | $E[ 4 ] = $pixels[ 4 ]; | 
| 106 | 1 | 50 | 33 |  |  | 11 | $E[ 5 ] = ( | 
| 107 |  |  |  |  |  |  | ( $pixels[ 1 ] == $pixels[ 5 ] && $pixels[ 4 ] != $pixels[ 8 ] ) || | 
| 108 |  |  |  |  |  |  | ( $pixels[ 7 ] == $pixels[ 5 ] && $pixels[ 4 ] != $pixels[ 2 ] ) | 
| 109 |  |  |  |  |  |  | ? $pixels[ 5 ] : $pixels[ 4 ] | 
| 110 |  |  |  |  |  |  | ); | 
| 111 | 1 | 50 |  |  |  | 3 | $E[ 6 ] = ( $pixels[ 3 ] == $pixels[ 7 ] ? $pixels[ 3 ] : $pixels[ 4 ] ); | 
| 112 | 1 | 50 | 33 |  |  | 10 | $E[ 7 ] = ( | 
| 113 |  |  |  |  |  |  | ( $pixels[ 3 ] == $pixels[ 7 ] && $pixels[ 4 ] != $pixels[ 8 ] ) || | 
| 114 |  |  |  |  |  |  | ( $pixels[ 7 ] == $pixels[ 5 ] && $pixels[ 4 ] != $pixels[ 6 ] ) | 
| 115 |  |  |  |  |  |  | ? $pixels[ 7 ] : $pixels[ 4 ] | 
| 116 |  |  |  |  |  |  | ); | 
| 117 | 1 | 50 |  |  |  | 3 | $E[ 8 ] = ( $pixels[ 7 ] == $pixels[ 5 ] ? $pixels[ 5 ] : $pixels[ 4 ] ); | 
| 118 |  |  |  |  |  |  | } | 
| 119 |  |  |  |  |  |  | else { | 
| 120 | 1 |  |  |  |  | 3 | @E = ( $pixels[ 4 ] ) x 9; | 
| 121 |  |  |  |  |  |  | } | 
| 122 |  |  |  |  |  |  |  | 
| 123 | 2 |  |  |  |  | 9 | return @E; | 
| 124 |  |  |  |  |  |  | } | 
| 125 |  |  |  |  |  |  |  | 
| 126 |  |  |  |  |  |  | =head1 SEE ALSO | 
| 127 |  |  |  |  |  |  |  | 
| 128 |  |  |  |  |  |  | =over 4 | 
| 129 |  |  |  |  |  |  |  | 
| 130 |  |  |  |  |  |  | =item * http://scale2x.sourceforge.net/ | 
| 131 |  |  |  |  |  |  |  | 
| 132 |  |  |  |  |  |  | =item * http://scale2x.sourceforge.net/algorithm.html | 
| 133 |  |  |  |  |  |  |  | 
| 134 |  |  |  |  |  |  | =back | 
| 135 |  |  |  |  |  |  |  | 
| 136 |  |  |  |  |  |  | =head1 AUTHOR | 
| 137 |  |  |  |  |  |  |  | 
| 138 |  |  |  |  |  |  | Brian Cassidy Ebricas@cpan.orgE | 
| 139 |  |  |  |  |  |  |  | 
| 140 |  |  |  |  |  |  | =head1 COPYRIGHT AND LICENSE | 
| 141 |  |  |  |  |  |  |  | 
| 142 |  |  |  |  |  |  | Copyright 2007-2009 by Brian Cassidy | 
| 143 |  |  |  |  |  |  |  | 
| 144 |  |  |  |  |  |  | This library is free software; you can redistribute it and/or modify | 
| 145 |  |  |  |  |  |  | it under the same terms as Perl itself. | 
| 146 |  |  |  |  |  |  |  | 
| 147 |  |  |  |  |  |  | =cut | 
| 148 |  |  |  |  |  |  |  | 
| 149 |  |  |  |  |  |  | 1; |