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# Algorithm::Pair::Best2.pm |
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# |
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# Copyright (C) 2004-2011 Reid Augustin reid@HelloSix.com |
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# |
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# This library is free software; you can redistribute it and/or modify it |
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# under the same terms as Perl itself, either Perl version 5.8.5 or, at your |
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# option, any later version of Perl 5 you may have available. |
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# |
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# This program is distributed in the hope that it will be useful, but |
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# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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# or FITNESS FOR A PARTICULAR PURPOSE. |
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# |
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37144
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use 5.002; |
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use strict; |
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use warnings; |
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package Algorithm::Pair::Best2; |
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our $VERSION = '2.035'; # VERSION |
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# ABSTRACT: select pairings (designed for Go tournaments, but can be used for anything). |
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use Carp; |
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1205
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sub new { |
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3745
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my ($proto, %args) = @_; |
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my $self = {}; |
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$self->{scoreSub} = delete $args{scoreSub} |
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|| sub { croak "No scoreSub() callback" }; |
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$self->{items} = delete $args{items} || []; |
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$self->{progress} = delete $args{progress} || sub { }; |
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$self->{window} = delete $args{window} || 5; |
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if (keys %args) { |
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croak sprintf "Unknown option%s to %s->new: %s", |
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scalar(keys %args) > 1 ? 's' : '', |
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__PACKAGE__, |
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join(', ', keys %args); |
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} |
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return bless($self, ref($proto) || $proto); |
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} |
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sub add { |
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1
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956
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push @{shift->{items}}, @_; |
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} |
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sub get_score { |
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2813
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2813
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4217
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my ($self, $idx0, $idx1) = @_; |
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2813
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3460
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my $cache_key = "$idx0,$idx1"; |
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2813
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100
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6697
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if (not exists $self->{score_cache}{$cache_key}) { |
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105
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my $items = $self->{items}; |
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105
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my $score = &{$self->{scoreSub}}($items->[$idx0], $items->[$idx1]); |
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105
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croak "Negative score: $score" if ($score < 0); |
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$self->{score_cache}{$cache_key} = $score; |
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# $self->{cache_misses}{$cache_key}++; |
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# $self->{cache_misses_total}++; |
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} |
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else { |
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# $self->{cache_hits}{$cache_key}++; |
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# $self->{cache_hits_total}++; |
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} |
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5343
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return $self->{score_cache}{$cache_key}; |
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} |
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sub pick { |
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2
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2
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1
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my ($self, $window) = @_; |
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71
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2
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5
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$window ||= $self->{window}; # size of sliding window |
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73
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2
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2
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my %paired; # for marking off pairs |
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my @results; |
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4
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my $items = $self->{items}; |
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3
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if (scalar(@{$items}) <= 0) { |
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78
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0
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0
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croak sprintf "No items"; |
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} |
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2
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50
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if (scalar(@{$items}) & 1) { |
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81
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0
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0
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croak sprintf "Odd number of items (%d)", scalar @{$items}; |
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0
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0
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82
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} |
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my $progress = $self->{progress}; |
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85
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# Sliding window: |
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2
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3
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while (1) { |
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# create new list containing only a windows-worth of items |
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4
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19
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my @w_idxs; # items for this window |
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5
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for my $idx (0 .. $#{$items}) { |
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90
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32
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100
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51
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if (not exists $paired{$idx}) { |
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28
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push @w_idxs, $idx; |
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26
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100
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last if (@w_idxs >= $window * 2) # window filled |
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} |
94
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} |
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4
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4
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my $score = 0; # need an initial score, might as well count |
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# initial items as passed to us |
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4
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11
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foreach (my $idx = 0; $idx < @w_idxs; $idx += 2) { |
98
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13
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26
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$score += $self->get_score($w_idxs[$idx], $w_idxs[$idx + 1]); |
99
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} |
100
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# pair this window |
101
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4
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11
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$self->_r_best(0, $score, \@w_idxs); |
102
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103
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4
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100
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7
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if (scalar keys %paired < (scalar(@{$items}) - (2 * $window))) { |
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4
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12
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104
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# keep top pair |
105
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2
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5
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$paired{$w_idxs[0]} = 1; |
106
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2
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3
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$paired{$w_idxs[1]} = 1; |
107
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2
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3
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push @results, $items->[$w_idxs[0]], $items->[$w_idxs[1]]; |
108
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2
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6
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&$progress($items->[$w_idxs[0]], $items->[$w_idxs[1]]); |
109
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} |
110
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else { |
111
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# keep all the results, we are done |
112
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2
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6
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push @results, map {$items->[$_]} @w_idxs; |
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18
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35
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113
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2
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9
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foreach (my $idx = 0; $idx < @w_idxs; $idx += 2) { |
114
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9
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60
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&$progress($items->[$w_idxs[$idx]], $items->[$w_idxs[$idx + 1]]); |
115
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} |
116
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2
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18
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last; |
117
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} |
118
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} |
119
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# print "cache hits:\n"; |
120
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# map { print " $_:$self->{cache_hits}{$_}\n" } sort keys %{$self->{cache_hits}}; |
121
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# print "total misses: $self->{cache_misses_total}, hits: $self->{cache_hits_total}\n"; |
122
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2
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50
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22
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return wantarray ? @results : \@results; |
123
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} |
124
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125
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sub _r_best { |
126
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1000
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1000
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1291
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my ($self, $depth, $best_score, $idxs) = @_; |
127
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128
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1000
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1177
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my $items = $self->{items}; |
129
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1000
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100
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949
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if (@{$idxs} <= 2) { |
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1000
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1882
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130
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494
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50
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408
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croak sprintf("%d items left", scalar @{$idxs}) if (@{$idxs} <= 1); |
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0
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0
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494
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822
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131
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494
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1073
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return $self->get_score($idxs->[0], $idxs->[1]); |
132
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} |
133
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506
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444
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my $best_trial; |
134
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# starting at idx=1, move item at idx to slot 1, calculate scores |
135
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506
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566
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for (my $idx = 0; $idx <= @{$idxs} - 2; $idx++) { |
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2812
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5460
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136
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2306
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2165
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my ($trial_0, $trial_1, @tail) = @{$idxs}; # copy of original |
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2306
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5698
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137
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2306
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100
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3780
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if ($idx > 0) { # first is same as original |
138
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# put second item at head of tail |
139
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1800
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2468
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unshift @tail, $trial_1; |
140
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# put the item from $idx in $tail into second item |
141
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1800
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2585
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$trial_1 = splice @tail, $idx, 1; |
142
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} |
143
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# print "$idx trial [", join (', ', $trial_0, $trial_1, @tail), "]\n" if ($depth == 0); |
144
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2306
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4132
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my $trial_score = $self->get_score($trial_0, $trial_1); # first pair |
145
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2306
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50
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4036
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croak "Negative score: $trial_score" if ($trial_score < 0); |
146
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2306
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100
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5291
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next if ($trial_score >= $best_score); # worse? abandon branch |
147
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# get best pairing for tail and add to score |
148
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996
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1955
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$trial_score += $self->_r_best($depth + 1, $best_score, \@tail); |
149
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996
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100
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2525
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next if ($trial_score >= $best_score); # worse? abandon branch |
150
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# aha, a potential candidate, save it |
151
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437
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691
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$best_score = $trial_score; |
152
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437
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2859
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unshift @tail, $trial_0, $trial_1; |
153
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437
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951
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$best_trial = \@tail; |
154
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# print "$depth $idx Best score=$best_score, idxs=[", $self->print_items(@{$best_trial}), "]\n" if ($depth == 0); |
155
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} |
156
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506
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100
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878
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if ($best_trial) { |
157
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355
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316
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@{$idxs} = @{$best_trial}; |
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355
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1264
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355
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486
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158
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# print "$depth Improve score=$best_score, idxs=[", $self->print_items(@{$best_trial}), "]\n"; |
159
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} |
160
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506
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1144
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return $best_score; |
161
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} |
162
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163
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sub print_items { |
164
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0
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0
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0
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my ($self, @idxs) = @_; |
165
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166
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0
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return join ', ', map { $self->{items}[$_] } @idxs; |
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0
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167
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} |
168
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169
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1; |
170
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171
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172
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173
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=pod |
174
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175
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=head1 NAME |
176
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177
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Algorithm::Pair::Best2 - select pairings (designed for Go tournaments, but can be used for anything). |
178
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179
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|
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=head1 VERSION |
180
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181
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version 2.035 |
182
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183
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=head1 SYNOPSIS |
184
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185
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use Algorithm::Pair::Best2; |
186
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187
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my $pair = Algorithm::Pair::Best2->new( [ options ] ); |
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$pair->add( item, [ item, ... ] ); |
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@new_pairs = $pair->pick( [ window ] ); |
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=head1 DESCRIPTION |
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This is a re-write of Algorithm::Pair::Best. The interface is simplified |
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and the implementation is significantly streamlined. |
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After creating an Algorithm::Pair::Best2 object (with -EB), B |
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items to the list of items (i.e: players) to be paired. The final list |
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must contain an even number of items or Bing the pairs will throw an |
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exception. |
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Algorithm::Pair::Best2-EB explores all combinations of items and |
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returns the pairing list with the best (lowest) score. This can be an |
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expensive proposition - the number of combinations goes up very fast with |
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respect to the number of items: |
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items combinations |
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2 1 (1) |
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4 3 (1 * 3) |
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6 15 (1 * 3 * 5) |
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8 105 (1 * 3 * 5 * 7) |
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10 945 (1 * 3 * 5 * 7 * 9 |
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12 10395 (1 * 3 * 5 * 7 * 9 * 11) |
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14 135135 (1 * 3 * 5 * 7 * 9 * 11 * 13) |
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It is clearly unreasonable to try to pair a significant number of items. |
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Trying to completely pair even 30 items would take too long. |
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Fortunately, there is a way to get pretty good results for big lists, |
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even if they're not perfect. Instead of trying to pair the whole list |
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at once, Algorithm::Pair::Best2 pairs a series of smaller groups in a |
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sliding window to get good 'local' results. |
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The B<-Enew> method accepts a B option to limit the number |
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of pairs in the sliding window. The B option can also be |
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overridden by calling B with an explicit window argument: |
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$pair->pick($window); |
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The list should be at least partially sorted so that reasonable |
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pairing candidates are within the 'sliding window' of each other. |
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Otherwise the final results may not be globally 'best', but only |
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locally good. For (e.g.) a tournament, sorting by rank is sufficient. |
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Here's how a window value of 5 works: the best list for items 1 |
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through 10 (5 pairs) is found. Save the pairing for the top two items |
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and then slide the window down to pair items 2 through 12. Save the |
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top pairing from this result and slide down again to items 4 through |
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14. Keep sliding the window down until we reach the last 10 items |
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(which are completed in one iteration). In this way, a large number |
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of pairings can be completed without taking factorial time. |
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=head1 METHODS |
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=over |
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=item my $pair = Bnew>( options ) |
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Creates a B Algorithm::Pair::Best2 object. |
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=item $pair-EB ( item, [ item, ...] ) |
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Add an item (or several items) to be paired. Item(s) can be any scalar |
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or reference. They will be passed (a pair at a time) to the B |
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callback. |
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=item @new_pairs = $pair-EB ( ?$window? ) |
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Returns the best pairing found using the sliding window technique as |
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discussed in DESCRIPTION above. B is the number of pairs in the |
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sliding window. If no B argument is passed, the B selected |
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in the B, or the default value is used. |
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B returns the list (or a reference to the list in scalar context) of |
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items in pairing order: new_pair[0] is paired to new_pair[1], new_pair[2] |
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to new_pair[3], etc. |
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If the number of items in the list (from B) is not even, an exception |
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is thrown. |
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=back |
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=head1 OPTIONS |
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276
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The B<-Enew> method accepts the following options: |
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=over 4 |
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=item B => number of pairs |
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Sets the default number of pairs in the sliding window during B. Can |
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also be set by passing a B argument to B. |
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Default: 5 |
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=item B => reference to scoring callback |
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The callback is called as B(item_0, item_1), where item_0 and item_1 |
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are members of the list created by Bing items. The callback must |
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return a positive number representing the 'badness' of this pairing. A |
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good pairing should have a number closer to 0 than a worse pairing. If |
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B returns a negative number, an exception is thrown. |
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B(A, B) should be equal to B(B, A). B(A, B) |
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is called only one time (for any particular A and B), and the result is |
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cached. B(B, A) is never called. |
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299
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Note that scores are always positive (Algorithm::Pair::Best2 searches for |
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the lowest combined score). |
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Default: a subroutine that throws an exception. |
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304
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=item B |
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306
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Each time a pair is finalized in the B routine, the |
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B |
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$item_1 are the most recently finalized pair: |
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310
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progress => sub { |
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my ($item_0, $item_1) = @_; |
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# assuming $items have a 'name' method that returns a string: |
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print $item_0->name, " paired with ", $item_1->name, "\n"; |
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}, |
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316
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Default: a subroutine that does nothing. |
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318
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=back |
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320
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=head1 EXAMPLE |
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322
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use Scalar::Util qw( refaddr ); |
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use Algorithm::Pair::Best2; |
324
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325
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my @players = ( |
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Player->new( # Player object defined elsewhere |
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name => "Player 1", |
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rank => 3.5, # Player also has a 'rank' method |
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), |
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Player->new( ... ), # more players |
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... |
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); |
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334
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# some extra information not provided by Player methods: |
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my %already_been_paired = ( |
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refaddr($player_0) => { |
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refaddr($player_1) => 1, # player_0 played player_1 |
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refaddr($player_4) => 1, # and player_4 |
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}, |
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... |
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); |
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343
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my $pair = Algorithm::Pair::Best2->new( |
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scoreSub => sub { # score callback |
345
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my ($player_A, $player_B) = @_; |
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347
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# Compare using the 'rating' method defined for Players. |
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# Closer in rating is a better match: |
349
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my $score = abs($player_A->rating - $player_B->rating); |
350
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351
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... |
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353
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# but if they have already been matched, increase the 'badness' of |
354
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# this pair by a lot: |
355
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if ($already_been_paired{refaddr($player_A)}{refaddr($player_B)}) { |
356
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$score += 50; |
357
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} |
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359
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... # other criterion that can increase $score |
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361
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return $score; # always positive |
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} |
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); |
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365
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$pair->add(sort { $a->rank <=> $b->rank } @players); |
366
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367
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my @pairs = $pair->pick; |
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369
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... |
370
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371
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=head1 SEE ALSO |
372
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373
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=over |
374
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375
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=item Games::Go::W3Gtd::Paring.pm |
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377
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=back |
378
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379
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=head1 AUTHOR |
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381
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Reid Augustin |
382
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383
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=head1 COPYRIGHT AND LICENSE |
384
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385
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This software is copyright (c) 2011 by Reid Augustin. |
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387
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This is free software; you can redistribute it and/or modify it under |
388
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the same terms as the Perl 5 programming language system itself. |
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390
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=cut |
391
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392
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393
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__END__ |